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Official Move Approval IV
(05-16-2017, 09:58 PM)Dante Wrote:
(05-16-2017, 08:20 PM)Jade Harley Wrote: @Dante
Million Dollars - Approved!

Majin Devil Trigger - 666, haha! Approved.

No word on Kalina Ann?

Still considering it!
[Image: hnc9xy5]
New to the Omniverse? Don't be afraid to PM me for assistance!
Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.
Adventurer's Bag of Holding (600, requires Mimic)
[spoiler]
[Image: CFT.-WGSN-4.jpg]
[/spoiler]

A magically enchanted leather bag which has enormous capacity, allowing Malon to store numerous objects without encumbering herself. It looks like a regular leather bag with "teeth" along the opening, and two leather straps to pull it shut. Objects, even those larger than the bag's opening, "disappear" when pushed into it, though the object can be no larger than an average horse. Malon can also not store anything in the bag that she cannot lift with two hands and no creature that is alive, undead, animated, a sentient robot etc. The bag can also not be used to "swallow" enemy attacks, nor can it contain artefacts. It can contain consumables, but only if they belong to Malon.

The bag can also be used for Malon to create and store a "memory" of a move, which is made with Mimic. To do so, when seeing the move that she wants she opens the bag and holds the opening facing upwards with both hands. A marble-sized blue crystal then appears above the bag and drops into it. The process consumes very little stamina but Malon must stand still for at least 3 seconds and use no other moves during that time to be successful.
The crystals created this way do not decay after the 1 hour that a mimicked move usually lasts. When held against a source of light like a handle they project a 3D "hologram" of light which depicts the move that Malon has stored a memory of. This can be a depiction of the item that is the move or a looping animation of her opponent performing the move. They have no in-combat function. Their only use is for Malon to remember specific moves from past encounters, or to show them to other people. Obviously, she cannot Mimic a move off revisiting a memory this way.
Malon can store memories of everything that can be mimicked.
(05-17-2017, 01:15 PM)Malon Wrote: Adventurer's Bag of Holding (600, requires Mimic)
[spoiler]
[Image: CFT.-WGSN-4.jpg]
[/spoiler]

A magically enchanted leather bag which has enormous capacity, allowing Malon to store numerous objects without encumbering herself. It looks like a regular leather bag with "teeth" along the opening, and two leather straps to pull it shut. Objects, even those larger than the bag's opening, "disappear" when pushed into it, though the object can be no larger than an average horse. Malon can also not store anything in the bag that she cannot lift with two hands and no creature that is alive, undead, animated, a sentient robot etc. The bag can also not be used to "swallow" enemy attacks, nor can it contain artefacts. It can contain consumables, but only if they belong to Malon.

The bag can also be used for Malon to create and store a "memory" of a move, which is made with Mimic. To do so, when seeing the move that she wants she opens the bag and holds the opening facing upwards with both hands. A marble-sized blue crystal then appears above the bag and drops into it. The process consumes very little stamina but Malon must stand still for at least 3 seconds and use no other moves during that time to be successful.
The crystals created this way do not decay after the 1 hour that a mimicked move usually lasts. When held against a source of light like a handle they project a 3D "hologram" of light which depicts the move that Malon has stored a memory of. This can be a depiction of the item that is the move or a looping animation of her opponent performing the move. They have no in-combat function. Their only use is for Malon to remember specific moves from past encounters, or to show them to other people. Obviously, she cannot Mimic a move off revisiting a memory this way.
Malon can store memories of everything that can be mimicked.

