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Quote:Not buying these right away of course as I need a lot of stuff for them.
Been thinking about how I could bring Guu's wand to the Omniverse. This is what I have so far.
Guu’s Wand (0 OM) Shapeshifting [float=right] ![[Image: Sf66i8J.gif]](http://i.imgur.com/Sf66i8J.gif) [/float]
To cast certain spells, Guu will pull out her trusty wand. It changes into a different object every time no one is looking at it. It can be anything long and thin: a pen, a stick, even a pitchfork. However, these items cannot function in anyway in battle and the wand would dissipate if it interacts physically with anyone other than Guu. In fact, the spells she can do with it can be cast whether or not she has the wand in hand. This is an RP fodder item that exists entirely for show.
Unwanted Gifts (300 OM) Ranged Proficiency, Buff Proficiency
Guu can pass any of her powers to another prime. For example, she can give another character her shapeshifting ability. To do this, she needs to select a target within line-of-sight and then do a random dance and say meaningless words for about 2 seconds per power given. Said target will immediately feel the effects after that.
Limitations: After she’s passed one or more of her powers, she can’t use said powers herself until the spell is broken. She must stay within the range of her Enhanced Senses of the target in order to maintain the spell. If target is on the edge of her sensed area, the target will feel the given power malfunctioning due to bad connection. Spell is immediately broken after 1 hour or when Guu choses to break it.
She can give powers to more than one prime, but she can’t give a single power to more than one target. To clarify, if she gives Survival to one prime, she can’t give Survival to another prime until the spell is broken. Also, she’ll need to do the incantation for each new target.
Powers that require other powers to function (ex: Dissemble) must be given along side said prerequisites.
OOC permission of the prime’s player is required before this spell can be cast IC.
Unwanted Feels (600 OM) Ranged Proficiency, Buff Proficiency, Debuff Proficiency, Telepathy, Insight
Guu can exaggerate emotions in the minds of her opponents. She selects one target within line-of-sight and then does a meaningless incantation of sorts for 1 second. This causes a predominant emotion in said target to be completely unleashed. The emotion in question is RP fodder, however, this spell either mildly buffs or debuffs the target’s TEC based on Guu’s choosing.
Limitations: In battle, effects only lasts 1 round. Out of battle, it lasts for 5 minutes or more if the player behind the character wants it to last. She can only cast this once per day per person.
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Guu Wrote:Quote:Unwanted Gifts (300 OM) Ranged Proficiency, Buff Proficiency
Guu can pass any of her powers to another prime. For example, she can give another character her shapeshifting ability. To do this, she needs to select a target within line-of-sight and then do a random dance and say meaningless words for about 2 seconds per power given. Said target will immediately feel the effects after that.
Limitations: After she’s passed one or more of her powers, she can’t use said powers herself until the spell is broken. She must stay within the range of her Enhanced Senses of the target in order to maintain the spell. If target is on the edge of her sensed area, the target will feel the given power malfunctioning due to bad connection. Spell is immediately broken after 1 hour or when Guu choses to break it.
She can give powers to more than one prime, but she can’t give a single power to more than one target. To clarify, if she gives Survival to one prime, she can’t give Survival to another prime until the spell is broken. Also, she’ll need to do the incantation for each new target.
Powers that require other powers to function (ex: Dissemble) must be given along side said prerequisites.
OOC permission of the prime’s player is required before this spell can be cast IC.
Unwanted Feels (600 OM) Ranged Proficiency, Buff Proficiency, Debuff Proficiency, Telepathy, Insight
Guu can exaggerate emotions in the minds of her opponents. She selects one target within line-of-sight and then does a meaningless incantation of sorts for 1 second. This causes a predominant emotion in said target to be completely unleashed. The emotion in question is RP fodder, however, this spell either mildly buffs or debuffs the target’s TEC based on Guu’s choosing.
Limitations: In battle, effects only lasts 1 round. Out of battle, it lasts for 5 minutes or more if the player behind the character wants it to last. She can only cast this once per day per person.
