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My DnD Homebrew Race!
#1
Thank you ElFailz for the help on making this race. I thought I'd share it's stat build and such with you guys for fun. If you wish to use this in your Dungeons and Dragons campaign, go right ahead! I'd like to see how people make use of an Akame other than myself.

DnD Akame Race Homebrew

General info: Akame are a race of half demonic humans born from darkness. The race is rather new but moat of their history is remember quite well because of the rebirth of Akame. Their deity, Nyx, regives the Akame their lives several hundred years after death. Nyx also comes down to Xenithia every 300 years or so. This keeps a good connection between her and her servants. Most Akame have a harsh approach to things and don't show much emotion, but they all care for their brother and sister Akame. It's not well known that an Akame would turn on another, but it has happened. The king and his brother have fought many times for the throne, though the current king has been ruling for a little over 160 years. Xenithia is a snow bound, mountainious region dotted with forrests. The only place it doesnt snow is in the southern most region of the nation. To the Northwest, a mountian sits standing tall. The Akame have named this mountain, Phoenix Peak after the half-deity said to live on top of the mountain.


Age: 240-300 years

Size: Comparable to humans. Your size is Medium.

Appearance: Similar to humans, but with a noticeable paleness/grayness of skin.

Alignment: Most tend toward the Good alignments.

Darkvision: See in dark and dim conditions out to 60 feet, though only in shades of gray.

Cold-acclimated: Harsh, snowy conditions of Xenithia have conditioned the Akame to be resilient to the cold. They can exist comfortably in Cold environments without suffering exhaustion.

Stat Bonuses: Akame are strong and sturdy fighters, with a naturally fierce willpower and drive to succeed and dictate their own fate. They receive +2 Strength and +1 Wisdom and gain proficiency to History.

Akame Rage: When your blood boils over, it boils over. On your turn, as a Standard Action, you may unleash the raw fury of your emotions, normally held in check. Triple your Strength bonus for purposes of inflicting damage, but sacrifice any Armor Class not granted from armor. Your rage lasts for a number of rounds equal to double your Constitution bonus. You may fly into a rage once per Long Rest. At level 8, you may use this ability twice per Long Rest, and at level 17 you may use it three times per Long Rest.

Give me some opinion bruhs?
"I've been neglected, harassed, beaten, and diminished all my life. What motivates me to continue? The glory of proving people wrong. Being worth more than the numbing existence offered me. To be a hero." - Amber
#2
Looks pretty okay for the most part, but this

Amber Veritz Wrote:Akame Rage: When your blood boils over, it boils over. On your turn, as a Standard Action, you may unleash the raw fury of your emotions, normally held in check. Triple your Strength bonus for purposes of inflicting damage, but sacrifice any Armor Class not granted from armor. Your rage lasts for a number of rounds equal to double your Constitution bonus. You may fly into a rage once per Long Rest. At level 8, you may use this ability twice per Long Rest, and at level 17 you may use it three times per Long Rest.

Seems a little broken. Tripling your Strength bonus looks a little excessive, even for a dip in AC.
#3
Tartaros Wrote:Looks pretty okay for the most part, but this

Amber Veritz Wrote:Akame Rage: When your blood boils over, it boils over. On your turn, as a Standard Action, you may unleash the raw fury of your emotions, normally held in check. Triple your Strength bonus for purposes of inflicting damage, but sacrifice any Armor Class not granted from armor. Your rage lasts for a number of rounds equal to double your Constitution bonus. You may fly into a rage once per Long Rest. At level 8, you may use this ability twice per Long Rest, and at level 17 you may use it three times per Long Rest.

Seems a little broken. Tripling your Strength bonus looks a little excessive, even for a dip in AC.

Well you'll have to give Adam shit for that cause he's the one who made it.
"I've been neglected, harassed, beaten, and diminished all my life. What motivates me to continue? The glory of proving people wrong. Being worth more than the numbing existence offered me. To be a hero." - Amber
#4
Should probably point out: S'not just a dip in AC. You lose every point of AC not provided by armor or some armor equivalent. That includes your dex bonus. That includes even the 10 AC every living thing gets.

So it boils down to, unless enemies roll a natural 1, they're going to hit you, 99% of the time. You'll just hit them back really, really hard for it.
"Hold on a second, I have a call..."
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#5
Probably woulda fit the the game mechanics a bit better if you'd simply given opponents Advantage on all attacks, like the Barbarian Rage equivalent.
#6
Smith Wrote:Probably woulda fit the the game mechanics a bit better if you'd simply given opponents Advantage on all attacks, like the Barbarian Rage equivalent.

Works about the same way I think. I'd like to use it hehe.
"I've been neglected, harassed, beaten, and diminished all my life. What motivates me to continue? The glory of proving people wrong. Being worth more than the numbing existence offered me. To be a hero." - Amber
#7
I am going to assume this is 3.5 (not like PF or 5e).

