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You can have it almost as big as you like, you just need to specify the range to get a price. S'how the move system works
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
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Omni Wrote:You can have it almost as big as you like, you just need to specify the range to get a price. S'how the move system works Hard Light Construct - (requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
Sinestro can summon objects with his ring to interact with and manipulate objects at range. These manipulations are analogous to the things that a person with two large hands could feasibly complete (moving, pushing, pulling, pressing, turning, etc).
These objects have superficial images associated with them, always in the form of an object that is completing the task. If the object is grabbing and moving another thing, it will have a "grasping" mechanic, be it a hand, a mouth, a clamp, a claw, etc. These images are purely illusory, and the strength of the object is always the same. That means that a Construct shaped like a hand and a Construct shaped like a crowbar are equally good at prying something open and etc.
The maximum size that any of the Constructs can be is 3 cubic feet per TEC.
While these objects are illusory and can fulfill only one purpose, they can be attacked, damaged and destroyed. The more damage they take, the more strain it puts on Sinestro's mind. The more energy he puts into these objects, the harder they are to break but the more physically and mentally exhausted he becomes. These objects will immediately dissipate upon his breaking his concentration for any reason. Maximum range of ~30 meters (~100 feet)
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Rasengan-Ha (Physical Strength) (300) – A move that pays homage to Dragon Ball and Dragon Ball Z. Minato takes both hands and places them in a Kamehameha like pose as he begins charging towards his opponent. As he runs at his opponent, Minato forms a Resengan between his two hands as he says the name of his attack, much like Goku would while charging the Kamehameha. The only difference to this is the addition of ‘Ha!’ at the end of Rasengan (Ra-sen-gan-ha!). This move takes 10 seconds to charge, and the charge begins as soon as Minato assumes the Kamehameha-esque pose. This type of Rasengan is also 3x larger than his usual Rasengan (A result of the charge time). Similar to this
Spiralling Flash Super Round Dance Howl Style Three (Ranged, Physical Strength, Teleportation, Hiraishin Kunai) (300) – Minato throws 6 of his Hiraishin Kunai around his opponent(s), he then teleports to each Kunai, one by one, letting of one attack each time he teleports. The aim of this move is to catch his opponents off guard. All though he is mostly limited to simple punches and kicks during this attack, Minato is able to utilize 1 Rasengan during this move. This move is more useful in situations where he is faced with many enemies, such as when he is surrounded or outnumbered. Minato will always aim to get his Kunai somewhere in the middle of the enemy ranks, so that he doesn’t have to move too far to attack an enemy.
Flying Thunder God Slash (Physical, Teleportation) (300) – To use this move, Minato first must make sure he marks his enemy with his Hiraishin seal. Minato, with Kunai in hand, teleports to his enemy and delivers a devastating slash to his opponent’s body.
Flying Thunder God – Second Step (Ranged, Physical, Teleportation) (300) – Minato throws his Flying Thunder God Kunai at his opponent while he forms a Rasengan in his right hand. Minato then teleports to the kunai just as it pases his opponent and enters their blind spot. Minato, now in his opponent’s blind spot, thrusts the Rasengan into his opponent’s body.
Time-Space Rasengan Barrage (Physical, Burst Movement) (300) – Minato forms a Rasengan in both hands and then speeds towards his enemy using burst movement, appearing as if he is teleporting as he runs. Link. When Minato reaches his target he thrusts both Rasengan’s into his opponent’s stomach/Torso area, sending them flying backwards.
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Made by Ruby
"In order to save something dear, wars are waged."
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Move: Exploding Bolt
A crossbow bolt that explodes when it hits something. It fits inside of bolt slots in a crossbow. The explosion is fiery and has a radius of five feet. It requires standard aiming with the crossbow, and can does not home in on targets. An exception to aiming is if the target is at point blank range in which the shot can be fired quickly.
This move requires ranged proficiency and area attack proficiency.
