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Move Creation Workshop
#21
Raal Deathwind Wrote:
Quote:Probably need to say how large an area Raal can pull the sulfur from, also, this move would probably cost 900 OM because you have the last two options of charging it, also, eye level is a relative term, is it Raal's eye level? or is it the average person's eye level?
Like the actual area of effect, a diameter of about ten feet. Though it wouldn't actually effect the environment or damage any part of it due to pulling the sulphur or be environmentally dependent due to that being against da R00ls.
For "eye level" I was going with about 1.7 meters, but kinda posted it that way to give short characters a non-disadvantage just by their size. On the other hand that's kinda unfair against growth users so I guess I'd go with about 1.7 meters(average male human height)
And that's about what I expected.

Quote:You haven't listed why this would cost 600 OM I mean sure it catches people on fire when it hits, but that's really only one effect, not two variable effects. can people catch it and avoid it being shattered? or does it break on cantact with anything other than Raal?
Twas due to it not actually taxing Raal's mana reserves.
It's a very fragile bottle, so it'd be pretty much impossible for, after Raal throws it, an opponent to catch it and not shatter it due to the sudden stop producing enough force to shatter it.. Minimum falling speed is more than enough to cause it to shatter though if someone slowed it down gradually to a crawl I'd imagine you could prevent it from breaking. One of the main reasons Raal isn't foolish enough to carry more than one on his flammable person.

Quote:Is there a max range for this attack? if so what is it? also, does Raal have to have any casting/ concentration time to begin this move? and if Raal is attacked while the shadow homes in on it's target, does the move fail?
Max range is about 50 meters.
Raal needs to focus for about a second to cast the move, but past that it is autonomous.

Okey dokey, well, this isn't move approval, and I don't have the power to approve moves :3 so now all you need to do is make the changes you feel necessary and hope they get approved Tongue
Click Me
[Image: lIBxrEK.jpg?1]

Made by Ruby
"In order to save something dear, wars are waged."
#22
So, I posted a move in the approval thread a few days ago, and it was seemingly bypassed entirely. :balls:

I dunno if that's because it needed more thought than the regular move, or if it's just unbalanced af and I'm just not seeing it. >_>

Anyway, here's the move:
Makoto Yuki Wrote:Resist Damage

[spoiler]
Quote:An innate ability of some personas to decrease the amount of damage an attack on their human self does. In the Omniverse, this ability manifests as a thin, invisible barrier, surrounding the user's body, clothes, and any items they're holding. This protection greatly reduces, though it can't completely cancel, any damage it receives from any attack. This makes it entirely useless against any attack that can bypass it entirely, and attacks of the mental variety.

The barrier is finite and will dissolve if it accumulates a significant amount of damage, with heavier, more concentrated attacks using up more of its power. The effect is more pronounced when the user is completely still, as it is inversely proportional to the user's degree of movement. The barrier can be thrown up in a pinch with a couple of seconds of concentration, but is much more powerful and longer lasting if it's charged before an encounter, with the limit being reached within 30 seconds of charging it.
[/spoiler]
Thanks, Vincent!

Any and all help would be appreciated, thanks in advance!
#23
Ah, well, you'd definitely need Area Shield prof for this. and I can definitely see why it got left out, it is vague, and seemed much more like something that needs to be worked on a little more. It's also not written up properly, which makes it hard to approve.

I would write it up as something like this;

Resist Damage (Area Shield Proficiency) (300 OM) - After x seconds of concetrating and complete stillness Makoto is able to create a thin yet sturdy barrier in front of his entire body. This barrier is roughly x feet wide and x feet tall and has the appearance of glass. Once this move takes a sufficient amount of damage, it will shatter into glass like pieces before disintegrating into nothing. the only down side to this is that Makoto must remain completely still for this move to remain effective, otherwise the barrier will become brittle and shatter after first impact.

Of course you could also opt for it to be a super defense, in which case it would be a much stronger move.
Click Me
[Image: lIBxrEK.jpg?1]

Made by Ruby
"In order to save something dear, wars are waged."
#24
Alright, I can definitely agree with you that it's too vague and not exactly all that well written. >_>

The whole idea behind the move was to have a defense that wasn't a shield or a super move, a move that worked more like a piece of armor than anything else. I posted a question here about the viability of said move, and Vincent replied to it saying that he had a similar move approved.

I think the example you provided resembles Shell more, while I was going for a move that emulated Protect.