For a balanced player race you'd probably need to provide two +2 to a mental, +2 to a physical and a single -2 to ability scores as your Ability Score Modifiers. That's the system paradigm. for 3.5/PF but you can do some wonkier ones (+4 to any, -2 to mental, -2 to physical is an example other one). Humans have a variable +2 with no drawbacks and, while you can do that, it doesn't seem super relevant to this race.

Also, a +1 to a skill is effectively useless. If you are going to give a skill bonus do it in increments of +2. Or you can even say "+2 and they always treat it as a class skill, regardless of class" (then it's easier to gain that without providing a huge bonus off the bat).

People have given you good feedback on the rage thing. Honestly, look at like the frenzy universal monster rule and you'd probably get a good idea how the system treats that kind of thing. Also, it's a little odd to give a racial feature that progresses based on level. Normally, within the established system norms, you'd put that sort of thing into a chain of racial feats or even just a progressing feat (like they did with power attack which is based on BAB progression milestones).

Cold-acclimated: At the moment this doesn't have mechanical implications (or at least are not correctly implemented). I'd do something like "+4 bonus on all saves against fatigue or exhaustion due to cold temperatures and a +2 bonus on saves against spells with the cold descriptor or that deal cold damage." You could also give them Resistance (cold) 5 and that would cover it.

Sorry. D&D nerd here.
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#8
Paul Atreides Wrote:I am going to assume this is 3.5 (not like PF or 5e).

For a balanced player race you'd probably need to provide two +2 to a mental, +2 to a physical and a single -2 to ability scores as your Ability Score Modifiers. That's the system paradigm. for 3.5/PF but you can do some wonkier ones (+4 to any, -2 to mental, -2 to physical is an example other one). Humans have a variable +2 with no drawbacks and, while you can do that, it doesn't seem super relevant to this race.

Also, a +1 to a skill is effectively useless. If you are going to give a skill bonus do it in increments of +2. Or you can even say "+2 and they always treat it as a class skill, regardless of class" (then it's easier to gain that without providing a huge bonus off the bat).

People have given you good feedback on the rage thing. Honestly, look at like the frenzy universal monster rule and you'd probably get a good idea how the system treats that kind of thing. Also, it's a little odd to give a racial feature that progresses based on level. Normally, within the established system norms, you'd put that sort of thing into a chain of racial feats or even just a progressing feat (like they did with power attack which is based on BAB progression milestones).

Cold-acclimated: At the moment this doesn't have mechanical implications (or at least are not correctly implemented). I'd do something like "+4 bonus on all saves against fatigue or exhaustion due to cold temperatures and a +2 bonus on saves against spells with the cold descriptor or that deal cold damage." You could also give them Resistance (cold) 5 and that would cover it.

Sorry. D&D nerd here.

This is all very useful information, don't get me wrong. If this was built for 3.5 everything you've said would be very good to take into account. But, it was built for 5e. Which makes it....less applicable. :psy:
"Hold on a second, I have a call..."
[Image: blog-Wesker.jpg]
"Yes, this is Wesker. Go ahead."
#9
Colonel Wrote:
Paul Atreides Wrote:I am going to assume this is 3.5 (not like PF or 5e).

For a balanced player race you'd probably need to provide two +2 to a mental, +2 to a physical and a single -2 to ability scores as your Ability Score Modifiers. That's the system paradigm. for 3.5/PF but you can do some wonkier ones (+4 to any, -2 to mental, -2 to physical is an example other one). Humans have a variable +2 with no drawbacks and, while you can do that, it doesn't seem super relevant to this race.

Also, a +1 to a skill is effectively useless. If you are going to give a skill bonus do it in increments of +2. Or you can even say "+2 and they always treat it as a class skill, regardless of class" (then it's easier to gain that without providing a huge bonus off the bat).

People have given you good feedback on the rage thing. Honestly, look at like the frenzy universal monster rule and you'd probably get a good idea how the system treats that kind of thing. Also, it's a little odd to give a racial feature that progresses based on level. Normally, within the established system norms, you'd put that sort of thing into a chain of racial feats or even just a progressing feat (like they did with power attack which is based on BAB progression milestones).

Cold-acclimated: At the moment this doesn't have mechanical implications (or at least are not correctly implemented). I'd do something like "+4 bonus on all saves against fatigue or exhaustion due to cold temperatures and a +2 bonus on saves against spells with the cold descriptor or that deal cold damage." You could also give them Resistance (cold) 5 and that would cover it.

Sorry. D&D nerd here.

This is all very useful information, don't get me wrong. If this was built for 3.5 everything you've said would be very good to take into account. But, it was built for 5e. Which makes it....less applicable. :psy:


Ahh, it wasn't specified (or I totally missed it).

Then I'd recommend splitting it into a subrace or two so you don't have the +2 and +1 in the same entry and it provides some verity (though there is precedent with like half elf not having subraces).
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