If I may, for the Unwanted Gifts, you may want to address the possibility of attempting to give a power to someone who already has that specific power. Does it double up or, the more likely, does it simply not work?
For the Unwanted Feels, you may want to consider the gif image to label it.  Though real talk, how much is a "mild amount?" Is it dependent on what the emotion is, is it a percentage based on how strongly the spell affects the individual, is it determined by Guu herself, or is it based on how much TEC the target has beforehand?
Kakashi Hatake Wrote:I don't think that including a charge while already using the weapon will fly. 'Cause then you can't really call that kind of charging a down side to the move. Charge times generally imply that there is a window to stagger the foe or at least a time when you're left vulnerable/not attacking, so you wouldn't be able to do much else while charging (maybe blocking or something if the strikes don't break your concentration). But with these downsides, the blasts will have a good deal more strength to them as you're sacrificing concentration and (probably) mobility to pull it off. And as you plan on using this as a mid/long range attack, I imagine the 5 second charge won't really be much of an issue. =P
Really? I seem to recall having done something similar to that before... Alright, well, how about a two second pause and a notable investment of energy? Usual stipulations applying of course.
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Jaixe Furiael Wrote:Kakashi Hatake Wrote:I don't think that including a charge while already using the weapon will fly. 'Cause then you can't really call that kind of charging a down side to the move. Charge times generally imply that there is a window to stagger the foe or at least a time when you're left vulnerable/not attacking, so you wouldn't be able to do much else while charging (maybe blocking or something if the strikes don't break your concentration). But with these downsides, the blasts will have a good deal more strength to them as you're sacrificing concentration and (probably) mobility to pull it off. And as you plan on using this as a mid/long range attack, I imagine the 5 second charge won't really be much of an issue. =P
Really? I seem to recall having done something similar to that before... Alright, well, how about a two second pause and a notable investment of energy? Usual stipulations applying of course.
The larger investment of energy/fatigue would balance the shorter charge time, so I think that's reasonable.
It's all about balance, if you wanted to have the ability to charge and attack at the same time, you'd probably have to bake in a stipulation about his normal attacks maybe doing less during that time or his TEC allowing him to resist breaking concentration when fighting foes of lower TEC or something similar. Or invest a bunch more energy, as you said. Provided you minus from other places, you can add in more upsides usually.
So yeah. Angels have final say, but I'd say it looks pretty good.
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The Pink Clone - Range Prof. (?) and Remote Control Prof. (300)
Teal creates and exact replica of herself to add to arsenal. Well...kinda. The clone IS identical besides the fact that it's color scheme opposites Teal's. This makes the two easy to distinguish yet Teal can apply this to herself. Allowing her to become the pink one, making the blue one the clone. The clone can use Dagger Gauntlets and shuriken(Shuriken are a shared arsenal, if one uses a shuriken, the other loses one as well.), but power is devided evenly between them, making Teal and Pink's attacks weaker. Teal can summon her clone in 2 seconds, and no more than four feet away. Pink isn't very automatonic, but only having one clone makes it easy on teal to control. She cannot soummon more than one clone, and that clone cannot go further than 20 meters from Teal.
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The Teal Kunoichi Wrote:The Pink Clone - Range Prof. (?) and Remote Control Prof. (300)
Teal creates and exact replica of herself to add to arsenal. Well...kinda. The clone IS identical besides the fact that it's color scheme opposites Teal's. This makes the two easy to distinguish yet Teal can apply this to herself. Allowing her to become the pink one, making the blue one the clone. The clone can use Dagger Gauntlets and shuriken(Shuriken are a shared arsenal, if one uses a shuriken, the other loses one as well.), but power is devided evenly between them, making Teal and Pink's attacks weaker. Teal can summon her clone in 2 seconds, and no more than four feet away. Pink isn't very automatonic, but only having one clone makes it easy on teal to control. She cannot soummon more than one clone, and that clone cannot go further than 20 meters from Teal.
