04-19-2016, 07:42 AM
(This post was last modified: 04-19-2016, 07:43 AM by Weiss Deathwind.)
>You know what our Zerg need? Fists. Fists make EVERYTHING better. But they still need claws. So... I want to turn all of their heads into fists. WITH EVOLUTION!
you begin to develop this, enthusiastic on the awesome ideal of developing fists, before realizing that it's a dumb idea to get rid of several primary senses and sharp teeth for fists. They're not even a very good way of damaging things to begin with. surely the overmind would have made a punchling if it were a good idea, right?
Secretly, you start development for punchlings anyways. If nothing else, comedylord might do something fun with them.
>Contemplate the possibility of using the Clown Overlord to disorient foes or at the very least serve as a suitable distraction.
Comedylord does seem like he'd be into showing off his comedy at places. he's shown a dedication to his craft. Artists tend to be rather picky about just how they do their art, however...
you consider contacting comedylord about the request, and look over your comedylord's grand countenance. as you do, you realize it seems to have grown... bigger. Larger than the average overlord. at the same time, it's having trouble flying.
odd.
>Attempt to develop some sort of mortar to POUND THE ENEMY BASE INTO OBLIVION AND ANNIHILATE ANYTHING THAT STANDS AGAINST US!!!
You recall that you do have a very excellent form of artillery already in the form of your guardians. Airborne creatures that fire plasma balls that explode with a radius of a hundred yards of neosteel-melting plasma aren't exactly going to do that bad.
You try to think of a way to create additional forms of ground-based artillery, but even as you think about it you realize that you have very little to work on. outside of the most standard of zerg strains and DNA sequences, your young cerebrate mind has little to draw from.
You try to think of an idea just going off of the current DNA strains you have to mutate at your disposal, but unless some creative idea out of nowhere suddenly strikes you in the head regarding zerg bioengineering, you can't think of an easy way to incorporate a mortar-like projectile into the current zerg strains.
>I recommend Bile Launchers, as they are the most effective long range Zerg armament to date.
unfortunately, your genetic link has no standing record of bile launchers on hand... for some reason
(Will note this is way pre-sc2. Nothing that existed before brood war has come into existence yet.)
>Using my newfound psychic abilities, I listen in on Terran signals, particularly this unusual channel called 'The Oldies Station'.
You work on listening to the terran signals. it's excruciatingly hard to make sense of it, but it becomes radically easier by the minute. almost like walking. not that your flabby, limbless body knows anything about that.
hmm. that thought came out rather bitter. wonder why?
you look at your personal zergling as it slumps in the corner, still looking at the lovingly crafted shoes he made for you with an air of rejection, and remember why.
regardless, as you piece together the different signals coming from different directions, you can piece things together:
[youtube]IwWUOmk7wO0[/youtube]
Aww, yeah! You have no idea what these strange collections of terran noises are, but you are certain they are "classics".
as you listen, you notice your personal zergling particularly loves these tunes, shaking it's head from side to side as they continue.
A pang of ache comes through your wormlike head as you continue to listen to the signals, however, and you realize your psychic abilities are pushed - and have been pushed for some time - by this odd behavior you're putting yourself through. it occurs to you that managing your whole empire by yourself is a lot of work. if only you had some advisors to direct the different actions of the hive cluster... perhaps you should set Overlords to manage specific tasks under you, in order to control the workload more efficiently. then you would be able to focus more on planning your more grand goals.
as you ponder this, you suddenly manage to catch into a terran military signal.
"-As I was saying, Lieutenant, you will cede control of battle operations to Cerberus Task force the moment they arrive on planet. is that understood?" A harsh baritone speaks through the microphone.
"...Understood. I will work with them in all possible regards to dealing with the zerg threat. Their landing zone is clear, and we've already created a support force to accompany these "siege breakers."... Hell, I doubt I couldn't have dealt with the hive myself. If you allowed me to-"
"Permission denied, lieutenant. ETA is ten minutes... You will follow orders, lieutenant, or you'll be lucky to face just a court marshal."