Thanks for the assist though! I can definitely see myself using the template you provided if I decide on making a move like Shell in the future! Big Grin
#25
Ah okay, so your move is similar to Vincent's Shell move... but instead of a dome, it covers all of his body like a suit of armor? if that's the case, you would still need to be immobile and focusing on maintaining the ability, so stronger moves colliding with your ability would risk Makoto loosing concentration and the move being broken.

of course, if it's a regular move it'd be pretty much useless against super moves, and there would most likely be a point in which Makoto would have to let the shield 9for lack of a better term) down and dissipate it.

of course, you'd still need the Area Shield Prof

Something like that? or am I still off?
Click Me
[Image: lIBxrEK.jpg?1]

Made by Ruby
"In order to save something dear, wars are waged."
#26
Um, I've actually been trying to say that it isn't supposed to be like Shell, but more like Protect, which Omni approved here without needing Area prof.

And don't worry, I'm well aware that it'd have to be utterly useless against any super move, and that it'd shatter after absorbing enough damage from regular ones, but I'd prefer if I don't have to be completely immobile to use it. Protect, for example, is more effective at absorbing damage when the user is stationary, but only weakens when the user is mobile, not dissolve entirely.

Sorry if I'm being confusing. >_< The move isn't essential by any stretch though, so don't feel like you have to reply right away.
#27
no that's fine, I'm just trying to get a feel of what you're trying to get out of this move. Hrmm... okie dokey well, write the move up as a move, post it here and I'll give it another once over and give you any more Ideas if they come to mind Smile
Click Me
[Image: lIBxrEK.jpg?1]

Made by Ruby
"In order to save something dear, wars are waged."
#28
Fair enough, I'll see if I can do it now or later, but I'll definitely try to provide a clearer description either way. >_>

Thanks for the help though! I'll post a reply when I think I'm done with it.
#29
Quote:Storm:
You will need to decide on how large the storm area is, and also decide on how many lightning bolts will strike the ground, also, do the lightning bolts home in on the enemy themselves, or the area they were standing? just wondering because I thought about what sort of ways a person could dodge the lightning strikes if they were able to anticipate them.

The lightning bolts will automatically strike those targets, so it will require Homing, plus the lightning fast speed would have a VERY slim chance to be avoided and/or countered.

Quote:Umbra Dissonantia:
It's always a good idea to come up with a set number of seconds, as 'several' could change, it could be 4 seconds or maybe 7. How large is this magical circle? how many shadow manifestations? can they be attacked and will they dissipate when struck?

Five seconds at the most. As for the circle, it would be around the perimeter around Ludwig (would be slightly bigger) and there would be six manifestations and finally yes, they can be attacked, but good luck on being quick because they are extremely fast (like lightning fast) to home into their targets.
[Image: lemmywip2.png]
#30
Tier 1 Super Move There's a thorn on every rose (Requires Stealth, M32 Combat Knife and Flash Suppressed SubMachine gun)

Luger is a quick and stealthy woman. She prefers to kill with no noise and being unseen. From a distance, she can snipe silently but from close up, she uses Stealth and her M32 Combat knife to kill unseen.
[Image: marcus%20wright%20sig.png]

[Image: ytLTikp.png?1]
#31
Not a fully thought-out move, but will post the name and Basic idea:

Inner Darkness:
Raal is capable of causing an opponent's own doubts, fears, and other internal issues to cause paralysis in an opponent, causing these thoughts to come immediately to the forefront of their mind, and pinning them physically as though they were physical weight.

just thinking about how one would price the move, or the specific mechanics
#32
Raal Deathwind Wrote:Not a fully thought-out move, but will post the name and Basic idea:

Inner Darkness:
Raal is capable of causing an opponent's own doubts, fears, and other internal issues to cause paralysis in an opponent, causing these thoughts to come immediately to the forefront of their mind, and pinning them physically as though they were physical weight.

just thinking about how one would price the move, or the specific mechanics
You would need:
Debuff Proficiency – 1000 OM
Telepathy – 1500 OM

And the move might need to tweaked so that it's less like, hardcore. There needs to be a way to get around it, you know?
[Image: sig2.jpg]
#33
Luger Wrote:Tier 1 Super Move There's a thorn on every rose (Requires Stealth, M32 Combat Knife and Flash Suppressed SubMachine gun)

Luger is a quick and stealthy woman. She prefers to kill with no noise and being unseen. From a distance, she can snipe silently but from close up, she uses Stealth and her M32 Combat knife to kill unseen.
That's not really like, a "move" in the classic sense, it looks more like you're just using your preexisting powers and moves.
[Image: sig2.jpg]
#34
Thaal Sinestro Wrote:
Raal Deathwind Wrote:Not a fully thought-out move, but will post the name and Basic idea:

Inner Darkness:
Raal is capable of causing an opponent's own doubts, fears, and other internal issues to cause paralysis in an opponent, causing these thoughts to come immediately to the forefront of their mind, and pinning them physically as though they were physical weight.

just thinking about how one would price the move, or the specific mechanics
You would need:
Debuff Proficiency – 1000 OM
Telepathy – 1500 OM

And the move might need to tweaked so that it's less like, hardcore. There needs to be a way to get around it, you know?


