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The Souls of Kiarza
#1
This is basically for fun, although I might someday actually introduce Athena's teammates as NPCs and use these as refs. Also so you all can learn a little about the people from Athena's past. Here are some mock rosters based off of the other Souls: Delta (Time), Abstract (Chaos and Death), Zamir (Robotics), Kattly (Space), and Nitrogen (Justice and Life)! :pink: The lists contain all the moves they would get eventually, of course, not just those under the regular OM limit for joining. And the moves (or anything else, like the assists) might be illegal, seeing as they haven't been approved. (I'd get them approved before I actually used them, naturally.) I'll do a post for each character.
[Image: 2WaRJHm.png]
"I do what I can to help, but I refuse to bear the burden of being called a hero."

III'm back!
#2
Name: Delta Óra
Level: N/A
Spent OM: 23600
Proficiencies (5200): Physical Strength (1000), Ranged (1000), Area Attack (600), Remote Control (600), Buff (1000), Debuff (1000)
Powers (5100): Super Speed (1000), Burst Movement (800), Malleability (1000), Foresight (1500), Time Manipulation (800)
Moves (4500): Robotic Arm (2400 - Sword, Knife, Pistol, Explosive Shots, Whip, Crossbow, Giant Fist, Hook Blades, Power Punch), Grif-Shot (600 - Slash/Stab, Rifle), Time Slow (600 - Single Target, Area Effect), Time Speed (600 - Single Target, Area Effect), Welding Gun (300)
Super Moves(4000): Time Freeze, Time Reverse
Transformations (1500): Self Speed-Up (+5 SPD, +3 TEC, +2 ATK)
Assists (2000): Korelaoth (Black Dragon - 8 ATK, 6 DEF, 3 SPD, 3 TEC)
Items (300): Communicator, Mobile Dataverse Device (Muse)
Bases (1000): The Six Rifts of Time
Unlocks: N/A
Starting Base Stats:
ATK: 4
DEF: 3
SPD: 1
TEC: 2

Move/Super Move/Assist Descriptions:[spoiler]Moves

Robotic Arm: As a consequence of Delta's encounters with his clone from the Second Timeline, he is equipped with a fully mechanical right arm. It is very advanced tech, and he is able to activate different functions with particular gestures - a basic long blade; a smaller knife (that replaces his index finger); a small gun (pistol) that fires rapid shots; a larger gun mode with an area effect; a long whip (used for ranged attacks); a crossbow that shoots weak shots (but is fully automated); flexible blades that can lance through most material and then curve around to shoot back up through the surface (but break easily and retract after a moment); or a giant fist that he can slam into the ground, causing others to lose their balance (although it does no direct damage and takes several seconds for the hand to expand to its full size). The arm itself is also built for incredible strength, and in basic situations (when he has no time for a gesture or doesn't need a tool), he simply delivers a strong robotic punch to the target.
Cost - 2400 OM
Grif-Shot: This weapon, which Delta used while battling Abstract's clone and retained afterwards, is a combination of a sharp blade and a grenade launcher. The shots are slow and at times difficult to aim, but deliver incredibly powerful blasts. The blade is sharp and durable, but requires a lot of maneuverability, and use can tire the wielder from the weight of the weapon.
Cost - 600 OM
Time Slow/Time Speed: Delta uses his Time Manipulation to either hinder his opponents or aid his allies. Reaction time changes, as does speed, altering the targets' susceptibility to attacks. When concentrated on a single target, the effect is stronger.
Cost - 600 OM/600 OM
Welding Gun: This simple tool fires a blast of highly-concentrated heat. It can only be used at point-blank range, and runs out of power rapidly, requiring several seconds to recharge to regular strength (more in colder environments).
Cost - 300 OM

Super Moves

Time Freeze: Delta throws all of his willpower into halting the flow of time in the surrounding area. The effect takes a few seconds for full power, and it is more difficult to freeze an area with a lot of movement occurring in it (such as during an energetic battle with many people). After it is done, he has just about fifteen seconds to attack his prone opponents before it wears off.
Time Reverse: Any battle can sometimes go sour as the result of a bad decision, or just bad luck. Delta can make time jump back in the hopes of correcting something terrible that's happened. He is the only one who remembers the former series of events, since they technically never happened at all. He can also concentrate this power on a single target, erasing their memory and any damage done to them in the past < 30 minutes.

