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Regeneration
#1
Been informed that there was a change to how damage was done but not explicitly written down.

Regenerating damage in battle happens is just written within reason since damage points aren't assigned until after the battle is finished. Therefore I won't be expending SP during combat to heal myself right? However if I need to be healthy for the next fight in a flash then I use SP to quickly eliminate any injuries sustained.

I'm hoping this is correct otherwise regeneration is really a useless power for beginning characters.
#2
I explained this in the chat when you were asking, but it is better to put it here where all can see anyway.

To my understanding, with the power regeneration you would be able to write your character benefiting from this power throughout the fight. Example: You get your arm cut off and with the advanced power, you grow it back. This costs no sp and without the power you would be unable to do this and would be stuck with one arm.

That right there makes the power very useful. Also, once a fight is finished, players are awarded points of damage after. You may, at this point spend sp to remove points of dmg per sp spent. This is very useful for when you are in a saga and have to jump from one competitive fight to the next.

If you are not in a competitive fight, you never have to worry about spending sp, as you wont be awarded points of dmg. The spending sp to remove points of dmg is an added benefit, one that most powers don't have. If I buy flying it allows me to write my character air born. If I have regen, it not only allows me to write my character repairing injuries, but also Regen is the only one of those that allows you a game mechanic benefit. It's extremely useful.
Dante's Abyss 2015
   GRAND CHAMPION   
[Image: Sasuke_DA_zpsb4vizgxd.png]                  
Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."
#3
Regeneration allows you to recover damage at a rate of 1 point for every 1 SP. At no point would the power let you instantly regenerate something like a limb (as something like 'smashed digits' would require 5 SP to insta-heal).

Outside of combat, you can heal up anything at a quicker rate than a normal prime (and more so with a high DEF stat).

It should be noted that all primes, due to the nature of Omnilium, can regenerate from damage over time. Regeneration just speeds up that process.
[Image: proto.jpg][Image: DAHost.png]
Dante's Abyss 2015
Host
#4
Proto Man Wrote:Regeneration allows you to recover damage at a rate of 1 point for every 1 SP. At no point would the power let you instantly regenerate something like a limb (as something like 'smashed digits' would require 5 SP to insta-heal).


"Advanced Regeneration allows you to regenerate more serious injuries such as bone fractures and even severed limbs"

Pulling from the rules page. I didn't mean instantly, just that it was possible. -_-

*Ninja Vanish!*
Dante's Abyss 2015
   GRAND CHAMPION   
[Image: Sasuke_DA_zpsb4vizgxd.png]                  
Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."
#5
Proto Man Wrote:Regeneration allows you to recover damage at a rate of 1 point for every 1 SP. At no point would the power let you instantly regenerate something like a limb (as something like 'smashed digits' would require 5 SP to insta-heal).

Outside of combat, you can heal up anything at a quicker rate than a normal prime (and more so with a high DEF stat).

It should be noted that all primes, due to the nature of Omnilium, can regenerate from damage over time. Regeneration just speeds up that process.

Can we get some clarification on in non-sp usage within combat, which is what this thread was mainly about.
#6
If you're in a PvP fight, a competitive story/'saga', or you're in a PvE situation (example - the Storyteller comes after you for wrecking shit), you have to spend SP to use the regeneration power.

If you're just like, beatin' up mooks in the jungle in a personal or group story, then you don't have to worry about SP.
[Image: proto.jpg][Image: DAHost.png]
Dante's Abyss 2015
Host
#7
The major concern people are having about regeneration is why would I spend the sp to recover 1 or 2 points of damage when I could spend the same sp with a super defense to block alot more?

Like spends sp to regen and still dies...

spends sp to block a super and lives...

In both cases the same sp is spent, but obviously only one route is worth traveling so... is Regeneration broken, does it need fixing?
Dante's Abyss 2015
   GRAND CHAMPION   
[Image: Sasuke_DA_zpsb4vizgxd.png]                  
Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."
#8
> Spend SP to recover Damage after begin hit by a Super Attack, not viable SP-wise

> Spend SP to use a Super Defense against a Super Attack, still good

> Spend SP to heal Accumulated Damage after a fight in a competetive storyline, that's the real trick here

Just my two cents.
[Image: kUpgBYg.gif]
#9
Adam Gaite Wrote:> Spend SP to recover Damage after begin hit by a Super Attack, not viable SP-wise

> Spend SP to use a Super Defense against a Super Attack, still good

> Spend SP to heal Accumulated Damage after a fight in a competetive storyline, that's the real trick here

Just my two cents.

Same problem, why regen if I am going to be in another fight and need the sp to block? the little health i get would't be as advantageous as saving it for a super def... so why bother?
Dante's Abyss 2015
   GRAND CHAMPION   
[Image: Sasuke_DA_zpsb4vizgxd.png]                  
Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."
#10
Sasuke Uchiha Wrote:
Adam Gaite Wrote:> Spend SP to recover Damage after begin hit by a Super Attack, not viable SP-wise

> Spend SP to use a Super Defense against a Super Attack, still good

> Spend SP to heal Accumulated Damage after a fight in a competetive storyline, that's the real trick here

Just my two cents.

Same problem, why regen if I am going to be in another fight and need the sp to block? the little health i get would't be as advantageous as saving it for a super def... so why bother?