Getting around it'd be doable as I was planning it to be more like some form of visible and moving attack that'd cause the effect when it struck, rather than the effect just happening. I just... am not sure what form of projectile'd be appropriately nerfed.
It'd also have some form of duration or way to break out of it, but I'm not really sure what way'd be best for the Omniverse
#35
Raal Deathwind Wrote:
Thaal Sinestro Wrote:
Raal Deathwind Wrote:Not a fully thought-out move, but will post the name and Basic idea:

Inner Darkness:
Raal is capable of causing an opponent's own doubts, fears, and other internal issues to cause paralysis in an opponent, causing these thoughts to come immediately to the forefront of their mind, and pinning them physically as though they were physical weight.

just thinking about how one would price the move, or the specific mechanics
You would need:
Debuff Proficiency – 1000 OM
Telepathy – 1500 OM

And the move might need to tweaked so that it's less like, hardcore. There needs to be a way to get around it, you know?


Getting around it'd be doable as I was planning it to be more like some form of visible and moving attack that'd cause the effect when it struck, rather than the effect just happening. I just... am not sure what form of projectile'd be appropriately nerfed.
It'd also have some form of duration or way to break out of it, but I'm not really sure what way'd be best for the Omniverse
Yeah, you need either a timer and a delivery method. I'd try and draw from the original media? You can make it a telepathic attack, so long as there's an escape for it.
[Image: sig2.jpg]
#36
Thaal Sinestro Wrote:Yeah, you need either a timer and a delivery method. I'd try and draw from the original media? You can make it a telepathic attack, so long as there's an escape for it.

The original media was warcraft, so in keeping with blizzard's tactic when it comes to attacks in lore it's autohit BS. so in other words I cannot.
The escape for it originally was just confronting and dealing with those mental issues, but it was implied there was a duration that was just cut short rather than it being permanent or anything.
#37
Raal Deathwind Wrote:
Thaal Sinestro Wrote:Yeah, you need either a timer and a delivery method. I'd try and draw from the original media? You can make it a telepathic attack, so long as there's an escape for it.

The original media was warcraft, so in keeping with blizzard's tactic when it comes to attacks in lore it's autohit BS. so in other words I cannot.
The escape for it originally was just confronting and dealing with those mental issues, but it was implied there was a duration that was just cut short rather than it being permanent or anything.
There are Telekinesis stuff that "auto hits" in the world, but some of that damage is reliant on your TEC to hit. So long as people can resist it, or continue to function in some way, you're allowed to have Telepathic moves that effect people without having to "hit" them. Having a "physical weight" bearing down on somebody isn't ALWAYS totally paralyzing, for example, and people can work their way through their fears. You've got a few opportunities for people to work through the move, so it's not just God Moding them. In fact, if it's overcoming your fears, you are essentially handing the control of when the effect ends to the other writer.

You might want to use this as a Super Move though, because it's pretty powerful, even with the ways you can get around it.
[Image: sig2.jpg]
#38
Scythe Howl- 600 OM (Requires Area Attack Proficiency)

Jaixe conjures an orb of black and violet energy in the palm of his hand. When ready to use, he aims his open palm at the intended targets in an arcing gesture. The orb generates a wave that curves accordingly, generating an arcing line of dark energy that is cast forth from Jaixe's hand along the straight-lined path his arm traveled. Upon contact, the line detonates with an intense series of explosions consisting of shifting, spiraling, black energy.

The ability is a one-use ability that requires a charge-up time of three seconds, but can be overcharged to five to permit two uses. The ability can be held onto before use after charging, but negates the ability to use other moves while holding on firing this one. If the orb is destroyed or dispelled, the ability is canceled without a return investment on the energy spent. The ability requires a mild investment of energy to cast, and has a five second break in between uses. The arcing wave generated is eight meters long, accounting for the curvature of the wave, and one-half of a meter tall. It travels at a speed akin to that of an arrow, at around one-hundred and forty meters per second. A detonation is generated every two meters along the arc, assuming it hits a flat surface. Along more uneven surfaces, the wave washes over and what connects detonates, and an appropriate amount of the wave is used up in the creation of the detonation. The explosions have a diameter of three meters, allowing for some overlap between them. While the wave detonates on impact, the wave itself does not cut, but rather hits with a minor blunt force. This means that the wave does negligible damage outside of its explosive effect, and therefore can be blocked. If it impacts against the surface of something other than the intended target, that part of the wave will also still detonate while the rest continues forward, akin to a wave washing over an obstacle, allowing for cover to be effective as well. Lastly, the arced wave does not deviate from its path when launched. It does not home in on a target or curve in any further way when cast.