Assists

Korelaoth: Delta captured Korelaoth after a battle against the black dragon on Neptune. He trapped her in a Pokeball and can now summon her occasionally to assist him in battle. She can breathe fire, as well as clawing and biting. She is slightly unpredictable and still holds some animosity against him for her capture, but can utilize intelligent planning in attacking her targets.[/spoiler]
Base Description: [spoiler]The entire establishment appears as a large castle (medieval-style, but embellished with robotic parts such as automatic sliding doors), surrounded by 6 equally-spaced platforms. Upon each stone platform stands a stone tower with no visible door or stairway, glowing with a luminescent light at the top - the Six Rifts themselves (some green, some yellow, some so dark red that they're almost black).The interior of the castle is a combination of a sci-fi-style spaceship interior and an archaic fantasy-style fortress, with iron floors, high-tech control panels, faded tapestries and stone staircases.[/spoiler]
Appearance: WIP
Personality: [spoiler]Delta is arguably the most sane member of the team. There is a reason Kiarza chose him to be the captain - he is much more organized than any of the others, and generally level-headed (although Abstract can drive him to distraction). He always tends to worry more than the rest of them, but it’s generally for good reason, given the world that he’s found himself in. He realizes more acutely than anyone the danger that’s constantly imminent, but handles things with due consideration and fairness. He also has the strongest morals, except perhaps Nitrogen, only hurting people (especially innocents) when entirely necessary. This also causes tension within the group because of Abstract’s tendency to go on killing sprees, but he’s gotten somewhat used to it and is content with mopping up the damage afterwards, when he can.[/spoiler]
[Image: 2WaRJHm.png]
"I do what I can to help, but I refuse to bear the burden of being called a hero."

III'm back!
#3
Name: Kattly Chóros
Level: N/A
Spent OM: 22600
Proficiencies (3600): Physical Strength (1000), Ranged (1000), Area Shield (400), Ranged Materialize (600), Remote Control (600)
Powers (8900): Phasing (1200), Master Enhanced Senses (2000), Master Teleportation (2500), Advanced Telekinesis (1000), Flight (1800), Master Acrobat (400)
Moves (1800): Ancient Sword (300), Shotgun-style Sniper Rifle (300), Teleporting Dodge (300), Space Shield (600 - Single Person, Large Area), Space Shove (300)
Super Moves (2000): Dissolve
Transformations (1000): Nyan Cat Form (+2 ATK, +2 SPD, +1 DEF)
Assists: None
Items (300): Communicator, Mobile Dataverse Device (Muse)
Bases (5000): The Out-bound Star (with 8 Teleporters, one to each world that has a gate in the Nexus)
Unlocks: N/A
Starting Base Stats:
ATK: 2
DEF: 3
SPD: 3
TEC: 2

Move/Super Move/Assist Descriptions:[spoiler]Moves

Ancient Sword: A thin, graceful sword, one of the first weapons ever created by Kiarza. Despite its age, it is still deadly sharp. Maneuverability can be difficult because of its unusual shape, but Kattly usually uses it in conjunction with telekinesis instead of manual power.
Cost - 300 OM
Shotgun-Style Sniper Rifle: A basic gun that can hit from a far distance, if properly lined up. The more accurate the shot, the longer it takes Kattly to position and aim the rifle. It does average damage.
Cost - 300 OM
Teleporting Dodge: Kattly warps through space, away from an incoming attack. She can't go very far on such short notice, but the move can get her out of the way of a blade about to pierce her skin or a gun about to shoot.
Cost - 300 OM
Space Shield: Kattly solidifies empty space around her to block any other solid matter coming through. The larger the surface area of the shield, the weaker it is (hitting it can feel like anything from hitting solid rock to hitting a sheet of tin foil, depending on the size), so she usually only protects a single ally. Likewise, the shield works both ways, so her ally cannot fire or attack out of the shield either. It has no effect against energy attacks such as fire or electricity.
Cost - 600 OM
Space Shove: Kattly manipulates empty space as a force to be used from a distance. Being subjected to the attack is quite similar to being hit by a car - blunt force from one side. The farther away the target is from Kattly, the weaker the attack.
Cost - 300 OM

