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The move I'm posting is a morph of an old move I've already purchased. I will basically be changing the flavor of the move to something different, needing no change to cost and whatnot. I do this just for bookkeeping sake.
Old move:
Gladium - Physical Strength (300)
A short-bladed knife for CQB. It’s a simple weapon made for cutting, only reaching 6in past the hilt. It’s strapped onto her right boot for quick access.
New move:
Scythe - Physical Strength (300)
A short-range upgraded melee weapon mounted on the off-hand forearm of the user for quick, murderous shanks and slashes. Very easy to use with little effort or training, but a skilled user finds themself advantagous in CQB. The two-pronged, dual-edged blade can be retracted and extende by a push of a button. It hardly reaches past the user's wrist(8in) but can be deadly if used correctly. It's clunky to use with other weapons in hand, but the user's hand is free, it can be used without much problem. Scythe can be complicated to maintain, needing to charge electrical energy to be used. Once charged after twenty seconds, it can be used freely for the next ten seconds without a problem. After that time is up, it begins to recharge automatically. If broken, the Scythe becomes unusable until attended to, which takes at least five minutes of focus depending on the problems.
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Revisions made
Summon Saishu Sasayaki: (600) Physical/Debuff Proficiency.
Hecate can quickly channel her spiritual energy into her hands bringing forth her twin swords. These blades serve two purposes, Allowing Hecate to channel her powers through them to unleash her ice magic. They are also functional weapons allowing Hecate to engage in melee combat.
The swords are both 5.5 feet long with curved blades. White steel with black leather wrapped handles. The swords lack any form of guard making them less effective in defensive application. The swords are heavy and long making blows behind them more powerful but also more straining to Hecate forcing her to rely on other abilities for long drawn out battles.
These swords maintain a constant temperature of -60°C and can freeze any cuting or stabbing wound inflicted by the blades on contact. This thin layer of ice, slightly slows any limb cut by it. This ice melts overtime starting slow at 30 seconds and melts faster overtime before being completely melted at 1 minute Any wounds caused by these swords do not bleed reducing the overall damage of a strike. This effect does not discern friend from foe and effects Hecate as well if she cuts herself.
the freezing effect is effected by the relationship of target's DEF vs Hecate's ATT
Hecate can summon the swords up to two times before beginning to experience fatigue, any prior summoned swords vanish.
Summary:
Cast Time: Near instant
Cast cost: Light fatigue
Damage: The act of summoning the swords do no damage, Swords deal damage at a reduced rate but apply a small speed debuff.
Utility: Versatile technique, can be used to stop blood loss on self or allies with drawback of debuffing said ally.
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One shot wonder - T1 power up (1000)
+2 ATK
+0 DEF
+2 SPD
+1 TEC
Claptrap summons and dons a cowboy hat, enhancing his damage, quickdraw ability and accuracy.
Clap in a box - T1 super move (600) (Requires area attack proficiency, ranged)
Claptrap summons a large stereotypical bomb (basically a black sphere with a wick), the same size as his body. He can hold the bomb for up to five seconds before he must throw it, whereupon it will explode in a 5 metres radius explosion, dealing damage to anyone caught in it. He cannot use any other weapons while holding the bomb.
Directive one: Protect humanity! Directive two: Obey Jack at all costs. Directive three: Dance!
Amber Veritz Wrote:Please let me change it to the condom.
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01-26-2018, 11:01 AM
(This post was last modified: 01-26-2018, 11:02 AM by Ebonywood Hellscythe.)
More of a question/reapproval than a whole new move. But does this actually need debuff? I added it since I wasn't sure when first getting it approved since I already had the proficiency and it didn't matter to me, but it's just damage-over-time, rather than a deliberating effect like slowness or something. And I know there are other moves that set people on fire for a bit without having debuff. The "debuff" is in the second paragraph. I was wondering since I was considering porting it to an NPC, but with a recolour.
