11-21-2014, 04:34 AM
Character Name: Snow Villiers
Character source: Final Fantasy XIII
Character history: All of Final Fantasy XIII, up to where Snow is crystalized. Upon awakening, he find himself in the Omniverse.
Physical Description
Stats:
ATK: 3
DEF: 5
SPD: 1
TEC: 1
Starting Proficiencies:
Physical Strength - 1000 OM
Starting Powers:
Super Jumping [Basic] - 300 OM
Burst Movement - 800 OM
Survival - 2000 OM
Starting Moves:
Steelguard - 300 OM
As fast as he can react, Snow assumes a solid defensive stance, shrouding himself in a yellow, hexagon-patterned aura. In this state he receives far less damage from frontal attacks (approx. 60% less), but cannot move or act otherwise. This guard can only be maintained on Snow himself, and can only be held for a maximum of 5 seconds, or until he is attacked from any other side, after which he needs to recover for a few moments.
Frost Strike - 300 OM (Req. Physical Strength)
Snow charges magical energies in his l'Cie brand for just over a second, charging his fists with a cold, light blue aura. A firm, solid strike from either fist immediately blasts an enemy or surface with extreme cold, chilling them down to the core and even creating a small layer of frost on the point of impact. The effect disappears within half a second, dispersing the ice but leaving the pain of the cold. Though the aura envelops both hands, Snow can only unleash one such strike before having to charge the move again.
I confirm that I have read and agreed to the Rules of Conduct.
Character source: Final Fantasy XIII
Character history: All of Final Fantasy XIII, up to where Snow is crystalized. Upon awakening, he find himself in the Omniverse.
Physical Description
Stats:
ATK: 3
DEF: 5
SPD: 1
TEC: 1
Starting Proficiencies:
Physical Strength - 1000 OM
Starting Powers:
Super Jumping [Basic] - 300 OM
Burst Movement - 800 OM
Survival - 2000 OM
Starting Moves:
Steelguard - 300 OM
As fast as he can react, Snow assumes a solid defensive stance, shrouding himself in a yellow, hexagon-patterned aura. In this state he receives far less damage from frontal attacks (approx. 60% less), but cannot move or act otherwise. This guard can only be maintained on Snow himself, and can only be held for a maximum of 5 seconds, or until he is attacked from any other side, after which he needs to recover for a few moments.
Frost Strike - 300 OM (Req. Physical Strength)
Snow charges magical energies in his l'Cie brand for just over a second, charging his fists with a cold, light blue aura. A firm, solid strike from either fist immediately blasts an enemy or surface with extreme cold, chilling them down to the core and even creating a small layer of frost on the point of impact. The effect disappears within half a second, dispersing the ice but leaving the pain of the cold. Though the aura envelops both hands, Snow can only unleash one such strike before having to charge the move again.
I confirm that I have read and agreed to the Rules of Conduct.


![[Image: SarahKerrigan_sig199_zpswcfeq7fe.png]](http://i936.photobucket.com/albums/ad202/missfinefeather/SarahKerrigan_sig199_zpswcfeq7fe.png)