Super Moves

Dissolve: Kattly puts all of her concentration and willpower into using empty space as a force to shove particles in a certain area directly away from each other. Pitted against weaker targets, the targeted substance usually explodes or vaporizes. Stronger targets report a stretching or ripping of the skin along with excruciating pain. She cannot move while using this, but it does severe damage to the structure of living systems.[/spoiler]
Base Description: [spoiler]The Out-bound Star is shaped much like the Timeline map when viewed from above - eight rays extending from a center with points at the ends. The interior of the building is mostly dark, mimicking outer space. A Teleporter sits at the end of each ray.[/spoiler]
Appearance: WIP
Personality: [spoiler]Kattly is probably the most active Soul. She doesn’t often sit still, and her personality reflects this - she is a dynamic person, rarely pausing to reflect or contemplate. She is quick to help others and does the most to keep the group unified and working as a team. Her thoughts tend to be somewhat… spacey, but she knows when being serious is necessary and adjusts her behavior accordingly. She is quick-witted and adept, although her combat skills could use a bit of improvement. She is naturally outgoing, as well, generally working as the team’s “ambassador” to unfamiliar communities of people. However, she does share a particular closeness with her recently-discovered sister, N.[/spoiler]
[Image: 2WaRJHm.png]
"I do what I can to help, but I refuse to bear the burden of being called a hero."

III'm back!
#4
Name: Zamir Rompotikí
Level: N/A
Spent OM: 20000
Proficiencies (6400): Physical Strength (1000), Ranged (1000), Area Attack (600), Ranged Materialize (600), Remote Control (600), Homing (600), Debuff (1000)
Powers (4200): Mimic (2800), Suppression (1000), Basic Telekinesis (400)
Moves (1800): Dragon Spear (900 - Stab, Charged Wave, Throw), Sad Violin (300), Self-Aiming Machine Gun (300), Backfire (300)
Super Moves (2000): Mass Machine Control
Transformations (1500): Robotic Activation (+3 TEC, + 4 DEF, +3 ATK)
Assists: None
Items (1100): Communicator, Mobile Dataverse Device (Muse), Vita Compass
Bases (3000): The Living Castle (a.k.a. the Dubstep Island) (with Recall Station and Dataverse Uplink Station)
Unlocks: N/A
Starting Base Stats:
ATK: 1
DEF: 2
SPD: 2
TEC: 5

Move/Super Move/Assist Descriptions:[spoiler]Moves

Dragon Spear: The Dragon Spear is, in appearances, a basic (if fancy) spear that can be used for melee combat (stabbing with the metal point) or throwing (although this adds the difficulty of having to retrieve it again afterwards). However, if Zamir activates its special use (basically by flipping a switch), after several seconds (about twenty), the weapon will unleash a blast of sonic force, pushing back opponents and often making their ears ring (hindering hearing). This takes several minutes to recharge, so it can only be used approximately once per battle.
Cost - 900 OM
Sad Violin: This is a special item given to Zamir (a talented musician) as opposed to a regular weapon. The sound of the violin afflicts all within hearing range with depression or wistfulness, decreasing their will to fight (although his teammates have built up resistance over time) and especially their willingness to attack the player.
Cost - 300 OM
Self-Aiming Machine Gun: A formerly fast and powerful but wildly inaccurate automatic firearm, Zamir has equipped this weapon with a homing device (of his own invention, of course) so it can hit its intended target more often than once in a blue moon. Of course, due to Omniphysics, that has also decreased its power slightly, and especially its speed (particularly against moving targets).
Cost - 300 OM
Backfire: Zamir uses technokinesis to turn an opponent's mechanical tool against them, be it a weapon or a suit of armor. The more complex the tool, the more creative it allows him to get - for example, all he'd be able to do with a pistol is make it jam, but he can actually manipulate advanced computers to attack their users or themselves. It takes some buildup of concentration, and only lasts long enough to get a single round or slash off at the opponent, but can be surprising and demoralizing as well as surreptitious.
Cost - 300 OM

