Character name: Somerled Murdoch
Character source: OC
Character history: [Bringing back this guy because I'm a terrible person. I'd like to continue where I left off, plus one death, if that's allowed. If not, I'll put in another history though. Link to original history here]
Physical Description: The First Half of Somerled Murdoch is not a very "monster-like" monster. He takes on the appearance of a Japanese man, about mid-30s. His back hair looks like it hasn't been cut in months, uncombed and tending towards the long side. His eyes are the grey colour of a storm cloud on the horizon. His height is an unimposing 5'8'', and his physical build is unimpressive. For clothing, he prefers to wear whatever helps blend in with the culture he’s visiting. Currently, his outfit consists of a white woolen, long-sleeved shirt beneath a brown leather doublet, a pair of brown wool pants, simple hide boots, and a green, hooded cloak, which reaches down to his knees.
In physical appearance, the first and second half are essentially perfect twins. There is however, a single select difference that allows for telling the two apart. The second is much more well-kept than the first, keeping his hair, which is light blond in contrast to the First's black, short and neat. Due to the single body they share, his outfit his exactly the same as the first’s except in very rare occasions.
Stats:
ATK: 5
DEF: 1
SPD: 1
TEC: 3
Starting Proficiencies (3,200): Physical Attack (1000), Ranged Proficiency (1000), Ranged Materialize (600), Area Attack (600)
Starting Powers: None
Starting Moves:
Lightning Strike (Physical) (300): By channeling the power of a lightning strike through one of his limbs, Somerled can unleash an incredibly powerful strike, carrying both the speed and strength of lightning. Without any windup, he unleashes a blow towards the enemy in the form of either a kick or a punch, striking faster than the blink of an eye with a shot that, if it lands, hits with enough force to send opponents flying back a few meters. Dealing with such extreme forces comes at a cost, however. A successful punch fractures the bones in Somerled’s hand, and possibly his arm as well if he’s unlucky, while a successful kick fractures, or possibly even outright breaks his leg. Though he can continue to strike even after he’s broken many bones, overdoing it with the same limb causes larger breaks, and eventually an unplanned amputation. Cchanneling the power takes around three seconds, which he can do while moving, but attacking or getting hit breaks his concentration, and must be used the moment it’s ready. Has a surprisingly low magic cost, leaving Somerled simply winded and wounded after use.
Heavenly Bolt (Ranged, Ranged Materialize, Area Attack) (300): Channeling the weather’s power, Somerled quickly and forcefully gathers up huge amounts of electrical energy in the sky. After four seconds of immobile charging, he calls down a single, powerful lightning strike from the heavens, regardless of whether it’s cloudy or clear, with a snap of his fingers for added flair. Aimed at a foe within fifty meters of him, the bolt slams into the ground, striking a random spot somewhere within twenty meters of the target. As a semi-natural lightning strike, the bolt itself holds tremendous amounts of power, wielding a strength capable of blowing apart grown trees from the inside. Of course, since it’s a bona-fide lightning bolt, the actual bolt is approximately an inch wide and all but impossible to reliably aim. Actually getting it to hit what he wants it to hit comes down to pure chance. Due to this, he prefers to rely on the resulting shockwave, a powerful, concussive blast that bowls over anyone within three meters of the bolt itself. Calling down a lightning strike in such a short amount of time takes up a huge amount of Somerled’s power, leaving him utterly exhausted in the wake of it. Can not be used in places where the skies are blocked, such as buildings or caves.
Bullwhip (Physical) (600): A recreation of the weapon given to Somerled during the Hero's Graveyard. It is a 10 foot long, 12 plait, kangaroo hide whip. While not one of the strongest weapons out there, with a well-aimed hit, it’s capable of wrapping around an object or person, allowing the wielder to drag it to them, or vice-versa. His ATK needs to be higher than the enemy's in order to drag them in, and at least twice as high for him to do it easily. For some unknown reason, it plays the theme song to "Indiana Jones" whenever it's cracked.
Tier 1 Super Attack: Microburst (Area Attack, Ranged, Ranged Materialize) (600): The weather itself begins to bend to the will of Somerled, as he calls upon his power as the spirit of storms. He passively charges over the course of thirty seconds, able to move freely during this time but unable to attack, all the while dark clouds swiftly gather overhead, pushing out whatever weather had been there previously. Wind blasts down from the heavens, in a column roughly 15 meters in diameter centered on Somerled, pulling the clouds and rain themselves down with it, and tearing those who are flying out of the sky. Upon contact with the ground, this downburst becomes an outburst, the wind rushing outwards 25 meters, covering an area of up to 40 meters from Somerled in all directions. Raging out at 80 m/s, these gusts easily throw aside anyone caught within them, along with just about anything not nailed down. The wind itself doesn’t do any damage outright, rather, it’s everything the wind tosses about that does the bulk of the harm. A weak rainstorm is left in the wake of this attack, which passes naturally after it runs its course, however many hours that may take. Can not be used in places where the skies are blocked, such as buildings or caves.