Price, 300 OM
![[Image: 23wp02.png]](http://i61.tinypic.com/23wp02.png)
Yllä harmaan korven korpit laulaa,
Hurme tämän kansan roudan sulattaa,
Katso kuinka hohkaa kansi taivaan,
Kutsuu se meitä tumman virran taa,
Heikot vaipuu kuohuun sysimustaan,
Sankarit kun astuu joen rantaan,
Halki iäisyyden laulu raikaa,
Kutsuu se veljiä tumman virran taa
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Berzerk Pack (Tier 2 Power Up) 1500 Om
A volatile concoction of stimm, strength enhancers, steroids, and god knows what else, delivered in syringe form and contained in a grey black medkit with enough warnings to scare off but the most badass (or desperate) soldier. Once injected, it gives the user superhuman strength, dulls pain, and drives them into the combat drug's infamous seeing-red rage that turns them into a frothing berzerker hellbent on painting the world with blood. A single punch can break bones and tear flesh, bend steel and shatter concrete, and even demons cannot weather the assault for long. Doomguy himself has used this unholy chemical cocktail to rip enemies in half, punch through their rib cages, tear off their heads, and even removed the spines from demons with his bare hands. While the threats and insane babble he continuously shouts while under the effects of berzerk makes it sound like he's completely off his rocker, he still keeps the devious cunning while under the rage.
ARK: +5
DEF: +3
SPD: +2
TEC: +0
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Ah, I understand the problem. Sorry for being such a git, I blame sleep deprivation. :balls:
Awa Tio (600 OM, Requires Ranged Proficiency, Ranged Materialize Proficiency, Debuff Proficiency, Area Attack Proficiency)
Kopaka summons a surge of elemental power into his Ice Sword for two seconds before thrusting it forward. A brilliant white-blue beam of ice rockets out from the tip, traveling roughly at the speed of an RPG, and leaving a flurry of ice flakes in its wake. Anyone struck by the beam is rapidly encased in a heavy mound of ice, unable to move. This does not harm the target, aside from leaving them with an intense chill. Fast-moving targets may only have parts of their bodies frozen if it is a glancing blow, and extremely powerful targets might be able to break free of the icy snare with some effort. Alternatively, Kopaka can use this ice beam to large patches of spikey ice that are ten feet in diameter. Opponents that enter this area that do not take care will slip and fall, sustaining a multitude of nasty cuts and bruises.
Kopaka cannot create an ice field and freeze an opponent within the same round.
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
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Thaal Sinestro Wrote:Omni Wrote:You can have it almost as big as you like, you just need to specify the range to get a price. S'how the move system works Hard Light Construct - (requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
Sinestro can summon objects with his ring to interact with and manipulate objects at range. These manipulations are analogous to the things that a person with two large hands could feasibly complete (moving, pushing, pulling, pressing, turning, etc).
These objects have superficial images associated with them, always in the form of an object that is completing the task. If the object is grabbing and moving another thing, it will have a "grasping" mechanic, be it a hand, a mouth, a clamp, a claw, etc. These images are purely illusory, and the strength of the object is always the same. That means that a Construct shaped like a hand and a Construct shaped like a crowbar are equally good at prying something open and etc. These grabbing constructs appear as a tendril of rope-like light that extends from Sinestro's power ring, ending in the chosen 'grabber'. They can extend as far as Sinestro's concentration allows, but the longer the grabber, the more easily it is broken.
The maximum size that any of the Constructs can be is 3 cubic feet per TEC.
