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Official Move Approval IV
Plasma Hands - 600 - Physical Strength - Ranged Proficiency

Calamity can charge force energy into his hands making them glow with Black and green flames which take at least 2 seconds to charge. The hands are super heated and are able to close medium melee damage. This technique was made for when he couldn't carry around his light-sabers. This allows him to catch the blades of swords without hurting his hands because they are covered in the green and black flames.  There is another use for this ability.  This can be used as a projectile weapon. It shoots plasma balls the size of tennis balls that fly at speeds of seventy MPH and impact an opponent. This does medium damage, just like the other variant. This has a range of fifty meters from his person. It takes him about five seconds to generate this move. Easy to aim, this can be done when moving around. They can remain on fire for seven seconds.
To remain on fire for that long, you'll have to make the move very draining on Calamity.
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Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.
As a compromise, I lowered it to seven seconds. If that isn't enough, I could lower it more or make it more draining.
(03-21-2017, 10:50 PM)Darth Calamity Wrote: Plasma Hands - 600 - Physical Strength - Ranged Proficiency

Calamity can charge force energy into his hands making them glow with Black and green flames which take at least 2 seconds to charge. The hands are super heated and are able to close medium melee damage. This technique was made for when he couldn't carry around his light-sabers. This allows him to catch the blades of swords without hurting his hands because they are covered in the green and black flames.  There is another use for this ability.  This can be used as a projectile weapon. It shoots plasma balls the size of tennis balls that fly at speeds of seventy MPH and impact an opponent. This can do medium damage, just like the other variant. This has a range of fifty meters from his person. It takes him about five seconds to generate this move. Easy to aim, this can be done when moving around. They can remain on fire for seven seconds.

Just add "any longer than seven seconds would be very draining for Calamity".
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New to the Omniverse? Don't be afraid to PM me for assistance!
Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.
Plasma Hands - 600 - Physical Strength - Ranged Proficiency

Calamity can charge force energy into his hands making them glow with Black and green flames which take at least 2 seconds to charge. The hands are super heated and are able to close medium melee damage. This technique was made for when he couldn't carry around his light-sabers. This allows him to catch the blades of swords without hurting his hands because they are covered in the green and black flames.  There is another use for this ability.  This can be used as a projectile weapon. It shoots plasma balls the size of tennis balls that fly at speeds of seventy MPH and impact an opponent. This can do medium damage, just like the other variant. This has a range of fifty meters from his person. It takes him about five seconds to generate this move. Easy to aim, this can be done when moving around. They can remain on fire for seven seconds. Any longer than seven seconds would be very draining for Calamity.
Exclamation 
 Ranged Proficiency, (Remote Control Proficiency-600 OM)-Buying with move.  

Electrokinesis: (600 OM) With Doom's ability to control the mystical forces of magic. With his magical abilities Doctor Doom can partly control electricity. Because of Omniphysics Doom's control is limited unallowing him to home on his targets. Charging his arcane energy for at least 2 seconds. Green electricity will surround his armored body. Simply by aiming or gesturing to his targets taking a mere second for the electricity to be shot out into bursts, bolts, or a discharge that can turn into  forks of electric energy that surges into enemies causing mild electric burns and damage. Doom can also manipulateate the electricity, moving it toward his targeted enemies. The electric discharge is powerful enough to have his enemies skeletal frame to glow. The range of the electricity goes up 30 to 40 feet and its speed will move up to the speed of 50 miles per hour. Doom uses this move very often, so this move isn't very fatigued on him and if he dose become fatigued from over use of his electrical powers then it will only take a moment to recharge himself with more of his mystical power. Doom can move while using this move but his aim and range dose change, reducing accuracy and range lowers. Aiming dose require his attention, if he is distracted or being attacked then he wont be able to alacrity hit his target unless the target is extremely close range such as being on top of him or hitting distance, however if he is remotely moving the the electricity then his aim will drastically change.            
[Image: maxresdefault-600x375.jpg]
(03-23-2017, 10:47 AM)Darth Calamity Wrote: Plasma Hands - 600 - Physical Strength - Ranged Proficiency

Calamity can charge force energy into his hands making them glow with Black and green flames which take at least 2 seconds to charge. The hands are super heated and are able to close medium melee damage. This technique was made for when he couldn't carry around his light-sabers. This allows him to catch the blades of swords without hurting his hands because they are covered in the green and black flames.  There is another use for this ability.  This can be used as a projectile weapon. It shoots plasma balls the size of tennis balls that fly at speeds of seventy MPH and impact an opponent. This can do medium damage, just like the other variant. This has a range of fifty meters from his person. It takes him about five seconds to generate this move. Easy to aim, this can be done when moving around. They can remain on fire for seven seconds. Any longer than seven seconds would be very draining for Calamity.

