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Skeletor (Sage's Alt)
#1
Skeletor Master of Evil
 
Source: He-Man & the Masters of the Universe (2002 version ideally, though really a mesh of the different canons most likely)
 
Character History: Keldor was the half-brother of King Randor of Eternia. He studied Sorcerery under the Dark Lord Hordak, and sought to take control of Eternia for himself. In an attack on the hall of wisdom, Keldor’s face was horribly burnt by a vial of acid, and he was forced to flee. Dying, he made his way back to Hordak, begging him for aid. The Dark lord agreed, granting him further power and stripping the damaged flesh from Keldor’s head. Now with only a floating skull, Keldor took on the new name, Skeletor, and pursued his quest to Become King of Eternia with renewed power and vigor.
            For a time, Skeletor was sealed away on the Dark side of Eternia, but with a Coridite Crystal to power a device of his own creation, he was able to shatter this barrier and return. It was then that Skeletor first encountered He-man, Defender of Eternia, the most powerful man in the Universe. Skeletor would face he-man on numerous occasions, never able to truly beat the most powerful man in the universe, but always managing to escape and create a new plan. Skeletor seeks also to unlock the secrets of the mysterious Castle Grayskull, where he believes he will find the secret to He-man’s unlimited power.
            During one of these plans, Skeletor found himself transported to somewhere entirely different…
 
Starting Stats:
ATK:3
DEF:2
SPD:2

TEC:3
 
Starting Proficiencies:
Physical Strength (1000 OM)
Ranged Proficiency (1000 OM)
Remote Control Proficiency (600 OM)
Ranged materialize Proficiency (600 OM)
 
(3200 OM)
 
Starting Powers:
Telekinesis, Basic (400 OM)
 
(400 OM)
 
Starting Moves:
 
Havoc Staff (Requires Physical Strength, 300 OM)
 
The Havoc staff is a strong purple metal staff approximately six feet in length, and tipped with a large ram-head skull, protecting a crystal ball behind it. The Havoc staff is a powerful weapon, and Skeletor’s preferred choice for physical combat. It is large and cumbersome to wield, preventing him from making rapid attacks, but this is balanced by the power behind the attacks, which is strong enough to easily break through a common sword if aimed properly.
 
Energy Projection (Ranged Proficiency, 600 OM)

Probably Skeletor's favorite attack since it requires very little concentration or energy, allowing him to make frequent use of the move throughout the battle. the Warlord points at his foe, and searing white energy gleams on his finger. After about 2-3 seconds, the bolt shoots out of his fingers directly at the target, impacting with the same force as a strong punch, and scorching the target slightly. Skeletor's beam will continue flying for a large distance, but beyond about 25 meters his inability to aim would prevent the attack from being anything more than in the target's general vicinity. The beam is about 5 cm in diameter and moves at an average speed (approximately the same speed as an arrow.) if he needs the beam to be more powerful, he can instead choose to channel the magic through his havoc staff, in which case the beam becomes larger and more powerful, now about 30 cm in diameter, and able to be maintained for a maximum of ten seconds, after which the drain on his energy becomes too much, and he must take time to recover his energy, (approximately 15 seconds) during which he will be unable to use his magical powers, and even so he will be unable to use the larger form at all, resorting only to the finger beams.. This larger beam is somewhat slower than the finger beams and instead is better for powering through a defense, since faster opponents will be able to dodge it pretty well, and has a shorter maximum distance, as it will diffuse into to wide an area beyond 20 meters. The beam does not have any sort of tracking capabilities, so Skeletor will have to focus and aim at a target if they are trying to dodge or deflect the attack, making any attempt to use this attack in conjunction with another move quite challenging. Similarly, although Skeletor can use this attack while moving, he will not be able to aim an attack while doing so, since keeping his finger or staff aimed while moving is very difficult.



Projectile deflection (telekinesis, 300 OM)



Skeletor uses this move to defend himself from an attacker at range. As the attack approaches, Skeletor extends his hand, palm facing the attack, which is deflected off of his hand on impact and flies away without harming him.

