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Move Creation Workshop
(09-04-2016, 11:15 AM)Raal Deathwind Wrote:
Quote:Heaven's Wheel: Spark allows the wearer to use this heat and gather it into flames that can be unleashed to heavily empower the user's physical strikes. Since the technique uses friction heat from movement, the user cannot fire it if they have been immobile for more than 5 seconds.

I was left a little confused on this one part, since while it does say it's empowering your physical strikes... in what way and how long?
Does it give you one really strong punch or a few seconds of extra-flamey punching, for instance?

Huh, I thought I included the "three strikes" thing... Ok. Each usage of the technique allows the user to "heavily empower" their next 3 physical strikes with flamesplosions. Basically it's a move with a charge time but with the drawback of having to move/have recently moved at certain speeds for long enough instead of standing still for a set amount of time.
Nezha speaks/thinks/writes in #4183a4
Venom Spit: (300 OM) (requires Ranged Proficiency and Debuff Proficiency) (for both RainWing forms)

[spoiler][Image: rainwing_wrath_by_obsidiandragoness-d8do9yl.jpg][/spoiler]

Description: Two black streams of venom are fired out of Glory's longest fangs. The user must unhinge their mouth all the way open, like a snake, to spit this venom. It travels up to 12 feet long for the Anthro Form and 24 feet for RainWing form.

It takes around 3 seconds for Glory to open her mouth all the way and concentrate on spitting the venom.

The venom can kill for Glory in the event of a fight win.

Weaknesses: Unlike in the books, Venom Spit cannot be used while moving. Venom Spit cannot be used with other moves. Its long range is something of a weakness as it takes a few seconds to cancel, so it can easily hit an unintended target. Glory is not immune to her own venom. Instead of tiring her out, she has a very limited supply of it that, if continually used, will drain itself in about 1 minute.

Debuff: The venom causes severe pain to the opponent, making it hard to focus. The pain increases if the venom hits the eyes or a wound. Due to the strange workings of the Omniverse, inorganic opponents are affected the same way.

With complete immunity at Def = 2xAtk or more, the effects are minor when DEF is higher than ATK and the effects increase as ATK increases compared to DEF.

Def larger than/equal to 2x Atk
Defender can shrug off and completely ignore the acid spray, taking no damage or negative effects.

Def larger than Atk but less than 2x Atk
Defender takes only very minor effects from acid.

Def equal to Atk
Standard effect.

Def less than Atk but larger than 1/2 Atk
Strong effect

Def equal to/less than 1/2 Atk
Completely debilitating effect.
[Image: ar_sig_by_invagir-db61o55.png]
Wanting to upgrade a move I already have. Proposed changes are as follows:

Old:
Quote:Flame Slash (Physical Strength, Burst Movement) (300): 

Erza takes a moment to infuse the Flame Sword with the power of fire (3 seconds, plus 2 seconds before attacking while she aims), setting all but the hilt of the blade aflame with magical energy. She then rapidly lunges at her enemy with a slash, following it up with a combo of decisive strikes that lasts a few seconds (Though it can be interrupted). The sword then returns to normal, and Erza must take a moment to rest. This move depletes a large amount of magical energy, thereby fatiguing the user.

New:
Quote:Flame Slash (Physical Strength, Burst Movement Area Attack) (300): 

Erza takes a moment to infuse the Flame Sword with the power of fire (3 seconds, plus 2 seconds before attacking while she aims), setting all but the hilt of the blade aflame with magical energy. She then rapidly lunges at her enemy with a powerful slash from which magical flame is emitted in a wide arc, expanding in a semicircle in front of Erza for 5 feet before dissipating, before following it up with a combo of decisive strikes that lasts a few seconds (Though it can be interrupted). The sword then returns to normal, and Erza must take a moment to rest. This move depletes a large amount of magical energy, thereby fatiguing the user.
[Image: Erza_kicks_Happy.gif]
Ok, reposting this to get some more input before I drop it in the approval thread.

Heaven's Wheel: Spark (requires Physical Strength) - 300 OM

Heaven's Wheel is a pair of Air Treks associated with the element of fire, most noticeably in that the wheels develop a heat-shimmer around them when they spin at high speeds. Heaven's Wheel: Spark allows the wearer to use this heat and gather it into flames that can be unleashed to heavily empower the user's physical strikes. One usage of this technique heavily empowers Nezha's next three physical strikes with flamesplosions. The Heaven's Wheel AT does not begin charging up for the next usage of Heaven's Wheel: Spark unless all strikes have either been used or consciously dissipated.

