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The Grey Man Wrote:Alrighty, round two! Let's see if I've got this now.
Combat Rush -- Tier One Power-Up
ATK +2
DEF +1
SPD +1
TEC +1
The nanomachines (son) in Grey's body augment his natural abilities, granting him increased accuracy with his firearms, greater physical strength, lightning reflexes, etc, although this can be very taxing on his body if done for too long. There is no noticeable physical change in his appearance, but in terms of demeanor he becomes somewhat more aggressive. (1000 OM)
And I've changed how this move works to reflect your advice:
Solar Suplex - Grey grabs hold of the target and uses their own weight to slam them hard into the ground. Usually followed up with a pin while the opponent is reeling from getting all of their weight (plus Grey's weight) crashed down on them--although he may opt to put distance between himself and an opponent that he knows is physically much stronger than him, since pinning such a target would hardly be effective anyway. (600 OM)
Total cost: 1600 OM
How's this? Better? Worse? Hopefully better. :waggle:
Combat Rush - Approved at 1000 OM!
Solar Suplex - How long can he pin the target? And how far can he leap away? I would also add that this move would be pretty tiring for him to pull off if he decides to pin them.
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Strazio Rockwell Wrote:Guilmon
[spoiler]Guilmon Wrote:Tier 1 Powered-Up Transformation (Digimental Evolution) - Rink - The third of many Digivolutions available to Guilmon. Rinkmon is approximately 6 feet tall standing up.
Stats: 2 ATK, 4 DEF, 7 SPD, 2 TEC
Rinkmon Moveset
Rink Blades (300, requires «Physical Strength») - Rinkmon has extremely sharp blades on his feet. They're about 18 inches long. They do slashing damage.
Forearm Cutters (300, requires «Physical Strength») - The projections on Rinkmon's arms are about 2 feet long. Though rarely used, they can be used like swords.
Spinning Cutter (300, requires «Physical Strength») - Rinkmon spins rapidly, arms tucked, but elbows out, making use of his «Forearm Cutters». He spins for 10 seconds, and can move at half speed while spinning.
Tier 1 Super Attack - Quadruple Storm (600, requires «Burst Movement», «Physical Strength») - Using «Burst Movement», Rinkmon is able to move quickly between four points before attacking from one point at random. In addition to the SP cost, this move is extremely tiring. As a result, this is an absolute last resort for Rinkmon.
Rink - Approved at 1000 OM! Just make sure you classify it as a Powered-up form for clarity's sake.
Rink Blades - Since these are an "always-on" weapon be aware that they may not be incredibly devastating in terms of damage. But Approved at 300 OM!
Forearm Cutters - A bit more description on the blades themselves. Where do they come from? I can see that they're blades that jut from the forearm in the picture but some more description would be nice just to clarify things for people that don't look at the picture. How fast can you strike with them? Also, similiar to Rink Blades since they are "always-on" they won't be the most destructive of attacks.
Spinning Cutter - Does he spin like a top then? How large of an area around him is affected? Can he see while spinning? Can he jump or only walk? Does he have to spin for the entire duration or can he cancel it early?
Quadruple Storm - Does this mean he dashes four times and then strikes during the final dash? Or can he dash between four spots and then attack from any of the four?[/spoiler] - I did call it a Powered-Up Transformation...
- «Rink Blades» and «Forearm Cutters» weren't meant to do much damage anyway.
- Forearm Cutters (300, requires «Physical Strength») - The projections on Rinkmon's arms are about 2 feet long. They jut out from the tops of his elbows. They slightly resemble lightning bolts, but the "barb" is only aesthetic. Though rarely used, they can be used like swords.
Attacks from the «Cutters» are about as fast as Rinkmon's punches.