The effectiveness of this move is dependent on Skeletor’s TEC relative to the TEC of the attacker. If the opponent’s TEC is higher, Skeletor is unable to deflect the projectile, and is forced to dodge. If his TEC is higher, he can deflect the attack away to strike the ground harmlessly. In theory he could deflect the attack back at his opponent, but it would require his TEC to be three times higher than the opponent in question. In every cases Skeletor would have to recognize the attack was coming, so those opponents with a high enough speed or that get the drop on him will prevent him from utilizing this ability. Further, Skeletor must focus on the move, preventing him from using another move, or travelling at more than a walk while preforming this move.
Although Skeletor is able to insta-cast this move to deflect minor projectiles, he must charge up the move for about 2-3 seconds to be able to defend against more powerful attacks (and it still won't work against Super moves of course.) It is important to note that this move only works against relatively small projectiles (less than 25 cm in diameter) requires a relatively large amount of Skeletor’s power, making it very difficult for Skeletor to this move more than two or three times without taking a long time (about five minutes) to recharge the move.
 
(1200 OM)
 
Equipment:
 
 (Total spent: 4800 OM)


I confirm that I have read and agreed to the Rules of Conduct.

Where did you find us? I'm the Humble Sage's alt.
#2
Energy Projection:
  • How damaging is the base form (in general)?
  • Is there any kind of charge time for either use?
  • When you say average, can you be more specific? Average can vary depending on who is interpreting the move. Similarly, about how much slower is the charged form?
  • What is the range on these?
  • How accurate are they; can he hit moving targets easily and does he need to remain still while aiming?
  • Are these able to be cast as long as he has energy, or is there a duration? If the former, how draining are they?
  • Does this require concentration to maintain?
  • Are these usable with other moves and/or are both usable at the same time?

Projectile Deflection:
  • You wouldn't need either Remote Control or Ranged Materialize for this, though you would need Telekinesis. You're getting that anyway so that's no big deal.
  • What is the cast time on this?
  • What is the range on things he can effect? You'd be capped at your level of Telekinesis, but I'd think the farther he can effect things the harder time he'd have deflecting them.
  • What are we talking in terms of “relatively compact”? You say compact but not bullets, yet bullets are pretty compact. Just asking because if you want to deflect things larger than 3-feet, you'd need Area Shield Prof.
  • Does this require heavy concentration?
  • Can it be used while Skeletor is moving?
  • Can he use this with other moves?
Also, this can't rely entirely on TEC, as there is the factor of reaction time as well. Faster foes would be able to get an edge simply because they could possibly attack faster than you could raise your guard.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#3
(05-31-2016, 11:57 PM)Mark Wrote: Energy Projection:
  • How damaging is the base form (in general)?
  • Is there any kind of charge time for either use?
  • When you say average, can you be more specific? Average can vary depending on who is interpreting the move. Similarly, about how much slower is the charged form?
  • What is the range on these?
  • How accurate are they; can he hit moving targets easily and does he need to remain still while aiming?
  • Are these able to be cast as long as he has energy, or is there a duration? If the former, how draining are they?
  • Does this require concentration to maintain?
  • Are these usable with other moves and/or are both usable at the same time?

Projectile Deflection:
  • You wouldn't need either Remote Control or Ranged Materialize for this, though you would need Telekinesis. You're getting that anyway so that's no big deal.
  • What is the cast time on this?
  • What is the range on things he can effect? You'd be capped at your level of Telekinesis, but I'd think the farther he can effect things the harder time he'd have deflecting them.
  • What are we talking in terms of “relatively compact”? You say compact but not bullets, yet bullets are pretty compact. Just asking because if you want to deflect things larger than 3-feet, you'd need Area Shield Prof.
  • Does this require heavy concentration?
  • Can it be used while Skeletor is moving?
  • Can he use this with other moves?
Also, this can't rely entirely on TEC, as there is the factor of reaction time as well. Faster foes would be able to get an edge simply because they could possibly attack faster than you could raise your guard.

