05-18-2015, 12:14 PM
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Okor's armour has long since fused to his flesh after 10 millennia of warfare and exposure to the reality-twisting ways of the warp. It is now more of a chitinous exoskeleton. His abdomen and left arm are exposed, showcasing the blessings that the plaguefather has gifted upon him, and allowing for him to transmit them more easily. Indeed, the sheer quantity of diseases and bacteria contained within his gaunt frame would be enough to rot a planet to the core, were it not for the Omnillium containing it. Unlike most of his bloated Brethern, Okor is almost skeletal, with cracked, yellowing bones, covered in calciferous masses lurking just beneath his pallid skin. A tabard hangs from his waist, stained with grime, filth, blood and pus, and still proudly emblazoned with the mark of Nurgle. A horn juts from the center of his head, a twisted, broken thing. Beneath it lies a single, blood-shot eye. Where he walks, life grows. Fungus and mold grows in his footsteps, marking the earth with his passing.
Personality – Okor is genial, generous, extremely patient, and positive. He is an ardent devotee of Nurgle, and will correct any misinterpretations of his motives. He believes that all things end, and should be savoured for as long as they last. The worship of Nurgle should be spread, in order to speed the universe towards its inevitable gentle rebirth. He's always happy to stop and chat, although he does try to bring the conversation towards his faith.
Possible Reactions – Okor is an infantryman, and a blessed warrior of the god of plague. If there is an advantage to be had in a fight, he will take it. Spreading disease, endurance hunting, fear, sheer stamina, whatever it takes to defeat the enemy, Okor will do it. However, he's not wont to make enemies recklessly. He happily invites fellow to a seat around the fire, and shares some tales, riddles, undoubtedly unhealthy stew, and life lessons. He does not intend on betraying anyone, although when the pool of competitors drops, he will have no compunctions against fighting his one-time enemies.
Relationships – Okor dueled Victor Wolfe upon his arrival to the Omniverse, a battle that ended with Okor heavily wounded, and Victor unconscious and rethinking his life choices.
He has also met Carn, who introduced him to DA, and gave him an inkling that this realm is not what it seems.
He has sworn to ally with Galel Baraz and Tartaros, two fellow veterans of the long war.
‘Combat’ Style – Okor is well aware of his durability and endurance, and uses them as his main weapons. He will gladly take hits for his smaller compatriots, and is able to endure his foe's blows until they run out of stamina, or he has the perfect chance to strike. If impaled, he is more likely to slide along the weapon to strike at his foe, than scream.
Eligible Powers – Survival.
Moves – Necrotic Touch*
Necrotic Punch (Level 0 Super Move)
Okor wraps his fist in a thick layer of filth, which coalesces into the form of a gauntlet. This gauntlet of corruption empowers Okor's next punch, delivering a much heftier blow. Upon contact with a foe, the gauntlet detonates and sprays its foulness over the unfortunate hit, sickening them.
Extra – Okor is absolutely incapable of feeling pain, which is a double-edged sword. While it allows him to fight on past injuries that would leave a lesser being crying in pain, it means he does not notice his injuries until he sees them. He will walk on broken legs, unaware that shattered bones are tearing at his flesh, attempt to strike the death blow with a useless arm, and will happily walk away from a fight with weaponry digging into his back, leaving an exploitable opportunity for any other foes. In short, he takes damage, but he simply does not notice it.
Quotes –
"You cannot stand, as you... stand for nothing."
"I am Okor Paleblood, son of the blessed fourteenth legion. I have left my.... Tread upon a thousand worlds, and helped raise an Empire spanning a million stars. I intend to watch it crumble, and to put my blade through the heart of its... God Emperor. But of course, where are my.... Manners?"
"In every rotting corpse, in every fly, in every leper. In every child, in every forest, in every ocean, in every beating heart. Everywhere, he exists. The universe itself will one day cease, and when it does, Nurgle will be there. When the last maggot, in the carcass of the last beast, on the last planet, orbiting the last star finally succumbs to entropy, Nurgle will be there. When reality itself falls apart, when all that is left is the primordial sludge of raw potential, he will raise it again, and we will be reborn. There will be no more war. No more pain. No more want. And until then, we will fight. We defy the doom of reality, by embracing it."
"Speak your... lies, spit your empty, meaningless defiance. Scream your... nihilistic hatred of reality. Know that all of your skill, your speed, your... sadism, was nothing. Know that you failed. You threw yourself against the faithful, and broke upon their power."