- Spinning Cutter (300, requires «Physical Strength», «Area Attack Proficiency») - Rinkmon spins like a top rapidly, arms tucked, but elbows out, making use of his «Forearm Cutters». With his «Cutters» pointed out, the attack affects about 2 feet on either side of Rinkmon. He spins for up to 10 seconds, and can only move at half speed while spinning - he cannot Burst, either.. He cannot jump - he's too busy spinning. Rinkmon can see normally while he's spinning.
- Honestly, I'm still hammering out details on «Quadruple Storm»... It's supposed to be that he quickly Bursts between 4 points around his target for about 5 seconds before attacking from one of those four points at random.
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-Agidyne (600)(Ranged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency):
An explosion of fire, remotely set off by Makoto. It's not especially powerful, but on the flipside the energy required is a relatively small amount and it can be used many times before tiring Makoto. It has a maximum effective range of approximately 60 meters. Casting speed is almost instantaneous, and it can be used against enemies which Makoto can see, or if they're invisible or otherwise hidden from his sight, he will try to estimate their location, using their last known one, though this doesn't always work.. Still and unmoving enemies will almost always be caught in its blast, while moving targets are trickier. Makoto usually tries to predict their current path and cast Agidyne to intercept them, but this doesn't always work against speedier opponents. It can be used against a single target resulting in a powerful explosion, or affect a bigger area, reducing it's damage but also increasing it's usefulness against weaker enemies or as a distraction.
When used, a persona may briefly appears behind Makoto. The persona then casts Agidyne and promptly disappears. The persona itself is a projection of Yuki's psyche, and has no physical mass. However, Makoto can choose to cast it regularly with a gesture or a spoken command.
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Guilmon
Guilmon Wrote:Strazio Rockwell Wrote:Guilmon
[spoiler]Guilmon Wrote:Tier 1 Powered-Up Transformation (Digimental Evolution) - Rink - The third of many Digivolutions available to Guilmon. Rinkmon is approximately 6 feet tall standing up.
Stats: 2 ATK, 4 DEF, 7 SPD, 2 TEC
Rinkmon Moveset
Rink Blades (300, requires «Physical Strength») - Rinkmon has extremely sharp blades on his feet. They're about 18 inches long. They do slashing damage.
Forearm Cutters (300, requires «Physical Strength») - The projections on Rinkmon's arms are about 2 feet long. Though rarely used, they can be used like swords.
Spinning Cutter (300, requires «Physical Strength») - Rinkmon spins rapidly, arms tucked, but elbows out, making use of his «Forearm Cutters». He spins for 10 seconds, and can move at half speed while spinning.
Tier 1 Super Attack - Quadruple Storm (600, requires «Burst Movement», «Physical Strength») - Using «Burst Movement», Rinkmon is able to move quickly between four points before attacking from one point at random. In addition to the SP cost, this move is extremely tiring. As a result, this is an absolute last resort for Rinkmon.
Rink - Approved at 1000 OM! Just make sure you classify it as a Powered-up form for clarity's sake.
Rink Blades - Since these are an "always-on" weapon be aware that they may not be incredibly devastating in terms of damage. But Approved at 300 OM!
Forearm Cutters - A bit more description on the blades themselves. Where do they come from? I can see that they're blades that jut from the forearm in the picture but some more description would be nice just to clarify things for people that don't look at the picture. How fast can you strike with them? Also, similiar to Rink Blades since they are "always-on" they won't be the most destructive of attacks.
Spinning Cutter - Does he spin like a top then? How large of an area around him is affected? Can he see while spinning? Can he jump or only walk? Does he have to spin for the entire duration or can he cancel it early?
Quadruple Storm - Does this mean he dashes four times and then strikes during the final dash? Or can he dash between four spots and then attack from any of the four?[/spoiler] - I did call it a Powered-Up Transformation...
- «Rink Blades» and «Forearm Cutters» weren't meant to do much damage anyway.
- Forearm Cutters (300, requires «Physical Strength») - The projections on Rinkmon's arms are about 2 feet long. They jut out from the tops of his elbows. They slightly resemble lightning bolts, but the "barb" is only aesthetic. Though rarely used, they can be used like swords.
