Posts: 153
Threads: 13
Joined: Oct 2015
Reputation:
0
Right, so you don't pay for using two variable parts together as long as they don't have some sort of "strengthening each other" combo potential.
 undoge: Credit & Hugs to Ruby for the sign, and to Guu for the smileys!  undoge:
Hide your chicken nuggers, hide your heads, the Sundoge is coming and she'll hat everyone!
Quote:PvP FLAG: RED
Please message me before you attack my character or assault my base! Thanks!
This signature is so overloaded...
Posts: 126
Threads: 5
Joined: Apr 2017
02-20-2018, 02:06 PM
(This post was last modified: 02-20-2018, 02:08 PM by Dane Regan.)
@Ams:
Yes. Pretty much - just make sure you're including that they can be used together in the move.
If Explody does the same thing every time, you're good. Say it makes the bullet explode in a 5ft radius. It's gotta do that every time. But, say the big bullets are more damaging than the small ones. The big + explody combo can still be more damaging than the small + explody combo.
But what you can't do is have something like, "the explody shots do X with normal bullets but Y with big bullets" and still keep the 900 OM price. (At least, I don't think you can.)
Posts: 153
Threads: 13
Joined: Oct 2015
Reputation:
0
Yeah, of course. That makes sense to me, thanks for the quick reply :yay:
 undoge: Credit & Hugs to Ruby for the sign, and to Guu for the smileys!  undoge:
Hide your chicken nuggers, hide your heads, the Sundoge is coming and she'll hat everyone!
Quote:PvP FLAG: RED
Please message me before you attack my character or assault my base! Thanks!
This signature is so overloaded...
Posts: 6
Threads: 1
Joined: Mar 2016
Reputation:
0
Yes. I was assuming big splodey bullets had big splodeys. That's why I priced it as such.
PvP Flag: GREEN
I won't mind if you attack my character or base with little to no warning!
Posts: 64
Threads: 4
Joined: Feb 2016
Reputation:
0
Okay so dumb question that's probably common sense. How do fusions + power-ups and such work?
Like, if Summer and Ebony fused, would they be able to activate any respective power-ups they had simultaneously? Or is only one allowed to be active?
Or what if both popped a power-up for a round, then fused, would the fusion have both power-ups? Would one or both fizzle out? Or is such a thing not allowed in the first place?
Posts: 6
Threads: 1
Joined: Mar 2016
Reputation:
0
I believe the ruling was: "If you fuse without a Power-Up active beforehand, only one can be used. If you fuse WITH a Power-Up active, you can have as many as there are fused peeps."
PvP Flag: GREEN
I won't mind if you attack my character or base with little to no warning!
Posts: 49
Threads: 4
Joined: Jun 2017
So a group could un-fuse. Powerup and then re-fuse? But not have both powerup during the fusion?
Also, could sp be used to maintain both existing powerups during the fusion?
Posts: 153
Threads: 13
Joined: Oct 2015
Reputation:
0
I remember the opposite from what Crocodile says (but I was told in the CBox, so I can't link you to anything): a fused form can only have one Power-Up active at a time, because it's one "person". That power-up can be from either person, of course.
Also, the SP distribution is dependant on what the players agree on! One player could supply all the SP for the Fusion and Power-Up if they so desired, even if the Power-Up that the fusion uses is from another character. But if you want definite answers on either you'll probably have to ask Alex or Greggo.
 undoge: Credit & Hugs to Ruby for the sign, and to Guu for the smileys!  undoge:
Hide your chicken nuggers, hide your heads, the Sundoge is coming and she'll hat everyone!
Quote:PvP FLAG: RED
Please message me before you attack my character or assault my base! Thanks!
This signature is so overloaded...
Posts: 12
Threads: 5
Joined: Mar 2016
Reputation:
0
A fusion can use more a power up from each of its constituent parts simultaneously. I asked Omni about this back when I was Proto Mouse and again as Harbinger.
I apologize but I have 0 idea what Jeff is talking about though.
Posts: 66
Threads: 6
Joined: Mar 2015
Reputation:
0
Along with yourself, how many players can you defend with a super defense move? T1, T2, and T3? Go!
Please and thank you. ^_^
Dante's Abyss 2015
GRAND CHAMPION
Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."
Posts: 6
Threads: 1
Joined: Mar 2016
Reputation:
0
This is one of the grey area topics which will probably change depending on who is judging the fight. Personally, if you wanna protect more than 1 person, I'd require you have a Super Defense that uses Area Defense Proficiency. However, I'd also rule that that Super Defense would be less effective at blocking single target Super Attacks. Just as I'd rule that an Area Attack Super Attack would be less damaging than a single target Super Attack.
