The following warnings occurred:
Warning [2] Undefined array key "" - Line: 1584 - File: inc/functions.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 1584 errorHandler->error_callback
/inc/functions_post.php 203 usergroup_displaygroup
/showthread.php 1118 build_postbit
Warning [2] Trying to access array offset on null - Line: 1588 - File: inc/functions.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 1588 errorHandler->error_callback
/inc/functions_post.php 203 usergroup_displaygroup
/showthread.php 1118 build_postbit
Warning [2] Trying to access array offset on null - Line: 1588 - File: inc/functions.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 1588 errorHandler->error_callback
/inc/functions_post.php 203 usergroup_displaygroup
/showthread.php 1118 build_postbit
Warning [2] Trying to access array offset on null - Line: 1588 - File: inc/functions.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 1588 errorHandler->error_callback
/inc/functions_post.php 203 usergroup_displaygroup
/showthread.php 1118 build_postbit
Warning [2] Trying to access array offset on null - Line: 1588 - File: inc/functions.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 1588 errorHandler->error_callback
/inc/functions_post.php 203 usergroup_displaygroup
/showthread.php 1118 build_postbit
Warning [2] Trying to access array offset on null - Line: 1588 - File: inc/functions.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 1588 errorHandler->error_callback
/inc/functions_post.php 203 usergroup_displaygroup
/showthread.php 1118 build_postbit
Warning [2] Trying to access array offset on null - Line: 1588 - File: inc/functions.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 1588 errorHandler->error_callback
/inc/functions_post.php 203 usergroup_displaygroup
/showthread.php 1118 build_postbit
Warning [2] Trying to access array offset on null - Line: 1588 - File: inc/functions.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 1588 errorHandler->error_callback
/inc/functions_post.php 203 usergroup_displaygroup
/showthread.php 1118 build_postbit
Warning [2] Undefined array key "useravatar" - Line: 6 - File: inc/functions_post.php(934) : eval()'d code PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions_post.php(934) : eval()'d code 6 errorHandler->error_callback
/inc/functions_post.php 934 eval
/showthread.php 1118 build_postbit
Warning [2] Undefined array key "userstars" - Line: 11 - File: inc/functions_post.php(934) : eval()'d code PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions_post.php(934) : eval()'d code 11 errorHandler->error_callback
/inc/functions_post.php 934 eval
/showthread.php 1118 build_postbit




Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Legacy & War [Base Assault; LAW vs. New Babylon] Discussion
Yo thaal, how far were tom and demetri thrown? And how far is it from the group?
All warfare is based on deception.
[Image: YhlX1uk.gif]  [Image: biuvYus.gif]  [Image: 291ztlc.png]  [Image: NGVMDdY.gif] [Image: VKKZgMO.gif]
I figured I'd leave that up to you guys, whatever works for you best!
[Image: sig2.jpg]
It only took Sinestro a couple of seconds to fly there with Super Speed, and I figure we didn't knock you THAT far. So probably pretty close.
[Image: sig2.jpg]
-is thrown to next town over-


Nah, but alright, we'll probably just get thrown behind some buildings. Probably take a minute or so to get there.
All warfare is based on deception.
[Image: YhlX1uk.gif]  [Image: biuvYus.gif]  [Image: 291ztlc.png]  [Image: NGVMDdY.gif] [Image: VKKZgMO.gif]
Sweeeet. We gonna have a big ol' party now.
[Image: sig2.jpg]
Going to have to do a minor flash back to earlier in the fight for Tom surviving the killing curse just so he can be thrown away, but given that there won't be anyone near by to fight *Glare* not much to do about it.
[float=left]
[Image: Slytherin.png]
Hogwarts
Founder, Deputy-Headmaster

[/float]


You could always just skim it. We KNOW he survived, so don't feel obligated to show us how if you don't WANT to.