While the first part regarding item storage is totally fine and doesn't require a move, I'm gonna have to deny the mimic part, unfortunately. Omni denied a similar move for Toybox Girl a while back, and though this move isn't identical to that, it accomplished much the same thing.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

(05-17-2017, 02:02 PM)Mark Wrote:
(05-17-2017, 01:15 PM)Malon Wrote: Adventurer's Bag of Holding (600, requires Mimic)
[spoiler]
[Image: CFT.-WGSN-4.jpg]
[/spoiler]

A magically enchanted leather bag which has enormous capacity, allowing Malon to store numerous objects without encumbering herself. It looks like a regular leather bag with "teeth" along the opening, and two leather straps to pull it shut. Objects, even those larger than the bag's opening, "disappear" when pushed into it, though the object can be no larger than an average horse. Malon can also not store anything in the bag that she cannot lift with two hands and no creature that is alive, undead, animated, a sentient robot etc. The bag can also not be used to "swallow" enemy attacks, nor can it contain artefacts. It can contain consumables, but only if they belong to Malon.

The bag can also be used for Malon to create and store a "memory" of a move, which is made with Mimic. To do so, when seeing the move that she wants she opens the bag and holds the opening facing upwards with both hands. A marble-sized blue crystal then appears above the bag and drops into it. The process consumes very little stamina but Malon must stand still for at least 3 seconds and use no other moves during that time to be successful.
The crystals created this way do not decay after the 1 hour that a mimicked move usually lasts. When held against a source of light like a handle they project a 3D "hologram" of light which depicts the move that Malon has stored a memory of. This can be a depiction of the item that is the move or a looping animation of her opponent performing the move. They have no in-combat function. Their only use is for Malon to remember specific moves from past encounters, or to show them to other people. Obviously, she cannot Mimic a move off revisiting a memory this way.
Malon can store memories of everything that can be mimicked.

While the first part regarding item storage is totally fine and doesn't require a move, I'm gonna have to deny the mimic part, unfortunately. Omni denied a similar move for Toybox Girl a while back, and though this move isn't identical to that, it accomplished much the same thing.

Hmm, I thought I would have distinguished it enough so that it's not messing with the rules, but okay! I'll be dropping the second part, thank you for the aid Smile
Although, are you certain that the first thing can be used simply as fluff? Because Guu's "Stomach of Holding" is essentially the same thing, and she had to purchase that one. Or were the rules changed on that since then?
(05-17-2017, 02:10 PM)Malon Wrote: Hmm, I thought I would have distinguished it enough so that it's not messing with the rules, but okay! I'll be dropping the second part, thank you for the aid Smile
Although, are you certain that the first thing can be used simply as fluff? Because Guu's "Stomach of Holding" is essentially the same thing, and she had to purchase that one. Or were the rules changed on that since then?

The difference is combat usage. If you're only planning to use it to lug stuff around, it's free. If you want to run around tossing boulders in it to later drop on an enemy's head, it'll cost a move [Citation here]. That said, I did just assume you were only using it out of combat, so if I'm wrong in that assumption and you want to use it like Guu does to troll people in combat, you're approved with the combat price.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

Okay, attempt #2 today Tongue Hopefully this one will not be as troublesome.


Tactically Deployed Knife (300, requires Physical Strength)

[spoiler][Image: 640?cb=20140213041801][/spoiler]
Malon took this military-grade weapon from a certain bandit who had no more use for it. How it ended there and how much blood stains its blade she doesn't know.

The Tactically Deployed Knife is a weapon of very short range, designed for swift poke-and-retreat stabs and slashes rather than knife-fight situations, as evidenced by the lack of a proper guard. Malon typically will wield this alongside another weapon as it's very light and a good backup weapon if her opponent gets too close for her other weapon, but she can also wield it on its own.
The knife has a total length of ~25cm with the handle being 10 and the blade 15cm long. Thanks to its minimalistic setup it's relatively light and can be used continuously for a minute or so before tiring Malon out too much.
For some reason, the "saw" on the backside of the blade delivers slash injuries exactly like the frontside if used in combat.
(05-17-2017, 03:51 PM)Malon Wrote: Okay, attempt #2 today Tongue Hopefully this one will not be as troublesome.


