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		Topic: Teleportation...
We all know  I would come back to this.
How big are most Verses?
I know it says that the Master TP grants you up to 80 meters... That's what something just over 240 feet?
But you can buy Super Moves for something a bit better.
What if I had Master TP, and bought a move that allowed me to Teleport to a person that wielded Brave Sword(They have to buy the Move)
	
	
	
I refuse to lose this battle,
Let whatever come my way.
I am stronger then my rival,
No, I will not fall today...
 
	
	
 
 
	
	
	
		
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		Second the Base thing says that Base Teleportation is random. Do we randomly pick it? Or staff?
	
	
	
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No, I will not fall today...
 
	
	
 
 
	
	
	
		
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		I think it's referring to WHERE in the verse you are teleporting to.
Like, say, teleporting to Camelot. You can be in a forest, or a city, or a field, or whatever.
	
	
	
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i may be all alone
but i'm here to tell ya honey
that i'm bad to the bone
B-B-B-Bad to the bone
New to the Omniverse? Need a question answered? Want a C&C of your work? Send a PM to me and I will assist you in any way I can!
 
	
	
 
 
	
	
	
		
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		This upgrade:
Recall Station – 1000 OM (requires Communicator in order to use)
With a recall station, you don't have to travel halfway around the world to get back to your base. As long as you've synced with the recall station once in person, you can simply get in touch via your Communicator and be warped back home. This can also be used to send items that you cannot carry (such as artefacts won in a fight). It takes ten minutes for the recall-station to lock-on to your co-ordinates, and if you move around then the timer is reset. This means that recalling during a fight is effectively impossible, unless you manage to stay in the same place for ten minutes. You cannot recall from the Underverse.
	
	
	
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		Teleportation
Teleportation allows you to disappear from one place and reappear in another. Some use it as a combat tool or escape method, while others use it merely as an easier way of getting around. The speed with which teleportation activates is based on your SPD – teleporting a few feet takes around 2 seconds of uninterrupted concentration if you have a SPD of 0, or be almost instantaneous if you have a very high (10+) SPD. The longer the distance you're teleporting, the longer it takes to activate and the more draining it is to use – at the maximum range of Master Teleportation, it could take up to twenty seconds of uninterrupted concentration (with 0 SPD, or several seconds with 10+ SPD). Teleporting many times in rapid succession also takes a great deal of effort. Bear in mind that in the Omniverse, methods of blocking teleportation exist such as 'isolation verses' (see Items for details). Bear in mind that if you wish to use Teleportation to dodge Super Moves, you must create something akin to a 'Speed Teleport' Super Move of your own.
Lol I asked for a Mod or  better on this one>_>
I mean... I have Burst Movement, Super Speed, why not a T1 or T2 move that lets me Teleport to specific character that Wields a certain 1 of a kind Sword, that only a Horsemen can summon if they purchase the move. And no two people can carry at a single time?
	
	
	
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No, I will not fall today...
 
	
	
 
 
	
	
	
		
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		No.
That's a terribly broken and unbalance Move, Super or not.
	
	
	
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		Yo that shit isn't happening lol. Like, it's just not.
The purpose of having the no telepirtation rules is specifically to prevent people from being able to call in backup any old time they get jumped, and there's not gonna be a write around for that.
At least, that is the spirit of the rules as I read them, but hey, who the fuck knows because there are no official engagement rules.