[/spoiler]Okor's armour has long since fused to his flesh after 10 millennia of warfare and exposure to the reality-twisting ways of the warp. It is now more of a chitinous exoskeleton. His abdomen and left arm are exposed, showcasing the blessings that the plaguefather has gifted upon him, and allowing for him to transmit them more easily. Indeed, the sheer quantity of diseases and bacteria contained within his gaunt frame would be enough to rot a planet to the core, were it not for the Omnillium containing it. Unlike most of his bloated Brethern, Okor is almost skeletal, with cracked, yellowing bones, covered in calciferous masses lurking just beneath his pallid skin. A tabard hangs from his waist, stained with grime, filth, blood and pus, and still proudly emblazoned with the mark of Nurgle. A horn juts from the center of his head, a twisted, broken thing. Beneath it lies a single, blood-shot eye. Where he walks, life grows. Fungus and mold grows in his footsteps, marking the earth with his passing.
Personality – Okor is genial, generous, extremely patient, and positive. He is an ardent devotee of Nurgle, and will correct any misinterpretations of his motives. He believes that all things end, and should be savoured for as long as they last. The worship of Nurgle should be spread, in order to speed the universe towards its inevitable gentle rebirth. He's always happy to stop and chat, although he does try to bring the conversation towards his faith.
Possible Reactions – Okor is an infantryman, and a blessed warrior of the god of plague. If there is an advantage to be had in a fight, he will take it. Spreading disease, endurance hunting, fear, sheer stamina, whatever it takes to defeat the enemy, Okor will do it. However, he's not wont to make enemies recklessly. He happily invites fellow to a seat around the fire, and shares some tales, riddles, undoubtedly unhealthy stew, and life lessons. He does not intend on betraying anyone, although when the pool of competitors drops, he will have no compunctions against fighting his one-time enemies.
Relationships – Okor dueled Victor Wolfe upon his arrival to the Omniverse, a battle that ended with Okor heavily wounded, and Victor unconscious and rethinking his life choices.
He has also met Carn, who introduced him to DA, and gave him an inkling that this realm is not what it seems.
He has sworn to ally with Galel Baraz and Tartaros, two fellow veterans of the long war.
‘Combat’ Style – Okor is well aware of his durability and endurance, and uses them as his main weapons. He will gladly take hits for his smaller compatriots, and is able to endure his foe's blows until they run out of stamina, or he has the perfect chance to strike. If impaled, he is more likely to slide along the weapon to strike at his foe, than scream.
Eligible Powers – Survival.
Moves – Necrotic Touch*
Necrotic Punch (Level 0 Super Move)
Okor wraps his fist in a thick layer of filth, which coalesces into the form of a gauntlet. This gauntlet of corruption empowers Okor's next punch, delivering a much heftier blow. Upon contact with a foe, the gauntlet detonates and sprays its foulness over the unfortunate hit, sickening them.
Extra – Okor is absolutely incapable of feeling pain, which is a double-edged sword. While it allows him to fight on past injuries that would leave a lesser being crying in pain, it means he does not notice his injuries until he sees them. He will walk on broken legs, unaware that shattered bones are tearing at his flesh, attempt to strike the death blow with a useless arm, and will happily walk away from a fight with weaponry digging into his back, leaving an exploitable opportunity for any other foes. In short, he takes damage, but he simply does not notice it.
Quotes –
"You cannot stand, as you... stand for nothing."
"I am Okor Paleblood, son of the blessed fourteenth legion. I have left my.... Tread upon a thousand worlds, and helped raise an Empire spanning a million stars. I intend to watch it crumble, and to put my blade through the heart of its... God Emperor. But of course, where are my.... Manners?"
"In every rotting corpse, in every fly, in every leper. In every child, in every forest, in every ocean, in every beating heart. Everywhere, he exists. The universe itself will one day cease, and when it does, Nurgle will be there. When the last maggot, in the carcass of the last beast, on the last planet, orbiting the last star finally succumbs to entropy, Nurgle will be there. When reality itself falls apart, when all that is left is the primordial sludge of raw potential, he will raise it again, and we will be reborn. There will be no more war. No more pain. No more want. And until then, we will fight. We defy the doom of reality, by embracing it."
"Speak your... lies, spit your empty, meaningless defiance. Scream your... nihilistic hatred of reality. Know that all of your skill, your speed, your... sadism, was nothing. Know that you failed. You threw yourself against the faithful, and broke upon their power."