While these objects are illusory and can fulfill only one purpose, they can be attacked, damaged and destroyed. The more damage they take, the more strain it puts on Sinestro's mind. The more energy he puts into these objects, the harder they are to break but the more physically and mentally exhausted he becomes. These objects will immediately dissipate upon his breaking his concentration for any reason. Maximum range of ~30 meters (~100 feet) I'm just going to write this up and approve it at 600. If you want endless constructs you're going to have to make a move for each of them.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
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Quote:Rasengan-Ha (Physical Strength) (300) – A move that pays homage to Dragon Ball and Dragon Ball Z. Minato takes both hands and places them in a Kamehameha like pose as he begins charging towards his opponent. As he runs at his opponent, Minato forms a Resengan between his two hands as he says the name of his attack, much like Goku would while charging the Kamehameha. The only difference to this is the addition of ‘Ha!’ at the end of Rasengan (Ra-sen-gan-ha!). This move takes 10 seconds to charge, and the charge begins as soon as Minato assumes the Kamehameha-esque pose. This type of Rasengan is also 3x larger than his usual Rasengan, (A result of the charge time). Similar to this
Okay.
Quote:Spiralling Flash Super Round Dance Howl Style Three (Ranged, Physical Strength, Teleportation, Hiraishin Kunai) (300) – Minato throws 6 of his Hiraishin Kunai around his opponent(s), he then teleports to each Kunai, one by one, letting off one attack each time he teleports. The aim of this move is to catch his opponents off guard. All though he is mostly limited to simple punches and kicks during this attack, Minato is able to utilize 1 Rasengan during this move. This move is more useful in situations where he is faced with many enemies, such as when he is surrounded or outnumbered. Minato will always aim to get his Kunai somewhere in the middle of the enemy ranks, so that he doesn’t have to move too far to attack an enemy.
This seems like something you could do simply by combining your existing moves. Unless the Rasengan is instantaneous. If it is better in that sense, any downsides?
(More later)
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
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Two moves I wanted to try and get past, but couldn't put in my character creation due to not knowing if they're kosher
Judgement: Jupiter Burning(requires Physical Strength), 300:
Kamen Rider Olympus' body turns a golden yellow, and his armor's arms crackle with a latent electrical energy. While he courses this power through his body, his punches and grapples are given a paralysis-inducing electrical current. He then moves in and starts fighting normally, however the longer he induces this 'Burning' effect, the longer the current courses through and causes him to fatigue at a faster rate, wearing him out.
Also, this
Judgement: Mars Power - Tier 1 Super Move - 600(Requires Physical Strength):
Kamen Rider Olympus' arms glow red and grow to the thickness of watermelons, much like in Mars Force. however he then propels himself towards the enemy with a great burst of steam from the back of his shoulders, winding up his fist in mid-air until it glows red, then connecting with an attack that has the comparable force to being hit by an 18-wheeler truck.
These both were a bit difficult for me to figure out, so, that's why I waited till now to try and get them approved.
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Omni Wrote:Thaal Sinestro Wrote:Omni Wrote:You can have it almost as big as you like, you just need to specify the range to get a price. S'how the move system works Hard Light Construct - (requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
Sinestro can summon objects with his ring to interact with and manipulate objects at range. These manipulations are analogous to the things that a person with two large hands could feasibly complete (moving, pushing, pulling, pressing, turning, etc).
These objects have superficial images associated with them, always in the form of an object that is completing the task. If the object is grabbing and moving another thing, it will have a "grasping" mechanic, be it a hand, a mouth, a clamp, a claw, etc. These images are purely illusory, and the strength of the object is always the same. That means that a Construct shaped like a hand and a Construct shaped like a crowbar are equally good at prying something open and etc. These grabbing constructs appear as a tendril of rope-like light that extends from Sinestro's power ring, ending in the chosen 'grabber'. They can extend as far as Sinestro's concentration allows, but the longer the grabber, the more easily it is broken.
The maximum size that any of the Constructs can be is 3 cubic feet per TEC.
While these objects are illusory and can fulfill only one purpose, they can be attacked, damaged and destroyed. The more damage they take, the more strain it puts on Sinestro's mind. The more energy he puts into these objects, the harder they are to break but the more physically and mentally exhausted he becomes. These objects will immediately dissipate upon his breaking his concentration for any reason. Maximum range of ~30 meters (~100 feet) I'm just going to write this up and approve it at 600. If you want endless constructs you're going to have to make a move for each of them. Sounds fair enough.
