Statistics
ATK: 6
Intense physical conditioning and an active lifestyle has left Strazio stronger than the average person. However his strength lies in his control over an especially destructive flavor of magick,
that relies on brute strength over finesse.
DEF: 1
Although the mage is physically fit years of exposure to raw magick has left his body somewhat fragile. Scars cover his flesh and his reliance on a strong offense leaves his defense lacking.
SPD: 4
Despite being human Strazio can move at a pace that would put most Olympic runners to shame. He is able to route excess magick into his legs, supercharging them and forcing them to work overtime. This often leaves him injured after a fight, but he can sustain this pace for quite some time.
TEC: 2
Trained in basic hand-to-hand combat and gifted with an instinctual understanding of combat Strazio can hold his own against amateurs.
Powers
Burst Movement
For a brief moment the mage can overload his legs with magick, drastically increasing his speed. Repeated use of this ability leaves him drained and injured.
Survival
Although his body is fragile Strazio's willpower is indomitable. This manifests itself in a simple unwillingness to go down. If he isn't dead he's still fighting.
Hive Mind
While Strazio does not have complete control over dismembered limbs he is able to manipulate the energy within them.
Dissasemble, Basic fusion, and Symbiosis
The mage can break apart his flesh and temporarily transform it into motes of pure energy. This is incredibly draining and he can only use it a few times before burning out. He can also fuse with another person, greatly increasing their potency for a limited time.
Telepathy and Telekinesis
Acquired through a brief tutelage with Tearen Wover, Strazio's grasp on his newfound mental powers is tenuous at best. This grasp becomes even more strained as he becomes frustrated or angry, which means in most situations he'll be unable to properly utilize the two powers. Occasionally he can channel the fragments of Tearen's mind buried in his psyche to utilize the two freely, but this is a rare occurrence.
Moves
Shatter (300) (Requires Physical Strength)
[spoiler]A very short range "shotgun" style blast of roiling hot white energy. The blast originates from Strazio's palms and extends about a foot outward, he is able to manifest this power very quickly and it is one of the few abilities of his that doesn't put a large amount of strain on his body. Repeated uses of this ability in a short time will burn his palms and hurt his forearms.[/spoiler]
Breach (600) (Requires Ranged Proficiency)
[spoiler]Breach takes a few seconds to charge up, but Strazio can move during this time. White hot energy swirls and crackles around his forearm for a few seconds. After about three seconds he punches forward, releasing a wicked bolt of raw magick in a straight line forward. The bolt is very powerful and fast, but very skinny and can be difficult to aim. Due to its power it is often best to dodge the bolt rather than trying to absorb or deflect it. Strazio can also charge the bolt for three more seconds to release a much stronger beam. This excess energy burns and ravages his arm, dealing 1 point of damage to him should he choose to charge it beyond its normal use.[/spoiler]
Shockwave (600) (Requires Ranged Proficiency, Physical Strength, Area Attack Proficiency)
[spoiler]Strazio draws in energy for two seconds and releases it in a very destructive shockwave around himself. This shockwave serves a dual purpose, knocking away projectiles and scorching anyone close enough to get caught in its area of effect. The blast travels about six feet outwards in all directions, incinerating and annihilating everything in its path. This wracks Strazio's body with pain and burns his flesh and bruises his organs, he takes 1 point of damage whenever he uses the shockwave portion of this ability. Strazio can choose to instead shoot the energy forward in a cone, using both arms. The distances increases to about eight feet and is slightly more concentrated than the shockwave. This hurts his arms, but doesn't damage him as much as the shockwave.[/spoiler]
Sparks (300) (Requires Ranged Proficiency, Area Attack Proficiency)
[spoiler]Strazio's abilities allow him to sacrifice portions of his flesh and blood in order to call upon devastating magicks. Strazio can only use sparks when he is bleeding. He touches some of his own blood and dumps a small amount of magick into it, starting a reaction. The magick acts as a catalyst within the blood and after one second the blood will explode violently. Strazio can use sparks on any of his blood that he can physically touch, once the reaction is started he throws the blood at his opponent and after one whole second the blood explodes.[/spoiler]
Detonate (600) (Requires Ranged Proficiency, Area Attack Proficiency, Hive Mind)
[spoiler]Strazio's entire body is a nexus for destructive magick. Every fiber of his being packs an incredible amount of explosive energy that he calls upon in order to cast his spells. Detonate is a last ditch surprise move for when Strazio is incredibly behind in a battle. Should one of his limbs be dismembered he can still manipulate the energy within the missing limb's flesh. After three seconds of charge up time Strazio can force the energy in the missing limb to explode. Detonate destroys the limb, but releases an incredibly strong explosion. The larger the limb used the larger the explosion, up to a maximum cap of three meters in diameter.
