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Alt. Character - Delsin Rowe
#1
Shay Cormac Wrote:(This is Shay Cormac, applying for an alternate character, as I recently accumulated 8,000+ OM! I really wanted to enter in as this guy here, mainly because of how much I love the inFamous series, and how much variety/potential Delsin has to write with.)

Character Name:

Delsin Rowe

Character Source:

inFamous: Second Son

Character History:

Good karma canon of inFamous: Second Son up until after Augistine is defeated, to where Delsin gets pulled into the Omniverse after a normal patrol of Seattle.

Physical Description:

[spoiler][Image: latest?cb=20140529010451][/spoiler]

Personality:
Delsin is a well-mannered young adult, although still quite the troublemaker. Delsin likes the idea of being a hero amongst the people, generally being the good guy in almost all occasions to fight against the oppression of Conduits. Although generally good-willed, Delsin sometimes doubts himself and his choices, letting his anger and generally rebellious attitude consume him sometimes, but never really letting it push him to the edge. Normally, Delsin acts cool, calm and collected, with lots of sarcasm put into the mix, very evident with the conversations he has with his peers. With his brother Reggie Rowe being a county sheriff, he holds some respect for authority figures for the most part, unless they're corrupt in his eyes, in which he will do anything to take them down in the most pure way he can, which explains his attacks against the D.U.P.

Stats:

ATK: 3

DEF: 2

SPD: 3

TEC: 2

Starting Proficiencies:

Physical Strength – 1000 OM
A unique proficiency, this allows characters to become proficient hand-to-hand combatants without purchasing any additional moves. It also allows for picking up heavy objects with your bare hands, strength dependent (as with your hand-to-hand strength) on your ATK stat. Once purchased, you may also purchase melee weapons as moves, or other advanced melee moves such as charged strikes.

Ranged Proficiency – 1000 OM
Allows you to purchase moves which can attack from range. For example guns, bows and long-range beam attacks.

Starting Powers:

Phasing – 1200 OM
With this power a character may render all or part of their body incorporeal, making you effectively invulnerable but unable to attack. While in this form you will be partially transparent (other characters can tell the difference, basically). While in this incorporeal energy form, you may pass through objects and physical attacks, but you are unable to attack. It is very useful for avoiding attacks, but takes a few moments of concentration to activate dependent on your SPD. For example, a SPD of 0 would take a couple of seconds to activate, whereas a SPD of 10+ would be almost instantaneous. Be warned that while phasing, you are still vulnerable to energy and elemental-based attacks. In addition, staying in a phased state slowly fatigues the user and will eventually cause them to pass out if maintained for a very long time.

Burst Movement – 800 OM
Burst Movement allows you to quickly move at up to double your normal speed. The downside is that is only usable in second-long bursts and is quite draining to use repeatedly. Already-speedy characters who use burst movement can look like they're teleporting, but it is really just fast movement. For less speedy characters, the ability to 'dash' at double your normal speed is very useful not only for avoiding attacks but also for closing in on enemies. Burst Movement can be used in conjunction with Flight.

Starting Moves:

Smoke Shot – 300 OM (requires Ranged Proficiency)
Using the palms of either hand, Delsin can fire a short-burst medium range smoke blast, being able to reach 40 meters, with a moderate rate of fire.

Smoke Dash – 300 OM (requires Phasing, and Burst Movement)
Rushing forward, Delsin morphs into a cloud of smoke for a single second, travelling about 8 meters in a single direction. Can be used in the air, but cannot be used for longer than a single second. Delsin is able to use this move upon touching any ground surface, but not twice in quick succession.

Fire Chain – 300 OM (requires Physical Strength)
Delsin unwraps the chain on his wrist, surrounding it with firey smoke, swinging it at an opponent. This can be used in simple three hit combos, and is generally very destructive.

Miscellaneous/Roleplay Fodder

Power Absorption
Delsin's main Conduit power, in-canon, this ability was used by Delsin to "steal" any unique power from a different Conduit, although generally less-powerful and much more limited. Despite this, Delsin was able to become one of the most influential Conduits in history, successfully overrunning a D.U.P. controlled Seattle by using the powers of four different Conduits by coming in physical contact with them.
However, in the Omniverse, this power can only be used on a downed opponent, or with their willed consent, and Delsin must also have the sufficient OM to steal his opponent's move. (Moves would still have to go through move approval and character Purchases and Deductions logs.)
Another rule this goes by, is that Delsin cannot steal moves that are weapons/tools themselves, like firearms or bladed/blunt weapons. He can however, use a power to change the statistics and properties of his Fire Chain, among his other default moves, if applicable.
Acceptable moves that should be able to be copied in the Omniverse are: mutations, energy/ki abilities, matter manipulation, elemental bending, magic, summons, and a slight mimicry of nanomachine based/simple bodily augmentations, among other powers. Again, basically anything that doesn't qualify as an object you can pick up and use as a weapon.