Since the technique charges via frictional heat from movement of the AT's wheels, Nazha cannot use it if they have been immobile for more than 5 seconds. It takes 1 second of full out movement at SPD 5 to gather enough heat to use this technique, with movement at higher and lower SPD-equivalents having increases or decreases in required time as appropriate (it would take 2.5 seconds of movement at full out SPD 2 equivalent and 0.5 seconds at full out SPD 10 equivalent to gather the heat needed for this technique from standing still).
Nezha speaks/thinks/writes in #4183a4
Bump.
[Image: ar_sig_by_invagir-db61o55.png]
Mindbreak (300): (Requires Ranged, Debuff, Telepathy) When Madotsuki makes eye contact with someone else and is aware that she is doing so, she can send a mental barrage of dark images and noises to startle the other person. Activation is almost instantaneous and leaves the other person confused for a few seconds. The effect lessens if it's used more than once on the same person within a 24-hour period or they're shielded by tinted glass.
[Image: 2itsutg.jpg]
Bump.
[Image: ar_sig_by_invagir-db61o55.png]
Need some help with this one

Move : Wind boomerang

Cost : 300 or 600 ?

Requires : Physical prof , ranged prof , area attack prof , homing prof

Description : The caster forms a 10 foot long . 1/2 foot wide boomarang made of wind . When thrown it will fly at the target , and eventually return to the caster

Damage : Moderate

Cast time : 10 seconds to form the attack

can be used while moving , can be used with other attacks

requires some focus

low stamina cost
ALRIGHT IMMA GONNA LOOK AT SOME OF THE PILES OF DUSTY MOVES UP ON HERE AND GIVE THEM A FRESH DUSTING AND SPIT AND SHINE. probably sometime this week though.
All warfare is based on deception.
[Image: YhlX1uk.gif]  [Image: biuvYus.gif]  [Image: 291ztlc.png]  [Image: NGVMDdY.gif] [Image: VKKZgMO.gif]
Tether: An ethereal and elastic tether that connects Rozovy with an object or person he touches. A faint pink aura surrounds both Rozovy and whatever or whomever he is connected to, and the tether itself can be seen stretching the space between them, which is more noticeable in darker areas as there is no light to drown it out. Due to its non-corporeal nature, the tether just phases through matter, preventing it from being grabbed or cut. Only one may be placed at a time, and attaching a second tether breaks the first instantly, except in rare circumstances (super moves/power ups).
This tether creates a sort of pulling force between the two affixed people/objects. The more energy he puts into it, the shorter and stronger it becomes, down to [short distance]. Conversely, the less he puts in, the weaker and longer it is, up to [long distance].
As the two things or persons attached move further apart, it becomes harder and harder to move in general, with lateral movements slowly dragging them closer together, and further movements away increasing the tension of the tether. Eventually, the lighter object or person will be forcefully pulled snapped back within range, similar to what an elastic band does. The force that this happens with is based upon both how strong the tether is and how light the object or person is. A heavy object and/or a weak tether makes the bounce-back weak itself, Vice-Versa for a light object and/or strong tether. If the two involved are fairly equal in weight, then both of them will be sprung back with the force spread evenly among them. Similarly, any force applied to one end will affect the other. Someone running away from Rozovy at full tilt could pull him right over if he's not prepared. Though while it can be used to the other person’s advantage, he is much more familiar with it than they would be.
With a couple seconds of concentration and a fair bit of expended energy, he can tighten the tether. The sudden force caused by this snap follows the normal rules of the tether, throwing either the lighter party or both back into range. When affixed to a sufficiently heavy object, this snap can be used to pull Rozovy around suddenly, providing a way to escape danger. This even works upwards if he is capable of attaching a tether somewhere above him. He can also loosen or break the tether with significantly less energy and time needed, but neither of those do much of anything. The tether automatically breaks after five minutes, with the total lifespan halving with each time he tightens or loosens it.

This is a WIP of what I'm thinking of, quickly thrown together. It's gonna require a lot of balancing and number tweaking and whatnot if I were to go forward with it, but I've at least got my intent there.
[Image: testclown.png]
Yuuka Kazami Wrote:Reimu comes back to make another pass at Meira and she just has an idiot neck child.
Credit to Yuuka for the sig
Moved Utsuho's move post to this thread.
[Image: LsiSHXa.png]
"To confront a person with his shadow is to show him his own light. "
- Carl Gustav Jung

