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[Changing] PANDATRON
#1
Character name: PANDATRON (It's an acronym for something)
Note that the pronoun "him" or "it" can be used for PANDATRON indistinctly, or the nickname "Panda"

Character source: Original

Character history:

PANDATRON is a defense robot, with a psychovore generator. He is designed to eliminate targets and to feed off their hopes, dreams, determination and motivations. The feelings that drive people forwards driveit forwards. The flames of passion that may stir in his opponents to defeat him fuel him. That's the genius of the psychovore generator.

As such, he is especially fit to eliminate heroes.

Those who rebel against a particular thing, those who have the strength of personality to cause a revolution, those with strong convictions.

This PANDATRON is unit 3. As a PANDATRON, it isn't particular bright outside of his own programming and databases, and as an early prototype unit, it hasn't seen much of the outside world. All it knows is that he has to conserve "order" (whatever that is), or enforce it. And that the storage building is a very very boring place. Whoever built unit 3 really didn't give him much use, and just left it there to pretty much rot.

However, one day, unit 3 was simply torn out of his own universe in a spatial warp, and cast to the Nexus.

Unit 3 remained there for a while, unsure what to do. It didn't have any orders to follow. As far it knew, "doing" anything outside of his own programming was unthinkable. Yet, somehow, something clicked. Perhaps it was the overwhelming amount of heroism that permeates the Omniverse that somehow got to his CPU.

He started to become a "hero" himself. Just a little bit.

He started to call himself a "he" as well, and considered himself an individual as anyone else. He started to become sentient. Aware.

However, he did find comfort within his original programming. It felt like useful advice to follow, like the kind a mother gives her children before they leave home to play. Thus, unit 3 went out on his own quest to enforce "order" how he saw it fit, proudly using his "surname" PANDATRON as his own personal title.

Physical Description: (Image provided)

[Image: robot_panda_by_nekokawai-d67pr97.jpg]

Stats:
ATK: 5
DEF: 1
SPD: 4
TEC: 0

Starting Proficiencies:
Physical Strength – 1000 OM

Starting Powers:
Advanced Jump – 500 OM

Starting Moves:

DROP THE PANDA – 300 OM, Physical Strength, Basic Super Jump or higher
Panda has his face show an expression of effort and his body leans forwards, showing the intent of jumping. If he knocked out of position while charging (for example, pushed), the charge is lost. After three required seconds of charging, he jumps into the air until the apex height, and then lets himself drop straight downwards, quickly gaining momentum and lightning-fast speed by the power of this move as he falls to the ground directly below him, and impacts with terrifying strength with his body, being able to pierce a roof made of metal plating with the amount of force in the attack. He can do other actions along this move, as long as they aren't an impediment to performing it (such as using enhanced senses, for example). Due to the charging, he can brace himself for impact and receive no recoil damage (only recoil damage) from hitting something with this attack with such force. People near the area of impact can feel the ground shake and such, but receive no harm - only characters directly hit by his body get damaged. He needs to free-fall after charging a minimum of 20m for this ability to inflict its full damage and reach full speed, less height means proportionally less speed and force built up during the fall. Hitting something with this move (dramatically) breaks stealth (if he has stealth).

Psychoshock Charge – 300 OM, Physical Strength
Panda can focus for three seconds and lace his body with an electric-like charge by channeling the psychic "heroic energy" that fuels him. Upon contact with another Prime (regardless of who it is), it discharges, inflicting an terrifyingly strong shock which causes a shredding amount of sparse rips and tears in flesh to a victim as the bolts arc throughout their body, causing harm similar to as if a few frag grenades had just exploded in melee range. Panda can hold the electric charge within his body for a few minutes, after the which it just disperses.

HERO PANDA – 600 OM Tier 1 Super Move
Allows Panda's body to instantly become super resistant at will as it bolsters up with heroic energy he has stored via his psychovore generator, thus allowing him to tank even incredibly powerful attacks for a few seconds as the enhancement lasts. Can block any Tier 1 Super Move.

I confirm that I have read and agreed to the Rules of Conduct.
#2
I just wanted to say that your history was a cute and novel idea, and that I really liked it!