Alright, so basically she creates a clone that looks like her that can use her moves and the two are weakened throughout? So long as you're summoning the clone less than 5 feet from you, you don't need ranged anything; you'd only need Remote Control to exert control over it. You would however need to purchase this as an assist if you wanted the clone to use any of your moves, even if you weaken yourself. If you omit the part about using your moves, you would have to pay 300 for every function of the clone that you want to add. For example: 300 to attack, 300 to defend, 300 to pin/immobilize, etc.
For the other part, Teal changes her appearance to look like Pink and vice-versa? Is this done at the instant Pink is summoned? Either way, you would need shapeshifting for this, since you're changing your appearance to that of something else. You would also need to tack on another 300 and stipulate that those with TEC higher than Teal's would be able to see through the rouse (knowing it's a clone and knowing which is the real one).
If you want something to refer to, I have a Shadow Clone move that was approved a little while ago. It's on my roster page.
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Dang cloning is expensive :froggonk:
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Kakashi Hatake Wrote:The Teal Kunoichi Wrote:The Pink Clone - Range Prof. (?) and Remote Control Prof. (300)
Teal creates and exact replica of herself to add to arsenal. Well...kinda. The clone IS identical besides the fact that it's color scheme opposites Teal's. This makes the two easy to distinguish yet Teal can apply this to herself. Allowing her to become the pink one, making the blue one the clone. The clone can use Dagger Gauntlets and shuriken(Shuriken are a shared arsenal, if one uses a shuriken, the other loses one as well.), but power is devided evenly between them, making Teal and Pink's attacks weaker. Teal can summon her clone in 2 seconds, and no more than four feet away. Pink isn't very automatonic, but only having one clone makes it easy on teal to control. She cannot soummon more than one clone, and that clone cannot go further than 20 meters from Teal.
Alright, so basically she creates a clone that looks like her that can use her moves and the two are weakened throughout? So long as you're summoning the clone less than 5 feet from you, you don't need ranged anything; you'd only need Remote Control to exert control over it. You would however need to purchase this as an assist if you wanted the clone to use any of your moves, even if you weaken yourself. If you omit the part about using your moves, you would have to pay 300 for every function of the clone that you want to add. For example: 300 to attack, 300 to defend, 300 to pin/immobilize, etc.
For the other part, Teal changes her appearance to look like Pink and vice-versa? Is this done at the instant Pink is summoned? Either way, you would need shapeshifting for this, since you're changing your appearance to that of something else. You would also need to tack on another 300 and stipulate that those with TEC higher than Teal's would be able to see through the rouse (knowing it's a clone and knowing which is the real one).
If you want something to refer to, I have a Shadow Clone move that was approved a little while ago. It's on my roster page.
Just jumping in with a quick addendum to this: if you're going the route of Remote Control Proficiency, then you could get by with only a non-variable 300 OM cost, but that would necessitate keeping active control over the clone yourself, which would likely completely or mostly inhibit Teal's own fighting capabilities.
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Oh, yeah you could do that too xD. Wise Adam is wise.
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What do you mean by "route of Remote Control Prof."? Is there another way I can use this that doesn't prohibit Teals ability to fight with Pink?
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The Teal Kunoichi Wrote:What do you mean by "route of Remote Control Prof."? Is there another way I can use this that doesn't prohibit Teals ability to fight with Pink?
Remote Control route rather than a mindless zombie attacker or an assist.
