Skeletor Master of Evil
Source: He-Man & the Masters of the Universe (2002 version ideally, though really a mesh of the different canons most likely)
Character History: Keldor was the half-brother of King Randor of Eternia. He studied Sorcerery under the Dark Lord Hordak, and sought to take control of Eternia for himself. In an attack on the hall of wisdom, Keldor’s face was horribly burnt by a vial of acid, and he was forced to flee. Dying, he made his way back to Hordak, begging him for aid. The Dark lord agreed, granting him further power and stripping the damaged flesh from Keldor’s head. Now with only a floating skull, Keldor took on the new name, Skeletor, and pursued his quest to Become King of Eternia with renewed power and vigor.
For a time, Skeletor was sealed away on the Dark side of Eternia, but with a Coridite Crystal to power a device of his own creation, he was able to shatter this barrier and return. It was then that Skeletor first encountered He-man, Defender of Eternia, the most powerful man in the Universe. Skeletor would face he-man on numerous occasions, never able to truly beat the most powerful man in the universe, but always managing to escape and create a new plan. Skeletor seeks also to unlock the secrets of the mysterious Castle Grayskull, where he believes he will find the secret to He-man’s unlimited power.
During one of these plans, Skeletor found himself transported to somewhere entirely different…
Starting Stats:
ATK:3
DEF:2
SPD:2
TEC:3
Starting Proficiencies:
Physical Strength (1000 OM)
Ranged Proficiency (1000 OM)
Remote Control Proficiency (600 OM)
Ranged materialize Proficiency (600 OM)
(3200 OM)
Starting Powers:
Telekinesis, Basic (400 OM)
(400 OM)
Starting Moves:
Havoc Staff (Requires Physical Strength, 300 OM)
The Havoc staff is a strong purple metal staff approximately six feet in length, and tipped with a large ram-head skull, protecting a crystal ball behind it. The Havoc staff is a powerful weapon, and Skeletor’s preferred choice for physical combat. It is large and cumbersome to wield, preventing him from making rapid attacks, but this is balanced by the power behind the attacks, which is strong enough to easily break through a common sword if aimed properly.
Energy Projection (Ranged Proficiency, 600 OM)
Probably Skeletor's favorite attack since it requires very little concentration or energy, allowing him to make frequent use of the move throughout the battle. the Warlord points at his foe, and searing white energy gleams on his finger. After about 2-3 seconds, the bolt shoots out of his fingers directly at the target, impacting with the same force as a strong punch, and scorching the target slightly. Skeletor's beam will continue flying for a large distance, but beyond about 25 meters his inability to aim would prevent the attack from being anything more than in the target's general vicinity. The beam is about 5 cm in diameter and moves at an average speed (approximately the same speed as an arrow.) if he needs the beam to be more powerful, he can instead choose to channel the magic through his havoc staff, in which case the beam becomes larger and more powerful, now about 30 cm in diameter, and able to be maintained for a maximum of ten seconds, after which the drain on his energy becomes too much, and he must take time to recover his energy, (approximately 15 seconds) during which he will be unable to use his magical powers, and even so he will be unable to use the larger form at all, resorting only to the finger beams.. This larger beam is somewhat slower than the finger beams and instead is better for powering through a defense, since faster opponents will be able to dodge it pretty well, and has a shorter maximum distance, as it will diffuse into to wide an area beyond 20 meters. The beam does not have any sort of tracking capabilities, so Skeletor will have to focus and aim at a target if they are trying to dodge or deflect the attack, making any attempt to use this attack in conjunction with another move quite challenging. Similarly, although Skeletor can use this attack while moving, he will not be able to aim an attack while doing so, since keeping his finger or staff aimed while moving is very difficult.
Projectile deflection (telekinesis, 300 OM)
Skeletor uses this move to defend himself from an attacker at range. As the attack approaches, Skeletor extends his hand, palm facing the attack, which is deflected off of his hand on impact and flies away without harming him.
The effectiveness of this move is dependent on Skeletor’s TEC relative to the TEC of the attacker. If the opponent’s TEC is higher, Skeletor is unable to deflect the projectile, and is forced to dodge. If his TEC is higher, he can deflect the attack away to strike the ground harmlessly. In theory he could deflect the attack back at his opponent, but it would require his TEC to be three times higher than the opponent in question. In every cases Skeletor would have to recognize the attack was coming, so those opponents with a high enough speed or that get the drop on him will prevent him from utilizing this ability. Further, Skeletor must focus on the move, preventing him from using another move, or travelling at more than a walk while preforming this move.
Although Skeletor is able to insta-cast this move to deflect minor projectiles, he must charge up the move for about 2-3 seconds to be able to defend against more powerful attacks (and it still won't work against Super moves of course.) It is important to note that this move only works against relatively small projectiles (less than 25 cm in diameter) requires a relatively large amount of Skeletor’s power, making it very difficult for Skeletor to this move more than two or three times without taking a long time (about five minutes) to recharge the move.
(1200 OM)
Equipment:
(Total spent: 4800 OM)
I confirm that I have read and agreed to the Rules of Conduct.
Where did you find us? I'm the Humble Sage's alt.