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Minato and Nealaphh, I'm gonna let Omni handle you guys' moves since he already is in conversation with you about them.
Do-Domori Wrote:Counterspell - 300 OM, Area Shield Prof
This move only works against energy-based attacks (Fireballs, Kamehamehas: Yes, Gattling Punch, Boulder Throw: No). With a swift gesture, the user places an intangible magical barrier which neutralizes such attacks, in the shape of a large circular magical seal made of light. Its effectiveness depends on her DEF, and it may shatter if it sustains too much damage.
Can you give me an approximate size for the barrier?
Cyburn Wrote:Move: Exploding Bolt
A crossbow bolt that explodes when it hits something. It fits inside of bolt slots in a crossbow. The explosion is fiery and has a radius of five feet. It requires standard aiming with the crossbow, and can does not home in on targets. An exception to aiming is if the target is at point blank range in which the shot can be fired quickly.
This move requires ranged proficiency and area attack proficiency.
Price, 300 OM
If you fire the crossbow bolt at point blank range and it explodes on the target, is Cyburn also injured since he's within the five foot radius? How quickly can Cyburn reload the crossbow? Are multiple bolts loaded at one time?
Doomguy Wrote:Berzerk Pack (Tier 2 Power Up) 1500 Om
A volatile concoction of stimm, strength enhancers, steroids, and god knows what else, delivered in syringe form and contained in a grey black medkit with enough warnings to scare off but the most badass (or desperate) soldier. Once injected, it gives the user superhuman strength, dulls pain, and drives them into the combat drug's infamous seeing-red rage that turns them into a frothing berzerker hellbent on painting the world with blood. A single punch can break bones and tear flesh, bend steel and shatter concrete, and even demons cannot weather the assault for long. Doomguy himself has used this unholy chemical cocktail to rip enemies in half, punch through their rib cages, tear off their heads, and even removed the spines from demons with his bare hands. While the threats and insane babble he continuously shouts while under the effects of berzerk makes it sound like he's completely off his rocker, he still keeps the devious cunning while under the rage.
ARK: +5
DEF: +3
SPD: +2
TEC: +0
Approved at 1500 OM.
Kenjiro Masters Wrote:Two moves I wanted to try and get past, but couldn't put in my character creation due to not knowing if they're kosher
Judgement: Jupiter Burning(requires Physical Strength), 300:
Kamen Rider Olympus' body turns a golden yellow, and his armor's arms crackle with a latent electrical energy. While he courses this power through his body, his punches and grapples are given a paralysis-inducing electrical current. He then moves in and starts fighting normally, however the longer he induces this 'Burning' effect, the longer the current courses through and causes him to fatigue at a faster rate, wearing him out.
I think you're gonna have to be a bit more specific with this. You can't just throw all physical attacks into one move; like, you have to have like a "Jupiter Burning Punch" and "Jupiter Burning Kick." If you try to stuff them all in one move then it's just going to end up being super expensive. So just separate, come up with specifics for each move, and resubmit.
I hope that make sense.
Kenjiro Masters Wrote:Also, this
Judgement: Mars Power - Tier 1 Super Move - 600(Requires Physical Strength):
Kamen Rider Olympus' arms glow red and grow to the thickness of watermelons, much like in Mars Force. however he then propels himself towards the enemy with a great burst of steam from the back of his shoulders, winding up his fist in mid-air until it glows red, then connecting with an attack that has the comparable force to being hit by an 18-wheeler truck.
These both were a bit difficult for me to figure out, so, that's why I waited till now to try and get them approved.
How fast does he propel himself forward? Also, and another staff member could usurp my judgment on this because #new, but I think having force comparable to being hit by an 18-wheeler is a bit much for a Tier 1 Super Move for a character with only 2 ATK.