Super Moves

Mass Machine Control: Zamir puts all of his concentration into commandeering use of nearby electronic devices. He can remold just about any robot into an offensive tool, and all attack his specified target simultaneously, grabbing, hitting, or shooting. It only lasts a short time, after which the mechanics return to normal.[/spoiler]
Base Description: [spoiler]Basically how it sounds. WIP[/spoiler]
Appearance: WIP
Personality: [spoiler]Zamir tends to avoid speech. He listens much more than he talks, as a rule, and some have even concluded that he can’t speak at all - although a few have heard him and know better. As a reflection of this trait, he stands a bit away from the main community, only getting involved when it is truly necessary. He can be quite inscrutable most of the time. Inside his own mind, he has trouble connecting with others and interaction can sometimes be intimidating. He still understands the necessity of the mission and helps out when he is needed. Kattly is the only one who has really reached out to him (the others generally leave him to his own thoughts, since he doesn’t generally respond), which he appreciates, and greatly enjoys her company. In fact, the two have found that they have a lot in common - both are fans of ponies and dubstep - and could even be considered good friends.[/spoiler]
[Image: 2WaRJHm.png]
"I do what I can to help, but I refuse to bear the burden of being called a hero."

III'm back!
#5
Name: Abstract Thánatos
Level: N/A
Spent OM:18100
Proficiencies (3600): Physical Strength (1000), Ranged (1000), Area Attack (600), Debuff (1000)
Powers (6800): Burst Movement (800), Basic Super Jumping (300), Master Acrobat (400), Telepathy (1500), Advanced Regeneration (1800), Survival (2000)
Moves (2400): Dual-Mode Firearm (600 - Rocket-Propelled Grenade Launcher, Mortar), Buzz Sword (600 - Basic, Activated), Inflict Insanity (600 - Single Target Knockout, Area Effect), Lucky Coin Toss (300), Life Draw (300)
Super Moves (2000): Mass Insanity
Transformations (2000): Blood Rager (+10 ATK, +4 DEF, +4 SPD, +2 TEC)
Assists: None
Items (300): Communicator, Mobile Dataverse Device (Muse)
Bases (1000): The Region of Darkness
Unlocks: N/A
Starting Base Stats:
ATK: 5
DEF: 1
SPD: 2
TEC: 2

Move/Super Move/Assist Descriptions:[spoiler]Moves

Dual-Mode Firearm: This handy offense tool is a cross between an RPG launcher (rocket-propelled grenade, not roleplaying game) and a powerful mortar. In both modes, it is rather slow: the mortar is especially powerful (ideally able to destroy a thick concrete wall with one hit), but the slower of the two modes, and it requires that the weapon be stable (or the shot will be very inaccurate). The RPG is faster and may be shot while moving, but it is weaker.
Cost - 600 OM
Buzz Sword: A basic cross between a sword and a chain saw. When switched off, it does less damage and is prone to getting the chain's hooks stuck in the target; when switched on, the vibration makes the weapon difficult to control. However, it is fairly lightweight and fast, making it a useful tool (even outside of combat), and the "on" mode is alarmingly deadly.
Cost - 600 OM
Inflict Insanity: As the Soul of Chaos, Abstract has turned his capabilities as a force of disorder into a powerful weapon. He targets a certain number of subjects and pushes chaos forcibly into their mind. Depending on the level of the targets and the radius of the effect, this can have a wide range of effects on the victims. If there is only a single target, equal to or lesser than Abstract's own level, paralysis/loss of consciousness is basically guaranteed (the duration of this effect is also determined by level). Weaker effects (from most to least dangerous) include permanent psychosis (this is also a common byproduct of paralysis/loss of consciousness on Secondaries), sudden despair/memory loss (usually able to be remedied through therapy), or simply temporary confusion (on very powerful targets, or when Abstract is casting on a wide area).
Cost - 600 OM
Lucky Coin Toss: This is a non-offensive move. Abstract was bequeathed with a lucky coin that improves his fortune. Using this, he can re-try any task if the results are not to his liking (the gaming equivalent would be a re-roll). However, he must accept the new result, and the coin takes a full 24 hours to recharge. It can only be used immediately after the targeted task is executed.
Cost - 300 OM
Life Draw: Much like his power to inflict chaos on opponents, Abstract can inflict death. It is one of his weaker powers (rarely does anyone actually die from it),and can only be used on a single target at a time, but cannot be blocked, resisted, or counteracted by armor, dodging, or even mental fortitude, as long as Abstract is close enough to the target. Its use is somewhat mentally tiring to him as well (it would be unwise for him to try to use it 10 times in a row, although 10 times a day would probably be fine).
Cost - 300 OM

