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Joining: Nausicaa (Chakravartin's second character)
#1
Character name: Nausicaa

Character source: Nausicaa of the Valley of the Wind (Movie)

Character history: Nausicaa was born to Chief Jhil of the Valley of the Wind, the youngest, and only survivor, among ten children. Since she was born, she had been marked as strange by the others of her kingdom, although loved as their princess. As a child, she would venture close to the Forest of Corruption, and listen to the gentle thoughts of the insects. Recognizing this gift, as well as her skill in operating a glider, Jhil allowed her to venture into the forest as often as she wished with a gas mask, allowing her to learn some of the secrets of the poisonous creatures, and scavenge for resources the others of her clan couldn’t reach. 
 
However, the neighboring kingdoms of Tolmekia, Pejite, and Dorok began to war against each other, and the Valley of the Wind was drawn in against their will into the conflict, and Nausicaa, taking the place of her aging father as pilot of the clan’s only gunship, became involved in attempting to stop the war.
 
The Tolmekians slaughtered Pejite, and stole from them an ancient biological warrior- an artificial creature meant to act as a god, with the ability to breathe nuclear blasts. When the Dorok and Pejite survivors attempted to trick the giant Ohmu insects into stampeding and destroying the Tolmekians and the Valley of the Wind, Nausicaa saved them all by ending the battle- using her telepathy and empathy to calm the anger of the Ohmu, and sending them back to the Forest. The God Warrior collapsed on its own, and for a brief time, there was peace. 
 
She earned the trust of the Prince of Pejite, as well as the Princess of Tolmekia, and became recognized by the Doroks and other people’s of the Periphery as a Chosen One, due to her psychic powers and her ability to tame the insects of the Forest of Corruption. 
 
Her adventures continued in the manga, but the version of Nausicaa in the Omniverse was taken shortly after the events of the movie. 

Physical Description: A young woman about 17, with brown eyes, light skin, and red-brown hair. She usually wears blue dress/jacket with pockets for holding shells and various supplies, tough white gloves, as well as a pilot’s hat with attached goggles and gas mask.

[Image: tumblr_ns9pe6uUJX1rhcfqoo1_1280.jpg]

Stats:
ATK: 2
DEF: 1
SPD: 3
TEC: 4

Starting Proficiencies: Ranged Proficiency (1000 OM), Debuff (1000 OM)

Starting Powers: Master Acrobat (400 OM), Telepathy (1500 OM), Master Super Jumping (800 OM)

Starting Moves: 

Smoke Shell - 300 OM - Requires Ranged Proficiency, Debuff Proficiency

Fired from a lightweight rifle Nausicaa has trained with all her life, she has become quite efficient at using it, able to load and fire in about six seconds. The rifle is designed to handle specialty ammo, using bullets than tend to be a bit larger and lighter weight than metal bullets. She must hold her arms perfectly still to aim, or her shot will be off significantly, but she has gotten good at aiming while falling, as long as her arms aren't hampered.  

The Smoke Shell bullet moves about as fast as a regular bullet, and appears as a greyish-blue cylinder with a transparent conical top, the entire shell is about an inch and a half long. The shell will explode upon a hard enough impact, so it doesn't have much piercing power, but the initial hit and the very small explosion of the bullet tip will be dangerous to most people, but able to be tanked without more than a bad bruise by characters with a DEF of 3, and outright shrugged off without injury by someone with a higher DEF than that. 

What makes the Smoke Shell different from any other bullet is the colored smoke that will emanate from whatever the shell hit upon impact. The shell is filled with a liquid chemical, that when it reacts with air will quickly plume outwards in a thick plume. The explosion splashes a few square inches of whatever it hits with this chemical. The smoke rises quickly, and is not dangerous to breathe in. It's quite thick and not at all transparent. able to blind opponents if they are within a meter of the bullet, or directly above it. It will effectively act as both a signal flare and a smoke bomb upon impact, emitting a constant stream of rising smoke for about thirty seconds. After that point, the smoke will not disappear, but simply continue to rise and slowly disperse, until it vanishes two minutes later.