Immortal Flames (900) Requires: Physical, Debuff, Area Defense, Area Attack
[spoiler]
In moments of combat, or intense emotion, Ebony's body heats up as her mana flows through it. Primes with enhanced senses will see the invisible flames around her while this is active, otherwise, there's no visual effect. Typically, this requires no focus and can remain always active with no noticeable stamina drain, even while using other demanding moves (with the exception of variants of this move). However, due to this being a passive effect, it is very weak. Being near to Ebony feels like being near to a hot radiator, and touching her will feel painful, like touching something really hot - but not enough to burn without very prolonged contact.
Ebony can also channel mana directly to a part of her body or point of contact. Doing so takes 3 seconds of concentration (Ebony can move at full speed, take damage, but not use other moves), and once activated it is very tiring to sustain and can last for 10 seconds before Ebony has to rest. The flames in the focus area become visible as a dark purple colour, and burn much hotter, damaging all who touch them. Furthermore, they spread to anyone who touches them for longer than a second, doing continued damage to the burning area for the following three seconds (although these flames are half as potent as Ebony's). Also, should anyone (besides Ebony) touch the fire on someone else for longer than a second, it spreads to them for three seconds (again, at half the potency as before). The fire could spread to the same person twice, should they touch their burning shoulder with their hand for a second, for example. Flames at one-eighth strength cannot set anything else on fire, and are easy to pat out (so can be easily removed before the 3 seconds are up). Ending this and reverting back to the passive version can be done almost instantly.
Lastly, while standing still, Ebony can focus her mana outwards, causing all the flames to become visible. While she does this, the inferno acts as an aggressive shield, burning anyone within 5ft of her. This is very tiring, and cannot be maintained for longer than 10 seconds before she has to rest. Starting and stopping this can be done near instantly. In addition to damaging near people and objects, the flames also incinerate and weaken projectile attacks, meaning weaker bullets will have no effect on her, and stronger ranged attacks will simply be weakened. While active, Ebony can move at half speed and make basic weapon attacks, but can't focus on any other moves.
While Ebony will never take damage due to her own flames, prolonged or repetitive use of any parts of this move may leave her feeling dizzy. Also, combustible objects ignited by this can still burn her.
RP Notes:
>Ebony is likely to use this with her Fires of Darkness power-up.
>Ebony cannot prevent her allies from being hurt by this move should they touch her/be too near, besides the basic version where she can try to just turn it off.
>Standing near flammable objects while using this move is not recommended.
>If Ebony is not focusing on anything else, she may use this accidentally.
>Ebony can boil water or fry eggs on her forehead with the passive version, if given enough time.[/spoiler]
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01-26-2018, 12:32 PM
(This post was last modified: 02-04-2018, 09:09 PM by Weiss Schnee.)
Looking to get approval for these moves for Weiss
Bala - 900 OM (Requires Ranged proficiency)
A variant of the Cero, Weiss generates a red blazing glow around her hands, taking roughly half a second, before punching forward, the motion emitting a small red blast of energy - a "bala". The energy is bright crimson, about the size and shape of a bullet, and hits like a rock thrown from a sling. Weiss normally can throw up to four of these in quick succession, and they have a slight effect on her stamina. Their speed is about equal to a rock hurled from an old form of sling. Their range, however, is only about twenty feet, and the bright red glow as well as the need to punch in the direction the attack is fired in makes them a short-ranged and predictable attack. Additionally, she needs to alternate hands to fire them in quick succession. This ability requires a free hand to use, and if she can only use one hand, instead of alternating fire (say, due to holding a sword in the other hand), She can only fire a bala once every three seconds from her free hand. While each individual bala is not heavily draining, repeatedly using this technique will quickly take it's toll. Weiss can move freely while firing balas
Additionally, if Weiss takes five seconds to charge energy into both of her hands, and provided that both hands are free, she can instead opt to fire a barrage of up to twenty bala in quick succession. This burst fires at a rate of 2 bala a second without losing power but has a significant effect on Weiss's stamina - after the assault, she needs to take at least 10 seconds to catch her breath to regain her energy. Her Strength, defence and speed all decrease to half their normal values until she manages to rest. Weiss cannot move while firing this barrage, and can cut it off early to dodge an attack, but she is unable to regain the energy used up in the assault even if she cuts it off early, so the stamina drain and drawbacks are the same as if she had fired the entire barrage.