Ezrihel Wrote:I'm so glad DL linked it
(11-13-2016, 11:10 PM)Utsuho Reiuji Wrote: Tether: An ethereal and elastic tether that connects Rozovy with an object or person he touches. A faint pink aura surrounds both Rozovy and whatever or whomever he is connected to, and the tether itself can be seen stretching the space between them, which is more noticeable in darker areas as there is no light to drown it out. Due to its non-corporeal nature, the tether just phases through matter, preventing it from being grabbed or cut. Only one may be placed at a time, and attaching a second tether breaks the first instantly, except in rare circumstances (super moves/power ups).
This tether creates a sort of pulling force between the two affixed people/objects. The more energy he puts into it, the shorter and stronger it becomes, down to [short distance]. Conversely, the less he puts in, the weaker and longer it is, up to [long distance].
As the two things or persons attached move further apart, it becomes harder and harder to move in general, with lateral movements slowly dragging them closer together, and further movements away increasing the tension of the tether. Eventually, the lighter object or person will be forcefully pulled snapped back within range, similar to what an elastic band does. The force that this happens with is based upon both how strong the tether is and how light the object or person is. A heavy object and/or a weak tether makes the bounce-back weak itself, Vice-Versa for a light object and/or strong tether. If the two involved are fairly equal in weight, then both of them will be sprung back with the force spread evenly among them. Similarly, any force applied to one end will affect the other. Someone running away from Rozovy at full tilt could pull him right over if he's not prepared. Though while it can be used to the other person’s advantage, he is much more familiar with it than they would be.
With a couple seconds of concentration and a fair bit of expended energy, he can tighten the tether. The sudden force caused by this snap follows the normal rules of the tether, throwing either the lighter party or both back into range. When affixed to a sufficiently heavy object, this snap can be used to pull Rozovy around suddenly, providing a way to escape danger. This even works upwards if he is capable of attaching a tether somewhere above him. He can also loosen or break the tether with significantly less energy and time needed, but neither of those do much of anything. The tether automatically breaks after five minutes, with the total lifespan halving with each time he tightens or loosens it.

This is a WIP of what I'm thinking of, quickly thrown together. It's gonna require a lot of balancing and number tweaking and whatnot if I were to go forward with it, but I've at least got my intent there.


I disagree fundamentally with it being unbreakable.
(09-04-2016, 12:18 PM)Queen Glory Wrote: Venom Spit: (300 OM) (requires Ranged Proficiency and Debuff Proficiency) (for both RainWing forms)

[spoiler][Image: rainwing_wrath_by_obsidiandragoness-d8do9yl.jpg][/spoiler]

Description: Two black streams of venom are fired out of Glory's longest fangs. The user must unhinge their mouth all the way open, like a snake, to spit this venom. It travels up to 12 feet long for the Anthro Form and 24 feet for RainWing form.

It takes around 3 seconds for Glory to open her mouth all the way and concentrate on spitting the venom.

The venom can kill for Glory in the event of a fight win.

Weaknesses: Unlike in the books, Venom Spit cannot be used while moving. Venom Spit cannot be used with other moves. Its long range is something of a weakness as it takes a few seconds to cancel, so it can easily hit an unintended target. Glory is not immune to her own venom. Instead of tiring her out, she has a very limited supply of it that, if continually used, will drain itself in about 1 minute.

Debuff: The venom causes severe pain to the opponent, making it hard to focus. The pain increases if the venom hits the eyes or a wound. Due to the strange workings of the Omniverse, inorganic opponents are affected the same way.

With complete immunity at Def = 2xAtk or more, the effects are minor when DEF is higher than ATK and  the effects increase as ATK increases compared to DEF.

Def larger than/equal to 2x Atk
Defender can shrug off and completely ignore the acid spray, taking no damage or negative effects.

Def larger than Atk but less than 2x Atk
Defender takes only very minor effects from acid.

Def equal to Atk
Standard effect.

Def less than Atk but larger than 1/2 Atk
Strong effect

Def equal to/less than 1/2 Atk
Completely debilitating effect.
Looks good.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
(11-15-2016, 03:52 AM)Omni Wrote:
(11-13-2016, 11:10 PM)Utsuho Reiuji Wrote: Tether: An ethereal and elastic tether that connects Rozovy with an object or person he touches. A faint pink aura surrounds both Rozovy and whatever or whomever he is connected to, and the tether itself can be seen stretching the space between them, which is more noticeable in darker areas as there is no light to drown it out. Due to its non-corporeal nature, the tether just phases through matter, preventing it from being grabbed or cut. Only one may be placed at a time, and attaching a second tether breaks the first instantly, except in rare circumstances (super moves/power ups).
This tether creates a sort of pulling force between the two affixed people/objects. The more energy he puts into it, the shorter and stronger it becomes, down to [short distance]. Conversely, the less he puts in, the weaker and longer it is, up to [long distance].
As the two things or persons attached move further apart, it becomes harder and harder to move in general, with lateral movements slowly dragging them closer together, and further movements away increasing the tension of the tether. Eventually, the lighter object or person will be forcefully pulled snapped back within range, similar to what an elastic band does. The force that this happens with is based upon both how strong the tether is and how light the object or person is. A heavy object and/or a weak tether makes the bounce-back weak itself, Vice-Versa for a light object and/or strong tether. If the two involved are fairly equal in weight, then both of them will be sprung back with the force spread evenly among them. Similarly, any force applied to one end will affect the other. Someone running away from Rozovy at full tilt could pull him right over if he's not prepared. Though while it can be used to the other person’s advantage, he is much more familiar with it than they would be.
With a couple seconds of concentration and a fair bit of expended energy, he can tighten the tether. The sudden force caused by this snap follows the normal rules of the tether, throwing either the lighter party or both back into range. When affixed to a sufficiently heavy object, this snap can be used to pull Rozovy around suddenly, providing a way to escape danger. This even works upwards if he is capable of attaching a tether somewhere above him. He can also loosen or break the tether with significantly less energy and time needed, but neither of those do much of anything. The tether automatically breaks after five minutes, with the total lifespan halving with each time he tightens or loosens it.

