07-06-2016, 06:33 AM
Since Okor did something similar with Dominions, I figured I'd make a thread for Total War since that's just a thing in my life now.
The basics are simple: This is a suggestion-based playthough of Total War Warhammer:
In other words, you guys help dictate the stratagem of this campaign, and I will use pictures and text to inform you of how our progress goes.
For those interested, here's all the technical stuff regarding mods I'm going to use:
-No March stance (Should shorten how long it actually takes to do all the battles and because Keep-away with the AI isn't fun in the first place)
-Stupid Campaign Agents(Let's not get our favorite people assassinated on a percentage chance coin flip)
-Bretonnia faction mod(if we use the faction)
-Permanent Retinues (this is just my preference)
-Unjustly Harsh (tiny balance thing, rebalances some campaign traits)
-fanatic fix (fixes a bug where night goblin fanatics don't have upgrades applied correctly
other than that, probably won't have too many mods for our first time (unless a bunch of people push for one but I find it unlikely)
Anyways, the rules for what you can suggest are basically non-existent though I'll try to go with the general feel and votes of the omniverse group.
Before we start though, we have to choose a race, of course!
The choices are:
-The Empire:
![[Image: c3719e9ff2e86096f45fceba71f5780d.jpg]](https://s-media-cache-ak0.pinimg.com/564x/c3/71/9e/c3719e9ff2e86096f45fceba71f5780d.jpg)
A group of humans who long ago, with dwarven help, learned the secrets of gunpowder and steel. these are the "main" human faction in Total War Warhammer(and the only one playable in Vanilla), the empire is probably the friendliest faction, and utilizes a bunch of 17th century esque tech. If we pick this faction, expect a lot of diplomacy options and some cool magic, along with stuff like Halberdiers and swordsman, musketmen, armor-clad knights, and potentially armor-clad tanks.
also a magic laser maybe.
-Dwarfs
![[Image: med_gallery_6_39148.jpg]](http://www.bugmansbrewery.com/gallerypics/1178899826/med_gallery_6_39148.jpg)
The only nation with more cannons than the empire, the Dwarves are the other "good" vanilla faction. They have pretty much every stereotypical dwarven thing they can, Dwarves with Axes and hammers and ridiculous amounts of armor, combined with cannons, rifle-wielders, Gyrocopters, and flamethrowers/flame cannons. their units are solid and their artillery is good, but they are without cavalry and are generally slow.
They also boast the biggest tech tree and the most ways to fortify and improve the holds they take over. as a result if we take these guys we'll probably be taking the defensive game and fortifying all the holds we can.
-Bretonnia
![[Image: latest?cb=20150618011514]](http://vignette3.wikia.nocookie.net/warhammerfb/images/a/a5/The_Dark_Ages_of_Bretonnia.png/revision/latest?cb=20150618011514)
the other human nation... the French with pegasi.
no really, that's all the description I really need to give them. they are magic frenchpeople.
You want more? Fine...
This race is the other major human race, and is known for having strong cavalry(like the medieval french.). They rely on their cavalry which is incredible in this game, and their surprisingly effective-for-cost peasant archers. this is all held by a wall of spearman and shored up with yeoman for light cavalry.
(so... you know, the strategy france employs. is all I'm saying.)
They've got a lot of friends, an undead menace nearby they're required to destroy, and OP pegasus knights. they play very similarly to the empire economically, with their farms also doubling as money makers
-Vampire counts
![[Image: 3680507-1962655883-Vlad..jpg]](http://static3.comicvine.com/uploads/original/14/148983/3680507-1962655883-Vlad..jpg)
Imagine dracula. now imagine a bunch of people that act just like dracula. that's pretty much the vampire counts. these guys are very different from most races - they require vampiric corruption around them to move on enemy soil without suffering attrition but generate it like the dickens (and it's not good for anyone that isn't undead themselves.).
Their ability to replenish units and raise new armies on the fly thanks to their "raise dead' skill is pretty goddamn good, and their magic is devastating. They've even got a bunch of flying units and other brutes to smack people with.
On the other hand, they lack ranged units or siege units. that's a pretty big weakness for 'em.
Vampires play a somewhat slower and treacherous game - until they really get going - but they can make a lot of money and generally can wait to recruit armies until the exact moment they need one.
still, a pretty cool choice
-Greenskins
![[Image: orcos.jpg]](http://www.fanhammer.org/wp-content/uploads/2012/02/orcos.jpg)
SAY IT WITH ME! 3! 2! 1! WAAAGH!
the orcs and goblins are EASILY the most aggressive race of the lot. while other races can play a somewhat defensive game, this manner of play is literally impossible for the greenskins. every individual greenskin army has a "fightiness" mechanic: if they aren't raiding or attacking constantly, they start to deteriorate as they fight themselves. on the other hand, when they DO manage to get it high enough, they can get a free army to follow them called a WAAAGH! Army for free that follows the first stack around.
These guys start off with cheap and weak armies before quickly boasting one of the strongest frontline infantry groups the game has. if we choose greenskins, expect to shoot goblins out of giant slingshots, get a few nice pictures of giants eating people, and always be fighting someone.
their cavalry is definitely far from the best, though, they lack proper spearmen to deal with masses of cavalry, and their infrastructure's pretty close to non-existent. The green tide's about fightin', and winnin', but not so much about buildin'.
==============================================================================
so those are our race choices for now. vote for the one you want us to play, and then we can get started on our conquest of the old world!
The basics are simple: This is a suggestion-based playthough of Total War Warhammer:
In other words, you guys help dictate the stratagem of this campaign, and I will use pictures and text to inform you of how our progress goes.
