03-04-2015, 05:03 PM
((This is Chosen Undead, making my SECOND CHARACTER
quee: ))
![[Image: 580px-Bluddflagg_Poster.jpg]](http://wh40k.lexicanum.com/mediawiki/images/thumb/d/d8/Bluddflagg_Poster.jpg/580px-Bluddflagg_Poster.jpg)
Character name: Kaptin Bluddflag
Character source: Dawn of War 2: Retribution
Character history: Right after duffing that sour git, the Chaos traitor Kyras, Bluddflagg and his crew had gotten aboard their space hulk. With a new ship in hand, and a new hat on his spikes, courtesy of that humie inquisitor, Bluddflagg was ready to sow terror and get all the shiny trinkets in the galaxy. Yet, when they jumped into the warp, he found himself pulled off his ship, and dumped into the Omniverse! He’s going to be right mad when he appears at that fountain, that’s for sure.
Physical Description: (originals only)
Stats:
ATK: 4
DEF: 4
SPD: 1
TEC: 1
Starting Proficiencies:(3,000 OM total) Physical Strength(1,000), Ranged Proficiency(1,000), Area Attack Proficiency (600), Buff Proficiency (400)
Starting Powers: Growth (800 OM)
Starting Moves: (1,200 OM total)
Twin Linked Shoota’ (300 OM) Requires Ranged Proficiency
This massive, semi-automatic double barreled gun would be an odd, short rifle in the hands of most human sized folks. In the hand of the massive Warboss however, it looks more like an oversized pistol, and that’s just how he uses it. The double barrels give it a higher rate of fire, firing bursts of two shots with each squeeze of the trigger. Given Bluddflagg's own trigger pulling speed, he can fire two rounds per second, for one squeeze each second. The clip itself holds thirty rounds, for fifteen shots before needing to reload. However, the weapon is terrifyingly inaccurate, and Kaptin Bluddflagg certainly doesn’t take the time to aim. As such, unless there’s a great horde of enemies, or he’s right up close, you’d have to be very unlucky to get hit by the Shoota.
‘Uge Choppa (300 OM) Requires Physical Strength proficiency
Coming in at three inches over a full five feet, the 'Uge Choppa is another weapon that would be more along the lines of a greatsword or claymore in the hands of most. Yet, once again, Bluddflagg’s sheer size and muscular bulk renders it to be a slightly longer than normal cutlass, at least in terms of proportions. It is a heavy, sharp blade, that Bluddflagg swings about with wild abandon to cleave and cut into his foes. However, the bulk and weight of the weapon slows it down from the comparably smaller swords of more normal sized foes, leaving it somewhat easier to dodge and avoid, but be careful not to get hit by it, the weight and force of his swings can leave some serious marks!
Stomp (300 OM) Requires Physical Strength Proficiency, and Area Attack Proficiency
Stomp is a move reserved for when hordes of weak little gits are all swarming Bluddflagg. With this ability he lifts up one of his big boots, and slams it into the ground, releasing a shockwave that spreads out in a circle, reaching to roughly five feet away from him in every direction. This shockwave can pick up smaller, weaker opponents, such as great groups of secondaries, and send them flying. However, solid, tougher enemies, such as primes with a high defense, might barely even feel a thing. Stomp truly doesn’t actually do much damage aside from flinging enemies away from him, and is just meant to buy time while he lays into them with Shoota and Choppa.
WAAAAAAAAUUUUGH! (300 OM) Requires Buff Proficiency
Bluddflagg stops where he is, throws his head back, and lets out a mighty roar of the titular Orky battlecry: WAAAAAAUUUUUUUUUUUUUUUUUUUGH!!!! Of course, he does have to stop everything he’s doing to howl this out, but the effects can be worth it. Allies who hear this during the fight will gain a burst of morale and adrenaline. For a short time, about half a minute, those allies can shrug off injuries as if they had the Survival power, but they do still take the damage, and after the half minute is up, if a wound would have normally killed them, they’ll then likely keel over. Still, the move can buy himself and allies just enough time to at least take the sorry gits they’re fighting with them!