Tactically Deployed Knife (300, requires Physical Strength)

[spoiler][Image: 640?cb=20140213041801][/spoiler]
Malon took this military-grade weapon from a certain bandit who had no more use for it. How it ended there and how much blood stains its blade she doesn't know.

The Tactically Deployed Knife is a weapon of very short range, designed for swift poke-and-retreat stabs and slashes rather than knife-fight situations, as evidenced by the lack of a proper guard. Malon typically will wield this alongside another weapon as it's very light and a good backup weapon if her opponent gets too close for her other weapon, but she can also wield it on its own.
The knife has a total length of ~25cm with the handle being 10 and the blade 15cm long. Thanks to its minimalistic setup it's relatively light and can be used continuously for a minute or so before tiring Malon out too much.
For some reason, the "saw" on the backside of the blade delivers slash injuries exactly like the frontside if used in combat.

[Image: like-thumbs-up-symbol-icon-knife-blood-v...122755.jpg]
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

Ivory Guard (300 OM) (requires

Weiss's mask has a mind of it's own when it comes to materialization, and at times it will manifest itself as a barrier in the way of an enemy attack, hidden in her clothes or otherwise on her person. This ability can block instinctually for Weiss, stopping minor blows, or reducing the power of stronger attacks by some degree.

The upside is that it can get in the way of anything that enters Weiss's enhanced senses, working off her subconscious survival instinct, as long as it has the half second it needs to manifest. The downside is that this can only happen once per fight, and not while Weiss is using the "Ivory visor" power-up."

The mask itself is roughly the size of Weiss's face (for obvious reasons), and is made of a boney material. If it's hit with too much force it can break, crack, or vanish into a puff of black energy, though this does not impact Weiss's ability to use her Power-up at a later date.

It's limitation in terms of where it can manifest is that it needs to manifest out of contact with Weiss's skin.

five seconds after it blocks an attack, it will either break or dematerialize, removing it's shielding effect.

The Mask will block the first thing it feels can seriously threaten Weiss's life, regardless of if she actually wants it to or not.
[Image: 1403536693-tumblr-mnt768ec7u1qcjxmlo2-r1-500.gif]
Mark, do you mind if I cancel the weapons for now as I'm taking them back to the drawing board to make better versions of them that fit Veritas more?
Move 1: 

Multi-Weapon Construct Apparatus MK I: (2100, Physical Strength,  Ranged Proficiency.) 

This device was one that didn't exist, back in Warren's world. Created using data on Hard Light Technology, this is capable of making a few preset constructs that have been programmed into it. The constructs it makes are limited to hand held things, and currently, only a few defaults have been installed as capabilities of the device. This also has his communicator and mobile data verse device integrated into it. Unlike his devices, this is one that Warren has built for himself. These moves can be used while he is moving, and if he has a hand free they can be used with other moves so long as the move doesn't conflict. 

The first construct is an elegant purple and black Calvary sword that has golden trim. This sword can be used for melee combat and is a simple construct with no special properties, and is an ordinary sword. This takes two seconds to summon. This is a foot and a half long. 

The second construct granted by the Multi-Weapon Construct Apparatus is a set of hooked swords. These can be used defensively to parry attacks that are directed by crossing them together. They can also be used to travel along zip lines, but their primary use is to cut an enemy down to size. Despite being constructs they are ordinary blades with no special properties. This takes five seconds to summon both. These are about two and a half feet long. 

The third form of the Multi-Weapon Construct Apparatus's construct is an assault rifle with 30 shots. Each shot is the size of a tennis ball. The rifle takes him seven seconds to summon and appears to be your standard purple/black/silver assault rifle, albeit transparent. This is the standard weight, length and height of an assault rifle as well as weight.  This takes him seven seconds to summon. It has a clip of about 30 shots. Two shots can be fired per second. Takes three seconds to reload ten shots.  Alternately by dismissing this and thus being unable to use it for about eight seconds it can be completely reloaded. 