I wanted a move with some more power behind it that wasn't just a beam attack or a magic machine gun. So I figured explosions would fix that right up! Tell me if there are any flaws here, though, or if I can improve this in some way. It won't be an immediate purchase either way, I'm just coming up with ideas of things I can buy in the future for myself.
#39
I got a few more of my million-and-one move ideas, but I think they need a little refining, can anyone help me with that?

Witchfire Pot - 300 OM - Requires Ranged Proficiency, Area Attack Proficiency and Debuff Proficiency

A small engraved ceramic container, filled with strange and unstable powders. Upon forceful impact with a surface, the powders will ignite, bursting into a roaring blue flame stretching across five meters. While they burn with intense heat, the flames also have an odd effect on the use of magics, weakening their power heavily. Though powerful, the mixture is unstable and difficult to make, so the containers must be used both sparingly and carefully.


Wall of Steel - Tier 1 Utility Super Move - Requires Ranged Proficiency, Debuff Proficiency and Physical Strength

Tartaros grabs onto his blade with both hands, before leaping forwards, slashing back and forth like a madman and creating a wall of razor-sharp swipes. However there is a subtle method to the madness, advancing while the lightning-like series of blows ahead of him block carelessly aimed attacks.


Twin Hatchets - 300 OM - Requires Physical Proficiency

A pair of sturdy iron hand axes, each with a wrapped linen grip and only around two and a half feet long. While lightweight and well-suited for rapid strikes, such tools are ill-suited to simple brute force, being better used for sweeping foliage, climbing rocks with the reverse side or attacking in narrow spaces.


Stun Grenade - 300 OM - Requires Ranged Proficiency, Area Attack Proficiency and Debuff Proficiency

A reliable non-lethal weapon, the Stun Grenade has earned its reputation as a tool of bounty hunters and law enforcement. Shaped like a small dark grey disk, upon forceful impact with a surface, the trap lets out a large and carefully calibrated arc of electricity across a five-meter range. As the arcs of energy course through the target's nervous system, they fall to their knees, writhing for a dozen or so seconds as their muscles contract. Of course, on targets that lack nervous or muscular systems such things will have little-to-no effect.


Long-Las - 600 OM - Requires Ranged Proficiency

A modified version of the standard-issue scoped Long-las, designed for larger hands. Being an energy-based rifle with a range of around 250 meters, it is ideal for sniping due to the lack of bullet drop, long range and the reliability of the firing mechanism. In spite of these advantages though, each "hot-shot" battery used can only hold enough energy to fire once before it needs recharging, and the sheer heat of the beams fired easily wears out the extended barrel, so it requires frequent replacement.

In absence of the specialized "hot shot" ammunition and extended barrel required for sniping, the modified Long-las can also be loaded with normal lasgun batteries, drastically lowering damage and lowering range somewhat in exchange for increased rate-of-fire, shot capacity and an immense boost to reliability due to the simpler nature of the standard barrel and battery designs.
#40
Jaixe Furiael Wrote:Scythe Howl- 600 OM (Requires Area Attack Proficiency)

Jaixe conjures an orb of black and violet energy in the palm of his hand. When ready to use, he aims his open palm at the intended targets in an arcing gesture. The orb generates a beam that curves with the movement, generating an arcing line of dark energy in the path dictated. Upon contact, the line detonates with an intense series of explosions consisting of shifting, spiraling, black energy.

The ability is a one-use ability that requires a charge-up time of three seconds, but can be overcharged to five to permit two swings. The ability can be held onto before use after charging. If the orb is destroyed or dispelled, the ability is canceled without a return investment on the energy spent. The ability requires a mild investment of energy to cast, and has a five second break in between uses. The arc generated is eight meters long and one half of a meter tall. It travels at a speed akin to that of an arrow, at around one-hundred and forty meters per second. A detonation is generated every two meters along the arc, assuming it hits a flat surface. The explosions have a diameter of three meters, allowing for some overlap. While the beam detonates on impact, the beam itself does not cut, but rather hits with a minor blunt force. This means that the beam does negligible damage and can be blocked. If it impacts against the surface of something other than the intended target, that part of the arc will also still detonate while the rest continues forward, allowing for cover to be somewhat effective as well. Lastly, the arc does not deviate from its path when launched. It does not home in on a target or curve in any further way when cast.


I wanted a move with some more power behind it that wasn't just a beam attack or a magic machine gun. So I figured explosions would fix that right up! Tell me if there are any flaws here, though, or if I can improve this in some way. It won't be an immediate purchase either way, I'm just coming up with ideas of things I can buy in the future for myself.
So, quick recap to make sure I understand: you shoot a beam, and it goes along an arc about 8 meters long, and then arcs downward until it hits the ground. After it hits the ground, it explodes and then bounces, exploding for every bounce? I'm actually not really sure what's going on here.
[Image: sig2.jpg]


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