She is a trained marksman, but the rifle is only accurate for about 300 feet. She can choose the color of the smoke she creates with it ahead of time, but she tends to use white most often. The chemical can be cleaned off easily with water, or burned off, which will also stop the smoke.


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This is my second character, but the site was recommended to me by Essent Rose Allison
#2
Could you elaborate on how much more susceptible to Telepathy et al the sound makes an opponent? (Including a lower, middle and upper range for effects dependent on TEC comparison is always a good idea).
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#3
TEC 2 points or more lower than Nausicaa's: Exponentially calming, it would require an outside source or some kind of hard physical impact to shake them out of it. Their actions would slow and they would be unwilling to put the full force into their actions. They are hit with the full force of her telepathy, and would almost certainly believe everything she shows them. (Currently, with Nausicaa's score of 4, this would mean a TEC of 1 or 2)
TEC close Nausicaa's: The opponent becomes more relaxed, and the telepathy sticks with them, they can resist the calming effect. Their actions become slightly sloppy and they will understand her intentions, but may doubt the truth of them. (Currently with her TEC 4, this would mean a TEC of 3-5)
TEC above Nausicaa's: The opponent would barely feel a change in mood, and while they would be able to intentionally shield themselves from her telepathy if they wished, and wouldn't feel any kind of special compulsion to believe what she's telling them. (Currently with her TEC 4, this would mean TEC 6+)
#4
What's the duration? The attack seems to focus almost exclusively on lower-TEC individuals, I wouldn't say that's necessarily a good idea ... we don't really like overpowered moves even if your stats are higher, there are some things that might be difficult to accomplish without greater downsides, or unless the duration is rather short - "Would almost certainly believe anything she shows them" is on that upper end. Bearing in mind this is effectively a 3-second charge move, discounting the first time it's used, and affects anyone or anything who can hear it which is a huge range.

Don't go nerfing anything just yet, I'd rather see the duration first.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#5
I've already stated that the calming effect only lasts for as long as the sound is made: When shot from the gun, the sounds is audible for about six seconds, before the shell leaves range, twice that if she's simply firing directly upwards, as it will fall back down making the same sound. When spun physically, it takes concentration, but she can keep the sound going indefinitely, but after twelve seconds the calming effect doesn't increase at all, even if she continues to spin it.

The effects of the telepathic empathy lasts about two minutes for TEC 2+ below hers, thirty seconds close to her own TEC, and only two or three seconds with TEC 2+ higher than her own. Creatures with good memory will remember the commands she was telling them, and remember the feeling she was given them, but there won't be any kind of pressure to act on them.

----
As for being an attack that only affects lower-TEC fighters, it's a good point. The main use for the attack in Nausicaa's canon was to keep monsters from rampaging out of the Forest. She used it to guide monsters away from her home, and to calm them after they were injured. Against other humans, she usually didn't bother, because they could choose to keep fighting after a few seconds. Unfortunately I've already spent 5000 OM on my particular combination of abilities, so I can't purchase another move until I've done some RPing as her, but once I have the OM I'll get other types of shells for her rifle, ones more suited for general combat. (A smoke-screen/signal shell, and a piercing shell.) Eventually I'll get her Physical Strength and a sword as well, but that's for the future.
#6
The whole thing is fairly confusing, if you don't mind me saying, so it would be good if you could collate all of that information into the original move description. All the stuff you've explained in the last two posts is stuff that should've been there to begin with so that I can balance it properly.

In my tired state I also forgot that the move has the second use which can just be used continually unlike the original shot effect (that would make it cost 600, btw). You definitely wouldn't be able to do that unless you added a downside; as is, it's simply a free powerup to Telepathy by swinging a shell around. Telepathy is already reliant on full focus in order to work best, so swinging something around isn't really a downside.

Another thing I realised is that you'll need Area Attack since it's a very long-range AOE ability.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#7
Yeah, with all of this together, I think I should rework the move entirely. As, even if we got it less OP, I can't currently afford it. I'll make a new move for her tomorrow.
[Image: Green+Lantern+%2321+Larfleeze.jpg]


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