For those interested, here's all the technical stuff regarding mods I'm going to use:
-No March stance (Should shorten how long it actually takes to do all the battles and because Keep-away with the AI isn't fun in the first place)
-Stupid Campaign Agents(Let's not get our favorite people assassinated on a percentage chance coin flip)
-Bretonnia faction mod(if we use the faction)
-Permanent Retinues (this is just my preference)
-Unjustly Harsh (tiny balance thing, rebalances some campaign traits)
-fanatic fix (fixes a bug where night goblin fanatics don't have upgrades applied correctly
other than that, probably won't have too many mods for our first time (unless a bunch of people push for one but I find it unlikely)
Anyways, the rules for what you can suggest are basically non-existent though I'll try to go with the general feel and votes of the omniverse group.
Before we start though, we have to choose a race, of course!
The choices are:
-The Empire:
![[Image: c3719e9ff2e86096f45fceba71f5780d.jpg]](https://s-media-cache-ak0.pinimg.com/564x/c3/71/9e/c3719e9ff2e86096f45fceba71f5780d.jpg)
A group of humans who long ago, with dwarven help, learned the secrets of gunpowder and steel. these are the "main" human faction in Total War Warhammer(and the only one playable in Vanilla), the empire is probably the friendliest faction, and utilizes a bunch of 17th century esque tech. If we pick this faction, expect a lot of diplomacy options and some cool magic, along with stuff like Halberdiers and swordsman, musketmen, armor-clad knights, and potentially armor-clad tanks.
also a magic laser maybe.
-Dwarfs
![[Image: med_gallery_6_39148.jpg]](http://www.bugmansbrewery.com/gallerypics/1178899826/med_gallery_6_39148.jpg)
The only nation with more cannons than the empire, the Dwarves are the other "good" vanilla faction. They have pretty much every stereotypical dwarven thing they can, Dwarves with Axes and hammers and ridiculous amounts of armor, combined with cannons, rifle-wielders, Gyrocopters, and flamethrowers/flame cannons. their units are solid and their artillery is good, but they are without cavalry and are generally slow.
They also boast the biggest tech tree and the most ways to fortify and improve the holds they take over. as a result if we take these guys we'll probably be taking the defensive game and fortifying all the holds we can.
-Bretonnia
![[Image: latest?cb=20150618011514]](http://vignette3.wikia.nocookie.net/warhammerfb/images/a/a5/The_Dark_Ages_of_Bretonnia.png/revision/latest?cb=20150618011514)
the other human nation... the French with pegasi.
no really, that's all the description I really need to give them. they are magic frenchpeople.
You want more? Fine...
This race is the other major human race, and is known for having strong cavalry(like the medieval french.). They rely on their cavalry which is incredible in this game, and their surprisingly effective-for-cost peasant archers. this is all held by a wall of spearman and shored up with yeoman for light cavalry.
(so... you know, the strategy france employs. is all I'm saying.)
They've got a lot of friends, an undead menace nearby they're required to destroy, and OP pegasus knights. they play very similarly to the empire economically, with their farms also doubling as money makers
-Vampire counts
![[Image: 3680507-1962655883-Vlad..jpg]](http://static3.comicvine.com/uploads/original/14/148983/3680507-1962655883-Vlad..jpg)
Imagine dracula. now imagine a bunch of people that act just like dracula. that's pretty much the vampire counts. these guys are very different from most races - they require vampiric corruption around them to move on enemy soil without suffering attrition but generate it like the dickens (and it's not good for anyone that isn't undead themselves.).
Their ability to replenish units and raise new armies on the fly thanks to their "raise dead' skill is pretty goddamn good, and their magic is devastating. They've even got a bunch of flying units and other brutes to smack people with.
On the other hand, they lack ranged units or siege units. that's a pretty big weakness for 'em.
Vampires play a somewhat slower and treacherous game - until they really get going - but they can make a lot of money and generally can wait to recruit armies until the exact moment they need one.
still, a pretty cool choice
-Greenskins
![[Image: orcos.jpg]](http://www.fanhammer.org/wp-content/uploads/2012/02/orcos.jpg)
SAY IT WITH ME! 3! 2! 1! WAAAGH!
the orcs and goblins are EASILY the most aggressive race of the lot. while other races can play a somewhat defensive game, this manner of play is literally impossible for the greenskins. every individual greenskin army has a "fightiness" mechanic: if they aren't raiding or attacking constantly, they start to deteriorate as they fight themselves. on the other hand, when they DO manage to get it high enough, they can get a free army to follow them called a WAAAGH! Army for free that follows the first stack around.
These guys start off with cheap and weak armies before quickly boasting one of the strongest frontline infantry groups the game has. if we choose greenskins, expect to shoot goblins out of giant slingshots, get a few nice pictures of giants eating people, and always be fighting someone.
their cavalry is definitely far from the best, though, they lack proper spearmen to deal with masses of cavalry, and their infrastructure's pretty close to non-existent. The green tide's about fightin', and winnin', but not so much about buildin'.
==============================================================================
so those are our race choices for now. vote for the one you want us to play, and then we can get started on our conquest of the old world!


![[Image: DarkshireDefenseBadge.png]](http://www.cytokineindustries.com/chevereto/images/2017/07/13/DarkshireDefenseBadge.png)
![[Image: HerosGraveyardBadge.png]](http://www.cytokineindustries.com/chevereto/images/2017/07/13/HerosGraveyardBadge.png)
![[Image: DA15Badge.png]](http://www.cytokineindustries.com/chevereto/images/2017/07/13/DA15Badge.png)

![[Image: warhammer_orc_by_stomasz2-d3cxpze.jpg]](http://pre09.deviantart.net/44cd/th/pre/i/2011/091/a/b/warhammer_orc_by_stomasz2-d3cxpze.jpg)