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Where is it taking place? In a pocket verse? (if so, within which verse - where would you find the entrance?) In the Dataverse?
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
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(06-26-2017, 04:25 PM)Omni Wrote: Where is it taking place? In a pocket verse? (if so, within which verse - where would you find the entrance?) In the Dataverse?
Also, as the OP says, this topic is generally for quick questions that any member can answer. "Where should I put my large NPC saga" is probably one for the staff >_>
Okay. Thanks for the help. I hadn't read the rule on pocket verses, but I'm educated now.
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A couple questions about fusion/iso verse interactions.
Are we allowed to start a fight fused similiar to transformations?
If I'm fused with someone and use an iso verse do we have to defuse or can we enter as a fusion?
Can I start the fight in an iso verse or do I have to wait for my post?
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(06-26-2017, 08:20 PM)Strazio Rockwell Wrote: A couple questions about fusion/iso verse interactions.
Are we allowed to start a fight fused similiar to transformations?
Yes. You can fuse beforehand. As long as you have the SP to sustain it per round.
Quote:If I'm fused with someone and use an iso verse do we have to defuse or can we enter as a fusion?
You need an isolation verse for each member of the fusion to enter fused. Similar to:
Quote:Q41: Can I use a single banishment circle to banish a fused character? How about a warp whistle to teleport myself and my fused friends together?
A: No to both. You gotta buy multiple. If you've defeated a fused character, then you could forcibly defuse them to banish one 'part', if you like.
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Quote:Can I start the fight in an iso verse or do I have to wait for my post?
You need to at least throw the Isolation Verse and have it go off for your character to be there.
Always Outnumbered, Never Outgunned
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Question 1 -- Yea, you can start a fight fused, as long as it makes sense in-character (like you two were together before the conflict started). Otherwise, you'll have to use part of a post to fuse.
Question 2 -- As far as I know, there's nothing that says you can't fuse and then pop an iso on someone to make them real sad.
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I'm gonna say the same rules apply as the banishment circle, as Trixie stated (because it would completely go against the spirit of the isolation verse, which is meant to force a fair fight). Will update.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
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What abilities would a Key Blade be expected to lose in the Omniverse? Also is summoning that is done non-intentionally, but as the result of having a certain weapon allowed, or not?
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Whatever abilities you don't specifically purchase as a Move.
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Depends on what you're summoning.
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See, the presence of a Key-blade "auto-summons" Heartless, because they seek to destroy the bearer of the Keyblade, as it is the one weapon that can destroy them. As a result of this, I am curious if such would be allowed, or not? If not, I'll have to rethink my opening plans for Repliku.
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(06-26-2017, 09:43 PM)Warren Zimmer Wrote: See, the presence of a Key-blade "auto-summons" Heartless, because they seek to destroy the bearer of the Keyblade, as it is the one weapon that can destroy them. As a result of this, I am curious if such would be allowed, or not? If not, I'll have to rethink my opening plans for Repliku.
Firstly: incorrect. It doesn't summon them, just draws the ones already present to it like a beacon for the reasons you stated.
Secondly: Possibly. Depends on how it's worded mechanically.
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(06-26-2017, 09:43 PM)Warren Zimmer Wrote: See, the presence of a Key-blade "auto-summons" Heartless, because they seek to destroy the bearer of the Keyblade, as it is the one weapon that can destroy them. As a result of this, I am curious if such would be allowed, or not? If not, I'll have to rethink my opening plans for Repliku.
You can have it summon Heartless as just part of the storyline. It doesn't need to be inherently built into the Keyblade move itself. Or it can be fodder. However, if you were to weaponize the Heartless or if they were to be used in combat then it would add to the cost of the Keyblade or require an assist/a purchase to be made viable.
EDIT: Like Future Warrior stated. Lore discrepancies aside, your options are still the same.
Always Outnumbered, Never Outgunned
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As Secondary antagonists for your character, this is fine. They won't effect real change in the OV, however.
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Question... I have heard Secondaries are capable of doing extraordinary things, but I wanted to ask specifically if they can LEARN to be superhuman? Specifically, can Aang teach an NPC bending? Possible Spirit-bending shenanigans is possible.
[img=0x0]http://omniverse-rpg.com/attachment.php?aid=39[/img]
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(06-27-2017, 01:25 AM)Aang Wrote: Question... I have heard Secondaries are capable of doing extraordinary things, but I wanted to ask specifically if they can LEARN to be superhuman? Specifically, can Aang teach an NPC bending? Possible Spirit-bending shenanigans is possible.
Short answer: yes
Long answer: Secondaries can get stronger on their own, up to and including as strong (or even stronger) than the prime who summoned them. They just have to do it the old-fashioned way, through training, effort and time. They can't take shortcuts to just "oh I can do that now" with Omnilium, like a Prime can.
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Is there really any oriental stuff here? I mean besides the ninja village (with there affiliated quests) that's it isn't it? Or am I missing something here?
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Plenty of feudal japanese towns in Camelot.
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If the Gorgon in the Monster Hunter quest is killed, do her former victims stay as stone or do they return to normal?
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Can a base that is mobile be allowed?
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@Repliku; No, if you want to move your base, you gotta purchase the Relocation item.
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