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Mickey Mouse Wrote:I think you're gonna have to be a bit more specific with this. You can't just throw all physical attacks into one move; like, you have to have like a "Jupiter Burning Punch" and "Jupiter Burning Kick." If you try to stuff them all in one move then it's just going to end up being super expensive. So just separate, come up with specifics for each move, and resubmit.
I hope that make sense.
How fast does he propel himself forward? Also, and another staff member could usurp my judgment on this because #new, but I think having force comparable to being hit by an 18-wheeler is a bit much for a Tier 1 Super Move for a character with only 2 ATK.
Ahh, with Jupiter Burning I was imagining it just affected bare-fisted punches. Would it work if I specified a few punches and similar attacks that come along with said move? It wasn't meant to augment anything more then punches.
As for that last part...That was a bit of an exaggeration, I just kind of wanted to get across the force of the attack compared to it's normal form as Mars Force. Mars Force gives his punches something similar to a sledgehammer, but I suppose jumping from Sledgehammer to 18-wheeler is a bit of a stretch. The propulsion comes from the steam pouring out, but I could refluff it to him just leaping out at them with maybe a bit of jet propulsion from the back of the gauntlets.
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Kenjiro Masters Wrote:Mickey Mouse Wrote:I think you're gonna have to be a bit more specific with this. You can't just throw all physical attacks into one move; like, you have to have like a "Jupiter Burning Punch" and "Jupiter Burning Kick." If you try to stuff them all in one move then it's just going to end up being super expensive. So just separate, come up with specifics for each move, and resubmit.
I hope that make sense.
How fast does he propel himself forward? Also, and another staff member could usurp my judgment on this because #new, but I think having force comparable to being hit by an 18-wheeler is a bit much for a Tier 1 Super Move for a character with only 2 ATK.
Ahh, with Jupiter Burning I was imagining it just affected bare-fisted punches. Would it work if I specified a few punches and similar attacks that come along with said move? It wasn't meant to augment anything more then punches.
As for that last part...That was a bit of an exaggeration, I just kind of wanted to get across the force of the attack compared to it's normal form as Mars Force. Mars Force gives his punches something similar to a sledgehammer, but I suppose jumping from Sledgehammer to 18-wheeler is a bit of a stretch. The propulsion comes from the steam pouring out, but I could refluff it to him just leaping out at them with maybe a bit of jet propulsion from the back of the gauntlets.
If Jupiter Burning just affects punches, edit that into the description and it's approved at 300 OM. If it affects anything else it'll cost more.
Sledgehammer is much more reasonable, I think! Go ahead and work that into the description. And the propulsion is absolutely fine -- I have no problems with it being caused by the steam pouring out. I'd just like to know in general how fast he's propelled. If it's double his normal speed, it'll require Burst Movement or Super Speed depending on how far he can propel himself.
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Judgement: Mars Power - Tier 1 Super Move - 600(Requires Physical Strength):
Kamen Rider Olympus' arms glow red and grow to the thickness of watermelons, much like in Mars Force. however he then leaps and propels himself towards the enemy, using a great burst of steam from the back of his shoulders. Kenjiro then winds up his punch in mid-air until it glows red, then connecting with a resounding crash from the force of the punch, comparable to a jackhammer in comparison to the weaker version of this attack, Mars Force.
Judgement: Jupiter Burning(requires Physical Strength), 300:
Kamen Rider Olympus' body turns a golden yellow, and his armor's arms crackle with a latent electrical energy. While he courses this power through his body, his punches and grapples are given a paralysis-inducing electrical current. He then starts throwing a series of electricity-enhanced punches at his target, however the longer he induces this 'Burning' effect, the longer the current courses through and causes him to fatigue at a faster rate, wearing him out.
How's this look?