The transmission abruptly ends after that statement.
you begin to develop this, enthusiastic on the awesome ideal of developing fists, before realizing that it's a dumb idea to get rid of several primary senses and sharp teeth for fists. They're not even a very good way of damaging things to begin with. surely the overmind would have made a punchling if it were a good idea, right?
Secretly, you start development for punchlings anyways. If nothing else, comedylord might do something fun with them.
>Contemplate the possibility of using the Clown Overlord to disorient foes or at the very least serve as a suitable distraction.
Comedylord does seem like he'd be into showing off his comedy at places. he's shown a dedication to his craft. Artists tend to be rather picky about just how they do their art, however...
you consider contacting comedylord about the request, and look over your comedylord's grand countenance. as you do, you realize it seems to have grown... bigger. Larger than the average overlord. at the same time, it's having trouble flying.
odd.
>Attempt to develop some sort of mortar to POUND THE ENEMY BASE INTO OBLIVION AND ANNIHILATE ANYTHING THAT STANDS AGAINST US!!!
You recall that you do have a very excellent form of artillery already in the form of your guardians. Airborne creatures that fire plasma balls that explode with a radius of a hundred yards of neosteel-melting plasma aren't exactly going to do that bad.
You try to think of a way to create additional forms of ground-based artillery, but even as you think about it you realize that you have very little to work on. outside of the most standard of zerg strains and DNA sequences, your young cerebrate mind has little to draw from.
You try to think of an idea just going off of the current DNA strains you have to mutate at your disposal, but unless some creative idea out of nowhere suddenly strikes you in the head regarding zerg bioengineering, you can't think of an easy way to incorporate a mortar-like projectile into the current zerg strains.
>I recommend Bile Launchers, as they are the most effective long range Zerg armament to date.
unfortunately, your genetic link has no standing record of bile launchers on hand... for some reason
(Will note this is way pre-sc2. Nothing that existed before brood war has come into existence yet.)
>Using my newfound psychic abilities, I listen in on Terran signals, particularly this unusual channel called 'The Oldies Station'.
You work on listening to the terran signals. it's excruciatingly hard to make sense of it, but it becomes radically easier by the minute. almost like walking. not that your flabby, limbless body knows anything about that.
hmm. that thought came out rather bitter. wonder why?
you look at your personal zergling as it slumps in the corner, still looking at the lovingly crafted shoes he made for you with an air of rejection, and remember why.
regardless, as you piece together the different signals coming from different directions, you can piece things together:
[youtube]IwWUOmk7wO0[/youtube]
Aww, yeah! You have no idea what these strange collections of terran noises are, but you are certain they are "classics".
as you listen, you notice your personal zergling particularly loves these tunes, shaking it's head from side to side as they continue.
A pang of ache comes through your wormlike head as you continue to listen to the signals, however, and you realize your psychic abilities are pushed - and have been pushed for some time - by this odd behavior you're putting yourself through. it occurs to you that managing your whole empire by yourself is a lot of work. if only you had some advisors to direct the different actions of the hive cluster... perhaps you should set Overlords to manage specific tasks under you, in order to control the workload more efficiently. then you would be able to focus more on planning your more grand goals.
as you ponder this, you suddenly manage to catch into a terran military signal.
"-As I was saying, Lieutenant, you will cede control of battle operations to Cerberus Task force the moment they arrive on planet. is that understood?" A harsh baritone speaks through the microphone.
"...Understood. I will work with them in all possible regards to dealing with the zerg threat. Their landing zone is clear, and we've already created a support force to accompany these "siege breakers."... Hell, I doubt I couldn't have dealt with the hive myself. If you allowed me to-"
"Permission denied, lieutenant. ETA is ten minutes... You will follow orders, lieutenant, or you'll be lucky to face just a court marshal."
The transmission abruptly ends after that statement.


![[Image: LsiSHXa.png]](http://i.imgur.com/LsiSHXa.png)