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Voodoo Priest Naz'ruk
#1
Name: Naz'ruk

Character Source: Oc (Inspired by Dazzle from Dota 2, and the sun shine man saint's row two)

Character History: Naz'ruk's history is little known to normal men, but it is known this. Though his practice of the voodoo arts, he has ungodly powers, said to only be killed via destroying his heart.

Naz'ruk was just a young troll boy, when the Shadow priest Dazzle came to his town, looking for an apprentice. Dazzle's magics, said to come from the great Nothel realm itself, where legendary among Naz's people. Seeking a way out from his fearful parents, how had attempted to beat out Naz's natural gift for magic, He slipped away with Dazzle, and learned under the great priest. However, one day when attempting to cast a extremely difficult spell, said to ward of death for a few moments, Naz was infused with the spell, nearly killing him...but making him much harder to kill. What happened after this, is unknown....but they found the shadow priest Dazzle leaping about with joy, saying he had finally ascended someone to the Nothel realm alive...
Level: 1
Spent OM:

ProficienciesSad2000 Omi)
Ranged Proficiency - 1000
Debuff Proficiency - 1000

PowersSad2000) Survival

Moves:900

Poison Blast: Lobs a large caustic glob at Naz'ruk's foe of choice, slowing them down, and burning them. After a few moments, it will stun the foe. After the stun, the foe still is effected by the burning effect, but their movement
isn't hampered. If the foe is armored (Or has a def stat of over 3), it will reduce their armor, but not harm them. They will loose .5 def over two turns. -600 omni

Weave: Using his voodoo magics, Naz'ruk unweaves the armor of his foes, reducing their Def stat over time, up to a point. They loose .25 def a turn(?) for 8 turns, and after the 6th turn, the debuff vanishes, their def returning to normal.

Super Moves:

Transformations:

Summons:

Items:

Bases:

Unlocks:

Base stats:
ATK: 2
DEF: 4
SPD: 1
TEC:3
#2
Hi there! Your moves definitely need rebalancing. Have a good read of the moves page particularly this section. Heavy, long-lasting debuffs like the ones you've described would need to be Super Moves or have much higher downsides.

Since they're quite powerful you need more detail on how hard it is to hit with the moves, how fast they are, what they look like etc. This isn't like, a rule, but rather a guideline: try to veer away from describing something that is game mechanical (ie reduces x stat by x for x turns) and towards something that can be roleplayed realistically. If it's a curse that grows stronger, why? What can be done to remove the curse or otherwise avoid it?
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#3
Ahh thanks for the info. I will start rebalancing.

Name: Naz'ruk

Character Source: Oc (Inspired by Dazzle from Dota 2, and the sun shine man saint's row two)

Character History: Naz'ruk's history is little known to normal men, but it is known this. Though his practice of the voodoo arts, he has ungodly powers, said to only be killed via destroying his heart.

Naz'ruk was just a young troll boy, when the Shadow priest Dazzle came to his town, looking for an apprentice. Dazzle's magics, said to come from the great Nothel realm itself, where legendary among Naz's people. Seeking a way out from his fearful parents, how had attempted to beat out Naz's natural gift for magic, He slipped away with Dazzle, and learned under the great priest. However, one day when attempting to cast a extremely difficult spell, said to ward of death for a few moments, Naz was infused with the spell, nearly killing him...but making him much harder to kill. What happened after this, is unknown....but they found the shadow priest Dazzle leaping about with joy, saying he had finally ascended someone to the Nothel realm alive...
Level: 1
Spent OM:

ProficienciesSad2000 Omi)
Ranged Proficiency - 1000
Debuff Proficiency - 1000

PowersSad2000) Survival

Moves:-600
Weak magic bolt: A simple magic attack, Naz launches a small blast of voodoo energy. He fires it from his hands, in a similar manner to a Ki blast from DBZ.

Poison dust: Naz throws a rather disrupting dust into the eyes of his foes, but this requires him to get into melee range of his foe. Should this attack get into his foe's eyes, it can cause temp blindess (for about a good 2 minutes) and extreme pain, but causes no real damage. To clear it out of their eyes, an enemy simply needs to spend a short time rubbing their eyes, but the pain will remain for the two minutes. He has a limited supply, so he can only use this twice per fight.

Super Moves:

Transformations:

Summons:

Items:

Bases:

Unlocks:

Base stats:
ATK: 2
DEF: 4
SPD: 1
TEC:3
#4
Ps, I read the rules of conduct. I won't be a diva Big Grin
#5
Looks good to go. Here's your roster, go ahead and post it in the rosters forum.

Name: Naz'ruk
Level: 1
Spent OM:
Proficiencies: (2000); Ranged (1000), Debuff (1000)
Powers: (2000); Survival (2000)
Moves: (600); Weak Magic Bolt (300), Poison Dust (300)
Super Moves:
Transformations:
Summons:
Items:
Bases:
Unlocks:
Base stats:
ATK: 2
DEF: 4
SPD: 1
TEC: 3
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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