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Quote:Bodypart Yogsothoth (Approval Link) (Approval Link Update) (1200) (Requires Remote Control Proficiency, Ranged Proficiency, Physical Strength, Malleability, Flight, Area Shield Proficency) - Desco exists as two parts which are inherently one. There is her small, little demon girl body and the tentacled monstrosity that usually floats behind her, referred to as Yogsothoth. While always physically separate from Desco, Yogsothoth is as much a part of her body as her arms or legs. Hurting Yogsothoth is the same as damaging Desco's arm or any other part of her body. Yogsothoth can move independently from Desco, consciously or unconsciously, and his tentacles are Desco's main weapons opening up as mouths, the edges where the tentacles open where the light and dark purples on her body meet making them jagged and are also razor sharp. They can also be used as bludgeoning weapons, slapping enemies instead of biting. Desco does not normally exhibit elastic properties except for her tail, she just can't do it, but Yog's many tentacles do stretch far and wide to attack, up close or at a fair distance away, up to 20 feet. Desco typically uses only the top two tentacles for any attack. (Consider that to stretch out and increase in size they draw in mass from the rest of of Yog, to follow the restrictions of Malleability)
Levitate - Yogsothoth can be summoned or dismissed at will, taking a few seconds to materialize. Yog is summoned in some position immediately next to Desco. While he is directly behind Desco she can float and move a few feet above the ground with only slightly more effort than walking or running, though Desco is typically pretty slow. Yogsothoth can even be, and often is, summoned through unconscious instinct.
Instinct - Guided mostly through instinct, Yog watches through the many yellow eyes all over Desco's body, which Desco herself can't see through even to react to another's presence, and with that nearly 360 degree vision he can see most things coming and instinctively attempt to block though this is less speedy or effective than blocking consciously. When Yogsothoth blocks for Desco, consciously or by instinct, his skin hardens and Desco takes less damage as long as the block is successful.
I have this, or more specifically addressing the Instinct section of Yogsothoth.
He can block attacks, reduce damage incoming damage, and block with near 360 vision on instinct.
I'm about to get Foresight, which allows detection of incoming attacks.
These two things do seem to go hand in hand but if I got Foresight and just changed Yogsothoth to conform and require it, it would also be blocked by Suppresion, something that makes no sense, she has 360 puesdo-vision, not extrasensory powers. As it, it doesn't get affected by Suppression.
You think I'd need to spend another 300 OM to use Instinct to block? Since she can also use this power consciously, I think the best course now might actually be to just not change it at all. Foresight lets her detect things, so if she does she can possibly react and block.
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I'd think it would be fine for no extra OM, IF Desco is consciously controlling it. I didn't need to make a new move for Kakashi's sword when I got Foresight. Should work the same way with this stipulation, as this power would be purely Desco's ability (I know Yogsothoth is part of her, but for sake of argument). If you wanted Yogsothoth's auto-guard to benefit from Foresight, I'd say that would require re-submitting. Might not cost more, but you'd need to at least have it considered.
As for the Suppression part, that part would still hold true for the power regardless since it's Desco herself that would get the heads-up (at this point) and need to defend (I.e. the 360-view does nothing for her if she's using foresight as she can't see out of the eyes). So if your foe were suppressed and Yogsothoth could see them, standard guard would go up. But if they were stealthed and suppressed, Foresight would do no good (unless you out-TEC them) even is they were right in front of you. You'd basically see them un-stealth right before they stabbed you.
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Gate - (Ranged, Ranged Materialize, Time Manipulation)
The Black Mage creates a .15m radius portal or "gate" though which he can send an non-living object, after which the gate dissipates immediately. Once in the gate the object travels forward 10 seconds in time, coming through another gate summoned by the Black mage. If the Black Mage cannot summon a new gate in the next ten seconds a sort of magical feedback loop occurs, causing a magical "shock" to damage the Black Mage based on the size and speed of object being put into the portal(with Omniphysics dictating that slower and larger objects cause more damage).
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Dante Wrote:Posting a few raw abilities that I'm on the fence about function here:
Sky Star - 300 OM (Requires Super Jumping)
While in mid-air, Dante concentrates magical energy at his feet to create a circular demonic glyph about a meter in diameter, which he then immediately uses as a surface to perform a 'double jump'. He cannot travel any higher than his height limit for Super Jumping with this move, and cannot use this move again until he lands on the ground fully.
The question: This move ultimately allows Dante to perform a single free 'double jump' (as described in the Super Jumping power description). I am simply not in the knowing if this is an acceptable move to create.