Super Moves

Mass Insanity: Everything goes haywire. Strikes that would usually miss actually hit, and vice versa. Your best bet is to shoot at the ground or into the ceiling, although you might end up hitting yourself by accident instead of your quarry. And was that a purple octopus flying behind you, being chased by a herd of winged tacos? The only one impervious to this effect within the targeted range is Abstract himself.[/spoiler]
Base Description: WIP
Appearance: WIP
Personality: [spoiler]Abstract has never enjoyed adhering to rules, and doesn’t plan to start anytime soon. His personality is quite chaotic and extremely impulsive. He enjoys violence to a slightly demented amount, but (believe it or not) does have limits. He is pursuing the destruction of the clones not so much as consideration for the greater good, but for his own survival, and for the excitement. Although he takes pleasure in getting on people’s nerves, especially Delta’s, he also seeks company on his destructive rampages and likes teaching others his ways: he is delighted by the influence he has on others and greatly enjoyed instructing Kattly in gun use.[/spoiler]
[Image: 2WaRJHm.png]
"I do what I can to help, but I refuse to bear the burden of being called a hero."

III'm back!
#6
Name: Nitrogen Zoí
Level: N/A
Spent OM: 21900
Proficiencies (4400): Physical Strength (1000), Ranged (1000), Area Shield (400), Remote Control (600), Buff (400), Debuff (1000)
Powers (6000): Insight (1600), Telepathy (1500), Basic Telekinesis (400), Healing (2500)
Moves (2400): Pitchfork/Crossbow (600 - Pitchfork, Crossbow), Kiarza's Scythes (300), Instant Health Draw (600 - Contact, Ranged), Force of Life (600), Light of Truth (300), Judgment (300)
Super Moves (4000): Nature's Wrath, Mass Heal
Transformations (1500): Angelic (+5 SPD, +2 DEF, +3 TEC)
Assists: None
Items (2300): Communicator, Mobile Dataverse Device (Muse), Spiritual Enlightenment
Bases (1000): The Light Region
Unlocks: N/A
Starting Base Stats:
ATK: 1
DEF: 4
SPD: 2
TEC: 3