This is a WIP of what I'm thinking of, quickly thrown together. It's gonna require a lot of balancing and number tweaking and whatnot if I were to go forward with it, but I've at least got my intent there.


I disagree fundamentally with it being unbreakable.

Knew I was missing something. The whole "ethereal" part is to prevent it from catching on physical objects/people because that makes no sense in context, but I also can't make it weak to things like energy attacks because of the balancing rules. Lets see here....
Adding:
1: It breaks if it tries pulling something greater than 200 pounds (which is slightly heavier than the character is)
2: Can be broken with straight up force (such as from a tug of war between the two affixed parties.)
3: Disrupting the character's senses break it as well (such as from a hit to the head or a flashbang)
4: Each time the tether breaks it snaps back to the character dependent on how tight it was when it broke, causing from a slight stumble (loose) to being knocked right off his feet (tight)

And my question from the "quick questions" thread still stands.
What kinds of powers and proficiencies would make this possible, if it's even possible?
It's looking to me like it'd at least need debuff, ranged, remote control, burst movement, and super jumping.
I'd also probably need telekinesis for the whole "moving other people/small objects" thing, which also requires ranged materialize.
[Image: testclown.png]
Yuuka Kazami Wrote:Reimu comes back to make another pass at Meira and she just has an idiot neck child.
Credit to Yuuka for the sig
That move is crazy long, and honestly it's such a simple concept that I know you can describe it in simpler terms/less words. For the sake of the move approval peeps' sanity, try. I don't get how any of those powers besides Telekinesis would be necessary at all, but the proficiencies would apply,

Say what the tether does, how it affects the characters, but tell us how it can break. Give it limits!
[Image: hnc9xy5]
New to the Omniverse? Don't be afraid to PM me for assistance!
Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.
Not sure if this is more a post for quick questions or not but, I was thinking of a character with debuff and Physical strength whose attacks debuff opponents buy causing crippling wounds (broken bones, profuse bleeding, cut tendons and the like). Is that doable? And maybe more importantly is that a good idea, or would I just be wasting a thousand OM on something our damage system is supposed to already account for?
[Image: world-without-liam-chris-hemsworth-gifs.gif]
(11-18-2016, 09:24 AM)Thor Wrote: Not sure if this is more a post for quick questions or not but, I was thinking of a character with debuff and Physical strength whose attacks debuff opponents buy causing crippling wounds (broken bones, profuse bleeding, cut tendons and the like). Is that doable? And maybe more importantly is that a good idea, or would I just be wasting a thousand OM on something our damage system is supposed to already account for?

Well, the thing is, the injuries caused by an attack are dependent on your target's DEF and a variety of other factors like the injuries already sustained, if they have an item in use, etc.... so, not really! ^^;

From the Moves page -

Quote:When describing how powerful a move is, try not to use wording like "cuts through skin" or "breaks bones". This is because the actual damage an attack causes will depend not just on the power of the move, but also your opponent's DEF stat in relation to your ATK. It's best to leave this somewhat vague.
[Image: hnc9xy5]
New to the Omniverse? Don't be afraid to PM me for assistance!
Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.
Thought of another questions. If I want to purchase moves that would be useable between alternate forms that use different weapons that work similarly would those moves be effective or would I need to purchase the different weapons as moves for them to be any good?
[Image: world-without-liam-chris-hemsworth-gifs.gif]
If the changes are purely aesthetic/have no effect on the power or function of the move, such as color changes, you could include it in your move's description as applying only to a specific Alternate Form.

This doesn't mean that a broadsword can inexplicably become a sabre without adding on an extra 300 OM to its cost. If they would logically be wielded differently, they would either require a separate move or they would make one move variable (and thus priced higher), if that makes sense.

It's pretty much considering if the changes make the move variable or not!
[Image: hnc9xy5]
New to the Omniverse? Don't be afraid to PM me for assistance!
Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.
I'm thinking of a warrior that has a beast mode of sorts. So basically would a move like Mighty Swipe (representing him swiping with claws and with a heavy weapon like an axe) be ok? Or should I just by claws and weapon as separate moves?
[Image: world-without-liam-chris-hemsworth-gifs.gif]


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