Attacks from the «Cutters» are about as fast as Rinkmon's punches.
- Spinning Cutter (300, requires «Physical Strength», «Area Attack Proficiency») - Rinkmon spins like a top rapidly, arms tucked, but elbows out, making use of his «Forearm Cutters». With his «Cutters» pointed out, the attack affects about 2 feet on either side of Rinkmon. He spins for up to 10 seconds, and can only move at half speed while spinning - he cannot Burst, either.. He cannot jump - he's too busy spinning. Rinkmon can see normally while he's spinning.
- Honestly, I'm still hammering out details on «Quadruple Storm»... It's supposed to be that he quickly Bursts between 4 points around his target for about 5 seconds before attacking from one of those four points at random.
Rinkmon - I don't mean to be a pedant here or anything, however it should be titled "tier-one powered-up form" just for clarity sake. Not a big deal, just so there is no chance for confusion if someone is reading over it.
Forearm Cutters - Approved at 300 OM!
Spinning Cutter - Approved at 300 OM!
Quadruple Storm - Sounds good, just need some more detail in there. How far can each of these points be from eachother? What kind of attack does he do at the end? Is there a charge-up time or is it instant?[/float]
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Psi Chakram (300) (Requires Range Proficiency) : Using psychic energy, Erik materialises a razor sharp ring of purple energy. The chakram takes 10 seconds to materialise and does moderate damage. The chakram bounces off inanimate objects (e.g.. walls) and damages animate or organic objects ( e.g.. other primes or trees.). The ring itself is about 6 inches in diameter, has a maximum effective range of five metres and travels at a fairly fast speed, about that of a thrown baseball.
*The emperor of mankind yeets erik into a sun*
[Today 08:03 pm] Erik Vrell : Bruh
[Today 08:03 pm] The emperor of mankind : don't worship gods
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Erik Vrell Wrote:Psi Chakram (300) (Requires Range Proficiency) : Using psychic energy, Erik materialises a razor sharp ring of purple energy. The chakram takes 10 seconds to materialise and does moderate damage. The chakram bounces off inanimate objects (e.g.. walls) and damages animate or organic objects ( e.g.. other primes or trees.). The ring itself is about 6 inches in diameter, has a maximum effective range of five metres and travels at a fairly fast speed, about that of a thrown baseball.
Approved at 300 OM.
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Makoto Yuki
[spoiler] Makoto Yuki Wrote:-Agidyne (600)(Ranged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency):
An explosion of fire, remotely set off by Makoto. It's not especially powerful, but on the flipside the energy required is a relatively small amount and it can be used many times before tiring Makoto. It has a maximum effective range of approximately 60 meters. Casting speed is almost instantaneous, and it can be used against enemies which Makoto can see, or if they're invisible or otherwise hidden from his sight, he will try to estimate their location, using their last known one, though this doesn't always work.. Still and unmoving enemies will almost always be caught in its blast, while moving targets are trickier. Makoto usually tries to predict their current path and cast Agidyne to intercept them, but this doesn't always work against speedier opponents. It can be used against a single target resulting in a powerful explosion, or affect a bigger area, reducing it's damage but also increasing it's usefulness against weaker enemies or as a distraction.
When used, a persona may briefly appears behind Makoto. The persona then casts Agidyne and promptly disappears. The persona itself is a projection of Yuki's psyche, and has no physical mass. However, Makoto can choose to cast it regularly with a gesture or a spoken command.