Sound dust - Disarm (300 OM) [requires Physical proficiency, Debuff Proficiency]
Myrtenaster is changed to using sound dust, taking roughly a second to change it's configuration, and charges sonic energy down the Sword's blade. for a moderate effect on Weiss's stamina, she is capable of charging a huge amount of energy into Myrtenaster's blade, which she can then transfer into the next object she strikes to briefly increase it's rate of vibration. This can cause an opponent with lower DEF than she has ATK to drop their weapon, or, if they have higher DEF, to have difficulty trying to use the object for the next moment afterwards. This move is mildly draining for Weiss, and has little to no effect on objects larger than a zweihander. She must touch the object with myrtenaster's blade within five seconds of activating the sound dust, but she does not have to be holding the weapon for the charge to go off. This does not add to the strength or speed of Weiss's attacks in any way. This ability is useless against natural weapons or against people directly.
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01-26-2018, 07:57 PM
(This post was last modified: 01-26-2018, 09:15 PM by Hecate Rothchild.
Edit Reason: updating
)
Combat Knife (600 OM, Physical Strength) A simple combat knife that can be used while moving that was created by Warren Zimmer, and given to Hecate. This knife is gray, with purple highlights on the hilt of it, and has a blade that appears to be made out of purple energy. Using it is moderately draining on the stamina of Hecate, but it is still a useful knife. This knife can also transform into a rapier for her to fight with, should she wish to use it. The act of transforming from one form to the other requires a small degree of focus, and takes about 3 seconds to complete, making changing it in combat ineffective. Hecate can be mobile while the item changes form.
The rapier form adds some usable distance to the weapon as well as increases the stamina used to wield it. It loses its ability to be used as a slashing weapon focusing on only thrusting attacks
Combat knife form 8 inches in length
Rapier form 3 feet in length
adding this one in as well please
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(01-26-2018, 07:57 PM)Hecate Rothchild Wrote: Combat Knife (600 OM, Physical Strength) A simple combat knife that can be used while moving that was created by Warren Zimmer, and given to Hecate. This knife is gray, with purple highlights on the hilt of it, and has a blade that appears to be made out of purple energy. Using it is moderately draining on the stamina of Hecate, but it is still a useful knife. This knife can also transform into a rapier for her to fight with, should she wish to use it.
The rapier form adds some usable distance to the weapon as well as increases the stamina used to wield it. It loses its ability to be used as a slashing weapon focusing on only thrusting attacks
adding this one in as well please
Quote:• How big is the weapon? Length is required for all melee weapons, width should be included for axe-heads, greatsword blades or other very large weapons. Examples: "The sword is about two and a half feet long total." "The sword is about five feet long, and a foot in thickness at the base of the blade."
>How big is the knife?
>How big is the rapier?
>Does transforming it between the two take time? If so, how long?
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(01-26-2018, 07:57 PM)Hecate Rothchild Wrote: Combat Knife (600 OM, Physical Strength) A simple combat knife that can be used while moving that was created by Warren Zimmer, and given to Hecate. This knife is gray, with purple highlights on the hilt of it, and has a blade that appears to be made out of purple energy. Using it is moderately draining on the stamina of Hecate, but it is still a useful knife. This knife can also transform into a rapier for her to fight with, should she wish to use it. The act of transforming from one form to the other requires a small degree of focus, and takes about 30 seconds to complete, making changing it in combat ineffective.
The rapier form adds some usable distance to the weapon as well as increases the stamina used to wield it. It loses its ability to be used as a slashing weapon focusing on only thrusting attacks
Combat knife form 8 inches in length
Rapier form 3 feet in length
adding this one in as well please
One last quick thing, can Hecate move while changing the weapon forms?
(Also, there's nothing to stop you making it take 1 second to change weapon forms if you'd prefer; but, if you change your mind later you can always send the move back to approval to tweak/upgrade it).
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(01-26-2018, 08:39 PM)Dane Regan Wrote: (01-26-2018, 07:57 PM)Hecate Rothchild Wrote: Combat Knife (600 OM, Physical Strength) A simple combat knife that can be used while moving that was created by Warren Zimmer, and given to Hecate. This knife is gray, with purple highlights on the hilt of it, and has a blade that appears to be made out of purple energy. Using it is moderately draining on the stamina of Hecate, but it is still a useful knife. This knife can also transform into a rapier for her to fight with, should she wish to use it.