The fourth of the constructs is a circular shield, but with wicked blades on the edges of the shield. This can be used offensively by being hurled at an enemy to cut them up or by being used as a 'chainsaw' when a button inside it is pushed to cut down multiple enemies with the blades on the shield. The downside is that the shield is like a boomerang, and so the move could come back to bite him once he pushes the button, and throws it. The shield has the dimensions of a circular disc shield, like that used by Captain America, with 6 inch 'blades' sticking out of the outer part of the disc shield. 

The shield is about 2.5 feet in diameter. There is another tactic that could be employed with the shield, pushing the button without throwing it when one is surrounded by multiple opponents. 

The fifth and final form of the Multi-Weapon Construct Apparatus's constructs is a simple gun. Well if you call a gun that fires missiles, bullets and lasers at an opponent at a rate of seven shots per second from each simple. This is very accurate and does high damage. Due to the nature of this Multi-Weapon Construct, it cannot be used with other moves. The charge time of this move is about 20 seconds at maximum allowing it to do a high amount of damage. Once the move has been fired at full charge the move disappears. This appears to be a standard pistol. This fires at the speed of a typical rifle round. The missiles do explode on contact having a 3x3 foot area of the explosion. 

After this move is completed, for fifteen seconds he cannot use other moves due to being too exhausted. 

Move 2:  (Checking to see if I have the everything needed for this.)  Pyrokinesis (requires Ranged Proficiency, Ranged Materialize Proficiency, Remote-Control Proficiency, Area Attack Proficiency) – 900 OM

Warren has the power to control pure flame at will, creating an expanding or shrinking field or tendril of flame that can fill a space of around twelve square meters. The more dense the flame, the hotter it burns, whereas the more spread the flame, the weaker it is and the more energy it takes to sustain, making it very weak when spread over a wide area. Flame cannot block physical projectiles but is effective at setting things on fire. This is mostly a utility move as Warren has specialised fire attacks in his repertoire. Specialised moves such as fireballs, pillars of flame et cetera will be purchased separately. It takes only a moment to summon the flame near to Warren, or up to a few seconds if further away than a few metres, and it can spread as fast as Flame Man can move. Warren can move (but not attack) while using pyrokinesis but this splits his focus, making it slightly more difficult for him to move the flame at full speed and aim.
(05-20-2017, 09:06 PM)Warren Zimmer Wrote: Move 1: 

Multi-Weapon Construct Apparatus MK I: (2100, Physical Strength,  Ranged Proficiency.) 

This device was one that didn't exist, back in Warren's world. Created using data on Hard Light Technology, this is capable of making a few preset constructs that have been programmed into it. The constructs it makes are limited to hand held things, and currently, only a few defaults have been installed as capabilities of the device. This also has his communicator and mobile data verse device integrated into it. Unlike his devices, this is one that Warren has built for himself. These moves can be used while he is moving, and if he has a hand free they can be used with other moves so long as the move doesn't conflict. 

The first construct is an elegant purple and black Calvary sword that has golden trim. This sword can be used for melee combat and is a simple construct with no special properties, and is an ordinary sword. This takes two seconds to summon. This is a foot and a half long. 

The second construct granted by the Multi-Weapon Construct Apparatus is a set of hooked swords. These can be used defensively to parry attacks that are directed by crossing them together. They can also be used to travel along zip lines, but their primary use is to cut an enemy down to size. Despite being constructs they are ordinary blades with no special properties. This takes five seconds to summon both. These are about two and a half feet long. 

The third form of the Multi-Weapon Construct Apparatus's construct is an assault rifle with 30 shots. Each shot is the size of a tennis ball. The rifle takes him seven seconds to summon and appears to be your standard purple/black/silver assault rifle, albeit transparent. This is the standard weight, length and height of an assault rifle as well as weight.  This takes him seven seconds to summon. It has a clip of about 30 shots. Two shots can be fired per second. Takes three seconds to reload ten shots.  Alternately by dismissing this and thus being unable to use it for about eight seconds it can be completely reloaded. 