Agidyne - This is more of a personal gripe then anything, but I'd try to make the description a bit more concise. How large of an area is the explosion for the single target and area-effect versions? How long does it take until the explosion actually goes off after it is casted? And is the persona bit only for flavor or does it serve a purpose?[/spoiler]
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Let's see... with his base SPD being so high, there shouldn't be much that he couldn't reach... But for the sake of a quicker attack such as this... - Tier 1 Super Attack - Quadruple Storm (600, requires «Burst Movement», «Physical Strength») - Using «Burst Movement», Rinkmon is able to move quickly between four points - each within eight feet of another point - before attacking with a 720 Quadruple Spin Kick from one point at random. In addition to the SP cost, this move is extremely tiring - it also requires two seconds to mentally prep himself before he starts the Bursting. As a result, this is an absolute last resort for Rinkmon.
For this type of kick, would I need «Master Acrobat» as well?
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Strazio Rockwell Wrote:Makoto Yuki
[spoiler]Makoto Yuki Wrote:-Agidyne (600)(Ranged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency):
An explosion of fire, remotely set off by Makoto. It's not especially powerful, but on the flipside the energy required is a relatively small amount and it can be used many times before tiring Makoto. It has a maximum effective range of approximately 60 meters. Casting speed is almost instantaneous, and it can be used against enemies which Makoto can see, or if they're invisible or otherwise hidden from his sight, he will try to estimate their location, using their last known one, though this doesn't always work.. Still and unmoving enemies will almost always be caught in its blast, while moving targets are trickier. Makoto usually tries to predict their current path and cast Agidyne to intercept them, but this doesn't always work against speedier opponents. It can be used against a single target resulting in a powerful explosion, or affect a bigger area, reducing it's damage but also increasing it's usefulness against weaker enemies or as a distraction.
When used, a persona may briefly appears behind Makoto. The persona then casts Agidyne and promptly disappears. The persona itself is a projection of Yuki's psyche, and has no physical mass. However, Makoto can choose to cast it regularly with a gesture or a spoken command.
Agidyne - This is more of a personal gripe then anything, but I'd try to make the description a bit more concise. How large of an area is the explosion for the single target and area-effect versions? How long does it take until the explosion actually goes off after it is casted? And is the persona bit only for flavor or does it serve a purpose?[/spoiler]
No, you're right about that, the post could stand to be trimmed down a bit.
- Agidyne (600)(Ranged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency):
[spoiler]A fiery explosion that is detonated remotely, up to to a maximum range of 60 meters. It takes the shape of a rough sphere three feet in diameter, although Makoto can manipulate its shape and size, trading power for a wider area of effect. It detonates immediately after it is cast, and as such it isn't very powerful. The explosion's force is comparable to large caliber weapons. A few simultaneous shots will tire him out a little bit, while a full-on barrage will leave him gasping for breath.
Makoto may choose to materialize a persona which then casts the attack itself, either for a more theatrical effect or as a form of intimidation. The projected persona is otherwise useless.[/spoiler]
I say that, but I'm not sure how to make it less annoying to read without affecting required info...
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Makoto Yuki Wrote:Strazio Rockwell Wrote:Makoto Yuki
[spoiler]Makoto Yuki Wrote:-Agidyne (600)(Ranged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency):
An explosion of fire, remotely set off by Makoto. It's not especially powerful, but on the flipside the energy required is a relatively small amount and it can be used many times before tiring Makoto. It has a maximum effective range of approximately 60 meters. Casting speed is almost instantaneous, and it can be used against enemies which Makoto can see, or if they're invisible or otherwise hidden from his sight, he will try to estimate their location, using their last known one, though this doesn't always work.. Still and unmoving enemies will almost always be caught in its blast, while moving targets are trickier. Makoto usually tries to predict their current path and cast Agidyne to intercept them, but this doesn't always work against speedier opponents. It can be used against a single target resulting in a powerful explosion, or affect a bigger area, reducing it's damage but also increasing it's usefulness against weaker enemies or as a distraction.
When used, a persona may briefly appears behind Makoto. The persona then casts Agidyne and promptly disappears. The persona itself is a projection of Yuki's psyche, and has no physical mass. However, Makoto can choose to cast it regularly with a gesture or a spoken command.