The rapier form adds some usable distance to the weapon as well as increases the stamina used to wield it. It loses its ability to be used as a slashing weapon focusing on only thrusting attacks
adding this one in as well please
Quote:• How big is the weapon? Length is required for all melee weapons, width should be included for axe-heads, greatsword blades or other very large weapons. Examples: "The sword is about two and a half feet long total." "The sword is about five feet long, and a foot in thickness at the base of the blade."
>How big is the knife?
>How big is the rapier?
>Does transforming it between the two take time? If so, how long?
(01-26-2018, 08:55 PM)Dane Regan Wrote: (01-26-2018, 07:57 PM)Hecate Rothchild Wrote: Combat Knife (600 OM, Physical Strength) A simple combat knife that can be used while moving that was created by Warren Zimmer, and given to Hecate. This knife is gray, with purple highlights on the hilt of it, and has a blade that appears to be made out of purple energy. Using it is moderately draining on the stamina of Hecate, but it is still a useful knife. This knife can also transform into a rapier for her to fight with, should she wish to use it. The act of transforming from one form to the other requires a small degree of focus, and takes about 3 seconds to complete, making changing it in combat ineffective.
The rapier form adds some usable distance to the weapon as well as increases the stamina used to wield it. It loses its ability to be used as a slashing weapon focusing on only thrusting attacks
Combat knife form 8 inches in length
Rapier form 3 feet in length
adding this one in as well please
One last quick thing, can Hecate move while changing the weapon forms?
(Also, there's nothing to stop you making it take 1 second to change weapon forms if you'd prefer; but, if you change your mind later you can always send the move back to approval to tweak/upgrade it).
yes ,she can be mobile
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01-26-2018, 09:49 PM
(This post was last modified: 01-27-2018, 09:36 AM by Dane Regan.)
(01-26-2018, 07:57 PM)Hecate Rothchild Wrote: Combat Knife (600 OM, Physical Strength) A simple combat knife that can be used while moving that was created by Warren Zimmer, and given to Hecate. This knife is gray, with purple highlights on the hilt of it, and has a blade that appears to be made out of purple energy. Using it is moderately draining on the stamina of Hecate, but it is still a useful knife. This knife can also transform into a rapier for her to fight with, should she wish to use it. The act of transforming from one form to the other requires a small degree of focus, and takes about 3 seconds to complete, making changing it in combat ineffective. Hecate can be mobile while the item changes form.
The rapier form adds some usable distance to the weapon as well as increases the stamina used to wield it. It loses its ability to be used as a slashing weapon focusing on only thrusting attacks
Combat knife form 8 inches in length
Rapier form 3 feet in length
adding this one in as well please
Approved.
For future reference, it's easier if you just repost the move with edits than editing the original post. That way it's easier to spot changes, and staffers don't have to hunt for the original post.
Also, you may want to remove the "making changing it in combat ineffective" since that's not really true anymore (since the changing time is now 3 seconds).
Edit: Sidenote, there's a bunch of moves above Hecate's, I just did that one because it was a quick simple weapon.
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01-27-2018, 07:04 AM
(This post was last modified: 01-27-2018, 07:05 AM by The Emperor of Mankind.)
Master psyker (X00) requires X, Y and Z
The Emperor can use up to 5 powers per round and can only use each once per round except for smite, this is taxing on his body and all of his concentration must be on the move to use it.
Terrifying visions, The emperor fills the mind of an enemy with visions of torment and what scares them most, making them more likely to keep their distance and attack less for 30 seconds depending on their TEC vs The Emperor's TEC. This takes 5 seconds to charge and will not be as effective against foes with suppression or enhanced senses. This can hit an enemy within 50 metres.
Gaze of the Emperor, The emperor's eyes blaze in vengeful fury and as his rage is made manifest and he shoots twin red beams through his eyes at the nearest target. It will almost always pierce the target but will only deal the amount of damage that would've happened if it dissipated on the enemy's skin. He can not move his head while using this move and the beam only extends 20 metres. It takes 10 seconds to charge up and can be detected by fire appearing in The Emperor's empty eye socket. The lasers travel as fast as a bullet.