The fourth of the constructs is a circular shield, but with wicked blades on the edges of the shield. This can be used offensively by being hurled at an enemy to cut them up or by being used as a 'chainsaw' when a button inside it is pushed to cut down multiple enemies with the blades on the shield. The downside is that the shield is like a boomerang, and so the move could come back to bite him once he pushes the button, and throws it. The shield has the dimensions of a circular disc shield, like that used by Captain America, with 6 inch 'blades' sticking out of the outer part of the disc shield. 

The shield is about 2.5 feet in diameter. There is another tactic that could be employed with the shield, pushing the button without throwing it when one is surrounded by multiple opponents. 

The fifth and final form of the Multi-Weapon Construct Apparatus's constructs is a simple gun. Well if you call a gun that fires missiles, bullets and lasers at an opponent at a rate of seven shots per second from each simple. This is very accurate and does high damage. Due to the nature of this Multi-Weapon Construct, it cannot be used with other moves. The charge time of this move is about 20 seconds at maximum allowing it to do a high amount of damage. Once the move has been fired at full charge the move disappears. This appears to be a standard pistol.

After this move is completed, for fifteen seconds he cannot use other moves due to being too exhausted. 

Fifth Construct - Does this gun only fire these projectiles all together, or can you switch between them and only fire one type at a time? How fast do the projectiles travel?

As for Pyrokinesis, I'm not going through it until we finish Multi Weapon construct and you purchase it.
It fires the projectiles all together. What's the maximum speed you'd allow for them? As for purchasing it, okay. Just need to earn 1600 more OM and I should be golden.
The speed of the projectile is up to you. Also, Since they're firing missiles, does it explode on contact? if so, how large is the explosion?
Edited Daniel.
Electrum-Coated Lightsaber: 

It's blade is 3 feet long. It cuts shit. Green.
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
Tier 1 assist: Robin
[spoiler]
[Image: e9e2c94539efb500ed93d146ecb305ba.jpg]
[/spoiler]

Emerging from the smokescreen is Robin, the always loyal sidekick ( obviously taken before the shit hit the fan within the injustice comic) will stand by Batman's side to fight his foe. Equipped with his Bo staff he will support his grandfather

Tier 1 stats:
ATK:2
DEF:1
SPD:1
TEC:1
 
Move: Smoke bomb ( Ranged attack, Area defense ) ( 300 OM )

Batman throws one of his smoke bombs to the ground, on impact they 'explode' and a large smokescreen appears, making it nearly impossible for enemies to orientate their next attack. Batman is able to hide within the smoke, or if he so chooses attack his opponent.  The smoke does nothing more than impair ones vision. Batman is able to see through the smoke thanks to lenses within his scowl.


Size: The ball itself has the size and shape of a marble. The area covered in this non-lethal smoke has a maximum of 3 meters high, 5 meters wide and long. The projectile ( when thrown)  travels at the speed as if one were to throw a rock, a high speed, high reflex character would be able to catch it.

Restrictions: Batman is only able to carry 2 of these with him at all time. He cannot replenish them during combat. Summoning these weapons takes about 5 minutes of uninterrupted concentration.
 
Move: Chocking grip  (300 OM)

When holding someone or something Batman is able to release a high voltage shock through his gloves. Both of batman's gloves have 2 charges each. Once used, the capsules get destroyed in the process. Batman will have to re-summon them and place them back in their container within the gloves. Summoning these items takes about 4 minutes of uninterrupted concentration.  For a full effect of the attack, Batman needs to release a charge from both gloves, a single glove would do light to moderate damage, as both gloves are released they would cause high damage.
 