I have totally read and agreed to the Rules of Conduct, guys.
[Image: tumblr_nabdyeE81m1qcy62fo1_500.gif]
"The air is still, and I am a hunter."
#2
Power Absorption is a neat roleplay ability, but it doesn't NEED to be only used on a downed or willing opponent. For example, if Shay saw Ganondorf shoot an energy blast, you could use OM to purchase a copy of that Move without any special ability. HOWEVER, it seems like it would make sense for Delsin to have the Mimic Power, though I can see why you might wait on it. As for the "non-items" caveat, that's fine if that's what you want, but because of Omniphysics, you COULD copy those Moves too.

Onto your Moves:

Smoke Shot: Does this deal damage at all? Or is it more of a distraction thing? If it deals damage, how much does it deal?

Smoke Dash: Looks good.

Fire Chain: Looks fine to me, but it could use a bit more description.
#3
Shay Cormac Wrote:Smoke Shot – 300 OM (requires Ranged Proficiency)
Using the palms of either hand, Delsin can fire a short-burst medium range high-pressured smoke blast, being able to reach 40 meters, with a moderate rate of fire. For now, headshots do the same amount of considerable damage as a bodyshot. The blast itself has no damage drop off no matter what range it hits. For a weaker Secondary, it would take about 3 to 4 well-placed hits to down them, but with Primes, Delsin would have to keep firing at them constantly, slowly withering away at their health.

Fire Chain – 300 OM (requires Physical Strength)
Delsin unwraps the chain on his wrist, surrounding it with fiery smoke, swinging it at an opponent. This can be used in simple three hit combos, and is generally very destructive, being able to smash through concrete and metal with a couple hard swings, therefore able to take down weaker Secondaries with only a few attacks. With Primes, this is more useful for knocking them backwards, however. Generally used as Delsin's last close range option when an enemy gets too close to shoot at.

Moves should be good!

Now, lemme look up "Mimic" again because apparently I forgo-

Quote:Mimic – 2800 OM
A tactical and versatile ability, Mimic allows you to copy any powers or moves you've seen (or read with Insight) for up to an hour afterwards in-character. You must witness this in-person; watching someone use a move on a screen, for example, will not work. To use a Super Move you have copied, you must also pay the SP cost for it, and to copy things permanently you must buy them with OM (i.e. you have to buy the move yourself if you want to keep it in all circumstances). Bear in mind that you will not copy the target's stats - the move's effectiveness will depend on your own stats - and you will be somewhat less skilled than if you had the ability or move yourself.

Oh lord, look at how much that costs... Perhaps I should wait until I get the Mimic ability, then... No matter, though! I could easily write it in as something Delsin actually strives to work towards getting. In that case, I'll just hold it off for now! In that case, is everything good?
[Image: tumblr_nabdyeE81m1qcy62fo1_500.gif]
"The air is still, and I am a hunter."
#4
Can you send your moves to Move Approval? I think you need some work with them.

That said, I'm approving everything else, okay?

Name: Delsin Rowe
Level: 1
Spent OM: 4000
Proficiencies (2000): Physical Strength (1000), Ranged Proficiency(1000)
Powers (2000): Phasing (1200), Burst Movement (800)
Moves:
Super Moves:
Transformations:
Assists:
Items:
Bases:
Unlocks:
Base stats:
ATK: 3
DEF: 2
SPD: 3
TEC: 2

Make a roster in the Roster Forum, copy and paste the above and make that the first post of your roster. The second reply should contain all the core information of your character(Look at the profile of an active member to see what I'm talking about)

Here's a topic to help you along: What to Do Once You've Been Approved

Remember that your first post should be in the Nexus after you've been taken by Omni, and all future purchases should go in a log that I shall set up shorty.

Once you get activated you're good to go! Enjoy the Omniverse!
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Dante's Abyss 2015
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