Approved!
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Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.
(03-23-2017, 06:11 PM)Doctor Doom Wrote:  Ranged Proficiency 

Electrokinesis: (300 OM) With Doom's ability to control the mystical forces of magic. With his magical abilities Doctor Doom can partly control electricity. Because of Omniphysics Doom's control is limited unallowing him to home on his targets. Charging his arcane energy for at least 2 seconds. Green electricity will surround his armored body. Simply by aiming or gesturing to his targets taking a mere second for the electricity to be shot out into bursts, bolts, or a discharge that can turn into  forks of electric energy that surges into enemies causing mild electric burns and damage. The electric discharge is powerful enough to have his enemies skeletal frame to glow. The range of the electricity goes up 30 to 40 feet and its speed will move up to the speed of 50 miles per hour.        

Is this very fatiguing for Doom? Is it difficult to aim at all? Must Doom remain stationary or can he move around?
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Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.
Edited
[Image: maxresdefault-600x375.jpg]
Putting this here because Omni told me to. It's already pre-approved by Omni. Just putting it here to link to approval.

Early Bird Mega Roulette Prize

Warp Rasenshuriken (Ranged, Materialize, Teleportation) (900 OM for Regular throw, charge capability, and warp mode.)
A Rasenshuriken is a rasengan which can be thrown like a baseball until it impacts something and explodes in a roughly three feet diameter. This explosion is actually wind chakra that causes dozens of tiny cuts that add up to cause tremendous damage if directly hit. It takes around five to ten seconds to form a decent Rasenshuriken, and can be charged and held for up to thirty seconds. Once an opponent learns the move, Minato has an additional spin he can put on it - the Warp version. By utilising his teleportation ability, Minato can warp a charged Rasenshuriken directly to any space within his teleportation radius, using the same rules on speed as if he were teleporting himself. A rasenshuriken will visibly disappear into a black hole as though shrinking while being teleported, and simultaneously appear in the same fashion at its destination point.
(03-23-2017, 06:11 PM)Doctor Doom Wrote:  Ranged Proficiency, (Remote Control Proficiency-600 OM)-Buying with move.  

Electrokinesis: (600 OM) With Doom's ability to control the mystical forces of magic. With his magical abilities Doctor Doom can partly control electricity. Because of Omniphysics Doom's control is limited unallowing him to home on his targets. Charging his arcane energy for at least 2 seconds. Green electricity will surround his armored body. Simply by aiming or gesturing to his targets taking a mere second for the electricity to be shot out into bursts, bolts, or a discharge that can turn into  forks of electric energy that surges into enemies causing mild electric burns and damage. Doom can also manipulateate the electricity, moving it toward his targeted enemies. The electric discharge is powerful enough to have his enemies skeletal frame to glow. The range of the electricity goes up 30 to 40 feet and its speed will move up to the speed of 50 miles per hour. Doom uses this move very often, so this move isn't very fatigued on him and if he dose become fatigued from over use of his electrical powers then it will only take a moment to recharge himself with more of his mystical power. Doom can move while using this move but his aim and range dose change, reducing accuracy and range lowers. Aiming dose require his attention, if he is distracted or being attacked then he wont be able to alacrity hit his target unless the target is extremely close range such as being on top of him or hitting distance, however if he is remotely moving the the electricity then his aim will drastically change.            

Approved!
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New to the Omniverse? Don't be afraid to PM me for assistance!
Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.
Wazikashi- 300 OM- Physical Strength
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A short blade that is the cousin to a Katana. Created in Coruscant by Warren Zimmer as one of the blades he plans to use. This blade is made out of carbon-steel, and has been crafted in such a way that it is hard to break. The sword is razor sharp.  This is about sixteen inches long. the blade can also clash with Lightsabers or energy swords without breaking, and has become Warren's go to weapon for now anyway.
(03-29-2017, 09:54 PM)Warren Zimmer Wrote: Wazikashi- 300 OM- Physical Strength
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A short blade that is the cousin to a Katana. Created in Coruscant by Warren Zimmer as one of the blades he plans to use. This blade is made out of carbon-steel, and has been crafted in such a way that it is hard to break. The sword is razor sharp.  This is about sixteen inches long. the blade can also clash with Lightsabers or energy swords without breaking, and has become Warren's go to weapon for now anyway.