Secondary effect - The power of the Necronomicon allows Strazio to summon undead warriors to fight for him. Piggybacking off this power he can manipulate the energy within the flesh of these undead. He can start a catalyst in their flesh similiar to the one in his own. After five seconds of stationary contact with one of the undead he can turn the creature into a bomb. After the five seconds of charge up time the zombie will rush towards the opponent, attempting to get as close as possible. After three seconds the zombie will explode in a five foot radius. Strazio must be careful because he can be damaged by this explosion and can't stop the catalyst once it is charged.[/spoiler]
Surge (300) (Requires Burst Movement, Disassemble, Physical Strength, Ranged Proficiency)
[spoiler]Through mastery of the energy present in his body Strazio can break his body down into a cloud of energy. After a one second charge up Strazio dashes forward, breaking his own body down into destructive energy particles. If the cloud of energy rushes over and past the opponent they will be slightly burned and damaged. Strazio then reforms several feet behind the opponent. He can cast surge three times in short succession before becoming tired and unable to cast surge for thirty seconds. He can however choose to push his body beyond its limits and cast surge one more time within that thirty second window, this will cause him a great deal of pain and fatigue, as well as reset the thirty second timer.[/spoiler]
Cauterize (300)
[spoiler]Strazio control over energy allows him to sacrifice his own flesh for the explosive power within. He can do this on a much smaller scale and release a very small about of energy, enough to sear his own skin. When he is injured with a laceration or an open wound he can spend about two seconds concentrating, during which he can move but cannot attack. During these two seconds the cells around the open edge of the wound explode and cauterize the nearby cells, effectively sealing the blood vessels and staunching the flow of blood. This doesn't actually heal Strazio, and in fact might even impeded the later healing of certain wounds, all this does is staunch blood loss.[/spoiler]
Overcharge (300) (Requires Physical Strength)
[spoiler]Strazio momentarily pumps energy into his muscles, supercharging them and pushing them past the normal human limits. For five seconds Strazio's physical strength becomes insane, allowing him to lift and throw things far beyond his normal ability. This ability has no charge-up time, but it is incredibly draining and damaging to Strazio's body. After the effect fades, Strazio's muscles are ravaged and he physically becomes much weaker and moves slower than normal. He can only activate Overcharge once per fight unless he opts to take 2 points of damage at which point he can activate it again. Every activation after the first magnifies the refractory period and doesn't strengthen him as much as the original activation.[/spoiler]
Vaporize (300) (Requires Physical Strength, Ranged Proficiency, Debuff Proficiency, Area Attack Proficiency)
[spoiler]Strazio dips his hands into a body of water and begins to pump small amounts of energy into it. He must keep his hands submerged for three full seconds, but he is allowed to move about so long as his hands do not leave the water. After three seconds the energy hits a tipping point and the water erupts upwards in a geyser of searing hot steam. Should someone be unfortunate enough to be caught directly in the geyser the hot water sticks to their skin and moderately burns them. After the eruption the steam stays present in the air and while it is harmless it still blankets a roughly ten foot area and obscures vision.[/spoiler]
Blackout (300) (Requires Physical Strength, Debuff Proficiency)
[spoiler]Having a potent mastery over raw energy Strazio is able to siphon energy directly from someone’s flesh. He grabs a target and for up to three seconds begins to sap energy from them. The closer to his target’s heart that he grabs the more effective blackout becomes, whereas grabbing a limb produces little effects beyond numbness or dull aching. During this process and for two seconds afterwards Strazio is unable to use any other moves. If he is able to grab his target for the full three seconds he will leave the target feeling groggy and winded for ten seconds, while anything less will last for a fraction of the time.[/spoiler]
Demetri's Rifle (300) (Requires Ranged Proficiency)
[spoiler]
![[Image: vintorezzzz_by_abiator-d8eyj0l.png]](http://pre02.deviantart.net/5202/th/pre/f/2016/302/7/5/vintorezzzz_by_abiator-d8eyj0l.png)