And you can totally join us in the MAIN BRAWWWWLLLLLL :p
[Image: sig2.jpg]
Thaal Sinestro Wrote:You could always just skim it. We KNOW he survived, so don't feel obligated to show us how if you don't WANT to.

And you can totally join us in the MAIN BRAWWWWLLLLLL :p
Stop it, stop trying to bribe me with promises of violence. It'll work.
[float=left]
[Image: Slytherin.png]
Hogwarts
Founder, Deputy-Headmaster

[/float]


You do you buy we all having a blast over here in THE PIT
[Image: sig2.jpg]
About 16 hours. (For real this time)
FOR REALS THIS TIME
[Image: sig2.jpg]
Only a couple left....lets get ready to ruuuumblleeee
[Image: giphy.gif]
You're naive. We're destroyers, not saviors. - Yu Kanda
I keep asking about Damage because it's kinda important if we decide to bail. Like, if we're getting super fucked up, and we decide to peace out, it'd be cool to know that before we were actually dead and shit.

Same goes for the other side, if any NB members wanna peace out, knowing how hurt they are is probably a factor.

Also, if we're acquiring damage between rounds, that's gonna effect the available writer pool when/if people die.

So what's the deal with damage?

Thanks man! I know it's a stupid amount to keep up with <3
[Image: sig2.jpg]
Thaal Sinestro Wrote:I keep asking about Damage because it's kinda important if we decide to bail. Like, if we're getting super fucked up, and we decide to peace out, it'd be cool to know that before we were actually dead and shit.

Same goes for the other side, if any NB members wanna peace out, knowing how hurt they are is probably a factor.

Also, if we're acquiring damage between rounds, that's gonna effect the available writer pool when/if people die.

So what's the deal with damage?

Thanks man! I know it's a stupid amount to keep up with <3

I agree, I already have a significant amount of damage so it would be useful to know this.
[Image: LMLzBQ4.gif][Image: psgGbSy.png]                                                                                                                                [Image: 2lvxt0w.gif]
I support this.
[Image: proto.jpg][Image: DAHost.png]
Dante's Abyss 2015
Host
Thaal Sinestro Wrote:I keep asking about Damage because it's kinda important if we decide to bail. Like, if we're getting super fucked up, and we decide to peace out, it'd be cool to know that before we were actually dead and shit.

Same goes for the other side, if any NB members wanna peace out, knowing how hurt they are is probably a factor.

Also, if we're acquiring damage between rounds, that's gonna effect the available writer pool when/if people die.

So what's the deal with damage?

Thanks man! I know it's a stupid amount to keep up with <3
Agreed.
Tom isn't one to risk his eternal existence though he may be looking for a quick way back to the Nexus when this is all over as well. Either way this information would be valuable.
[float=left]
[Image: Slytherin.png]
Hogwarts
Founder, Deputy-Headmaster

[/float]


Apologies. I haven't been too clear of mind lately.

The initial plan was to just hand out damage at the end of the fight like normal, or at least that was my personal plan. If people would prefer that damage be dished out between rounds to give people an idea of how things are going for them...that can be done. Just might cause a bit of a lull between rounds.
[Image: kUpgBYg.gif]
I agree with dmg being dealt each round
[Image: giphy.gif]
You're naive. We're destroyers, not saviors. - Yu Kanda
I'm against it because it would take longer and I assume people would already know how they are doing since it's a writing fight. I feel like it's cheesy to back out if you know the judge thinks one side is doing better.

Buuuuuut I see how people would want it that way.

Edit: Also if someone accumulates enough damage and dies it would make it pretty unfair
[Image: GilgameshDAsig_zpsecqjfngm.png][Image: NB_BadgeRight.png][Image: RhzfCY6.gif] - Credit to Ezzy
Can i change my vote to : really dont mind, will join the majority vote xD
[Image: giphy.gif]
You're naive. We're destroyers, not saviors. - Yu Kanda


Forum Jump:


Users browsing this thread: 2 Guest(s)