06-10-2015, 10:15 PM
Character name: Riku
Character source: Kingdom Hearts
Character Appearance:![[Image: Riku_%28Battle%29_KH3D.png]](http://www.khwiki.com/images/b/ba/Riku_%28Battle%29_KH3D.png)
Character history: The Story Thus Far...
Riku is taken directly after the events of Kingdom Hearts: Dream Drop Distance.
Stats:
ATK: 3
DEF: 2
SPD: 3
TEC: 2
Proficiencies:
Physical Strength –1000 OM
Ranged Proficiency – 1000 OM
Area Attack Proficiency – 600 OM
Ranged Materialize Proficiency – 600 OM
Powers:
Master Acrobat – 400 OM
Moves:
Way to the Dawn – 300 OM: Riku's signature weapon one of the extremely powerful ancient weapons of his universe that only a chosen few can wield, known as a "Keyblade". Riku's is a Keyblade from the Realm of Light and its name and design reflect Riku's nature as a being halfway between both light and darkness. The Way to the Dawn appears very similar to a previous Keyblade he wielded known as "Soul Eater". Appearing has a long red and black demonic wing, however there are some alterations. The first being the guard, on the left side it looks like a light blue demonic wing, the right side appears to be an angelic angel wing. Higher up near the top of the blade is another angel wing that juts out from the left side of the weapon reminiscing an angel's wing in flight. A curious and invaluable trait that Way to the Dawn (And keyblades have in general) is the ability to be summoned in a flash of light to it's owner's hand regardless of where they are so the Keyblade wielder will never be without a weapon.
Dark Firaga – 300 OM: One of, if not the most known attacks in Riku's arsenal. A spell that he is greatly familiar with as well has the most experience with. Despite it's dark origins it remains one of his tried and true moves in battle. The move is pretty straightforward. Riku stands still and charges up the spell for 4 seconds. Before releasing a single soccer ball sized sphere of dark blue fire at the foe from the palm of his outstretched hand. It rushes at the foe at the speeds of a fastball thrown by a Professional Baseball Pitcher. Right before making contact with the foe the orb splits adding two orbs for a total of 3 all together thus increasing the size and strength of blast. The spell deals medium damage to the main target and low splash damage to anything within 4 feet of the attack. The move requires no aim as it simply goes in a straight line and cannot home, thus making it highly inaccurate. The closer the target(s) are to the blast's focus, the more damage is dealt. Those hit by the attack are dealt fire damage but will not gain any burns. Usage of this attack is limited to two in succession as anymore will severally drain and immobilize Riku for a total of 15 seconds.
Starting Powers:
Physical Strength –1000 OM
Ranged Proficiency – 1000 OM
Ranged Materialize Proficiency – 600 OM
Master Acrobat – 400 OM
Starting Moves:
Way to the Dawn – 900 OM
Dark Firaga – 300 OM
I confirm that I have read and agreed to the Rules of Conduct. Yes, I have read the Rules of Conduct.
Character source: Kingdom Hearts
Character Appearance:
![[Image: Riku_%28Battle%29_KH3D.png]](http://www.khwiki.com/images/b/ba/Riku_%28Battle%29_KH3D.png)
Character history: The Story Thus Far...
Riku is taken directly after the events of Kingdom Hearts: Dream Drop Distance.
Stats:
ATK: 3
DEF: 2
SPD: 3
TEC: 2
Proficiencies:
Physical Strength –1000 OM
Ranged Proficiency – 1000 OM
Area Attack Proficiency – 600 OM
Ranged Materialize Proficiency – 600 OM
Powers:
Master Acrobat – 400 OM
Moves:
Way to the Dawn – 300 OM: Riku's signature weapon one of the extremely powerful ancient weapons of his universe that only a chosen few can wield, known as a "Keyblade". Riku's is a Keyblade from the Realm of Light and its name and design reflect Riku's nature as a being halfway between both light and darkness. The Way to the Dawn appears very similar to a previous Keyblade he wielded known as "Soul Eater". Appearing has a long red and black demonic wing, however there are some alterations. The first being the guard, on the left side it looks like a light blue demonic wing, the right side appears to be an angelic angel wing. Higher up near the top of the blade is another angel wing that juts out from the left side of the weapon reminiscing an angel's wing in flight. A curious and invaluable trait that Way to the Dawn (And keyblades have in general) is the ability to be summoned in a flash of light to it's owner's hand regardless of where they are so the Keyblade wielder will never be without a weapon.
Dark Firaga – 300 OM: One of, if not the most known attacks in Riku's arsenal. A spell that he is greatly familiar with as well has the most experience with. Despite it's dark origins it remains one of his tried and true moves in battle. The move is pretty straightforward. Riku stands still and charges up the spell for 4 seconds. Before releasing a single soccer ball sized sphere of dark blue fire at the foe from the palm of his outstretched hand. It rushes at the foe at the speeds of a fastball thrown by a Professional Baseball Pitcher. Right before making contact with the foe the orb splits adding two orbs for a total of 3 all together thus increasing the size and strength of blast. The spell deals medium damage to the main target and low splash damage to anything within 4 feet of the attack. The move requires no aim as it simply goes in a straight line and cannot home, thus making it highly inaccurate. The closer the target(s) are to the blast's focus, the more damage is dealt. Those hit by the attack are dealt fire damage but will not gain any burns. Usage of this attack is limited to two in succession as anymore will severally drain and immobilize Riku for a total of 15 seconds.
Starting Powers:
Physical Strength –1000 OM
Ranged Proficiency – 1000 OM
Ranged Materialize Proficiency – 600 OM
Master Acrobat – 400 OM
Starting Moves:
Way to the Dawn – 900 OM
Dark Firaga – 300 OM
I confirm that I have read and agreed to the Rules of Conduct. Yes, I have read the Rules of Conduct.


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