Character name:
Carmelita Sandiego Fox-Cooper, nee. Fox
Character source:
Sly Cooper (video game), additional characteristics from Where In the World is Carmen Sandiego (video game)
Character history:
Carmelita's story is identical to that of the games', right up until the point at which Sly is lost in the past. It is at this point that Sly's gang begin trying to rescue him, with Carmelita's help. During these attempts, the course of history was extremely flexible. At one point, Carmelita was thrown from the van and her personal history was realigned into one not dissimilar to Carmen Sandiego, that of an Interpol agent who eventually began stealing monuments, landmarks and other outrageous heists for the thrill.
Carmelita's timeline was restored, and Sly was rescued, but she now had memories of two different lives: her original, and her alternate. It made it easier for her to join the Cooper clan formally, after a long period of self-reflection, and she married Sly Cooper, taking his name in a double-barreled surname. She also altered her middle name from Montaya to Sandiego, in recognition of her alternate history as an orphan in a San Diego orphanage.
With Carmelita joining the team, the gang was riotously successful in stealing from other thieves and turning them in to Interpol. This period did not last: Sly had to fake his death at one point, and, believing him truly gone, the gang once again lost momentum. Carmelita went on a solo crime and crime-busting spree, reliving her alternate past for a while before deciding to pull off the heist of her life and steal her own existence.
It was at this point that Carmelita found herself in a black void...
Stats:
ATK: 2
DEF: 1
SPD: 2
TEC: 5
Starting Proficiencies:
Ranged Proficiency (1000)
Debuff Proficiency (1000)
Starting Powers:
Stealth Power (1200)
- Her collar acts as a stealth field array, courtesy of Bentley
Suppression Power (1000)
- Her belt includes a 'see me not' mystical enchantment, courtesy of the Guru
Starting Moves:
Shock Pistol (Ranged Proficiency, Debuff) (600)
Carmelita’s Shock pistol is a variation on her former Interpol weapon, a red boxy pistol with two electrodes and firing mechanism visible on the front.
All damage done by the Shock Pistol, no matter the attack, is electrical damage to the nervous system or equivalent. This damage is non-permanent and fades without the need for healing within an hour.
The weapon has a battery pack. This battery pack recharges a third of its juice every second.
The Shock Pistol has two types of shot, low-power and high-power. The high-power mode is currently non-functional.
Consuming one third of the battery, the Shock Pistol can fire low-power shots with no time required to charge. These shots manifest themselves in a golf-ball sized sphere of crackling electricity that travel in a straight line up to 100 m at around 20 m/s. The low-power shots are not particularly powerful, but being hit with two or more in succession will accumulate the negative effects of being zapped with electricity which result in shakes, disrupted nerve signals and other debilitating effects. Those who have been hit with more than five shots in under a minute can expect to have their effective movement speed and technique penalised by these effects. Unlike the damage, the negative effects fade if you avoid being hit by electricity for ten seconds.
[Deactivated] Consuming the entire battery over three seconds of charge time, the Shock Pistol can fire high-power shots. These shots manifest themselves in the same way as the low-power shots but spark three times as brightly. The high-power shots do not do any damage, since the higher power decreases the time it takes to ground itself upon hitting, but being hit will result in fifteen seconds of sensory deprivation as the targets nervous system or equivalent is overwhelmed.
I confirm that I have read and agreed to the Rules of Conduct.
Where did you find us?
Google search 'crossover RP'
Carmelita Sandiego Fox-Cooper, nee. Fox
Character source:
Sly Cooper (video game), additional characteristics from Where In the World is Carmen Sandiego (video game)
Character history:
Carmelita's story is identical to that of the games', right up until the point at which Sly is lost in the past. It is at this point that Sly's gang begin trying to rescue him, with Carmelita's help. During these attempts, the course of history was extremely flexible. At one point, Carmelita was thrown from the van and her personal history was realigned into one not dissimilar to Carmen Sandiego, that of an Interpol agent who eventually began stealing monuments, landmarks and other outrageous heists for the thrill.
Carmelita's timeline was restored, and Sly was rescued, but she now had memories of two different lives: her original, and her alternate. It made it easier for her to join the Cooper clan formally, after a long period of self-reflection, and she married Sly Cooper, taking his name in a double-barreled surname. She also altered her middle name from Montaya to Sandiego, in recognition of her alternate history as an orphan in a San Diego orphanage.
With Carmelita joining the team, the gang was riotously successful in stealing from other thieves and turning them in to Interpol. This period did not last: Sly had to fake his death at one point, and, believing him truly gone, the gang once again lost momentum. Carmelita went on a solo crime and crime-busting spree, reliving her alternate past for a while before deciding to pull off the heist of her life and steal her own existence.
It was at this point that Carmelita found herself in a black void...
Stats:
ATK: 2
DEF: 1
SPD: 2
TEC: 5
Starting Proficiencies:
Ranged Proficiency (1000)
Debuff Proficiency (1000)
Starting Powers:
Stealth Power (1200)
- Her collar acts as a stealth field array, courtesy of Bentley
Suppression Power (1000)
- Her belt includes a 'see me not' mystical enchantment, courtesy of the Guru
Starting Moves:
Shock Pistol (Ranged Proficiency, Debuff) (600)
Carmelita’s Shock pistol is a variation on her former Interpol weapon, a red boxy pistol with two electrodes and firing mechanism visible on the front.
All damage done by the Shock Pistol, no matter the attack, is electrical damage to the nervous system or equivalent. This damage is non-permanent and fades without the need for healing within an hour.
The weapon has a battery pack. This battery pack recharges a third of its juice every second.
The Shock Pistol has two types of shot, low-power and high-power. The high-power mode is currently non-functional.
Consuming one third of the battery, the Shock Pistol can fire low-power shots with no time required to charge. These shots manifest themselves in a golf-ball sized sphere of crackling electricity that travel in a straight line up to 100 m at around 20 m/s. The low-power shots are not particularly powerful, but being hit with two or more in succession will accumulate the negative effects of being zapped with electricity which result in shakes, disrupted nerve signals and other debilitating effects. Those who have been hit with more than five shots in under a minute can expect to have their effective movement speed and technique penalised by these effects. Unlike the damage, the negative effects fade if you avoid being hit by electricity for ten seconds.
[Deactivated] Consuming the entire battery over three seconds of charge time, the Shock Pistol can fire high-power shots. These shots manifest themselves in the same way as the low-power shots but spark three times as brightly. The high-power shots do not do any damage, since the higher power decreases the time it takes to ground itself upon hitting, but being hit will result in fifteen seconds of sensory deprivation as the targets nervous system or equivalent is overwhelmed.
I confirm that I have read and agreed to the Rules of Conduct.
Where did you find us?
Google search 'crossover RP'