PvP Flag: GREEN
I won't mind if you attack my character or base with little to no warning!
Posts: 66
Threads: 6
Joined: Mar 2015
Reputation:
0
(02-21-2018, 10:33 PM)Crocodile Wrote: This is one of the grey area topics which will probably change depending on who is judging the fight. Personally, if you wanna protect more than 1 person, I'd require you have a Super Defense that uses Area Defense Proficiency. However, I'd also rule that that Super Defense would be less effective at blocking single target Super Attacks. Just as I'd rule that an Area Attack Super Attack would be less damaging than a single target Super Attack.
So like, the example moves showcase one in which Vegeta teleports out of harms way. How many could teleport with him under each variation of tier? I'm asking cause I would work the numbers into the special moves themselves.
Dante's Abyss 2015
GRAND CHAMPION
Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."
Posts: 6
Threads: 1
Joined: Mar 2016
Reputation:
0
Well, like I said, it'd probably vary on the judge. And whether you actually included others in the Super when you made it. Myself? I'd leave it as a solo teleport without Area Defense. That's kinda the whole point of that Proficiency: to protect more than yourself.
PvP Flag: GREEN
I won't mind if you attack my character or base with little to no warning!
Posts: 6
Threads: 1
Joined: Mar 2016
Reputation:
0
If you're asking for hard numbers, I'd generally say it's unlimited, within reason. Trying to teleport a city with a Tier 1 Super probably ain't gonna fly.
PvP Flag: GREEN
I won't mind if you attack my character or base with little to no warning!
Posts: 0
Threads: 0
Joined: Mar 2016
Reputation:
0
(02-21-2018, 10:24 PM)Sasuke Uchiha Wrote: Along with yourself, how many players can you defend with a super defense move? T1, T2, and T3? Go!
Please and thank you. ^_^
It only takes 1 Super Defence to block and cancel out one super attack of equal or less power. So, if there's only one super attack and you're blocking with equal or more power, you could probably protect as many people as there are around you.
As for the teleportation stuff, I don't know the specifics on what you can and cant do with Teleportation in regards to ranged teleporting people that you aren't physically touching. Probably a thing for Alex or Greg to answer.
Posts: 66
Threads: 6
Joined: Mar 2015
Reputation:
0
Thank you for clearing that up Daniel, that makes perfect sense. I'll wait for an answer on the teleport defense, just cause I want to fashion a Substitution Jutsus style Super D for all tiers.
Dante's Abyss 2015
GRAND CHAMPION
Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."
Posts: 149
Threads: 14
Joined: Nov 2014
Reputation:
0
Touching on the discussion regarding Fusion and Power-Ups, I wanted to ask about Fusion and Powered-Up Forms. After all, there is a difference- Power-Ups just tack on extra numbers to a spread of stats, but Powered-Up forms create a new, different spread of stats. So how would that work under Fusion?
I know that permanent stat upgrades can be tacked on the total stats to distribute in the powered form, so can we assume that Fusion also adds a number to stats to distribute likewise? Or should it work in a different way?
Posts: 12
Threads: 5
Joined: Mar 2016
Reputation:
0
With fusion, you just... add the two/four/eight parts together. Extra stat points should already be accounted for and aren't redistributed.
If two people fuse, and then they use Person A's Powered up form, then the Fusion's stats would be "Person A Powered Up Form + Person B Normal Form."
Not sure if that answers your questions, but I think you might be... overthinking things? If not, just ask something else, and I'll try my best.
Posts: 149
Threads: 14
Joined: Nov 2014
Reputation:
0
Oh, right. That would make more sense. You're probably right about me overthinking.
Posts: 153
Threads: 13
Joined: Oct 2015
Reputation:
0
This question is going a bit meta (and I'm not sure if it's quick & easy):
Suppose that I use an encryption method to encrypt plaintext (e.g. a secret message I send to a pal), after finding some IC way to share the key with them. Then messages like letters or Dataverse posts are exchanged in encrypted format. For obvious reasons this encryption method doesn't add/remove any symbols, and to verify that we're not gaming the system the key is confidentially shared with staff so they can verify this at any given time.
Would something like this be permissible for us crazy people who want to go all hardcore-secrecy with our evil plans to take over the world? If it's too much of a pain (I can see why it would be), would it work to put the encrypted IC message into quotes?
 undoge: Credit & Hugs to Ruby for the sign, and to Guu for the smileys!  undoge:
Hide your chicken nuggers, hide your heads, the Sundoge is coming and she'll hat everyone!
Quote:PvP FLAG: RED
Please message me before you attack my character or assault my base! Thanks!
This signature is so overloaded...
|