Agidyne - This is more of a personal gripe then anything, but I'd try to make the description a bit more concise. How large of an area is the explosion for the single target and area-effect versions? How long does it take until the explosion actually goes off after it is casted? And is the persona bit only for flavor or does it serve a purpose?[/spoiler]
No, you're right about that, the post could stand to be trimmed down a bit.
-Agidyne (600)(Ranged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency):
[spoiler]A fiery explosion that is detonated remotely, up to to a maximum range of 60 meters. It takes the shape of a rough sphere three feet in diameter, although Makoto can manipulate its shape and size, trading power for a wider area of effect. It detonates immediately after it is cast, and as such it isn't very powerful. The explosion's force is comparable to large caliber weapons. A few simultaneous shots will tire him out a little bit, while a full-on barrage will leave him gasping for breath.
Makoto may choose to materialize a persona which then casts the attack itself, either for a more theatrical effect or as a form of intimidation. The projected persona is otherwise useless.[/spoiler]
I say that, but I'm not sure how to make it less annoying to read without affecting required info...
Um, originally I was only supposed to tack that bit about a persona appearing at the end, but I ended up re-wording the whole thing. I hope it still counts as the same move, tell me if it doesn't.
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Guilmon
[spoiler] Guilmon Wrote:Let's see... with his base SPD being so high, there shouldn't be much that he couldn't reach... But for the sake of a quicker attack such as this...- Tier 1 Super Attack - Quadruple Storm (600, requires «Burst Movement», «Physical Strength») - Using «Burst Movement», Rinkmon is able to move quickly between four points - each within eight feet of another point - before attacking with a 720 Quadruple Spin Kick from one point at random. In addition to the SP cost, this move is extremely tiring - it also requires two seconds to mentally prep himself before he starts the Bursting. As a result, this is an absolute last resort for Rinkmon.
For this type of kick, would I need «Master Acrobat» as well?
Quadruple Storm - Nah you should be good without acrobatics. Approved at 600 OM![/spoiler]
Makoto Yuki
[spoiler] Quote:-Agidyne (600)(Ranged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency):
A fiery explosion that is detonated remotely, up to to a maximum range of 60 meters. It takes the shape of a rough sphere three feet in diameter, although Makoto can manipulate its shape and size, trading power for a wider area of effect. It detonates immediately after it is cast, and as such it isn't very powerful. The explosion's force is comparable to large caliber weapons. A few simultaneous shots will tire him out a little bit, while a full-on barrage will leave him gasping for breath.
Makoto may choose to materialize a persona which then casts the attack itself, either for a more theatrical effect or as a form of intimidation. The projected persona is otherwise useless.
I say that, but I'm not sure how to make it less annoying to read without affecting required info...
Um, originally I was only supposed to tack that bit about a persona appearing at the end, but I ended up re-wording the whole thing. I hope it still counts as the same move, tell me if it doesn't.
Agidyne - When you say he can manipulate the size, what are the maximum and minimum limits? Are there two set sizes? The force of the explosion would also be dependent on your ATK as well as the move itself so it wouldn't be very powerful considering how far you can fire it and how fast it is created. Also I'd limit it to being only able to cast one at a time. I'd also cut back on the range just a bit maybe like 40 meters? 60 meters is pretty far.[/spoiler]
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Strazio Rockwell Wrote:Guilmon
[spoiler]Guilmon Wrote:Let's see... with his base SPD being so high, there shouldn't be much that he couldn't reach... But for the sake of a quicker attack such as this...- Tier 1 Super Attack - Quadruple Storm (600, requires «Burst Movement», «Physical Strength») - Using «Burst Movement», Rinkmon is able to move quickly between four points - each within eight feet of another point - before attacking with a 720 Quadruple Spin Kick from one point at random. In addition to the SP cost, this move is extremely tiring - it also requires two seconds to mentally prep himself before he starts the Bursting. As a result, this is an absolute last resort for Rinkmon.