Smite, Lightning shoots from The emperor's skull, hitting and shocking an enemy. This can be used multiple times but it becomes more and more difficult to use each time. This takes 10 seconds to charge with each consecutive use adding another 2 seconds to the charge time. The difficulty will reset as the round ends. This power will automatically hit and travels as fast as a bullet.
Psychic barrier, The emperor forms a psychic barrier that covers an ally's 'skin', which will give them a shield that can absorb one hit from an enemy before shattering. This takes 5 seconds to charge and will cover the ally with a clear blue substance that is intangible. If not shattered, it will disappear after a minute.
Nightshroud, The Emperor summons a shadow out of the warp, covering an area within 10 feet of The Emperor in a 12 feet high and wide bubble. From outside, it will look like a section of the world is now in twilight but people inside will see the rest of the battlefield in sunset levels of light. This takes 5 seconds to charge and will fade after a minute, enemies with enhanced senses will be able to completely ignore the bubble. If the bubble is inside an area with a light level darker than sunlight/twilight, it will be as dark as that looking in or out.
Each power is a 300 section of the move and won't require all the profs listed above so please approve power by power instead of the entire move at once. Terrifying visions requires ranged, debuff and telepathy. Gaze requires ranged, Smite is ranged, Barrier is ranged, area def and buff, nightshroud needs ranged, area attack(?) and debuff.
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(01-27-2018, 07:04 AM)The emperor of mankind Wrote: Master psyker (X00) requires X, Y and Z
The Emperor can use up to 5 powers per round and can only use each once per round except for smite, this is taxing on his body and all of his concentration must be on the move to use it.
Terrifying visions, The emperor fills the mind of an enemy with visions of torment and what scares them most, making them more likely to keep their distance and attack less for 30 seconds depending on their TEC vs The Emperor's TEC. This takes 5 seconds to charge and will not be as effective against foes with suppression or enhanced senses. This can hit an enemy within 50 metres.
Gaze of the Emperor, The emperor's eyes blaze in vengeful fury and as his rage is made manifest and he shoots twin red beams through his eyes at the nearest target. It will almost always pierce the target but will only deal the amount of damage that would've happened if it dissipated on the enemy's skin. He can not move his head while using this move and the beam only extends 20 metres. It takes 10 seconds to charge up and can be detected by fire appearing in The Emperor's empty eye socket. The lasers travel as fast as a bullet.
Smite, Lightning shoots from The emperor's skull, hitting and shocking an enemy. This can be used multiple times but it becomes more and more difficult to use each time. This takes 10 seconds to charge with each consecutive use adding another 2 seconds to the charge time. The difficulty will reset as the round ends. This power will automatically hit and travels as fast as a bullet.
Psychic barrier, The emperor forms a psychic barrier that covers an ally's 'skin', which will give them a shield that can absorb one hit from an enemy before shattering. This takes 5 seconds to charge and will cover the ally with a clear blue substance that is intangible. If not shattered, it will disappear after a minute.
Nightshroud, The Emperor summons a shadow out of the warp, covering an area within 10 feet of The Emperor in a 12 feet high and wide bubble. From outside, it will look like a section of the world is now in twilight but people inside will see the rest of the battlefield in sunset levels of light. This takes 5 seconds to charge and will fade after a minute, enemies with enhanced senses will be able to completely ignore the bubble. If the bubble is inside an area with a light level darker than sunlight/twilight, it will be as dark as that looking in or out.
Each power is a 300 section of the move and won't require all the profs listed above so please approve power by power instead of the entire move at once. Terrifying visions requires ranged, debuff and telepathy. Gaze requires ranged, Smite is ranged, Barrier is ranged, area def and buff, nightshroud needs ranged, area attack(?) and debuff.
A round is not a valid measurement of time. Given shifting nature of fights, a single round could be a few seconds or several minutes. Use a specific time. The total concentration on the move in question - what do you mean? Must he remain stationary or can he move/do anything else at all? Can the charge be interrupted?