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Kenjiro Masters Wrote:Judgement: Mars Power - Tier 1 Super Move - 600(Requires Physical Strength):
Kamen Rider Olympus' arms glow red and grow to the thickness of watermelons, much like in Mars Force. however he then leaps and propels himself towards the enemy, using a great burst of steam from the back of his shoulders. Kenjiro then winds up his punch in mid-air until it glows red, then connecting with a resounding crash from the force of the punch, comparable to a jackhammer in comparison to the weaker version of this attack, Mars Force.
I still need to know a general speed of the propulsion. Or does it increase his speed at all? If it doesn't, it's approved. If it increases his speed, I need to know how fast he's going comparable to normal.
Quote:Judgement: Jupiter Burning(requires Physical Strength), 300:
Kamen Rider Olympus' body turns a golden yellow, and his armor's arms crackle with a latent electrical energy. While he courses this power through his body, his punches and grapples are given a paralysis-inducing electrical current. He then starts throwing a series of electricity-enhanced punches at his target, however the longer he induces this 'Burning' effect, the longer the current courses through and causes him to fatigue at a faster rate, wearing him out.
How's this look?
I need you to remove "and grapples" from that one sentence, as that's a different type of attack. Also, if the electrical current can paralyze, that'll also be a different function and add on to the cost.
Sorry to keep nit-picking, just wanna make sure you're not paying more than you want to!
EDIT: Being able to paralyze would also require Debuff Proficiency, just fyi.
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Damn, I thought I removed that. Okay, final version, thank god.
Judgement: Jupiter Burning(requires Physical Strength), 300:
Kamen Rider Olympus' body turns a golden yellow, and his armor's arms crackle with a latent electrical energy. While he courses this power through his body, his punches are given a strong electrical current. He then starts throwing a series of electricity-enhanced punches at his target, however the longer he induces this 'Burning' effect, the longer the current courses through and causes him to fatigue at a faster rate, wearing him out.
I'll go add Mars Power to my roster, It doesn't increase the speed, the jump and steam is just a dramatic flourish
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Move: Exploding Bolt
A crossbow bolt that explodes when it hits something. It fits inside of bolt slots in a crossbow. The explosion is fiery and has a radius of five feet. It requires standard aiming with the crossbow, and can does not home in on targets. An exception to aiming is if the target is at point blank range in which the shot can be fired quickly. but doing so will cause him to take damage from the blast. The bolt is loaded in with the same speed as a regular bolt, so it takes only a few seconds. There is currently only one slot for bolts on the crossbow, when there are multiple I'll make a supermove for firing all of them filled with the explosive.
This move requires ranged proficiency and area attack proficiency.
Price, 300 OM
Changes made are as followed: Discussion of multiple bolt slots, speed that a bolt can be loaded, and whether or not Cyburn takes damage from his own exploding bolts.
![[Image: 23wp02.png]](http://i61.tinypic.com/23wp02.png)
Yllä harmaan korven korpit laulaa,
Hurme tämän kansan roudan sulattaa,
Katso kuinka hohkaa kansi taivaan,
Kutsuu se meitä tumman virran taa,
Heikot vaipuu kuohuun sysimustaan,
Sankarit kun astuu joen rantaan,
Halki iäisyyden laulu raikaa,
Kutsuu se veljiä tumman virran taa
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Kenjiro Masters Wrote:Damn, I thought I removed that. Okay, final version, thank god.
Judgement: Jupiter Burning(requires Physical Strength), 300:
Kamen Rider Olympus' body turns a golden yellow, and his armor's arms crackle with a latent electrical energy. While he courses this power through his body, his punches are given a strong electrical current. He then starts throwing a series of electricity-enhanced punches at his target, however the longer he induces this 'Burning' effect, the longer the current courses through and causes him to fatigue at a faster rate, wearing him out.