Air Raid - ??? OM (Requires Flight)
Dante channels his inner devil, and transforms the tails of his coat into a pair of demonic wings. With these wings, he can stay aloft in mid-air by spreading them open, even if not actively flapping them. Whenever he stops flying, the wings fold and revert back to their normal form as coat-tails, the demonic energy retreating into Dante's form. These wings naturally appear whenever Dante assumes his devil form and cannot be dismissed then.
The question: If I already have Flight, would I have any need for a move like this which simply explains Dante's specific application of this power? My understanding (from what I studied) is that this is simply RP fodder and wouldn't cost anything, but I would like some confirmation.
Vortex - 300 OM (Requires Air Raid, Flight, Physical Proficiency)
While flying, Dante winds up and launches himself forward like a torpedo, spinning rapidly and crackling with red electricity. He can fly up to 10 meters at a time in one direction with this ability, flying at slightly below his natural top speed. Repeated use of this ability can tire out Dante and his exhaust his ability to fly.
The question: When using Flight, is it still possible to retain your full SPD? The description says that "the speed of Flight is based on your SPD," but it doesn't explain if it is fully proportional or not. I feel like this is a silly thing to try and confirm, but I want clarification anyway so I can not make a fool of myself. Bringing this back up from a few pages back, since it never got acknowledged.
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Dante Wrote:Dante Wrote:Posting a few raw abilities that I'm on the fence about function here:
Sky Star - 300 OM (Requires Super Jumping)
While in mid-air, Dante concentrates magical energy at his feet to create a circular demonic glyph about a meter in diameter, which he then immediately uses as a surface to perform a 'double jump'. He cannot travel any higher than his height limit for Super Jumping with this move, and cannot use this move again until he lands on the ground fully.
The question: This move ultimately allows Dante to perform a single free 'double jump' (as described in the Super Jumping power description). I am simply not in the knowing if this is an acceptable move to create.
Air Raid - ??? OM (Requires Flight)
Dante channels his inner devil, and transforms the tails of his coat into a pair of demonic wings. With these wings, he can stay aloft in mid-air by spreading them open, even if not actively flapping them. Whenever he stops flying, the wings fold and revert back to their normal form as coat-tails, the demonic energy retreating into Dante's form. These wings naturally appear whenever Dante assumes his devil form and cannot be dismissed then.
The question: If I already have Flight, would I have any need for a move like this which simply explains Dante's specific application of this power? My understanding (from what I studied) is that this is simply RP fodder and wouldn't cost anything, but I would like some confirmation.
Vortex - 300 OM (Requires Air Raid, Flight, Physical Proficiency)
While flying, Dante winds up and launches himself forward like a torpedo, spinning rapidly and crackling with red electricity. He can fly up to 10 meters at a time in one direction with this ability, flying at slightly below his natural top speed. Repeated use of this ability can tire out Dante and his exhaust his ability to fly.
The question: When using Flight, is it still possible to retain your full SPD? The description says that "the speed of Flight is based on your SPD," but it doesn't explain if it is fully proportional or not. I feel like this is a silly thing to try and confirm, but I want clarification anyway so I can not make a fool of myself. Bringing this back up from a few pages back, since it never got acknowledged.
Sky Star - I'm confused, are you asking for an additional jump on top of the double jump included in Super Jumping (essentially a triple jump)? Or are you asking if you need a move to double jump if you've bought the power? If it's the latter, you don't need an additional move but you're free to make a fodder move if you want.
Air Raid - If it's just your representation of flying and you don't intend to attack/block with those wings, you're fine at making it RP flavor for Flight.
Vortex - Unless I'm overruled, I'm going to say that the max speed of your flight would be the same as if you were sprinting at full speed, and equally tiring. That said, you probably wouldn't need a move to temporarily fly at max speed as that's kinda baked-in to how speed works. No one moves at their max speed ALL the time. If, however, you wanted to momentarily exceed your max speed, you'd need Burst Movement or Super Speed and if the sparks are to do damage or something, you'd need to pay for it.
