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**DEAD36**[21] - Gildarts
#1
[float=right][Image: latest?cb=20110306190720&path-prefix=de][/float]
Please note: Gildarts has two appendages (left arm, left leg) that are prosthetic and made out of steel (making them essentially battle friendly) these are covered by his dark cloak and I didn’t want them to be mistaken for something else. He also wears bandages around his abdomen and over his shoulder, peeking from behind these are scars from his many battles as well as his Fairy Tail emblem.

Personality –

In battle, Gildarts is an intense guy, even in a glance it almost seems as though his eyes greet your soul. But usually, he's laid-back and pretty oblivious to his surroundings unless they are useful to him. On a dime he can switch from leisurely to battle ready.

He isn’t one to back down from a challenge and takes pride in himself without feeling the necessity to talk down to others, or boast his own ability. He jives well with everyone (even people or villains with unaligned motives) and is quickly able to earn the respect of those who have great power and/or the courage enough to oppose him. That being said, he has one great weakness above all else.

Weakness: Beautiful women

Other notable vulnerabilities: Authority (his own leadership except when in battle) and occasionally his priorities can be too strong or misplaced. Lone-wolf mentality in most situations sometimes isolates him from a group.

Other Assets: Faith, willpower, sense of purpose. Gildarts, a veteran of battle, adapts to change quickly and tends to jump at the chance to protect others who cannot protect themselves and his charismatic behavior inspires others in times of strife. Gildarts fights better and more purposely when he has something to defend.

Possible Reactions – Gildarts is a noble guy and wouldn't like to see other characters ganging up on one weak one, so he might join to defend them. He likes battle because he can use his power freely, yet hates when people he cares about have been wronged or betrayed. Gildarts was tricked into joining the competition and will probably consider “boycotting” it for as long as possible, but that is not to say he will not fight for his life or a good time. (He’ll quickly warm up to the challenge).

When met with a respectable opponent, I could see where Gildarts might opt for a duel type battle.

Gildarts would respond to people he doesn't like by fighting fiercer and he would bring more action to the table. He always respects his opponent and quickly learns from their strategy.

Example - Gildarts has entered the competition after being told he will be taken out of the Omniverse and back to his home world where his daughter and entire guild are waiting to be rescued by him. Gildarts wouldn’t want to kill anyone unless it was an accident but if the challenge is stated (to the death) he would finish an enemy off because there would be no other choice.

As Gildarts becomes more active in the battle he will actually begin to enjoy testing his power out against powerful opponents.

Gildarts will want to win because he likes to be the best. He considers himself a champion and is committed to his training and reputation. He also will want a little revenge on Karl, Kindal, and Omni. Kindal for tricking him there, Karl for creating it in the first place, and Omni for being pulled from his world.

Relationships – Gildarts is a member of Guu's faction but does not know she is participating.

Side note: Erza would be recognized as they are both acquainted with one another from their home verse.

‘Combat’ Style – Gildarts is the type to defend his allies, however when he is up against an enemy he will match their fists with his own in a brawl to see which one is stronger.

When in battle, Gildarts hopes to outmatch his opponent by using sheer power to dominate them and favors his fists to do so. He isn't the type to be overly flamboyant if he doesn't have to be (example: he wouldn't kick through a tree trunk just to pick it up as a log and swing it at someone- thought if it benefited him he would attempt to make the duffle bag a swing weapon or improvise using his surroundings). On the other hand, he would put all of his strength into a single move because his strategy, formed by experience, surrounds the realistic idea that he will never know when he will be able to land another hit. Of course, this depends on whether the item he receives matches or can be used to match his usual style.

Eligible Powers – Basic Jump, Burst Movement, Insight, Stealth

Moves – Omitted moves.
[spoiler]Crash and Burn Cost: 800 OM (requires ranged/physical strength)

Tier 1 Super Move (Defensive: Crash and Disassembly Magic) - 2 SP

In this defensive Super Move, Gildarts has a powerful attack aimed towards him and it is propelling through the air. It seems as though it is inevitable that the massive energy will collide with him and he readies himself in an avid stance.

Gildarts extends a palm outward and releases his disassembly magic into what becomes a white ‘X’ in the face of the oncoming magic. (If it helps you to picture it, the X is like a shield or barrier.) As his netted white energy intercepts the attack aimed at Gildarts, his magic disperses through the oncoming magic that stagnates the attack before it becomes many cubes in the air and the attack is obliterated all together.