Source: He-Man & the Masters of the Universe (2002 version ideally, though really a mesh of the different canons most likely)
Character History: Keldor was the half-brother of King Randor of Eternia. He studied Sorcerery under the Dark Lord Hordak, and sought to take control of Eternia for himself. In an attack on the hall of wisdom, Keldor’s face was horribly burnt by a vial of acid, and he was forced to flee. Dying, he made his way back to Hordak, begging him for aid. The Dark lord agreed, granting him further power and stripping the damaged flesh from Keldor’s head. Now with only a floating skull, Keldor took on the new name, Skeletor, and pursued his quest to Become King of Eternia with renewed power and vigor.
For a time, Skeletor was sealed away on the Dark side of Eternia, but with a Coridite Crystal to power a device of his own creation, he was able to shatter this barrier and return. It was then that Skeletor first encountered He-man, Defender of Eternia, the most powerful man in the Universe. Skeletor would face he-man on numerous occasions, never able to truly beat the most powerful man in the universe, but always managing to escape and create a new plan. Skeletor seeks also to unlock the secrets of the mysterious Castle Grayskull, where he believes he will find the secret to He-man’s unlimited power.
During one of these plans, Skeletor found himself transported to somewhere entirely different…
Starting Stats:
ATK:3
DEF:2
SPD:2
TEC:3
Starting Proficiencies:
Physical Strength (1000 OM)
Ranged Proficiency (1000 OM)
Remote Control Proficiency (600 OM)
Ranged materialize Proficiency (600 OM)
(3200 OM)
Starting Powers:
Telekinesis, Basic (400 OM)
(400 OM)
Starting Moves:
Havoc Staff (Requires Physical Strength, 300 OM)
The Havoc staff is a strong purple metal staff approximately six feet in length, and tipped with a large ram-head skull, protecting a crystal ball behind it. The Havoc staff is a powerful weapon, and Skeletor’s preferred choice for physical combat. It is large and cumbersome to wield, preventing him from making rapid attacks, but this is balanced by the power behind the attacks, which is strong enough to easily break through a common sword if aimed properly.
Energy Projection (Ranged Proficiency, 600 OM)
Probably Skeletor's favorite attack since it requires very little concentration or energy, allowing him to make frequent use of the move throughout the battle. the Warlord points at his foe, and searing white energy gleams on his finger. After about 2-3 seconds, the bolt shoots out of his fingers directly at the target, impacting with the same force as a strong punch, and scorching the target slightly. Skeletor's beam will continue flying for a large distance, but beyond about 25 meters his inability to aim would prevent the attack from being anything more than in the target's general vicinity. The beam is about 5 cm in diameter and moves at an average speed (approximately the same speed as an arrow.) if he needs the beam to be more powerful, he can instead choose to channel the magic through his havoc staff, in which case the beam becomes larger and more powerful, now about 30 cm in diameter, and able to be maintained for a maximum of ten seconds, after which the drain on his energy becomes too much, and he must take time to recover his energy, (approximately 15 seconds) during which he will be unable to use his magical powers, and even so he will be unable to use the larger form at all, resorting only to the finger beams.. This larger beam is somewhat slower than the finger beams and instead is better for powering through a defense, since faster opponents will be able to dodge it pretty well, and has a shorter maximum distance, as it will diffuse into to wide an area beyond 20 meters. The beam does not have any sort of tracking capabilities, so Skeletor will have to focus and aim at a target if they are trying to dodge or deflect the attack, making any attempt to use this attack in conjunction with another move quite challenging. Similarly, although Skeletor can use this attack while moving, he will not be able to aim an attack while doing so, since keeping his finger or staff aimed while moving is very difficult.
Projectile deflection (telekinesis, 300 OM)
Skeletor uses this move to defend himself from an attacker at range. As the attack approaches, Skeletor extends his hand, palm facing the attack, which is deflected off of his hand on impact and flies away without harming him.
The effectiveness of this move is dependent on Skeletor’s TEC relative to the TEC of the attacker. If the opponent’s TEC is higher, Skeletor is unable to deflect the projectile, and is forced to dodge. If his TEC is higher, he can deflect the attack away to strike the ground harmlessly. In theory he could deflect the attack back at his opponent, but it would require his TEC to be three times higher than the opponent in question. In every cases Skeletor would have to recognize the attack was coming, so those opponents with a high enough speed or that get the drop on him will prevent him from utilizing this ability. Further, Skeletor must focus on the move, preventing him from using another move, or travelling at more than a walk while preforming this move.
Although Skeletor is able to insta-cast this move to deflect minor projectiles, he must charge up the move for about 2-3 seconds to be able to defend against more powerful attacks (and it still won't work against Super moves of course.) It is important to note that this move only works against relatively small projectiles (less than 25 cm in diameter) requires a relatively large amount of Skeletor’s power, making it very difficult for Skeletor to this move more than two or three times without taking a long time (about five minutes) to recharge the move.
(1200 OM)
Equipment:
(Total spent: 4800 OM)
I confirm that I have read and agreed to the Rules of Conduct.
Where did you find us? I'm the Humble Sage's alt.