Terrifying Visions: 30 second duration for 5-second charge is a little out of proportion. Lower the total duration or increase the charge time, your choice. Be more specific with how the TEC comparison reduces the effects. How is it less effective if the target has Suppression or Enhanced Senses?
Gaze of the Emperor: Approximately how damaging is it?
Smite: Guaranteed auto-hit isn't allowed; even if it was, you'd need Homing to even try for something like that. What's the approximate range and damage?
Psychic Barrier: At what ranged can this be used on an ally?
Nightshroud: I should note that this would be an incredibly small area of effect, which could be moved out of with just a few steps. In addition to that, what exactly does it do?
As an aside, given each power is only usable once in X time, I'd highly suggest just making them all separate moves. As it is, this is incredibly silly, needlessly complex and opening you up to having your entire moveset sealed by the right counter-move. Food for thought.
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Ground Secco; Tier 1 Super Utility (Debuff, Area Attack): (600) Crocodile places his hand on the ground and uses his dehydration ability to dry out a 50 meter area around him, turning it into a desert wasteland. Within this area, an extreme heat and dryness pervades everything and everyone aside from Crocodile and his allies will find that even the simplest actions take far more energy than they usually do. For the duration of the Fight (or about 10 non-combat posts), all Moves, Powers, and Abilities which aren't powered by SP cost roughly twice as much stamina to perform.
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Bumping since it's been 4 days
Summon Saishu Sasayaki: (600) Physical/Debuff Proficiency.
Hecate can quickly channel her spiritual energy into her hands bringing forth her twin swords. These blades serve two purposes, Allowing Hecate to channel her powers through them to unleash her ice magic. They are also functional weapons allowing Hecate to engage in melee combat.
The swords are both 5.5 feet long with curved blades. White steel with black leather wrapped handles. The swords lack any form of guard making them less effective in defensive application. The swords are heavy and long making blows behind them more powerful but also more straining to Hecate forcing her to rely on other abilities for long drawn out battles.
These swords maintain a constant temperature of -60°C and can freeze any cuting or stabbing wound inflicted by the blades on contact. This thin layer of ice, slightly slows any limb cut by it. This ice melts overtime starting slow at 30 seconds and melts faster overtime before being completely melted at 1 minute Any wounds caused by these swords do not bleed reducing the overall damage of a strike. This effect does not discern friend from foe and effects Hecate as well if she cuts herself.
the freezing effect is effected by the relationship of target's DEF vs Hecate's ATT
Hecate can summon the swords up to two times before beginning to experience fatigue, any prior summoned swords vanish.
Summary:
Cast Time: Near instant
Cast cost: Light fatigue
Damage: The act of summoning the swords do no damage, Swords deal damage at a reduced rate but apply a small speed debuff.
Utility: Versatile technique, can be used to stop blood loss on self or allies with drawback of debuffing said ally.
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(01-28-2018, 12:09 PM)Usopp Wrote: Ground Secco; Tier 1 Super Utility (Debuff, Area Attack): (600) Crocodile places his hand on the ground and uses his dehydration ability to dry out a 50 meter area around him, turning it into a desert wasteland. Within this area, an extreme heat and dryness pervades everything and everyone aside from Crocodile and his allies will find that even the simplest actions take far more energy than they usually do. For the duration of the Fight (or about 10 non-combat posts), all Moves, Powers, and Abilities which aren't powered by SP cost roughly twice as much stamina to perform.
Approved! Just add a note on your roster that this move is blockable by a Super Defense.
(01-28-2018, 03:36 PM)Hecate Rothchild Wrote: Bumping since it's been 4 days
Summon Saishu Sasayaki: (600) Physical/Debuff Proficiency.
Hecate can quickly channel her spiritual energy into her hands bringing forth her twin swords. These blades serve two purposes, Allowing Hecate to channel her powers through them to unleash her ice magic. They are also functional weapons allowing Hecate to engage in melee combat.
The swords are both 5.5 feet long with curved blades. White steel with black leather wrapped handles. The swords lack any form of guard making them less effective in defensive application. The swords are heavy and long making blows behind them more powerful but also more straining to Hecate forcing her to rely on other abilities for long drawn out battles.