Drawbacks: Because this is a defensive move I didn’t want the major drawback to be speed or charge up time, after-all, if he doesn’t have time to deploy it it’s pointless. The massive drawback is aim and focus. Gildarts must stand entirely still. If he attempts to dodge another attack that is oncoming while he has actively released the defensive super move, the wave of energy will become disfigured and will not be an effective defense. The opponent’s move that has stagnated is converting into separating the magic and Gildarts is matching its power, suddenly he is unable to do so as his focus has been disrupted. With his concentration completely gone the opponent’s move will hit him head on and at the close distance there would be no time to run or dodge.

Another drawback is that the opponent’s intercepted magic does not loose its properties, so if it were a move with a debuff it could still potentially pose as a hazard to Gildarts.

Primary function: Defensive move that is usually used on an abiotic target and intentionally disrupts oncoming attacks. Please note that because this works similarly to a shield, it would respectively intercept multiple projectile beams if the targeted location was within the same area as the cast spell and the interception times were not too far apart (such as a rapid weapon) because the move stagnates to absorb and obliterate the power it has crossed with, it would include an attack with similarly aimed multiple projectiles.

Crushing Evil, Spreading the Truth: Empyrean (requires physical strength) Cost: 800 OM

Tier 1 Super move (Offensive: Crash Magic) - 2 SP

White energy released from his fist in an uppercut that has charged crash magic in it. The strength is powerful enough to send his enemy flying in a spiral upwards. The overall effect is a ‘defeated’ opponent who has been launched out of Gildarts’ sight.

Gildarts activates this move when the malice in his blood feels like ice. The Prime focuses his energy in his right fist (cannot be used by left prosthetic) and launches himself at the opponent. His fist finds its mark when the opponent has left his chin wide open and suddenly the enemy is launched into the air after feeling a weight strong enough to crush their jaw collide into their chin. The force that could shatter skulls instead the target’s body follows the momentum of his blow and is carried upward in a white spiral.

Drawbacks:
A Requirement before the move is deployed: Resolve. Gildarts must deem his adversary as evil (or an evil creature) and/or has seen them do something unforgivable. This drawback is flexible due to character interaction because it makes Gildarts the judge.

Another drawback is the charge up time of at least five seconds, this variable is necessary for his blow to land with finesse and launch effectively upward. Gildarts must also charge at the enemy head-on, putting him at risk for any oncoming attacks that he could dodge if he slanted his route. If it is not given enough time the energy will backfire and the momentum will carry Gildarts away from his enemy

*this is not a one hit KO move

T2 offensive super move
Crushing Evil, Spreading Truth: Ikazuchi

The Crash Magic user is at it again, this powerful spell is used on the most formidable of foes. Gildarts charges the power in his fist so that it visibly contorts with light, and launches it at his enemy. The fist is weighed with a heavy amount of magic, so much so that it crackles with static in the air around it.

Though Gildarts uses "Crash" magic, he is able to harness the raw destructive power of lightning as it streaks across the air with his very swing. The punch lands and is intended to create a powerful impact in the target, as well as send a ripple of crash magic through their body.


Drawbacks: aside from a charge up time of about ten seconds, Gildarts must focus on the enemy and land the blow on a somewhat flat surface for the full shock of the blow to be delivered. When Gildartts misses, it will take him twice as long to charge up again.

T1 Transformation

Rocks crumble and shake around this Crash Magic user, as Gildarts powers up and waves of energy surge through the air. White light surrounds his body as the rock beneath him begins to crack into large chunks. While in this power-up, Gildarts gains speed and agility, and utilizes them well during a battle.


ATK:+2
DEF:+1
SPD:+2
TEC: N/A[/spoiler]

I’ll include my supermoves here, but I plan on adding a transformation and another thing once it is approved.
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Extra – He doesn't like to loose but in the same way he will probably do it honorably.

Cannon-wise Gildarts is sort of the 'finale' guy. Fights never seem to last long when he is around and usually end as quickly as they begin. He is not one to dawdle or stretch out the inevitable and I consider him pretty badass.

Gildarts doesn’t carry tools because his magic is more or less considered the ultimate weapon in his home world.

Before he gets “real” in a battle, he’ll throw off his cloak. (Like Piccolo?)

Quotes – "(Are you sure you want to fight me?) I'm no good at holding back."

"Fear is not evil. It tells you what your weakness is. And once you know your weakness you can become stronger as well as kinder." ©

“I hate going easy, whatever the task may be.” ©

“So you think killing is fun?” (Said incredulously)

"Bring it."
[Image: KarlSig.jpg]


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