I'll go add Mars Power to my roster, It doesn't increase the speed, the jump and steam is just a dramatic flourish
Cyburn Wrote:Move: Exploding Bolt
A crossbow bolt that explodes when it hits something. It fits inside of bolt slots in a crossbow. The explosion is fiery and has a radius of five feet. It requires standard aiming with the crossbow, and can does not home in on targets. An exception to aiming is if the target is at point blank range in which the shot can be fired quickly. but doing so will cause him to take damage from the blast. The bolt is loaded in with the same speed as a regular bolt, so it takes only a few seconds. There is currently only one slot for bolts on the crossbow, when there are multiple I'll make a supermove for firing all of them filled with the explosive.
This move requires ranged proficiency and area attack proficiency.
Price, 300 OM
Changes made are as followed: Discussion of multiple bolt slots, speed that a bolt can be loaded, and whether or not Cyburn takes damage from his own exploding bolts.
Both approved at 300 OM each.
Thanks for being flexible, guys! And remember that you have to purchase moves in your Purchases Log before you can add them to your roster, Kenjiro <3
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Hard Light Image – 300 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
Sinestro can summon bright yellow, transparent, Hard-Light objects in basic, three dimensional shapes. They may have a very basic patterning on their surface, such as lines, a grid, or points. These objects cannot, in any way, be perceived as anything other than a hologram. These shapes may not exceed 5 cubic feet. These objects will instantly break if roughly handled, and cannot support any amount of weight. These objects can be summoned at a range of 50 feet.
Hard Light Grab – 300 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, HardLight Tether)
When a Hard Light Tether has successfully attached itself to an target, Sinestro can then use that tether to move the target, be it Secondary or Prime. The bond can firmly grab, but not crush his opponent. The bond can move the target off of the ground and in all the cardinal directions. The Tether can be broken as usual.
(For reference 
[spoiler] Hard-Light Tethers – 600 OM (Requires Debuff Proficiency, Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
In the same way that Sinestro can manipulate objects in creative ways, he can also manipulate characters. Iron chains, ribbons of light, crushing snakes can all be used. In general, these tethers always accomplish the same goal: they slow a character down and they immobilize their arms. However, these shackles can be broken just like any other item: hitting, cutting and ripping free in a feat of strength are all options. Additionally, if he loses his concentration, the tethers immediately dissipate. The more energy he puts into these tethers, the harder they are to break but the more physically and mentally exhausted he becomes.[/spoiler]
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Thaal Sinestro Wrote:Hard Light Image – 300 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
Sinestro can summon bright yellow, transparent, Hard-Light objects in basic, three dimensional shapes. They may have a very basic patterning on their surface, such as lines, a grid, or points. These objects cannot, in any way, be perceived as anything other than a hologram. These shapes may not exceed 5 cubic feet. These objects will instantly break if roughly handled, and cannot support any amount of weight. These objects can be summoned at a range of 50 feet.
This feels like RP flavor to me and I don't think you need a move for it. Were you planning on using it in combat situations?
Quote:Hard Light Grab – 300 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, HardLight Tether)
When a Hard Light Tether has successfully attached itself to an target, Sinestro can then use that tether to move the target, be it Secondary or Prime. The bond can firmly grab, but not crush his opponent. The bond can move the target off of the ground and in all the cardinal directions. The Tether can be broken as usual.
(For reference
[spoiler]Hard-Light Tethers – 600 OM (Requires Debuff Proficiency, Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
In the same way that Sinestro can manipulate objects in creative ways, he can also manipulate characters. Iron chains, ribbons of light, crushing snakes can all be used. In general, these tethers always accomplish the same goal: they slow a character down and they immobilize their arms. However, these shackles can be broken just like any other item: hitting, cutting and ripping free in a feat of strength are all options. Additionally, if he loses his concentration, the tethers immediately dissipate. The more energy he puts into these tethers, the harder they are to break but the more physically and mentally exhausted he becomes.[/spoiler]
Looks good to me at 300 OM.
Has Hard Light Tethers been approved before or were you looking for someone to check that out too?
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