That brings to mind the fact that in a competetive situation, it won't always be fights where you'd NEED a Super Move at all.

Besides which, there's also the thing to consider that saving your SP for another defense is all well and good, but won't help you too much if you're beaten all to hell from damage you've already taken and suffer from that in subsequent fights, taking more damage afterward than you otherwise might have, even excluding super moves you saved SP to defend against. A few points healed might not be much, but it could prove to be a major point in the long term.

Again, this is purely my own outlook on things, and other people may view things differently.
[Image: kUpgBYg.gif]
#11
I'm kind of with Sasuke on this one. Regeneration has great RP opportunities, but as a "gameplay mechanic" it seems underwhelming. Spend 1 SP(Of which the vast majority of the board have less than 5 at max) for 1 HP(5% of max). Smaller wounds can be healed in a few minutes or less(based on DEF) but from what I understand this seems largely a functionality thing over your "true" health. You might not experience the pain of the bruise/cut/burn and it'll physically go away, but you're still at 17 HP. With Advanced you can do the same thing to "Serious" wounds but only at the cost of SP(which personally feels like a function that normal regeneration would have had already, an option to spend SP to heal stuff). Gameplay-wise it'll help you from having cuts and bruises between fights(which is useful for multiple fights in short succession, or perhaps a judged Saga) but the actual healing? Let me put it this way.


A Tier 1 Supermove costs 600 OM to purchase, and 1 SP to use in battle.

Regeneration costs 1300 OM to purchase, and 1 SP to give 1 HP.

If a T1 Defensive Supermove can block at least 2 points of damage it's twice as effective for less than half the SP cost. If it can only block 1 point of damage then it has the same effect as Regeneration, while being half as expensive to purchase.

Ultimately the only situation I see Regeneration as being worth the OM cost(other than fluff reasons of course) is if you're planning on having multiple bouts of lower-damage fights. So . . . Dante's Abyss I guess, and maybe a judged Void Quest. As it is written I can't really justify Advanced Regeneration at all, unless you're just going past it for healing.
[Image: BlMaSig_zpsqg603cqj.png]
#12
The HP to SP benefits might be a little off, but generally the ability to regrow limbs and shit is pretty nice as far as the narrative goes. In the end, your grades are generally based on the narrative, but there IS meant to be an "RPG" aspect to the site also.

If a super move defense only prevented 1 damage, I'd say that's a fair trade off, because regen can be used at any time, retroactively, deciding WHEN you want to mitigate damage, whereas a Defense only works effectively BEFORE an attack if done, so the high OM cost would make sense

However, Super Move Defenses probably block more than 1 HP worth of damage, so that calculation is a bit... off? Tweaking the SP cost to heal more, like maybe 3 or 4 per SP, seems more appropriate to me?
[Image: sig2.jpg]
#13
Thaal Sinestro Wrote:However, Super Move Defenses probably block more than 1 HP worth of damage, so that calculation is a bit... off? Tweaking the SP cost to heal more, like maybe 3 or 4 per SP, seems more appropriate to me?
Yeah, I'd agree with you there. Maybe if Basic Regen healed you for 3 HP per SP and Advanced was 4? That way it would actually have a benefit beyond giving you the opportunity to lose limbs without serious repercussions, but also wouldn't be drastically better than Basic (it is only a few hundred OM more, after all).
[Image: Remote_Sensor_Tower_and_the_Fire_Warriors_2.png]
#14
Huh, I wasn't aware that Super Moves inflicted a set amount of damage.
[Image: proto.jpg][Image: DAHost.png]
Dante's Abyss 2015
Host
#15
Well, Super Moves are 'lethal or do heavy damage if not blocked' as the update news said which equates to 15-20 damage before other factors are taken into consideration. Because 20 damage is lethal damage.
#16
Wait, so if not blocked with a Super Def then you take that much? Or can you block at least some with a regular blocking action/move.
#17
Not blocked as in not blocked by anything is what I get from the new post. Unless you are unconscious it's not going to do that much
#18
"They can role-play dodging, mitigating the damage somehow, or whatever, but they will still take roleplay damage unless they use a Super Defence. The idea is that most Super Attacks probably would kill or badly injure you if you took them full on, but in most fights people are going to at least be able to throw their hands up or dodge a direct collision."

Meaning yes, you will still take some damage unless you use a Super Defense, but you won't take the full onslaught of damage that could very well kill you then and there unless you just....stand there and let it ht you. Long as you defend or try to dodge in some way or other you should escape with only moderate injuries.

Unless I'm misunderstanding something here, that is.
[Image: kUpgBYg.gif]
#19
The issue is more that Regen didn't do much when Super Moves had set damage, healing only a fraction of what Super Move always did, and now Super Moves can potentially do a lot more damage so healing has even less of an effect.

Should just remove SP from the Regen and Healing power altogether and let the narrative play out without these game mechanics getting in the way and SP use for Regen/Healing can be for Super Moves based on Regen or Healing.
#20
Desco Wrote:The issue is more that Regen didn't do much when Super Moves had set damage, healing only a fraction of what Super Move always did, and now Super Moves can potentially do a lot more damage so healing has even less of an effect.

Should just remove SP from the Regen and Healing power altogether and let the narrative play out without these game mechanics getting in the way and SP use for Regen/Healing can be for Super Moves based on Regen or Healing.
I, for one, am all for a buff to regeneration.
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