04-03-2017, 12:45 PM
When I leave the village of Holmwood, it is not in ruins. Smoke and flame fail to billow from nonexistent piles of pulverized rubble wherein not one stone stands squarely upon another. The many trees which shroud the streets in shade haven't been reduced to blackened stumps, and the scent of burned wood, charred brick and roasting flesh does not hang heavy in the air. The three-story inn at the center of town isn't a broken stone shell full of crushed bones and crackling fires. The wells are not choked with corpses. The tiny, tragic lights of drifting embers are conspicuously absent, and no twisting yellow clouds of sulfurous vapor rise upon the breeze.
The sense of dread, of weeping anger and futility revealed - the tingling epiphany of true value amid the chaos of loss and the desolation of an entire population doesn't linger upon my muse!
Nobody has been killed. Everything is 'fine'. Some of the villagers have even followed me to the edge of town to wave goodbye.
The only thing - the only thing! - that keeps me from immediately turning around, ascending, and rectifying this utter travesty is the cloying lure of grander things. By allowing this village to survive now, it will be all the more satisfying when I obliterate it later - when I ravage the entire duchy of Harnburg in a single glorious day, luxuriating in the singular thrill of annihilation as its unique web of relationships, locations and lives is shorn from the world.
I've decided that it's important that it should be daytime when I finally do the deed. Preferably before noon. The disruption of the people's routines will be vital, the rhythm of their existence falling into a final chaos before its snuffed out forever! The question is, when I begin, should I start at the fringes and work inward towards the castle, or destroy the center first, and work outward towards the fringe? One method or the other won't have any affect on the broad outcome, but in my vast and considerable experience the process will be quite different.
If I attack the castle, destroy the center of authority, it will effectively stun the rest of the duchy. People will huddle in their homes, or attempt to flee the polity- some may even succeed. If I start on the fringe, however, destroying the farms, and then the towns, they will flee to the castle, gathering together in what they think of as a place of safety.
It's the difference between the terror of the individual, scared and alone as their world collapses around them and everything they thought was true is revealed as a lie in the face of my glory, versus the terror of the masses: numbers without safety, fermenting (a word with both precision and a certain narrow versatility) in each other's fear as inevitable doom descends upon them, shining gold in a traitorous, burning sky!
I think it will have to be the castle, first. The entire point of this, after all, the whole reason why Holmwood remains intact, is to cultivate the unique substance of the individual, to savor the interconnected diversity of each location and victim's personal apocalypse, and its weight as a part of the whole.
I continue to muse on the subject as I make my way further down the valley, glinting in the afternoon sun. The worn and pitted road wends its way down the valley, between fallow fields bounded by moss-covered stone walls, vast expanses of newly-sprouted crops, fields off cattle and grazing sheep. Some of the land remains wild, stretches of briar and tangled bracken, meadowland like that I encountered on the slopes, or small stands of trees separating one field from another.
The verdant vitality of it all excites me. This land is rich and healthy, and I can't resist ravaging it, at least a little bit. Passing through a copse of cedar I unleash a storm of leaping lightning, cackling as shards of wood and embers fly, filling the air with pungent smoke. With a creak and a groan a tree crashes to the ground, sending small furry creatures scurrying for safety. I try to blast them too, but my bolts arc wide, succeeding only in setting some bushes on fire. Only slightly annoyed, I continue on my way.
The sense of dread, of weeping anger and futility revealed - the tingling epiphany of true value amid the chaos of loss and the desolation of an entire population doesn't linger upon my muse!
Nobody has been killed. Everything is 'fine'. Some of the villagers have even followed me to the edge of town to wave goodbye.
The only thing - the only thing! - that keeps me from immediately turning around, ascending, and rectifying this utter travesty is the cloying lure of grander things. By allowing this village to survive now, it will be all the more satisfying when I obliterate it later - when I ravage the entire duchy of Harnburg in a single glorious day, luxuriating in the singular thrill of annihilation as its unique web of relationships, locations and lives is shorn from the world.
I've decided that it's important that it should be daytime when I finally do the deed. Preferably before noon. The disruption of the people's routines will be vital, the rhythm of their existence falling into a final chaos before its snuffed out forever! The question is, when I begin, should I start at the fringes and work inward towards the castle, or destroy the center first, and work outward towards the fringe? One method or the other won't have any affect on the broad outcome, but in my vast and considerable experience the process will be quite different.
If I attack the castle, destroy the center of authority, it will effectively stun the rest of the duchy. People will huddle in their homes, or attempt to flee the polity- some may even succeed. If I start on the fringe, however, destroying the farms, and then the towns, they will flee to the castle, gathering together in what they think of as a place of safety.
It's the difference between the terror of the individual, scared and alone as their world collapses around them and everything they thought was true is revealed as a lie in the face of my glory, versus the terror of the masses: numbers without safety, fermenting (a word with both precision and a certain narrow versatility) in each other's fear as inevitable doom descends upon them, shining gold in a traitorous, burning sky!
I think it will have to be the castle, first. The entire point of this, after all, the whole reason why Holmwood remains intact, is to cultivate the unique substance of the individual, to savor the interconnected diversity of each location and victim's personal apocalypse, and its weight as a part of the whole.
I continue to muse on the subject as I make my way further down the valley, glinting in the afternoon sun. The worn and pitted road wends its way down the valley, between fallow fields bounded by moss-covered stone walls, vast expanses of newly-sprouted crops, fields off cattle and grazing sheep. Some of the land remains wild, stretches of briar and tangled bracken, meadowland like that I encountered on the slopes, or small stands of trees separating one field from another.
The verdant vitality of it all excites me. This land is rich and healthy, and I can't resist ravaging it, at least a little bit. Passing through a copse of cedar I unleash a storm of leaping lightning, cackling as shards of wood and embers fly, filling the air with pungent smoke. With a creak and a groan a tree crashes to the ground, sending small furry creatures scurrying for safety. I try to blast them too, but my bolts arc wide, succeeding only in setting some bushes on fire. Only slightly annoyed, I continue on my way.
***
There are several villages between Holmwood and Harnburg Castle, scattered across the hills as they roll down towards the lake upon the far valley floor. I counted five in all from atop the lip of the basin when I first arrived, each larger than the last, but I simply pass through the next one without stopping. The people give me a wide berth, but they don't run and they don't try to stop me, regarding me with cautious smiles tinged by something I don't recognize. It seems that Chatterly's propaganda has already spread throughout the duchy.
Chatterly; Stepping around a team of cattle on my way into the village of Hilltop (identifiable by the large, wooden sign that proudly proclaims it as such), which appears to be more of a livestock exchange than a town, I wonder what revelations he has in store for me, what unsuspected nuances of this polity and its place in the Kingdom he has yet to reveal. It's this anticipation which drives me forward - I can return to the villages at any time prior to my grand finale, and with Holmwood for a case-study, they offer only their unique details. And yes, details are the point, however, they require context - ideally from multiple angles.
Chatterly offers me angles that I lack, so for the moment, he gets to be a priority.
Besides, Violent Angus said his master had a job for me. The prospect of more Omnilium, as well as the ability to indulge in mass-destruction without ruining my ability to savor my ground-level perspective of this land are powerful motivators. I wonder what he'll ask me to ruin next?