Updated the original post, (all changes are denoted by bold text) I think that I've addressed all of the issues. Looking back on my description of projectile deflection I didn't make it clear, I was only thinking that Skeletor could deflect the attacks at point blank range. Would that change anything else in the description
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#4
Energy Projection: We'd still need to know the range here, and for both forms if they differ. Also, can these be used with other moves or can both forms be used concurrently? How draining is the stronger form? Are the beams constant until he stops channeling energy or are they more like bolts of energy that are fired as projectiles?

Projectile Deflection: So is this an insta-cast or does he need to charge it? Is he only able to deflect things smaller than his hand, or can it work on larger things? Not sure of your intent, but you don't need to make the things he reflects so specific if you don't want to. The only factor really is size here and that you can't block super moves. Additionally, if you're only parrying things right in front of you, you won't even need telekinesis. Not sure if you want to change your powers/profs around in light of this, but yeah.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#5
updated the moves again, thanks for the prompt response!

I figured I would keep telekinesis since there is some aspect of him being able to control where the attack is deflected too, (also since telekinesis is a thing Skeletor does a lot as well)
#6
No problem!

Projectile Deflection: Good to go here.

Energy Projection: You'd need to decrease the range here by a large amount. Being able to shoot bolts that can travel with full power across the length of 3+ football fields is too much. I'd say maybe around 30 meters would be a reasonable cap (somewhat flexible if you can balance more in other ways), though at the maximum distance you can expect some falloff in power. What's the range for the sustained beam? In terms of stamina for the beam, what you have here is more of a cooldown than a drain on stamina (from how I'm interpreting it, anyway); cooldowns aren't 'true' downsides, so you'll need to phrase it in terms of energy that Skeletor would be using from his personal energy pool.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#7
My bad, what I was mentally picturing was not anywhere close to a quarter mile when I actually stopped to think about it. I have put a more reasonable range up now.

As for the energy, I had meant it less of a cooldown, and more of a "out of magic" idea, which would mean he doesn't really have access to any of his magic for that time, forcing him to be more defensive. I've reworded that section to try an make it more obvious.

Thanks for helping me work through these admittedly very vague moves! (The Sage's move set is so much easier, he only has a stick...)
#8
For an attack like this you'll need an actual long-term effect on his stamina, as it is a stronger attack. Not that you would try this, but there's always the risk that someone could exploit a move like this and just spam it throughout combat, being able to dish out a large chunk of damage every 15 seconds, even when close to death.

And no problem, bud! I like helping people get their characters off the ground. My apologies for dragging this out so long, just wanting to make sure everything is balanced.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#9
right.

Okay, I changed the move so that after he uses up the larger version, he only gets the weaker finger beams back once his power recharges. That should cover the issue.

and don't worry about it, the source material for Skeletor is about as lax as can be when it comes to continuity, so I was expecting this honestly.
#10
That looks good. Thanks for your patience going through all of this. Approved!

Name: Skeletor
Level: 1
Spent OM: 4800
Proficiencies: (3200); Physical Strength (1000), Ranged Proficiency (1000), Remote Control Proficiency (600) Ranged Materialize Proficiency (600)
Powers: (400/8000), Telekinesis: Basic (400)
Moves: (1200); Havoc Staff (300), Energy Projection (600), Projectile Deflection (300)
Super Moves:  
Transformations:
Assists:
Items:
Bases:
Unlocks:
Base stats
ATK: 3
DEF: 2
SPD: 2
TEC: 3

Make a new thread in the Roster section and copy and paste the above into the first post. It is also highly recommended that you make more posts within your own roster that details any extra information about your character that you wish to include. Any future purchases can be made here.

Once all that is done, go here to get your account approved for chat box use if Omni hasn’t already done so.

Thanks for sticking around the Omniverse and enjoy your new character!
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights



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