As for this:
Quote:Destruction Mode – 1000 OM, Powered-Up Form
PANDATRON is in "Scout Mode" by default. By instantly switching some programming, his entire body works in a different way in the blink of an eye. His other moves have explanations in blue or red to reflect how the change in stats alter the effects.
Destruction Mode stats:
ATK: 7
DEF: 7
SPD: 1
TEC: 0

Unfortunately you have to become level 2 in order to purchase any transformation of any kind and that includes powered up forms, sorry.

As for your move Antimatter Core, you need to edit it so that it stops weaker attacks, but that stronger attacks can break through. Nothing on the site is impenetrable. Also, if the charge/channeling time increases the shields effectiveness, then this is a variable moves and will cost more. 300 OM for shield and 300 for charge variable.
Dante's Abyss 2015
   GRAND CHAMPION   
[Image: Sasuke_DA_zpsb4vizgxd.png]                  
Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."
#3
Moveset & stats altered, removed the transformation and the dependency on it.

MAY THE BOUNCING BEGINNNN
#4
Awoor Wrote:DROP THE PANDA – 300 OM, Physical Strength, Basic Super Jump or higher
Panda, in an airborne position (After having performed a Super Jump, for example), focuses, and starts to fall dramatically slow, like a feather, as his face shows an expression of effort and his body leans forwards, showing the intent of falling down to do a belly slam. If he knocked out of position while charging (for example, pushed), the charge is lost. After ten seconds of charging, he lets himself drop, quickly gaining momentum and lightning-fast speed as he falls to the ground directly below him, and impacts with terrifying strength with his body, being able to pierce a roof made of metal plating with the amount of force in the attack. Due to the focus, he can brace himself for impact and receive no recoil damage (only recoil damage) from hitting something with this attack with such force. People near the area of impact can feel the ground shake and such, but receive no harm - only characters directly hit by his body get damaged. This move can't be "aimed", he has to fall directly below him after charging up. He needs to free-fall a minimum of 20m for this ability to inflict its full damage and reach full speed, less height means proportionally less speed and force built up during the fall. Hitting something with this move (dramatically) breaks stealth (if he has stealth).

As written, this would require flight, so you'll need to make some edits. If, after editing for flight, there is still a charge variable on this move, you will need to pay an additional 300 OM for that, putting this at 600 OM.


Quote:PANDA SPRINGS – 300 OM, Basic Super Jump or higher
Right after falling onto his belly (after a superjump or a "Drop the Panda") he can choose to "bounce" back up into an airborne position via the use of internal springs in his belly, reaching the original height he fell from (up to the max height his Super Jump allows).

You don't need a move to do this. I'd hate to approve this and waste your OM. Bouncing that high, jumping, or any other means to getting yourself that high is all open to interpretation. So long as you have the power, you are good to do so without needing to make moves for it.
Dante's Abyss 2015
   GRAND CHAMPION   
[Image: Sasuke_DA_zpsb4vizgxd.png]                  
Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."
#5
Edits made. I think I can have lower charge times given his high speed.

Also, the moves can only be performed at their charged forms, with that exact charge time.
#6
Approved!

Name: PANDATRON
Level: 1
Spent OM: 2700
Proficiencies(1000): Physical(1000),
Powers(500): Super Jump- Advanced(500),
Moves(600): DROP THE PANDA(300), Psychoshock Charge(300),
Super Moves(600): Hero Panda- Tier 1 Super Defense(600),
Transformations:
Assists:
Items:
Bases:
Unlocks:
Base stats:
ATK: 5
DEF: 1
SPD: 4
TEC: 0


Then make a new thread in the Roster forum and paste the form into the first post. I highly encourage you to make additional posts in that thread that provide further details about your character. I know that this is your alt, but as a reminder, please make sure to read this thread as it will give you helpful tips as to how to proceed.

Once you've done all that, then post here to have your account activated, or, in your case, to have your name changed. For any future purchases, use this thread.

I am also going to link this as a general reminder to fix the post bit under your avi.

Welcome to the Omniverse and have lots of fun, buddy! ^_^
Dante's Abyss 2015
   GRAND CHAMPION   
[Image: Sasuke_DA_zpsb4vizgxd.png]                  
Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."


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