For this type of kick, would I need «Master Acrobat» as well?
Quadruple Storm - Nah you should be good without acrobatics. Approved at 600 OM![/spoiler]
Makoto Yuki
[spoiler]Quote:-Agidyne (600)(Ranged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency):
A fiery explosion that is detonated remotely, up to to a maximum range of 60 meters. It takes the shape of a rough sphere three feet in diameter, although Makoto can manipulate its shape and size, trading power for a wider area of effect. It detonates immediately after it is cast, and as such it isn't very powerful. The explosion's force is comparable to large caliber weapons. A few simultaneous shots will tire him out a little bit, while a full-on barrage will leave him gasping for breath.
Makoto may choose to materialize a persona which then casts the attack itself, either for a more theatrical effect or as a form of intimidation. The projected persona is otherwise useless.
I say that, but I'm not sure how to make it less annoying to read without affecting required info...
Um, originally I was only supposed to tack that bit about a persona appearing at the end, but I ended up re-wording the whole thing. I hope it still counts as the same move, tell me if it doesn't.
Agidyne - When you say he can manipulate the size, what are the maximum and minimum limits? Are there two set sizes? The force of the explosion would also be dependent on your ATK as well as the move itself so it wouldn't be very powerful considering how far you can fire it and how fast it is created. Also I'd limit it to being only able to cast one at a time. I'd also cut back on the range just a bit maybe like 40 meters? 60 meters is pretty far.[/spoiler]
Okay, sorry if my descriptions aren't making much sense, I'll see what I can do.
The damage is dependent on my ATK which is three, how powerful do you think it should be while still taking only a couple of seconds to execute? Sure, a range of 40, 30 even if it would make it hit harder, wasn't planning on sniping anyone with it.
Its 'default' size would maybe be a small sphere, enough to contain a person, or most of one anyway, within its radius. It's variable because while it's usually like I just described it, it can be used as less of a fire ball and more of a wave of fire maybe, so it can be used against multiple opponents at the same time? How would you suggest I describe it like that ?
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Matter Reassignment [Tier 1 Defensive Supermove] (Requires Phasing) - 600 OM
Nealaphh observes an incoming attack and removes a majority of its matter from the physical universe. It takes three seconds for Nealaphh to phase a sufficient amount of its body, so any attack that hits in this time affects Nealaphh normally. Nealaphh can remain phased for up to 5 seconds, during which time its form appears as a black, smokey image of its usual self. Nealaphh can move at its normal speed while phased, but is subject to any attacks or environmental hazards that might affecr it upon returning to the physical world. In addition, spiritual, mental or magical attacks can have a partial effect on Nealaphh while phased.
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
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Several new moves up for suggestion for Ludwig. I know it isn't alot but it's something to add on for later use.
Lunam Sonate (requires Buff Proficiency) - A strong healing support spell which Ludwig creates a large magic circle where the moon shines down among a ring of musical notes made of energy. This specialized spell is inspired by Ludwig's incredible passion of music. (300)
Static (requires Homing Proficiency) - Ludwig channels his prowess through his claws, formulating electrical energy before he sends it over to inflict damage to a target. (300)
Thunder Klaw (requires Physical Strength/Debuff Proficiency) - An alternate yet more powerful variation of the Koopa Swipe empowered by magic. With the same timing as Static, Ludwig charges his claws with energy before he pierces into his target and it has a chance that it may cause paralysis. (600)
Koopa Swipe (requires Physical Strength Proficiency) (300) - An instantaneous melee-based claw swipe that focuses on SPD and ATK aspects of the scenario. It can miss if blocked, dodged or if Ludwig is afflicted with a debuff that lowers his capability to attack under certain circumstances.
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Ludwig von Koopa Wrote:Several new moves up for suggestion for Ludwig. I know it isn't alot but it's something to add on for later use.
