05-18-2015, 12:16 PM
Appearance – Galel is a large man, as is typical of Astartes. His head is shaved bald, including his facial hair. Standing roughly seven and a half feet tall in his Power Armour, he has a light brown complexion and a pair of dark brown eyes. His teeth are sharp and pointed, the result of a mutation given to him by his dark god, and he has a third eye squarely in the middle of his forehead. This third eye is a light blue orb with a lizard-like yellow pupil, and constantly flits about examining every detail it possibly can.
Galel's Power Armour is a scavenged amalgam of parts, only the helmet and pauldrons of which dates back to the days of the Great Crusade. His helmet is a battered MK V Heresy-Pattern Power Helmet, while his Pauldrons are MK III Iron-Pattern. The left Pauldron proudly displays the symbol of Tzeentch, while the right displays the symbol of the pre-heresy Thousand Sons. His armour is painted in the iridescent blue and gold of the post-heresy Thousand Sons, and tattered robe bottoms are worn over top of his greaves.
Personality – Calculating and Manipulative, Galel is quick to make acquaintances but incredibly slow to make friends. While he finds it easy to get to know someone and forge relationships and bonds; he rarely, if ever, tells the truth about himself and his history. He does not trust anyone, least of all those closest to him, and is vigilant to the point of paranoia. On the surface, he is almost always calm and collected, while in truth he is highly emotional. Quick to take offence and to forgive it, those who truly know him would describe him as volatile and unsteady.
Possible Reactions – Galel first and foremost looks out for himself and his closest allies: Okor and Tartaros. He will not hesitate to sacrifice any other acquaintances if it would better their chances of success. When meeting others, especially those that are completely unknown to him, he acts friendly at first, so as to gauge them and their disposition. If he believes that someone cannot be of better use to them alive, he will attempt to kill or cripple them. When faced with a downed but not killed opponent, Galel will finish them off, sometimes quickly and sometimes slowly.
Relationships – While Galel has no true Friendships, he considers Okor and Tartaros to be his closest allies. Carn is considered an unknown element, one to be watched and studied instead of relied upon.
‘Combat’ Style – When confronted, Galel delivers a swift and brutal alpha strike to his foe. If his foe survives, he fights on the defensive in order to gauge their capabilities. Once he has determined a weakness, Galel will strike again with lethal efficiency and ruthlessness, exploiting his foe's weakness as best he can. If confronted by an enemy he knows he cannot defeat in a fair fight, Galel will retreat and prepare an ambush for his foe, in order to maximize his chances of quickly dispatching his opponent.
Eligible Powers – Galel currently has no powers at all.
Moves – Last I heard, no moves were allowed, but one move could be upgraded to a level 0 Super-Move. I am nominating Warp-Energy Barrier as a level 0 defensive Super-Move.
Extra – Galel is a liar through and through. Even when speaking about mundane matters, he must resist the urge to lie. When he does tell the truth, he twists it into half-truths and perverts its meaning. Galel is also utterly devoted to Tzeentch, his dark god of change, fate, and black magic. He will never defy the will of his dark God, nor will he defy the will of the other three gods of chaos unless it would contradict the will of Tzeentch.
Quotes – "Nagnaresh Vi'ral! Change is near! Let all who resist its coming be cast down and reborn as mewling spawn!"
"Who are you who resists the will of fate?"
"I hate blanks."
Galel's Power Armour is a scavenged amalgam of parts, only the helmet and pauldrons of which dates back to the days of the Great Crusade. His helmet is a battered MK V Heresy-Pattern Power Helmet, while his Pauldrons are MK III Iron-Pattern. The left Pauldron proudly displays the symbol of Tzeentch, while the right displays the symbol of the pre-heresy Thousand Sons. His armour is painted in the iridescent blue and gold of the post-heresy Thousand Sons, and tattered robe bottoms are worn over top of his greaves.
Personality – Calculating and Manipulative, Galel is quick to make acquaintances but incredibly slow to make friends. While he finds it easy to get to know someone and forge relationships and bonds; he rarely, if ever, tells the truth about himself and his history. He does not trust anyone, least of all those closest to him, and is vigilant to the point of paranoia. On the surface, he is almost always calm and collected, while in truth he is highly emotional. Quick to take offence and to forgive it, those who truly know him would describe him as volatile and unsteady.
Possible Reactions – Galel first and foremost looks out for himself and his closest allies: Okor and Tartaros. He will not hesitate to sacrifice any other acquaintances if it would better their chances of success. When meeting others, especially those that are completely unknown to him, he acts friendly at first, so as to gauge them and their disposition. If he believes that someone cannot be of better use to them alive, he will attempt to kill or cripple them. When faced with a downed but not killed opponent, Galel will finish them off, sometimes quickly and sometimes slowly.
Relationships – While Galel has no true Friendships, he considers Okor and Tartaros to be his closest allies. Carn is considered an unknown element, one to be watched and studied instead of relied upon.
‘Combat’ Style – When confronted, Galel delivers a swift and brutal alpha strike to his foe. If his foe survives, he fights on the defensive in order to gauge their capabilities. Once he has determined a weakness, Galel will strike again with lethal efficiency and ruthlessness, exploiting his foe's weakness as best he can. If confronted by an enemy he knows he cannot defeat in a fair fight, Galel will retreat and prepare an ambush for his foe, in order to maximize his chances of quickly dispatching his opponent.
Eligible Powers – Galel currently has no powers at all.
Moves – Last I heard, no moves were allowed, but one move could be upgraded to a level 0 Super-Move. I am nominating Warp-Energy Barrier as a level 0 defensive Super-Move.
Extra – Galel is a liar through and through. Even when speaking about mundane matters, he must resist the urge to lie. When he does tell the truth, he twists it into half-truths and perverts its meaning. Galel is also utterly devoted to Tzeentch, his dark god of change, fate, and black magic. He will never defy the will of his dark God, nor will he defy the will of the other three gods of chaos unless it would contradict the will of Tzeentch.
Quotes – "Nagnaresh Vi'ral! Change is near! Let all who resist its coming be cast down and reborn as mewling spawn!"
"Who are you who resists the will of fate?"
"I hate blanks."