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Black Mage Wrote:Gate - (Ranged, Ranged Materialize, Time Manipulation)
The Black Mage creates a .15m radius portal or "gate" though which he can send an non-living object, after which the gate dissipates immediately. Once in the gate the object travels forward 10 seconds in time, coming through another gate summoned by the Black mage. If the Black Mage cannot summon a new gate in the next ten seconds a sort of magical feedback loop occurs, causing a magical "shock" to damage the Black Mage based on the size and speed of object being put into the portal(with Omniphysics dictating that slower and larger objects cause more damage).
In my opinion this should be fine as it's more or less a juiced up deflection/dodge. Depending on what you're sucking in, it would require more concentration/fatigue (a baseball would be negligible, an ICBM would be a lot) You may want to stipulate that Black Mage's and his opponent's SPD and TEC would come into play to determine if he's fast or accurate enough to not botch the maneuver (kinda implied, but it's always nice to state it outright). I am however concerned with if you stole a weapon and tossed it into the portal, choosing not to open another and suffer the penalty instead. I think 'eating' another move in this way MIGHT be a problem as it forces players to re-summon an entire move in some cases. In the case of Vincent's Cerberus, it would disable 4 moves. Not sure if that's your intent, but that's the only problem I can think of with it right now. If you do want to go that route, you'd need Debuff and probably an energy cost scaling to the power of the move.
Sorry if that was a wall of text =P. Just trying to cover everything.
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Guu Wrote:Quote:Not buying these right away of course as I need a lot of stuff for them.
Been thinking about how I could bring Guu's wand to the Omniverse. This is what I have so far.
Guu’s Wand (0 OM) Shapeshifting [float=right] [/float]
To cast certain spells, Guu will pull out her trusty wand. It changes into a different object every time no one is looking at it. It can be anything long and thin: a pen, a stick, even a pitchfork. However, these items cannot function in anyway in battle and the wand would dissipate if it interacts physically with anyone other than Guu. In fact, the spells she can do with it can be cast whether or not she has the wand in hand. This is an RP fodder item that exists entirely for show.
Unwanted Gifts (300 OM) Ranged Proficiency, Buff Proficiency
Guu can pass any of her powers to another prime. For example, she can give another character her shapeshifting ability. To do this, she needs to select a target within line-of-sight and then do a random dance and say meaningless words for about 2 seconds per power given. Said target will immediately feel the effects after that.
Limitations: After she’s passed one or more of her powers, she can’t use said powers herself until the spell is broken. She must stay within the range of her Enhanced Senses of the target in order to maintain the spell. If target is on the edge of her sensed area, the target will feel the given power malfunctioning due to bad connection. Spell is immediately broken after 1 hour or when Guu choses to break it.
She can give powers to more than one prime, but she can’t give a single power to more than one target. To clarify, if she gives Survival to one prime, she can’t give Survival to another prime until the spell is broken. Also, she’ll need to do the incantation for each new target.
Powers that require other powers to function (ex: Dissemble) must be given along side said prerequisites.
OOC permission of the prime’s player is required before this spell can be cast IC.
Unwanted Feels (600 OM) Ranged Proficiency, Buff Proficiency, Debuff Proficiency, Telepathy, Insight
Guu can exaggerate emotions in the minds of her opponents. She selects one target within line-of-sight and then does a meaningless incantation of sorts for 1 second. This causes a predominant emotion in said target to be completely unleashed. The emotion in question is RP fodder, however, this spell either mildly buffs or debuffs the target’s TEC based on Guu’s choosing.
Limitations: In battle, effects only lasts 1 round. Out of battle, it lasts for 5 minutes or more if the player behind the character wants it to last. She can only cast this once per day per person.
Wand: sounds cool to me since as you said it's just for show.
Unwanted Feels: also looks good in my opinion. Just a buff and debuff lumped under the same heading.