Move/Super Move/Assist Descriptions:[spoiler]Moves

Skaian Crossfork: N's first and most trusted weapon, shaped rather ironically like the Devil's pitchfork. It can be used as such (for stabbing), and is a powerful weapon that seems to sear flesh when used. However, the item also functions as a crossbow for the purpose of ranged attacks. It shoots small, sharp projectiles (that are difficult to dislodge from skin) at a very rapid pace.
Cost - 600 OM
Kiarza's Scythes: At N's wish, two deadly curved blades extend from the bands around her wrists. They are lightweight and fast to use slashing, but maneuverability is limited (she can't easily attack directly in front of her, only to the side) and there is little to no damage just from impact.
Cost - 300 OM
Instant Health Draw: Unlike the basic Healing power, Nitrogen's Health Draw fires off in a single moment. However, if she can, she prefers slower Healing, as every point of Health given to an ally with this move is subtracted ("drawn") from her own health reserves. It is easier to use in conjunction with physical contact with the target - otherwise, it requires concentration for a few seconds before "casting." N consciously chooses the amount of health she wishes to give away every time she uses this move.
Cost - 600 OM
Force of Life: This powerful move takes all of N's concentration while it is active, and drains her energy very rapidly. As long as she maintains it, the full force of her life powers courses through the other 5 Souls, reducing any damage done to them during by half. Upon ending this move, she can choose to either heal 3 points of damage for each teammate (which saps even more energy from her, often causing her to collapse afterwards), or simply stop (which is the default if she gets interrupted or distracted).
Cost - 600 OM
Light of Truth: N brings out her perception of herself and the world in an opponent to bring them to her side. It is more difficult on evil or strong-willed targets, but usually will at least prevent them from directly attacking her, if not convince them to help the team as a whole instead of harming them.
Cost - 300 OM
Judgment: A mental ability based on Nitrogen's Justice aspect. She sifts through the memories and experiences of her target, bringing to the surface every evil or unjust act that the target has ever performed. The power of the move varies based on the number and severity of the acts (more = stronger move), the strength of the target's ethical conscience (stronger conscience = stronger move), the duration of the move (longer duration = stronger move), and the target's TEC (which determines how deep N can delve into their mind to search: lower TEC = stronger move). Effects on the target usually include paralysis while the move is being performed (this is often the main desired effect, although N will sometimes use it for a short time on a stranger just to determine whether she should trust them), and sometimes despair, depression, or even psychosis afterwards (on weaker targets). This uses up more of N's mental energy the longer she sustains it.
Cost - 300 OM

Super Moves

Nature's Wrath: N infuses the vegetation around her with life energy, speeding up its growth and also bending it to her command. Opponents are slowed and constricted everywhere within a 30 meter diameter and must disentangle themselves from the vines.
Mass Heal: Works basically like regular healing, but faster and has an area effect.[/spoiler]
Base Description: WIP
Appearance: WIP
Personality: [spoiler]Contrary to one’s expectations of a Soul of Justice and Life, N is not the friendliest person. As a matter of fact, she tends to come off as generally hostile, especially to strangers. Beneath this, she is truly good, through and through, and has a final goal of restoring balance and peace to the universe - but she also sees the incredible difficulty of this task, and doesn’t ignore it. She can see people’s sins - the manifestation of evil and ignorance. N is a jaded crusader who has been forced to adapt her ideals to the harsh realities of the violent and dystopian world of Eclipse Phase. She is not quick to trust, but doesn’t easily lose faith in a person, either, despite all evidence to the contrary.[/spoiler]
[Image: 2WaRJHm.png]
"I do what I can to help, but I refuse to bear the burden of being called a hero."

III'm back!
#7
And here's what Athena will eventually be somewhat like... or at close as I can come to what she was like before arriving in the Omniverse, anyway. Neither of the Super Moves would probably get past approval in their original state. :awesome:

Name: Athena Myaló
Level: N/A
Spent OM:25200
Proficiencies (4200): Physical Strength (1000), Ranged (1000), Area Attack (600), Remote Control (600), Debuff (1000)
Powers (10200): Master Acrobat (400), Master Enhanced Senses (2000), Insight (1600), Foresight (1500), Telepathy (1500), Stealth (1200), Suppression (1000), Advanced Telekinesis (1000)
Moves (2700): God Sword (600 - Regular, Charged), Crescent Gold (1200 - Scythe Mode, Gun Mode, Stabilized Sniper Mode, Explosive Gun Mode), Mind Barrage (600 - Single Target, Area Effect), Mind Wipe (300), Stone of Reasoning (300)
Super Moves (4000): The Alter, Knowledge Draw
Transformations (1500): Sight (+5 ATK, +5 SPD)
Assists: None
Items (800): Communicator, Mobile Dataverse Device (Muse), Spiritual Attunement
Bases (1500): The City of Mind (with VR Station)
Unlocks: N/A
Starting Base Stats:
ATK: 1
DEF: 2
SPD: 3
TEC: 4

