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[4] Time and Moving Around
#1
Every day in-character equals four days out-of-character (1 Day IC = 4 Days OOC)

Each day will consist of two threads (Day X Morning and Day X Evening)

Twenty-four hours after a thread is posted, I will lock the thread for less than one hour to post an update that includes any deaths, any new danger zones, and signaling sunrise or sunset.

Every day OOC (or every 6 hours IC), you may move up to three times (or three spaces). You move by sending me a private message stating what squares you want to move through ("I move from G4 to H4 to H3 to H2"). This will be important once Danger Zones become more prevalent. You may not move diagonally, but you may move over one square and up one square (be aware that you’d be using two moves). Only the spot you wind up on will determine if you are in a Face to Face, so some of you may want to move one space at a time, rather than all three at once.

Movement is optional, you may choose to stay in the same spot if you think you’ll be safe or you want to wait for someone to find you. Remember that moving in or even trying to move through a danger zone means prolonged death. Do not do it

Moves do not accumulate or build up over time.

If you are moving to someone with the purpose of aligning with them, you must both confirm before you send in the move. Otherwise, I will assume that you are enemies or that one of you is planning to backstab the other. When you are in a group, be aware that any member of that group can move everyone so be certain that you’re all communicating well. If I receive multiple moves, I will go with the first one I received.

I will never allow someone to 'take back' a move for any reason.

Super Notice: It is your responsibility to keep an updated map of who is alive and what zones are disabled. I will not track this for you. I provided you with a map, and it is on you to keep it updated. My best advice is to use MS Paint. Put the map as your desktop if you need to. Do whatever it is that will keep you alive long enough to win.
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Dante's Abyss 2015
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