Unwanted Gifts: This one I'm not sure of. This is essentially what Thaal is working on with his ring sharing, though to a lesser extent. It sounds fine to me, especially due to how limited it is, but might require symbiosis or cost SP/large energy consumption to accomplish.
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Demetri Malius Wrote:yeah, I'll add the tech in, but i'm not sure about the weapon returning to the owner. I was thinking that since it's not adjusted to Demetri it would just break after a few uses, and I'm not sure how to describe it just returning to its owner :frog: ...
Could have sworn I replied to this xD. I think what you stated earlier with limiting it to not stealing huge moves would be a good compromise. Since you're wrecking a move, thought, you MAY also need Debuff to facilitate the 'disarming' aspect.
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Kakashi Hatake Wrote:I'd think it would be fine for no extra OM, IF Desco is consciously controlling it. I didn't need to make a new move for Kakashi's sword when I got Foresight. Should work the same way with this stipulation, as this power would be purely Desco's ability (I know Yogsothoth is part of her, but for sake of argument). If you wanted Yogsothoth's auto-guard to benefit from Foresight, I'd say that would require re-submitting. Might not cost more, but you'd need to at least have it considered.
As for the Suppression part, that part would still hold true for the power regardless since it's Desco herself that would get the heads-up (at this point) and need to defend (I.e. the 360-view does nothing for her if she's using foresight as she can't see out of the eyes). So if your foe were suppressed and Yogsothoth could see them, standard guard would go up. But if they were stealthed and suppressed, Foresight would do no good (unless you out-TEC them) even is they were right in front of you. You'd basically see them un-stealth right before they stabbed you.
You don't understand, she can already block both at will (her own two eyes) and without realizing it with 360 degree vision. Without foresight. Changing it to be foresight based would make the move weaker, but I was considering whether or not I would need foresight to use it with foresight.
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Desco Wrote:Kakashi Hatake Wrote:I'd think it would be fine for no extra OM, IF Desco is consciously controlling it. I didn't need to make a new move for Kakashi's sword when I got Foresight. Should work the same way with this stipulation, as this power would be purely Desco's ability (I know Yogsothoth is part of her, but for sake of argument). If you wanted Yogsothoth's auto-guard to benefit from Foresight, I'd say that would require re-submitting. Might not cost more, but you'd need to at least have it considered.
As for the Suppression part, that part would still hold true for the power regardless since it's Desco herself that would get the heads-up (at this point) and need to defend (I.e. the 360-view does nothing for her if she's using foresight as she can't see out of the eyes). So if your foe were suppressed and Yogsothoth could see them, standard guard would go up. But if they were stealthed and suppressed, Foresight would do no good (unless you out-TEC them) even is they were right in front of you. You'd basically see them un-stealth right before they stabbed you.
You don't understand, she can already block both at will (her own two eyes) and without realizing it with 360 degree vision. Without foresight. Changing it to be foresight based would make the move weaker, but I was considering whether or not I would need foresight to use it with foresight.
I do understand that she can block without realizing and consciously. I did read the move before responding. I was saying that since your move states that the auto-guard deflection is automatic and not as good as if she attempted to block willfully, if you wanted to add foresight to THAT PART you would need to resubmit perhaps with a higher cost depending on Angel discretion. If you just wanted to add foresight to the move for the conscious portion (Desco raising the tentacles or some other part of her body willfully) it wouldn't cost anything as that's just how you want to RP it. And I wanted to clarify that suppression always trumps Foresight as it's written so long as your TEC is lower. Foresight wouldn't weaken the move as it would allow you/Yogsothoth split-second realization of imminent danger (E.g. an arrow from an unseen opponent or something) and therefor a faster reaction.
I could be wrong. I'm not stating it with full 100% certainty. I'm just trying to guide. If you're not happy with my thoughts or there's something I'm not getting, I'm fine with bowing out. I'm just trying to help as that's why you posted here. Don't want to waste your time.
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