The VSS Vintorez, also known as a "thread cutter" serves as a silenced rifle used in delicate operations that require both stopping power and finesse. A weapon that was used to great effect by its former owner, an Russian ex-special operative known as Demetri. Unfortunately its current wielder comes from a universe that has yet to even discover gunpowder. Strazio is incapable of firing the weapon normally and instead opts to charge it using his own energy. He can spend up to ten second pouring energy into the weapon, during which time he is unable to attack and must remain touching the rifle. The weapon remains charged for roughly five minutes before the energy dissipates. For every second he spends charging the rifle he can fire a single shot. Each shot fires a single needlepoint lance of white energy up to 150 feet. The lance travels relatively fast out of the barrel, but its speed quickly diminishes over distance. Out of the barrel it travels around 80 mph, but drops to around 25 halfway and 15 near max range. Someone a few feet away would be hard-pressed to dodge it without precognition while someone at max range would be hard-pressed to not dodge it. Due to the destructive nature of Strazio's magick he can only fire ten shots per battle before the rifle becomes too damaged to be used and must be repaired outside of combat. While Strazio usually carries the rifle slung over his shoulder he can break it down into raw omnilium and store it inside his body, if it is stored he can summon it after a few seconds of concentration. [/spoiler]
Meat Missile (300) (Requires Physical Strength, Ranged Proficiency)
[spoiler]Strazio grabs a willing nearby ally and by using magick to overcharge his muscles throws them a distance of 55 ft. Heavier allies will be thrown a shorter distance, while exceptionally small and/or light allies will be thrown up to a distance of 75 ft. The sudden strain imparted on Strazio leaves him heavily winded for a few seconds after the throw. Thrown allies are potentially harmed by a botched or careless throw so the best projectiles are those that are naturally resilient with survival or a high DEF stat or those that are particularly dextrous with master acrobat, a high TEC stat, or some other means to lessen the impact. If Strazio is too tired or weakened he can't use this move.[/spoiler]
Lightbringer (300) (Requires Physical Strength)
CURRENTLY UNAVAILABLE FOR USE
[spoiler]Given to Strazio by the Black Order this innocence weapon takes the form of a small white gemstone embedded in his right palm. After channeling energy into the weapon for one second, plates of silver and blue metal form around his fist to create a gauntlet. The gauntlet crackles with a light blue aura and covers his fist up to the wrist. Due to the chaotic nature of the energy present in his own body Lightbringer can only exist for a few fleeting moments before shattering into metallic shards and reverting to its crystalline form. Strazio can usually only deliver a single devastating punch with this weapon before it breaks down. Due to the dissonance between his own magick and the innocence weapon it sears the flesh on his fist while it is active. This attack can only be used every 30 seconds and each time it is more difficult to control and manifest.[/spoiler]
Widget Finner’s Destructo Spinner (600) - Requires Ranged Proficiency, Area of Attack Proficiency
CURRENTLY UNAVAILABLE FOR USE
[spoiler]Given to Strazio as a gift from the prodigious inventor Widget Finner, the destructo spinner is a weapon of pure destruction. When deactivated it takes the form of a small hand toy, that consists of a small bearing in the center three-lobed metal structure designed to spin along its axis. To activate the weapon Strazio can hold it in his palm and pour magickal energy into it. Once activated the weapon will begin to spin rapidly and float a few inches above Strazio’s hand. After about three seconds of concentration during which Strazio can move but cannot attack, the spinner becomes a razor-sharp spinning disc of pure energy. The disc is about three feet in diameter and can be thrown about as fast as a Frisbee. Once thrown the spinner will attempt to return back to Strazio, unless it is deflected or otherwise unable to return.
Alternatively, Strazio can spend six seconds charging and expend 1 HP to supercharge the spinner. Instead of acting as a sawblade the spinner explodes on impact, engulfing an area of about 15 feet in diameter. If he uses this attack he must spend about ten minutes resummoning the spinner and is usually unable to do this during combat.[/spoiler]
God-mind: Visions of Rage (300) - Requires Physical Strength, Debuff Proficiency, Buff proficiency, Telepathy
[spoiler]Despite his shaky grasp on Tearen’s lessons Strazio is occasionally able to fully realize his telepathic potential. In combat Strazio can physically grab his opponent, usually by the throat, but any physical contact will do. Once he has grappled his enemy he begins to tap into the target’s mind. He must maintain physical contact for at least 5 seconds (more if the target has a higher TEC than Strazio). Strazio is unable to use any other moves except Overcharge while he is grappling. During this time the target becomes inundated with waves of anger and rage and after the full duration they are thrown into a fit of blind rage attacking anyone and anything nearby including allies. Any sense of self preservation is lost and they fight recklessly for up to one minute. Additionally they shrug off most wounds and fight as if they have Survival for the duration. After successfully casting Visions of Rage Strazio's own temperament fizzles out and his attacks become slightly weaker for the full one minute duration (basically a -1 to his ATK stat). Afterwards both Strazio and the target will have minor headaches and may feel a bit nauseated or foggy, but are otherwise back to their full capabilities. Alternatively Strazio can cast Visions of Rage on a willing ally with all the same effects and drawbacks.[/spoiler]
