06-25-2017, 08:14 PM
Let's start simple. After DA I plan to do a lot of work on Takezo's moveset, considering he will have very few powers to rely on in the long run.
Iaido: First Strike: This will be shortened to JUST "First Strike." Iaido is a modernized form of Iai no jutsu, or Iaijutsu, and I feel like the word is just bad flavor? That aspect doesn't matter, but I'm heavily considering just turning this into Takezo's Super Move, prolly the only one for a while.
Katana This will end up becoming more "flavor" than anything, due to breaking it up into techniques by which it would most commonly be used.
Shallow Cut: This does low Burst damage, but high Bleed damage and is what "Katana" was originally supposed to be. Flavor text has it based off of a chinese form of torture and execution called Lingchi "Death by a thousand cuts." It will favor the use of one hand instead of two, thus reducing strength as a caveat of the move. Low initial damage, but the bleed damage will stack. Flavor-wise, it'll be a very sadistic move.
Deep Cut: This is the two-handed variant focusing heavily on burst damage with very minor bleed damage. This uses mostly all of his strength and as such tends to be a bit slow. Blocking is generally not a good idea if at all possible.
Cutting Defense: A technique used to deal with ranged attacks, it uses quick, light force attacks to literally cut through most slow to medium paced projectiles, depending on Takezo's current speed. So far, I'm trying to decide on wording the actual flavor for it.
Daisho: This is another umbrella term (Read as "Fodder Move.") The use of a secondary sword, smaller than the main hand, is what Takezo's RL and Manga version are famous for. So, I'm considering adding a second sword to use when he uses Shallow Cuts, and subsequently a few moves for the offhand short sword.
Defensive Cut: Using his offhand wakazashi defensively, Takezo is capable of simultainiously attack and defend. Granted, this could only be used for Shallow Cuts, and usually has the off-hand acting more like a shield than an actual sword.
Thrown Sword: Perhaps his only ranged move in the short term, he throws his short sword to devastating effect.
I've given up Japanese naming, since... well... I don't speak a lick of the language.
Note: Thanks to Cell for pointing out the flaw in the original, it inspired me to take the time to research and rewrite a much better flavor text and accurate description, and really think about direction. Admittedly, the original move was kinda thrown together hastily for DA.
The reason for the topic (finally) is to ask for a bit of advice. Have I missed any obvious moves? I don't have many for defense, or for ranged. Flavor-wise, would it make sense for Takezo to have anything outside of swords? Historically, he is not depicted as having a bow or crossbow or anything of the sort. Then again, I'm sort of taking liberties as it is, giving him such a varied/specific moveset that's somewhere between fact and fiction.
If it helps, I plan to do a Hell arc, where he is banished and forced to fight in the Arena, before earning an audience with Diablo. So adding more "hellish" moves for later down the road is totally fine, or perhaps statements to justify powers outside of what is normally expected.
Iaido: First Strike: This will be shortened to JUST "First Strike." Iaido is a modernized form of Iai no jutsu, or Iaijutsu, and I feel like the word is just bad flavor? That aspect doesn't matter, but I'm heavily considering just turning this into Takezo's Super Move, prolly the only one for a while.
Katana This will end up becoming more "flavor" than anything, due to breaking it up into techniques by which it would most commonly be used.
Shallow Cut: This does low Burst damage, but high Bleed damage and is what "Katana" was originally supposed to be. Flavor text has it based off of a chinese form of torture and execution called Lingchi "Death by a thousand cuts." It will favor the use of one hand instead of two, thus reducing strength as a caveat of the move. Low initial damage, but the bleed damage will stack. Flavor-wise, it'll be a very sadistic move.
Quote: Wrote:Shallow Cut: This sword technique was popularized by far-traveled Samurai who witnessed the act of Lingchi. Lingchi translates to "Death by a Thousand Cuts." It was used as a form of torture and execution in China. Shallow Cut is a technique based off of Lingchi that uses shallow cuts to inflict a few seconds of bleed damage. However, it avoids major arteries and the use of excessive strength. The lighter blows means faster strikes, which allowed the swordsman to land more cuts on their target. The lack of strength for this attack allows Takezo to easily use one hand to deal the appropriate amount of damage.
Deep Cut: This is the two-handed variant focusing heavily on burst damage with very minor bleed damage. This uses mostly all of his strength and as such tends to be a bit slow. Blocking is generally not a good idea if at all possible.
Quote:Deep Cut: Samurai often focus on slower, but more powerful strikes to decide a battle in as few strokes as possible. The high precision attacks were not at a Samurai's full speed, but they were considerably more deadly than flailing one's sword about and often overwhelmed the unwitting foe that attempted to block instead of evade. Deep Cut requires two hands and proper form, making it rather rigid and hard to evade, but if it lands a victim with Defense 2 lower than Takezo's attack not only takes heavy damage, but is forced in the direction of the blow; left, right, down or even thrown upwards with the force of the cut.
Cutting Defense: A technique used to deal with ranged attacks, it uses quick, light force attacks to literally cut through most slow to medium paced projectiles, depending on Takezo's current speed. So far, I'm trying to decide on wording the actual flavor for it.
Daisho: This is another umbrella term (Read as "Fodder Move.") The use of a secondary sword, smaller than the main hand, is what Takezo's RL and Manga version are famous for. So, I'm considering adding a second sword to use when he uses Shallow Cuts, and subsequently a few moves for the offhand short sword.
Defensive Cut: Using his offhand wakazashi defensively, Takezo is capable of simultainiously attack and defend. Granted, this could only be used for Shallow Cuts, and usually has the off-hand acting more like a shield than an actual sword.
Thrown Sword: Perhaps his only ranged move in the short term, he throws his short sword to devastating effect.
I've given up Japanese naming, since... well... I don't speak a lick of the language.
Note: Thanks to Cell for pointing out the flaw in the original, it inspired me to take the time to research and rewrite a much better flavor text and accurate description, and really think about direction. Admittedly, the original move was kinda thrown together hastily for DA.
The reason for the topic (finally) is to ask for a bit of advice. Have I missed any obvious moves? I don't have many for defense, or for ranged. Flavor-wise, would it make sense for Takezo to have anything outside of swords? Historically, he is not depicted as having a bow or crossbow or anything of the sort. Then again, I'm sort of taking liberties as it is, giving him such a varied/specific moveset that's somewhere between fact and fiction.
If it helps, I plan to do a Hell arc, where he is banished and forced to fight in the Arena, before earning an audience with Diablo. So adding more "hellish" moves for later down the road is totally fine, or perhaps statements to justify powers outside of what is normally expected.