I confirm that I have read and agreed to the Rules of Conduct. Si
Character source: OC
Character history: [Bringing back this guy because I'm a terrible person. I'd like to continue where I left off, plus one death, if that's allowed. If not, I'll put in another history though. Link to original history here]
Physical Description: The First Half of Somerled Murdoch is not a very "monster-like" monster. He takes on the appearance of a Japanese man, about mid-30s. His back hair looks like it hasn't been cut in months, uncombed and tending towards the long side. His eyes are the grey colour of a storm cloud on the horizon. His height is an unimposing 5'8'', and his physical build is unimpressive. For clothing, he prefers to wear whatever helps blend in with the culture he’s visiting. Currently, his outfit consists of a white woolen, long-sleeved shirt beneath a brown leather doublet, a pair of brown wool pants, simple hide boots, and a green, hooded cloak, which reaches down to his knees.
In physical appearance, the first and second half are essentially perfect twins. There is however, a single select difference that allows for telling the two apart. The second is much more well-kept than the first, keeping his hair, which is light blond in contrast to the First's black, short and neat. Due to the single body they share, his outfit his exactly the same as the first’s except in very rare occasions.
Stats:
ATK: 5
DEF: 1
SPD: 1
TEC: 3
Starting Proficiencies (3,200): Physical Attack (1000), Ranged Proficiency (1000), Ranged Materialize (600), Area Attack (600)
Starting Powers: None
Starting Moves:
Lightning Strike (Physical) (300): By channeling the power of a lightning strike through one of his limbs, Somerled can unleash an incredibly powerful strike, carrying both the speed and strength of lightning. Without any windup, he unleashes a blow towards the enemy in the form of either a kick or a punch, striking faster than the blink of an eye with a shot that, if it lands, hits with enough force to send opponents flying back a few meters. Dealing with such extreme forces comes at a cost, however. A successful punch fractures the bones in Somerled’s hand, and possibly his arm as well if he’s unlucky, while a successful kick fractures, or possibly even outright breaks his leg. Though he can continue to strike even after he’s broken many bones, overdoing it with the same limb causes larger breaks, and eventually an unplanned amputation. Cchanneling the power takes around three seconds, which he can do while moving, but attacking or getting hit breaks his concentration, and must be used the moment it’s ready. Has a surprisingly low magic cost, leaving Somerled simply winded and wounded after use.
Heavenly Bolt (Ranged, Ranged Materialize, Area Attack) (300): Channeling the weather’s power, Somerled quickly and forcefully gathers up huge amounts of electrical energy in the sky. After four seconds of immobile charging, he calls down a single, powerful lightning strike from the heavens, regardless of whether it’s cloudy or clear, with a snap of his fingers for added flair. Aimed at a foe within fifty meters of him, the bolt slams into the ground, striking a random spot somewhere within twenty meters of the target. As a semi-natural lightning strike, the bolt itself holds tremendous amounts of power, wielding a strength capable of blowing apart grown trees from the inside. Of course, since it’s a bona-fide lightning bolt, the actual bolt is approximately an inch wide and all but impossible to reliably aim. Actually getting it to hit what he wants it to hit comes down to pure chance. Due to this, he prefers to rely on the resulting shockwave, a powerful, concussive blast that bowls over anyone within three meters of the bolt itself. Calling down a lightning strike in such a short amount of time takes up a huge amount of Somerled’s power, leaving him utterly exhausted in the wake of it. Can not be used in places where the skies are blocked, such as buildings or caves.
Bullwhip (Physical) (600): A recreation of the weapon given to Somerled during the Hero's Graveyard. It is a 10 foot long, 12 plait, kangaroo hide whip. While not one of the strongest weapons out there, with a well-aimed hit, it’s capable of wrapping around an object or person, allowing the wielder to drag it to them, or vice-versa. His ATK needs to be higher than the enemy's in order to drag them in, and at least twice as high for him to do it easily. For some unknown reason, it plays the theme song to "Indiana Jones" whenever it's cracked.
Tier 1 Super Attack: Microburst (Area Attack, Ranged, Ranged Materialize) (600): The weather itself begins to bend to the will of Somerled, as he calls upon his power as the spirit of storms. He passively charges over the course of thirty seconds, able to move freely during this time but unable to attack, all the while dark clouds swiftly gather overhead, pushing out whatever weather had been there previously. Wind blasts down from the heavens, in a column roughly 15 meters in diameter centered on Somerled, pulling the clouds and rain themselves down with it, and tearing those who are flying out of the sky. Upon contact with the ground, this downburst becomes an outburst, the wind rushing outwards 25 meters, covering an area of up to 40 meters from Somerled in all directions. Raging out at 80 m/s, these gusts easily throw aside anyone caught within them, along with just about anything not nailed down. The wind itself doesn’t do any damage outright, rather, it’s everything the wind tosses about that does the bulk of the harm. A weak rainstorm is left in the wake of this attack, which passes naturally after it runs its course, however many hours that may take. Can not be used in places where the skies are blocked, such as buildings or caves.
I confirm that I have read and agreed to the Rules of Conduct. Si
![[Image: ZpWQiiu.gif]](https://i.imgur.com/ZpWQiiu.gif)