Move: Electric Batarang ( 300 OM, Range attack )

Everything about this weapon is the same as a normal batarang, though it does not cut, the edges are electrically charged, upon impact the victim will receive a chock that will cause them moderate damage. Batman is able to store keep 3 of them with him at all time. Summoning these items takes about 4 minutes of uninterrupted concentration
Toxic Talons (300 OM, requires physical, debuff proficiencies)
Upon the deserts of Merax, no evolutionary advantage or dirty trick was passed up in the constant struggle for survival. While the venom glands of their ancestors have withered in recent millennia, gene-therapy treatments have allowed both the ruling genius caste and their soldiers to reclaim the legacy of old. Axemerax's gland has a tendency to overproduce in times of intense emotions, with the paralytic fluids drooling from his mouth. Due to the inefficiency of attempting to bite a target, Axemerax instead elects to raise his claws to his mouth, daubing them in the substance. For the next 10 seconds, or until his claws make contact with an opponent, The Primus's claws are venom-coated. If this poison enters the bloodstream of a target, they become paralyzed for a period of time equal to (4-The opponent's DEF stat). Due to the time it takes to regenerate the poison, this move can only be used once every 20 seconds. If his first blow after application fails to enter the bloodstream, the poison is wasted.


Compound 27-Sigma (300 OM, requires ranged, area attack, debuff proficiency)
The God-Kings of Sivin were one of Axemerax's first conquests. A highly psychic species, their ruling caste of telepaths were worshiped as gods by their lessers, spending every moment bathing in the adoring thoughts of their flock. This devotion created a staunch bulwark of insectoid bodies for the armies of The Alignment to breach, their numbers and fanaticism, coupled with the calculating minds behind the defense, almost succeeded at stalling the advance of Axemerax's Legions. Almost. After months in the lab, Compound 27-Sigma was created, a drastic alteration of a street drug fabricated on some Sivin worlds.

Rather than the pleasant hallucinations the original created, 27-Sigma generated terror. Released over the citadels of the God-Kings with the aid of slave-shackled Sivin citizens released into the crowd, millions of the insectoid creatures went mad with fear, every moment of terror being telepathically passed on to the arthropod aristocracy above. With their ruler caste irredeemably mad, resistance was soon crushed.

Axemerax keeps 27-Sigma stored in 4 canisters in his right shoulder. A tube emerges from his shoulder to launch a canister after taking a half-second to acquire the target, barring him from preforming other attacks while doing so. Once launched, the grenade travels up to 50 meters (Moving at a speed of 10 meters/second) before detonating on impact, creating a haze 5 meters in radius, afflicting all those who breathe it in with its effects. Upon inhaling the toxin, the unfortunate victim begins to hallucinate for 5 seconds, with the duration being extended for as long as they remain inside the cloud. These hallucinations turn everything in the vicinity into a darker, somewhat more terrifying version of itself: Axemerax, a nearly 3-meter tall cyborg lizard bastard only needs marginal altering, the empty void of the nexus becomes a bottomless pit, the victim's own arms become riddled with flesh-eating beetles, etc. The cloud lasts for 5 seconds. This move may only be used every 20 seconds.
Torcher of tomes, slayer of sorcerers, taker of ears, and flayer of men. Reasonable rates.
Parasites - 300 OM (Requires Ranged proficiency, area attack.)

Opening several small holes in her forearms, Kerrigan fires a small swarm of 30 tiny, brown, spiked bugs in a shotgun pattern using pressurized air. These bugs are flightless, and cannot control their own trajectory, but explode like a small firecracker when they come within 1 inch of a target's skin. the explosion is pretty minor and even when many or all of them hit the damage is generally pretty minor, leaving generally just superficial wounds on anyone without significantly lower DEF than her ATK. the actual explosive radius is ten centimeters and the damage of the explosion is less powerful the farther away an opponent is from it. The sound and smoke can be very disorienting to an opponent, however, and Kerrigan can fire these swarms very quickly and without much energy loss, though she needs a second between shots for a new batch of parasites to re-gestate, as a "reloadtime", which doesn't take time or effort from Kerrigan.