Lunam Sonate (requires Buff Proficiency) - A strong healing support spell which Ludwig creates a large magic circle where the moon shines down among a ring of musical notes made of energy. This specialized spell is inspired by Ludwig's incredible passion of music. (300)
Does this actually heal damage? If so, you'll need Healing for it as well and you'll need to specify an amount of damage it heals. This doesn't have to be like numerical, but "minor cuts and bruises" or "regrow amputated limbs" will require me to take different looks at it respectively, amongst all the other levels of healing. If healing isn't the goal, what exactly does it do?
Quote:Static (requires Homing Proficiency) - Ludwig channels his prowess through his claws, formulating electrical energy before he sends it over to inflict damage to a target. (300)
So it's just like Ludwig shooting lightning bolts from his claws? What's the range? How long does it take him to charge? You'll also need to specify in the description that it homes in on the target. And for reference, this would also need Ranged Proficiency but you have that so no big.
Quote:Thunder Klaw (requires Physical Strength/Debuff Proficiency) - An alternate yet more powerful variation of the Koopa Swipe empowered by magic. With the same timing as Static, Ludwig charges his claws with energy before he pierces into his target and it has a chance that it may cause paralysis. (600)
This looks good except like Static, I need to know the exact charge time. Also, can he vary the voltage or is it just a "Ludwig charges to *this point* and then attacks, always"?
Quote:Koopa Swipe (requires Physical Strength Proficiency) (300) - An instantaneous melee-based claw swipe that focuses on SPD and ATK aspects of the scenario. It can miss if blocked, dodged or if Ludwig is afflicted with a debuff that lowers his capability to attack under certain circumstances.
So he just swipes with his claws? Approved at 300.
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Ack, I knew I forgot something, but hey we all make mistakes, so no big.
Quote:For Lunam Sonate, I meant to add in the Healing but I've messed up there. As the terms for the damage he can heal, it would be enough to heal severe wounds received in battle (but not to the extreme like dismemberment; in fact, I have a different move for that in mind.)
For Thunder Klaw, yes the voltage can be varied in the amount of time that he charges. In this case, I can see the voltage being stronger than it was with Static due to the amount of energy Ludwig will put into it. The final thing is I can see this attack being slower in execution than his Koopa Swipe.
For Static, the charge time is a window of several seconds and the range of the attack can reach out far but narrow since it's a simple attack.
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Modifying Matrix's weapon. Updates are in bold.
Gun (900) - Matrix uses a firearm simply named "Gun". It is a handgun that somewhat resembles a small SMG in appearance. When not in use, it is attached to his upper right leg, not requiring a holster. Through the use his eye's connection with the firearm, Matrix is able to draw the weapon from the holster to his hand without making physical contact with the weapon. Likewise, when he's done with it, he can release it and return it to it's holstered location. The gun is energy maintained, and does not require reloads. Several different modes and options are available for it, and more can be upgraded in as they are designed. These modes are switched between with verbal commands, or by adjusting settings on the weapon itself if this is not feasible. Gun is linked to Matrix's neural implant in his right eye, allowing him to sync the targeting system directly to his vision and essentially making this firearm an extension of himself.
Single Shot Mode: Gun fires powerful shots in semi-automatic fire with a small explosive impact. The rate of fire is one shot every two seconds. While it does not need reloading, it can overheat from extended use (15 or more consecutive shots), which requires a cool down of over a minute. This is Gun's default setting.
Burst Fire Mode: When in Burst Fire mode, Gun fires three quick shots with a single trigger pull. It can fire a total of thirty six rounds in this mode before needing to cool down, for a total of twelve bursts. Each energy projectile is weaker than the Single Shot counterparts, but highly accurate with little recoil.
Spread Shot Mode: When set to this mode, Matrix's firearm resembles a shotgun in function. It fires eight small, ball shaped projectiles in a single burst. It can fire in this mode five times consecutively, with a two second delay between shots, before needing to cool down. The projectiles lose their grouping after about ten yards, but can still make contact with a target up to thirty yards, however they will be significantly weaker as fewer are hitting.
