10-13-2017, 11:00 PM
(This post was last modified: 10-16-2017, 04:38 PM by Katrielle Layton.)
Character name: Katrielle Layton
Character source: Professor Layton
Character history: Taken at the end of LMJ.
Physical Description:![[Image: layteonreview_5F00_610.jpg]](http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-SiteFiles/imagefeed-featured-level5-laytonmystery/layteonreview_5F00_610.jpg)
Stats:
ATK: 2
DEF: 2
SPD: 3
TEC: 3
Starting Proficiencies: Physical (1000), Ranged (1000), Homing (600), Debuff (1000)
Starting Powers: n/a
Starting Moves:
Soft Words and Sharp Wit - 600 OM (Ranged, Homing, Debuff)
If there's one thing a Layton knows how to do, it's defusing a situation. Or in Katrielle's case, fanning the flames. To attempt one of the two versions of the move, all of the following conditions must be met:
Katrielle and her target must be able to understand each other.
Katrielle must be able to speak, and have the time to say a short sentence at least.
Katrielle's target must be able to hear her.
If all the conditions are met, Katrielle can say something in an attempt to either calm down or rile up an opponent. Anything she says must be relevant to the target, even if it's just a well-aimed insult. The move takes as long as it takes to say a sentence, and is easy to do, but the move isn't all that effective. It requires multiple uses to garner any noticeable effect. It doesn't require her complete concentration, but the most she could do is defend herself, and even then she is easier to hit. The more piercing, convincing, or aggravating her words are, depending on her goals, the more effective it is. Kat can't control the effectiveness of the move-- she just says something and hopes it works- sometimes she ends up saying something really poignant, and sometimes she just wastes her breath.
Soft Words can drain her target's will to fight while Sharp Wits can aggravate an opponent into a rage, often leading them into focusing on Kat. With equal TEC, it would take about 8 successful uses to start having a noticeable effect (unless the opposing player decides or story reasons dictate that it's particularly effective). At half the TEC, it takes 4, and at double TEC, it takes 16.
The effects last for about 30 seconds, resetting every time she successfully uses the move, and while not tiring at first, it gets more difficult to keep up as the effect gets stronger.
Attempting one version of the move will make the other version more difficult to pull it off, and acting hostile will make it more difficult to use Soft Words.
I confirm that I have read and agreed to the Rules of Conduct. Yep.
Where did you find us? Back from a hiatus. Trying another character to see if I can get muse for this again.
Character source: Professor Layton
Character history: Taken at the end of LMJ.
Physical Description:
![[Image: layteonreview_5F00_610.jpg]](http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-SiteFiles/imagefeed-featured-level5-laytonmystery/layteonreview_5F00_610.jpg)
Stats:
ATK: 2
DEF: 2
SPD: 3
TEC: 3
Starting Proficiencies: Physical (1000), Ranged (1000), Homing (600), Debuff (1000)
Starting Powers: n/a
Starting Moves:
Soft Words and Sharp Wit - 600 OM (Ranged, Homing, Debuff)
If there's one thing a Layton knows how to do, it's defusing a situation. Or in Katrielle's case, fanning the flames. To attempt one of the two versions of the move, all of the following conditions must be met:
Katrielle and her target must be able to understand each other.
Katrielle must be able to speak, and have the time to say a short sentence at least.
Katrielle's target must be able to hear her.
If all the conditions are met, Katrielle can say something in an attempt to either calm down or rile up an opponent. Anything she says must be relevant to the target, even if it's just a well-aimed insult. The move takes as long as it takes to say a sentence, and is easy to do, but the move isn't all that effective. It requires multiple uses to garner any noticeable effect. It doesn't require her complete concentration, but the most she could do is defend herself, and even then she is easier to hit. The more piercing, convincing, or aggravating her words are, depending on her goals, the more effective it is. Kat can't control the effectiveness of the move-- she just says something and hopes it works- sometimes she ends up saying something really poignant, and sometimes she just wastes her breath.
Soft Words can drain her target's will to fight while Sharp Wits can aggravate an opponent into a rage, often leading them into focusing on Kat. With equal TEC, it would take about 8 successful uses to start having a noticeable effect (unless the opposing player decides or story reasons dictate that it's particularly effective). At half the TEC, it takes 4, and at double TEC, it takes 16.
The effects last for about 30 seconds, resetting every time she successfully uses the move, and while not tiring at first, it gets more difficult to keep up as the effect gets stronger.
Attempting one version of the move will make the other version more difficult to pull it off, and acting hostile will make it more difficult to use Soft Words.
I confirm that I have read and agreed to the Rules of Conduct. Yep.
Where did you find us? Back from a hiatus. Trying another character to see if I can get muse for this again.
![[Image: m2c7s.jpg]](http://i64.tinypic.com/m2c7s.jpg)

