03-31-2015, 07:19 PM
Character name:
Emerald
Character source:
Original Character, based in the Steven Universe canon.
Character history:
Emerald is a Gem born a Kindergarten near a heavily forested area. She emerged from the rock much later than others, after those who created her had long since left. What it meant to be a Gem, and how to live as one; both were instilled in her at birth, presumable information implanted by the gems who created her. She took to the forests, now her home, and learn the ways of the animals that lived there, and in every other forest and jungle she lived in throughout her long life. she hadn't much contact with other Gems for most of here centuries of life, up until a point in time where large diamond shaped machine began to crash into the earth, near the forest she currently resided in. Began to moves through the her beloved forest, trashing it in it's wake. She had seen others, other Gems it seemed, take care of previous ones before this, often be Emerald even needed to intervene for fear of her forest. This time they were no where to be seen, so she engaged. By the time it was defeated, she had taken much damage to her gem, and for fear of her life, she had to retreat within to hopefully heal.
When she reawakened, she was standing before a strange humanoid creature in an endless white space. This is where her story of unlimited potential begins.
Physical Description:
Coming Soon.
Stats:
ATK: 3
DEF: 3
SPD: 2
TEC: 2
Starting Proficiencies:
Physical Strength (1000 OM)
Debuff Proficiency (1000 OM)
Starting Powers:
Basic Regeneration (1300 OM)
Shapeshifting (1400 OM)
Starting Moves:
Emerald Claw Slash (requires Physical Strength) -- 300 OM
Emerald slashes at a target with her emerald claw gauntlets in a quick, sweeping motion, to cause additional damage to armor and flesh, more so than a normal punch could. This move would cause 4-5 moderately deep slashes on the target, about 5 inches in length, spread evenly across a 12 inch wide area of affect. Against Plate-style armor, this causes additional damage to the armor itself, increasing the chance to break or puncture the armor with each additional Emerald Claw Slash. Against Leather, this tears significant holes in the armor, and causes decent damage to the flesh underneath. Against only the target's flesh, or Cloth armor/clothing, this causes the target to bleed, slightly hindering their ability to continue to fight. Additional strike on the target's flesh stack this effect. Against Chainmail-style armor, this move is less effective, as her claws get more caught in the individual right of the mail, overall only doing blunt-force damage of similar strength.
Pros: Additional damage overall. Stacking chance to puncture plate-style armor. Stacking 'Bleed' effect against flesh and light cloth.
Cons: Drastically reduced effectiveness against Chainmail-style armor, akin to a regular punch of the same power. Stacking 'Bleed' effect is reduced against Leather wearing targets.
I'm thinking that this Bleed effect would cause the target to be less and less able to continue to fight, ending in either exhaustion, passing out, or not be able to actually aim acts very well anymore. Not too sure what would be appropriate though.
I confirm that I have read and agreed to the Rules of Conduct.
Yup.
If everything checks out, and my move is at 300 Om, then i used all 5000. Cool.
Emerald
Character source:
Original Character, based in the Steven Universe canon.
Character history:
Emerald is a Gem born a Kindergarten near a heavily forested area. She emerged from the rock much later than others, after those who created her had long since left. What it meant to be a Gem, and how to live as one; both were instilled in her at birth, presumable information implanted by the gems who created her. She took to the forests, now her home, and learn the ways of the animals that lived there, and in every other forest and jungle she lived in throughout her long life. she hadn't much contact with other Gems for most of here centuries of life, up until a point in time where large diamond shaped machine began to crash into the earth, near the forest she currently resided in. Began to moves through the her beloved forest, trashing it in it's wake. She had seen others, other Gems it seemed, take care of previous ones before this, often be Emerald even needed to intervene for fear of her forest. This time they were no where to be seen, so she engaged. By the time it was defeated, she had taken much damage to her gem, and for fear of her life, she had to retreat within to hopefully heal.
When she reawakened, she was standing before a strange humanoid creature in an endless white space. This is where her story of unlimited potential begins.
Physical Description:
Coming Soon.
Stats:
ATK: 3
DEF: 3
SPD: 2
TEC: 2
Starting Proficiencies:
Physical Strength (1000 OM)
Debuff Proficiency (1000 OM)
Starting Powers:
Basic Regeneration (1300 OM)
Shapeshifting (1400 OM)
Starting Moves:
Emerald Claw Slash (requires Physical Strength) -- 300 OM
Emerald slashes at a target with her emerald claw gauntlets in a quick, sweeping motion, to cause additional damage to armor and flesh, more so than a normal punch could. This move would cause 4-5 moderately deep slashes on the target, about 5 inches in length, spread evenly across a 12 inch wide area of affect. Against Plate-style armor, this causes additional damage to the armor itself, increasing the chance to break or puncture the armor with each additional Emerald Claw Slash. Against Leather, this tears significant holes in the armor, and causes decent damage to the flesh underneath. Against only the target's flesh, or Cloth armor/clothing, this causes the target to bleed, slightly hindering their ability to continue to fight. Additional strike on the target's flesh stack this effect. Against Chainmail-style armor, this move is less effective, as her claws get more caught in the individual right of the mail, overall only doing blunt-force damage of similar strength.
Pros: Additional damage overall. Stacking chance to puncture plate-style armor. Stacking 'Bleed' effect against flesh and light cloth.
Cons: Drastically reduced effectiveness against Chainmail-style armor, akin to a regular punch of the same power. Stacking 'Bleed' effect is reduced against Leather wearing targets.
I'm thinking that this Bleed effect would cause the target to be less and less able to continue to fight, ending in either exhaustion, passing out, or not be able to actually aim acts very well anymore. Not too sure what would be appropriate though.
I confirm that I have read and agreed to the Rules of Conduct.
Yup.
If everything checks out, and my move is at 300 Om, then i used all 5000. Cool.
We are Unbound and Limitless potential
Entomb in mongrel flesh and blood.
Imprisoned in a Cage
that Reduces us to that of a lowly
Human.
We will No Longer stand for such Treatment.
You know Nothing of Who we are;
of What we are.
Entomb in mongrel flesh and blood.
Imprisoned in a Cage
that Reduces us to that of a lowly
Human.
We will No Longer stand for such Treatment.
You know Nothing of Who we are;
of What we are.

![[Image: GilgameshDAsig_zpsecqjfngm.png]](http://img.photobucket.com/albums/v308/OBLCDiomedes/GilgameshDAsig_zpsecqjfngm.png)
![[Image: NB_BadgeRight.png]](http://img.photobucket.com/albums/v308/OBLCDiomedes/NB_BadgeRight.png)
- Credit to Ezzy
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