The effective range is a mere twenty feet, and the Bugs themselves fly at the speed of a crossbow bolt. the spread of the blast is a radius of roughly a meter.
Palace Taihou
600 OM
Requires Area Attack proficiency, Ranged proficiency

Chakravartin concentrates to gathers chi into a glowing grey and gold sphere, starting out at its least effective at beach-ball size, or smaller. The chi sphere is a bomb, able to physically handled by Chakravartin alone, as contact with any other living thing will trigger the explosion. To Chakravartin, the bomb weighs approximately a pound regardless of size, and so can be thrown fairly easily. 

The chi takes about a second to gather at first, and form the initial 20 inch diameter. If he throws it at this point, the explosion will be small, only about three feet in diameter, and not very destructive, doing concussive damage only. 

However, after initially summoning it, the sphere will contract. About every ten seconds it shrinks to half the size it had before, and will double its destructiveness. At a five inch diameter, (twenty seconds of charging)  it is about as effective as a regular grenade, resulting in an explosion with a ten foot casualty radius.

At about forty seconds of charging, the one-inch explosive will become unstable, and will explode with a twenty-foot radius violently, even if nothing has triggered it. 

The sphere will continue to charge for as long as Chakravartin is in contact, and if contact is broken with it, it cannot be charged further. He cannot create more than one sphere at a time. It moves as fast as Chakravartin can throw it, and with the same level of accuracy. 

The spheres trigger and explode under the following conditions:
  • Something hits it with a high amount of force (Ex. a bullet, a punch from someone with physical strength proficiency or high attack, a spear jab, etc.), however the threshold for piercing it is about the same as piercing something with a thin metal coat. Getting smacked with a blunt force instrument will not trigger it.
  • Something hits it at a very high temperature (Fire, a different explosion, laser beams, etc.)
  • It comes into contact with something possessing enough chi (Most animals, large trees, most people, etc. Robots and undead, unless they utilize 'life energy' of some kind, would not trigger this. Insignificant living things will also not trigger this, i.e. hitting a fly in the air, or having it roll in the grass will not cause it to explode).
  • More than forty seconds have passed, and Chakravartin is still charging it, at which point it will explode in his hand.

[Image: xMx7saI.png]

The explosion itself is a bright flash of gold and orange light, expanding away in a second from the sphere's center. The light may be enough to surprise at short-range, but it is not blinding. There isn't much heat generated by the explosion, simply concussive force. 

The main weaknesses of the technique lie with both its User, and with its trigger conditions. 

Chakravartin doesn't have very high technique, only able to throw the bomb with the skill and aim of an amateur, and will often miss. He must also concentrate when initially forming it, giving any enemy a chance to distract him before he can summon it. The attack is easily deflected with armor, or a blunt force instrument. If Chakravartin is not paying attention while charging his ability, it may also reach its instability point and explode before he has the chance to throw it a safe distance from himself. It is also nearly impossible to sneak up on someone with it, as the first moment of the attack's formation, it creates a large glowing orb larger than his head in his hand.

It is ineffective against anything that doesn't count as 'alive' or is sufficiently armored, as only skin contact will make it explode. Shooting it out of the air with almost any weapon will also detonate it early, and its size and speed are easily dodge-able by most. The radius of the explosion is half a foot per second of charging.

Another weakness is his amount of Chi (SP), which fuels the explosive. Currently, he only has so much Chi, only able to use the Palace Taihou once safely in a row without proper rest and refueling in between.
[Image: Green+Lantern+%2321+Larfleeze.jpg]
Some Kind of Monster - Tier 1 Power-Up (1000 OM)

The astral wellspring that dwells deep within the core of King Ghidorah's being has grown more accustomed to his humanoid form, allowing him to tap into monstrous reserves of strength without the need to transform, and adjusting his fighting instincts accordingly while in this heightened state. The eyes of his two dormant heads snap open when this power-up is active, and golden sparks dance across Ghidorah's horns.  

ATK: +2
DEF: +2
SPD: N/A
TEC: +1


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