Approved™
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
Tail (Physical, Ranged, Remote Control) 300 (600?) OM

A prehensile tail normally 2-feet-long that Bendy can sprout out at will. Functions like his regular limbs, able to grab objects and stretch long distances. Has a barbed tip that can stick into skin. While it doesn't do much by itself in terms of damage, it doesn't tire him out that much.

Ink Pump (Physical, Ranged, Remote Control, Tail) 0 OM

Bendy stabs the target with his tail and proceeds to pump large amounts of ink into their system or organs. The amount of ink pumped ranges from 1-2 gallons, depending on how much Bendy feels he can give up. This usually kills the target either by ink poisoning or burst organs.  Once the target dies, he absorbs the ink back into his body. Can currently only be used when the opponent can no longer fight back.
[Image: m2c7s.jpg]
Tail - Can it be used to restrain or strangle targets? If not, I think it's fine at just 300 OM.

Ink Pump - Ew. Approved so long as it's just for RP flavor.
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New to the Omniverse? Don't be afraid to PM me for assistance!
Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.
Hand Guns - 600 Om, Ranged Proficiency. 
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A close ranged handgun light enough to be used with similar, lighter weapons. Its magazine holds sixteen rounds and reaches a maximum effective distance of 40 feet. While the weapon is not as strong as a hand gun with lesser rounds because of having to hold more ammunition, this weapon is a favored one because Warren can trick an opponent into thinking he is out of ammo, and then shoot them. This is dependent on Warren's speed, but normally goes as fast as an arrow. Takes Warren three seconds to summon. Warren summons two of these at a time when he attacks his enemy with these. The Hand Guns require the use of both hands, and can be used while moving. They are not very draining, more like lifting weights for five minutes in that they don't do much to drain the stamina of Warren. Still, to do any other moves that require his hands he must get rid of the hand guns or at least one of them anyway. It takes one second per round per pistol to be fired. 

Spear - 600 Om,  Physical Strength Proficiency, Ranged Proficiency. 
---------------------
A spear that is made out of Carbon Steel. Due to the process of creating it, it is capable of clashing with enchanted or energy weapons or similar without breaking as easily as one might think. The spear can be used as a ranged weapon as well, by being thrown at an enemy.  This spear has a range of 35 feet, and is mildly taxing on his energy reserves, because he has to pull his arm back and throw the spear. Should the spear hit it would likely do a medium amount of damage to anyone unfortunate enough to get caught by the spear.  Length wise the spear is about Eight Feet and Ten inches long.
Hand guns - How long does it take for one round to be fired? I'd recommend 1 second.

Spear - Approved!
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Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.
Edited.
(03-17-2017, 03:43 AM)Nova Terra Wrote: I've added the changes bolded into the move description. The damaging aspect is interesting to think, since in canon the assault rifle is strong enough to punch through thick steel plates, and the sniper is capable of straight up just blowing up siege tanks. 
How do I do this elegantly, Mark-senpai?

Well, with something that fires 2 shots per second that move that fast and can be fired without any real concentration, the assault mode isn't going to be exceptionally strong generally speaking. The sniper rounds I could see packing more of a serious punch since they have more cons to balance out that pro. I'd just keep it simple with assault rounds being sorta like "somewhat damaging by themselves, their real damage coming from being struck by a barrage" or something and listing the sniper round as quite damaging in comparison. Not sure how you'd prefer to word it, but that's the way I'd go about it.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

(03-30-2017, 11:35 AM)Warren Zimmer Wrote: Hand Guns - 600 Om, Ranged Proficiency. 
---------------
A close ranged handgun light enough to be used with similar, lighter weapons. Its magazine holds sixteen rounds and reaches a maximum effective distance of 40 feet. While the weapon is not as strong as a hand gun with lesser rounds because of having to hold more ammunition, this weapon is a favored one because Warren can trick an opponent into thinking he is out of ammo, and then shoot them. This is dependent on Warren's speed, but normally goes as fast as an arrow. Takes Warren three seconds to summon. Warren summons two of these at a time when he attacks his enemy with these. The Hand Guns require the use of both hands, and can be used while moving. They are not very draining, more like lifting weights for five minutes in that they don't do much to drain the stamina of Warren. Still, to do any other moves that require his hands he must get rid of the hand guns or at least one of them anyway. It takes one second per round per pistol to be fired. 

Approved!
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New to the Omniverse? Don't be afraid to PM me for assistance!
Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.


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