God-mind: Hostile Deconstruction (300) (Requires Ranged Proficiency, Debuff Proficiency, Telekinesis, Active God-mind transformation)
[spoiler]Reaching out with his telekinesis Strazio begins to thoroughly scan one of his opponent's limbs. While mildly uncomfortable this process is easily ignored or may even be entirely unnoticed by those preoccupied with fighting. After three seconds during which Strazio must maintain visual contact with the limb of his choice he will violently deconstruct the limb. Flesh, muscle, and bone will be stripped away in an excruciatingly painful fashion, completely disassembling the limb in a matter of seconds. This shredded biomatter will float around its origin point as if it were an exploded diagram in a biology textbook. During this time Strazio cannot attack, but is able to move freely. While his opponents can attack and move freely, this process is so incredibly painful that many would be hard pressed to take action. This move will last for a total of ten seconds unless Strazio's line of sight is broken at which point Hostile Deconstruction will immediately end. After the move is ended the targeted limb will rapidly reconstruct itself to the same state it was prior to deconstruction.[/spoiler]
Super Moves
Overload (600) Tier One Offensive Super Move (Requires Ranged Proficiency, Area Attack Proficiency)
[spoiler]Strazio extends his arms and puts his hands together, forming a triangle with his palms facing the target. Almost instantly a massive burst of white hot energy erupts outwards in a massive 90 degree cone. The attack travels twelve feet outwards and lasts for two seconds, during which Strazio cannot move and is pushed back very slightly. To call upon such great power instantly Strazio sacrifices small bits of skin on his arm and some blood in his veins to act as catalysts. Calling upon such great magick in such short order is incredibly strenuous on Strazio's body, leaving him battered and bruised.[/spoiler]
Dissolution (800) Tier Two Defensive Super Move (Requires Hive Mind, Disassembly)
[spoiler]Should an attack be leveled against Strazio that he can’t dodge or reasonably survive he can choose to dissolve his body to avoid damage. In a fraction of a second Strazio’s body explodes in a burst of light, scattering sparking motes of white energy in a 50 meter sphere. These floating motes are purely cosmetic. After the attack ends these scraps of energy recombine and reform Strazio in the same spot he had originally been in. During this period of separation Strazio’s consciousness ceases to exist and he is unable to perceive the battlefield in anyway.[/spoiler]
Transformations
Avatar of Anger (1000) Tier One Powered-Up Form
[spoiler]Base Stats
ATK 9
DEF 0
SPD 7
TEC 2
Starting from Strazio's chest his flesh burns away, replaced by white-hot energy. His entire body becomes bright white glowing energy and his anger takes hold. In this form most of his abilities no longer harm him and his anger takes control of him and he becomes incredibly aggressive.[/spoiler]
Avatar of Rage (1500) - Tier Two Powered-up Form
[spoiler]ATK - 11
DEF - 0
SPD - 10
TEC - 2
Strazio’s body breaks apart and vaporizes, leaving behind only his skull, spine, and ribcage. The bones left behind darken and become an onyx-like material. After a few moments the bones ignite with a bright white fire. The fire becomes a vaguely humanoid shape and two yellow-hued coals act as the avatar’s eyes. In this form Strazio loses the ability to speak and becomes incredibly hostile. He loses all sense of self-preservation and may even strike allies should they get in his way.[/spoiler]
God-mind (1500) Tier 2 Powered-up form
[spoiler]ATK - 5
DEF - 3
SPD - 4
TEC - 11
Calling upon the fragments of Tearen buried in his psyche Strazio enters a hyper-focused state. During this state his eyes shine a bright emerald green and he is able to access his latent Telepathy and Telekinesis with ease. His normally rage-filled disposition becomes one of laser-like fixation. His temper evaporates and is replaced by a cool and calculating head, quite capable of sleuthing out the right course of action in most situations. An occasional crack might make itself known in this newfound temperament, but it is always an ephemeral moment wiped away by the clarity that tapping into this nascent power brings.[/spoiler]
Assists
Cataclysm (1000) Tier One assist
[spoiler]ATK 2
DEF 0
SPD 2
TEC 1
After several moments of concentration several sinders (white-hot orbs of energy) spark and explode off Strazio. He creates 100 of these small orbs, only about three inches in diameter. These orbs attempt to stay within a twenty meter radius of Strazio. These sinders expire after getting hit by any attack, making area abilities very very effective against them. They can only cast Shatter, Shockwave, and Detonate and after attacking the sinder dissipates. These are mainly used as area control against fast melee enemies, creating a dangerous zone around Strazio.[/spoiler]