Move/Super Move/Assist Descriptions:[spoiler]Moves

God Sword: The God Sword was bequeathed to Athena by Kiarza after all of the Souls' clones were destroyed. It is large - nearly as tall and wide as Athena - and requires two hands to swing it around with full power, but deals high damage (much of which is from impact). The three green orbs on its handle charge over time (about an hour from empty to full), and Athena can release the power within them to release a searing blast of energy from the blade towards a single target.
Cost - 600 OM
Crescent Gold: Crescent Gold is Athena's personal high-caliber sniper-scythe. It is a transforming mechanical weapon. In its scythe state, it can either be swung around to slash at opponents with its large, curved blade (usually requiring two free hands for proper maneuverability), or have its point stabbed into the ground to provide stability and accuracy while it shoots very rapid (if somewhat weak) charges. In the gun state, it fires powerful bullets (although only about one every 3 seconds) and is small and light enough to be held up with one hand. She has also personally outfitted its gun mechanics with a special mode that shoots explosive charges, powerful enough to rip up pavement in a 6-foot diameter area.
Cost - 1200 OM
Mind Barrage: A weaponized form of telepathy. Athena forces a surplus of information (mostly false or paradoxical) into the mind of the target. The effect ranges from simple confusion (on a wide area, or on strong targets) to total insanity. The only known cure for the latter is Athena's mind-wiping ability. This move as well as the Mind Erase require a large amount of energy on Athena's part, and overexertion often results in a painful and distracting headache.
Cost - 600 OM
Mind Erase: As part of Athena's powers as the Soul of Mind, she has natural access to other's minds. This includes the ability to remove information, from small details to a victim's entire memory. This requires full concentration on her part, and the more work she is doing, the more energy and time it requires. Like the Mind Barrage, overuse often results in a painful and distracting headache.
Cost - 300 OM
Stone of Reasoning: A non-combat move. Athena removes this stone from her pocket and concentrates on it while thinking of a specific course of action. Depending on the color the stone turns (green, yellow, or black), she is able to tell whether the outcome is likely to end favorably for her and her allies. This takes about 30 seconds, after which she puts away the stone again.
Cost - 300 OM

Super Moves

The Alter: Athena's most powerful move. This works on the principle that common knowledge and perception shapes reality. Athena throws all her effort into shaping the minds of those around her, making them believe a certain item of information. Because everyone believes it, it becomes officially true. Most often, she uses this to decide the outcome of an ally's strike (or her own). She cannot use this often - it greatly weakens her powers for a few hours after she uses it once, and if she uses it again before her power is restored, she collapses and is unconscious for several days.
Knowledge Draw: As the Soul of Mind, Athena in her advanced stages was given a near-omniscient amount of knowledge. No matter what the topic, she can use this move to discern any information she chooses, from historical information to the location or abilities of a target. Its effect is immediate, but occasionally she will find a piece of information that is hidden from her mind. Additionally, she cannot use this to see the definite future, since every choice someone makes could change it. The closest she can come is seeing the most likely future.[/spoiler]
Base Description: [spoiler]The City of Mind is located on an iceberg large enough to be considered a floating island. The population is fairly low for the city's size. The streets and structures are primarily made of stone. In addition to all the facilities of a regular city, the City of Mind is home to three very large libraries. On the side of the city directly across from the main entrance is a medieval-style castle, gated on the outside and guarded by psychic force, traps, and mazes rather than living guards. This is Athena's main residence, and is reasonably isolated even from the rest of the city.[/spoiler]
Appearance: [spoiler]http://i.imgur.com/jrSpHBO.jpg[/spoiler]
Personality: [spoiler]Athena is rather distant and tactful, compared to the rest of the team. She approaches problems objectively and factually, but is not devoid of emotion. She simply tends to analyze things from every point of view at once, giving her a pretty good idea of what’s truly going on. She has an impressive power of focus, and is not easily deterred from a task. However, she is not the strongest of fighters or stubbornest of debaters, and will back off if the odds seem to tilt away from being in her favor. Knowledge is her main goal, followed closely by control. Control is not power, though - she only wishes to avoid unfortunate surprises, not to dominate the universe. Still, she is frightened by her own helplessness at times and envies Kiarza’s omnipotency - although envy does not translate to respect.[/spoiler]
[Image: 2WaRJHm.png]
"I do what I can to help, but I refuse to bear the burden of being called a hero."

III'm back!


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