Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Alt - Bowser Jr
#1
[Image: Bowser_Koopa_Jr..png]

Character name:
Bowser Jr

Character source:
Super Mario Bros

Character history:
Bowser Jr is the son of King Bowser Koopa.

Despite being the youngest of eight siblings, Bowser named his son after himself, due to the newborn bearing a striking resemblance to him, unlike any of his other children.

Growing up, Bowser Jr’s siblings resented him for numerous reasons; the main being their father’s obvious favouritism towards him – giving Bowser Jr special privileges that they had never received. Perhaps Ludwig, the eldest, despised BJ more than the others did; believing his father had snatched away his birthright as heir to the Koopa Kingdom throne, passing it all the way down to Bowser Jr.

The older Bowser Jr became, the clearer his understanding of the reasons his siblings had distanced themselves from him. Rather than attempt to build bridges with his brothers and sister, he became more spiteful towards them, taking advantage of his father’s lack of concern for his disgruntled kids feelings towards Bowser Jr.

Into his teens, Bowser Jr gained more involvement in the Koopa Dynasty – often accompanying his father to council meetings. As the young Prince continued to grow stronger under the tutorage of his beloved father, he gained more responsibilities, particularly, becoming a part of King Bowser’s sinister schemes. If he was not aiding his father in an effort to eliminate the resilient Super Mario Bros, he was trying to kidnap Princess Peach and use her as bait to lure the brothers to the Koopa Kingdom.

When King Bowser Koopa went missing, without a trace of his whereabouts, Prince Bowser Jr assumed the temporary role as ruler of the Koopa Kingdom. Many people were impressed with how quickly and easily BJ adapted to his huge responsibility as King of the Koopaling race.

Bowser Jr's first act as the new ruler was conducting a search for his father, refusing to believe his ‘mighty’ King had perished at the hands of one of his many foes. Having inherited his father’s will to ‘never give up’, he continued the campaign, even after eight months of no results.

His oldest sibling Ludwig has also been missing for the past couple of months. The only reason Bowser Jr is concerned about his brother’s whereabouts is because of his strong belief that it is connected to his father’s disappearance, and why he feels Smithy is likely behind it, as the leader of the notorious Smithy gang has attempted to overthrow King Bowser Sr as the ruler of the Koopa Kingdom on several occasions.

To Bowser Jr’s disgust, Smithy continues to deny any involvement in the disappearance of his family members, although Smithy has stated his plans of seizing the golden opportunity to launch an attack on the ‘Weakened Koopa Kingdom’ as soon as possible.

King Bowser Jr will be ready, if and when that moment occurs.

Stats:
ATK: 2
DEF: 3
SPD: 3
TEC: 2

Starting Proficiencies:
Physical Strength – 1000 OM
Ranged Proficiency – 1000 OM
Area Attack Proficiency – 600 OM

Starting Powers:
Super Jumping (Basic) - 300 OM
Master Acrobat – 400 OM


Starting Moves:
Bow Bow Blast
(Ranged Proficiency)
Bowser Jr opens his mouth, instantly emitting a burst of flames that travel in a straight direction, extending up to 12 meters. The circumference of the flames expand up to thirty times in size after vacating the depths of his innards. The more time he spends concentrating the flames at a target, the hotter the fire becomes – capable of melting steel or blowing up a tank if applied on the object for a considerate amount of time.

Soopa Shell
(Physical Strength, Super Jumping (Basic), Master Acrobat)
Defensive:
As a defensive method, Bowser Jr typically tucks himself into his shell. Primarily, he uses steel structured shell as a shield, ideal for fending off physical attacks. Either Bowser Jr remains immobile, allowing the shell to absorb the full brunt of an attack, or he uses his speed and agility to dodge very powerful ones. Being the show-off that he is, BJ may choose to display a taste of his acrobatic skills, deflecting an attack by spinning rapidly in his shell, although the longer he spins, the more energy he exerts.

Offensive:
It gets interesting when his offensive prowess comes into play; that’s when his creative juices start flowing. For example, he can use his spiky shell as a battering ram or rely on his athleticism to thrust himself towards a target, using it as a projectile. The spikes on the shell, although pose no physical threat to those that specialise in long range attacks, are useful against those that rely primarily on hand to hand combat; with the metallic spikes being sharp enough to slice through, or impale flesh.
[Image: c1f25896-85f6-41b6-b294-c33e5d5737f8_zpsol2jguot.jpg]
#2
Finished!
[Image: c1f25896-85f6-41b6-b294-c33e5d5737f8_zpsol2jguot.jpg]
#3
Bumping this.
[Image: c1f25896-85f6-41b6-b294-c33e5d5737f8_zpsol2jguot.jpg]
#4
Bow Bow Blast- Everything is good except we need a max charge time for the alternate use of the move and probably removal of the "Melting steel" description. This move will most likely be 600 OM

Soopa Shell- Is this instant? Everything else seems ok. This'll be 900 OM for the Going into Shell for Defense, Reflecting an Attack, and the offensive move
[Image: GilgameshDAsig_zpsecqjfngm.png][Image: NB_BadgeRight.png][Image: RhzfCY6.gif] - Credit to Ezzy
#5
Gilgamesh Wrote:Bow Bow Blast- Everything is good except we need a max charge time for the alternate use of the move and probably removal of the "Melting steel" description. This move will most likely be 600 OM

Soopa Shell- Is this instant? Everything else seems ok. This'll be 900 OM for the Going into Shell for Defense, Reflecting an Attack, and the offensive move

Bow Bow Blast
As the flames travel through the air, it can take up to five seconds for its waves to expand up to thirty times its size.

Soopa Shell
In order to retreat into his shell, BJ contracts his head and limbs into his shell as quickly as possible, although this would be difficult to accomplish in time against anyone with a severe speed advantage.


Is the removal of the melting steel part in Bow Bow Blast a definitive answer? I'm wondering because you said 'probably'.
[Image: c1f25896-85f6-41b6-b294-c33e5d5737f8_zpsol2jguot.jpg]
#6
I only said so because your ATK is 2 and probably won't be as effective until you upgraded it a bit. Everything is ok so if you don't have anymore edits I'll set you up
[Image: GilgameshDAsig_zpsecqjfngm.png][Image: NB_BadgeRight.png][Image: RhzfCY6.gif] - Credit to Ezzy
#7
I'm good to go!
[Image: c1f25896-85f6-41b6-b294-c33e5d5737f8_zpsol2jguot.jpg]
#8
Name: Bowser Jr
Level: 1
Spent OM:4800
Proficiencies(2600): Ranged Proficiency(1000), Physical Proficiency(1000), Area Attack Proficiency(600)
Powers(700):Master Acrobat(400), Super Jumping:Basic(300)
Moves(1500): Bow Bow Blast(600), Soopa Shell(900)
Super Moves:
Transformations:
Assists:
Items:
Bases:
Unlocks:
Base stats:
ATK:2
DEF:3
SPD:3
TEC:2
[Image: 300-4.jpg]


Forum Jump:


Users browsing this thread: 1 Guest(s)