I confirm that I have read and agreed to the Rules of Conduct.
quee: ))Character name: Kaptin Bluddflag
Character source: Dawn of War 2: Retribution
Character history: Right after duffing that sour git, the Chaos traitor Kyras, Bluddflagg and his crew had gotten aboard their space hulk. With a new ship in hand, and a new hat on his spikes, courtesy of that humie inquisitor, Bluddflagg was ready to sow terror and get all the shiny trinkets in the galaxy. Yet, when they jumped into the warp, he found himself pulled off his ship, and dumped into the Omniverse! He’s going to be right mad when he appears at that fountain, that’s for sure.
Physical Description: (originals only)
Stats:
ATK: 4
DEF: 4
SPD: 1
TEC: 1
Starting Proficiencies:(3,000 OM total) Physical Strength(1,000), Ranged Proficiency(1,000), Area Attack Proficiency (600), Buff Proficiency (400)
Starting Powers: Growth (800 OM)
Starting Moves: (1,200 OM total)
Twin Linked Shoota’ (300 OM) Requires Ranged Proficiency
This massive, semi-automatic double barreled gun would be an odd, short rifle in the hands of most human sized folks. In the hand of the massive Warboss however, it looks more like an oversized pistol, and that’s just how he uses it. The double barrels give it a higher rate of fire, firing bursts of two shots with each squeeze of the trigger. Given Bluddflagg's own trigger pulling speed, he can fire two rounds per second, for one squeeze each second. The clip itself holds thirty rounds, for fifteen shots before needing to reload. However, the weapon is terrifyingly inaccurate, and Kaptin Bluddflagg certainly doesn’t take the time to aim. As such, unless there’s a great horde of enemies, or he’s right up close, you’d have to be very unlucky to get hit by the Shoota.
‘Uge Choppa (300 OM) Requires Physical Strength proficiency
Coming in at three inches over a full five feet, the 'Uge Choppa is another weapon that would be more along the lines of a greatsword or claymore in the hands of most. Yet, once again, Bluddflagg’s sheer size and muscular bulk renders it to be a slightly longer than normal cutlass, at least in terms of proportions. It is a heavy, sharp blade, that Bluddflagg swings about with wild abandon to cleave and cut into his foes. However, the bulk and weight of the weapon slows it down from the comparably smaller swords of more normal sized foes, leaving it somewhat easier to dodge and avoid, but be careful not to get hit by it, the weight and force of his swings can leave some serious marks!
Stomp (300 OM) Requires Physical Strength Proficiency, and Area Attack Proficiency
Stomp is a move reserved for when hordes of weak little gits are all swarming Bluddflagg. With this ability he lifts up one of his big boots, and slams it into the ground, releasing a shockwave that spreads out in a circle, reaching to roughly five feet away from him in every direction. This shockwave can pick up smaller, weaker opponents, such as great groups of secondaries, and send them flying. However, solid, tougher enemies, such as primes with a high defense, might barely even feel a thing. Stomp truly doesn’t actually do much damage aside from flinging enemies away from him, and is just meant to buy time while he lays into them with Shoota and Choppa.
WAAAAAAAAUUUUGH! (300 OM) Requires Buff Proficiency
Bluddflagg stops where he is, throws his head back, and lets out a mighty roar of the titular Orky battlecry: WAAAAAAUUUUUUUUUUUUUUUUUUUGH!!!! Of course, he does have to stop everything he’s doing to howl this out, but the effects can be worth it. Allies who hear this during the fight will gain a burst of morale and adrenaline. For a short time, about half a minute, those allies can shrug off injuries as if they had the Survival power, but they do still take the damage, and after the half minute is up, if a wound would have normally killed them, they’ll then likely keel over. Still, the move can buy himself and allies just enough time to at least take the sorry gits they’re fighting with them!
I confirm that I have read and agreed to the Rules of Conduct.


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