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Quote:Okay, sorry if my descriptions aren't making much sense, I'll see what I can do.
The damage is dependent on my ATK which is three, how powerful do you think it should be while still taking only a couple of seconds to execute? Sure, a range of 40, 30 even if it would make it hit harder, wasn't planning on sniping anyone with it.
Its 'default' size would maybe be a small sphere, enough to contain a person, or most of one anyway, within its radius. It's variable because while it's usually like I just described it, it can be used as less of a fire ball and more of a wave of fire maybe, so it can be used against multiple opponents at the same time? How would you suggest I describe it like that ?
So I would just try and narrow down the specifics of it. So the default mode would be a sphere the size of a human that can be materialized up to 45 meters away. The explosion isn't very powerful, but it is materialized instantly allowing Makoto to use it as a harassing tool. Then try and specify the secondary effect, range, area of effect, etc. etc.
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Strazio Rockwell Wrote:So I would just try and narrow down the specifics of it. So the default mode would be a sphere the size of a human that can be materialized up to 45 meters away. The explosion isn't very powerful, but it is materialized instantly allowing Makoto to use it as a harassing tool. Then try and specify the secondary effect, range, area of effect, etc. etc.
Alright, how does splitting it into two basic moves sound?
-Agidyne (300)(Ranged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency):
[spoiler]A sphere of fire that explodes into existence remotely from the caster. It has a maximum effective range of 45 meters (~150 feet). The explosion itself is not very powerful, but its usage is instantaneous. The sphere's size is enough to engulf a human of average height, but it's only powerful enough to harass most foes with an adequate defense.
This skill may be used by Makoto himself, or by a persona which uses the move, then promptly disappears.[/spoiler]
-Maragidyne (300)(Ranged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency):
[spoiler]An application of Agidyne where it is cast multiple times at the same instance. Every individual explosion retains its full power, and as such it is tiring to use this. Its usefulness lies in dealing with large amounts of cannon fodder, catching speedier enemies and flushing out hidden targets.
This skill may be used by Makoto himself, or by a persona which uses the move, then promptly disappears.[/spoiler]
I think this is a more organized approach to achieving the same end result?
Okay. I'm going to get a few of my more complex moves approved before I make a my character, I also want to know what proficiency I'll need as well if you can answer that for me, although one is mostly just clarifying.
Love eater: since changelings eat strong emotions instead of food this allows [name, still don't have one] to eat any strong emotion of anyone within 20 feet around him,the amount of time it takes relative to the amount of emotion he eats go's as follows,I will also explain the effects on the target as well, a small amount of emotion that will only suit him for a quick snack is instantaneous, this does not effect the target, the amount of emotion that suits for a full meal is 1 second for each point the target has in defense,this causes slight drowsiness and the target can't feel the emotion that was eaten for a few seconds, he can eat the choice emotion in its entirety,pretty much a feast for the changeling,this makes the target fatigued and unless he wants to sleep for a few days because his body is trying to recreate the emotion, he can no longer feel that emotion,witch can end up helping the target if a negative emotion was eaten , he can also sense the emotions of anyone he has recently interacted with that is still in his range (if you don't count regret and guilt as 2 different things, I know of 7 strong emotions: love, hate,anger, joy, sadness, guilt, and fear, might expand this, might not)
as winded as that was I still have one more
illusion form: he can make himself look and sound like anyone in recent and clear memory, this does not fool the other senses,so if you touch him you feel insect exoskeleton to flesh, I do plan on expanding this as he develops though. he can also make cloths for this illusion, I did this for hopefully obvious reasons, also, if he 'turns' into a humanoid he can make it look like the illusion is grabbing things with its hands, as opposed to what he is actually doing to hold the object.
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