These swords maintain a constant temperature of -60°C and can freeze any cuting or stabbing wound inflicted by the blades on contact. This thin layer of ice, slightly slows any limb cut by it. This ice melts overtime starting slow at 30 seconds and melts faster overtime before being completely melted at 1 minute Any wounds caused by these swords do not bleed reducing the overall damage of a strike. This effect does not discern friend from foe and effects Hecate as well if she cuts herself.
the freezing effect is effected by the relationship of target's DEF vs Hecate's ATT
Hecate can summon the swords up to two times before beginning to experience fatigue, any prior summoned swords vanish.
Summary:
Cast Time: Near instant
Cast cost: Light fatigue
Damage: The act of summoning the swords do no damage, Swords deal damage at a reduced rate but apply a small speed debuff.
Utility: Versatile technique, can be used to stop blood loss on self or allies with drawback of debuffing said ally.
Approved!
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NFL Laser - 300 OM, Ranged Proficiency.
The NFL Laser is a weapon that was made by Warren to supplement his NFL-R with something with a bit more firepower to it. Based off of a pistol, the NFL Laser has ten shots before he must change out the power pack of the blaster. This behaves like the Red Revolver in terms of ammunition, except for having 4 extra rounds. The NFL-Laser takes him about 5 seconds to generate the replacement power pack of the before it can be replaced. Also takes him about 15 seconds for him to create the actual NFL Laser for himself. Has a range of 50 feet. Can be used when moving, and can be re-aimed. This is a formidable weapon in the hands of Warren. It was based off of the designs of the Imperial blasters he saw many of the Storm Troopers with, or at least from how he assumes they function.
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(01-28-2018, 11:12 PM)Warren Zimmer Wrote: NFL Laser - 300 OM, Ranged Proficiency.
The NFL Laser is a weapon that was made by Warren to supplement his NFL-R with something with a bit more firepower to it. Based off of a pistol, the NFL Laser has ten shots before he must change out the power pack of the blaster. This behaves like the Red Revolver in terms of ammunition, except for having 4 extra rounds. The NFL-Laser takes him about 5 seconds to generate the replacement power pack of the before it can be replaced. Also takes him about 15 seconds for him to create the actual NFL Laser for himself. Has a range of 50 feet. Can be used when moving, and can be re-aimed. This is a formidable weapon in the hands of Warren. It was based off of the designs of the Imperial blasters he saw many of the Storm Troopers with, or at least from how he assumes they function.
1. Rather than refer to the Red Revolver (which I personally don’t know what you mean) could you actually describe the ammo bit?
2. How do you mean “re-aim”?
3. How much damage does it do?
4. How much effort does it take to generate a new power pack? How much for a new gun?
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NFL Laser - 300 OM, Ranged Proficiency.
The NFL-R takes about ten seconds for Warren to generate it, by itself without a power pack. To generate a power pack for the blaster, which allows for ten shots, takes another 5 seconds for him. Replacing the gun takes him about 7 seconds, and replacing a power pack, about 4 seconds. The damage level it does is dependent on the TEC and ATK of Warren versus the DEF of his opponent. The range is 75 feet from him in any direction. The gun can be used while moving, and only needs one of his hands to do. The move itself is moderately taxing on his stamina, akin to a light work out. After shooting all ten shots out of the blaster, the NFL-Laser will need about 6 seconds for it to cool down before he can replace the power packs. The NFL-R can be re-aimed before he fires when moving, allowing him to correct if his opponents move, and he's able to react in time before pulling the trigger, so he doesn't waste the shot.
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(01-25-2018, 11:34 PM)Claptrap Wrote: One shot wonder - T1 power up (1000)
+2 ATK
+0 DEF
+2 SPD
+1 TEC
Claptrap summons and dons a cowboy hat, enhancing his damage, quickdraw ability and accuracy.
Clap in a box - T1 super move (600) (Requires area attack proficiency, ranged)
Claptrap summons a large stereotypical bomb (basically a black sphere with a wick), the same size as his body. He can hold the bomb for up to five seconds before he must throw it, whereupon it will explode in a 5 metres radius explosion, dealing damage to anyone caught in it. He cannot use any other weapons while holding the bomb.
Bump
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