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NPC One Stop Shop
(05-27-2018, 08:53 PM)Clownpiece Wrote: [spoiler]
NPC Name: Jo'on Yorigami

NPC Source: Touhou Project (15.5, Antinomy of Common Flowers)

Character history: 
[*spoiler]No one really knows where Jo’on Yorigami came from. As one of the many gods of pestilence, she just sort of... is. She exists because humans are materialistic beings, and love to flaunt their wealth. And that’s what she embodies; the moral decay caused overindulgence in material wealth, the need to show off your success through things. Thus, it comes as no surprise that she shows those traits as well. Alongside her sister Shion, the god of poverty, she travels from town to town and city to city, flaunting the money she gathers along the way.

Money she doesn’t exactly gather through legitimate means. You see, because Jo’on embodies the frivolous spending of money, she must also take full advantage of it in other people. She’s a con-artist, through and through, and loves nothing more than tricking people into spending their hard-earned cash on dumb things. And she also gets a great deal of enjoyment from... convincing people to part with that money. Not for material things, but simply for safety. From her. Not just a con-artist, but also an extortioner.

And if she ever needed it, her sister, who was always surrounded by an aura of financial misfortune, who would almost immediately lose any cash that she even managed to scrounge up off the ground, was there to lend a helping hand. Even if she was slow, or unmotivated, her mere presence could cause people to lose money. They were a terrifying, nigh unstoppable duo that could drive anyone to financial ruin. And that perhaps caught Omni’s interest. What’s a world without a few con-artists to scam the idiots out of a few quick bucks?

Of course, only Jo’on got lucky. That’s how it always was, after all. All the fortune falls to the god of wealth, and all the misfortune to the god of poverty. In the midst of the Perfect Possession incident, before it had been "resolved," and before she was beaten, Jo’on found herself grabbed, placed in a whole new world, with a whole new set of schmucks to scam.[*/spoiler]

Physical Description:
[*spoiler][Image: yorigami_jo_on_antinomy_of_common_flower...5f0843.png][*/spoiler]

Stats (Stat Increase I, II, III, IV 14000):
ATK: 7
DEF: 2
SPD: 3
TEC: 2

Starting Proficiencies (4000): Physical Strength (1000), Ranged Proficiency (1000), Area Attack Proficiency (600), Area Defense Proficiency (400), Debuff Proficiency (1000)

Starting Powers (7500/8000): Flight (1800), Burst Movement (800), Master Acrobat (400), Teleportation - Master (2500), Survival (2000)

Starting Moves (5600): All moves have been pre-approved.

Gem-Studded Rings (Physical Strength) (300):
[*spoiler]As a devoted lover of material wealth, it’s no surprise that Jo’on owns a lot of bling all over her person. Some of it which can even be weaponized! All ten of Jo’on’s fingers are decorated with large, sparkling gemstone rings in varying colors. The gems set within each gold ring measure about half an inch in diameter and have some surprisingly sharp edges to them, essentially meaning that she has a very expensive and exceedingly fabulous set of makeshift brass knuckles on each hand. As if Jo’on’s punches didn’t hurt enough. Of course, since she absolutely loves to show off how wealthy she is, she has tons of replacements should they break or something, and can quickly replace them with extras found in her purse/aura.[*/spoiler]

Gucci Purse (Physical, Ranged, Teleport) (900):
[*spoiler]A very expensive, gold-leather purse that Jo’on carries around with her just about everywhere. Since it’s the thing she uses to carry all her riches, it has a fair bit of heft, meaning that being smacked upside the head with it hurts a surprising amount. Not too much though, as it’s still light enough that she can swing it around fairly quickly. Other than just swinging it around, she can also just... hurl it at someone she finds particularly annoying. Since she has a good arm and the purse isn’t too light, she can launch it a good 50 meters or so before it loses too much momentum to be anything more than a nuisance. Of course, even if it didn't have such a short drop-off, it isn’t a really effective attack by any means, and at most will simply leave one hell of a bruise. 
Rather, Jo’on tends to use the purse to close the distance between her and an enemy. She can, at any point, choose to immediately teleport to her purse. This takes the usual amount of energy associated with teleportation, meaning that it, of course, can't be done if her purse is out of teleportation range, and using it in rapid succession quickly wears her out. Alternatively, she can immediately make her purse reappear back on her person, which can be done even if it’s out of teleportation range. In both cases, her purse automatically ends up slung over her arm.[*/spoiler]

Pestilence God’s Aura (Physical Strength, Area Attack) (600):
[*spoiler]As a pestilence god, Jo’on is wreathed in a godly aura. This takes the form of brilliant golden flames that erupt from her being. While for the most part, these don’t do anything but look very pretty and add to her general, expensive and gaudy look, she can use them to augment her physical strikes. To do this, she naturally wraps these golden flames around a striking limb of hers (usually her fists, but she’s been known to kick or even headbutt some poor sap), allowing her to not only hit harder, but also hit even if she misses someone, since this gaudy aura surrounds her skin by about 25cm away. While they do take on the appearance of flames, this aura actually takes on a physical form while she’s using it to strike, and being hit by it feels as though you’re being hit by her fist itself. Of course, while she’s capable of doing this naturally with no wind-up, it also takes energy to do, so it wears her out slightly faster than punching normally.

Alternatively, at the expense of even more energy (but not time, it’s just as quick and easy to do), she can expand this godly aura even more. This can get up to half a meter around the striking limb, and reach up to a meter past, hitting slightly harder than she can normally. This gets more draining the larger she makes it, of course. At max size, it’s something that leaves her winded and a bit tired, but still something she can use rather frequently.

Fodder: Another thing that Jo’on uses her aura for - other than just for hitting things really hard - is stashing away her larger riches. It acts as an incredibly glamorous hammerspace that she can store anything too large for her to carry on her person. It would also be useful for hiding things too valuable to risk, but Jo’on likes flaunting her wealth too much for that. Storage is quite simple; all she does is drop the item she wants to hide away into the glorious golden flames surrounding her, which takes about as much time as if she was storing it in her purse. Though it’s as straightforward as that, other people still can’t reach in and grab things; Jo’on needs to do it herself. However, a hit solid enough to knock her off her feet will cause some random item to eject itself from her aura. If, for whatever reason, Jo’on’s carrying something they own, then that item will pop out, guaranteed. It should be noted that she can’t store items other people own without either their OOC permission or without first stealing that item via a move of her own. Of course, it also can't be used to hide away artefacts. Something about them just interferes with the hammerspace.[*/spoiler]

Whirlwind of Bills (Ranged, Area Attack, Debuff) (300):
[*spoiler]Jo’on throws money at her enemy! No, really. After standing still and digging through her godly aura for 3 seconds, she wrenches thousands of dollars worth of paper bills free from the confines of her golden flames and throws them forward with so much strength that they're whipped up into a powerful twister, measuring up to 3 meters tall and 1 meter wide, which flies forward about 10 meters. This whirlwind rages for 2 seconds, holding enough force within it to throw any poor sap caught within it off their feet and spin them around. While it doesn't do any damage outright, it leaves enemies dizzy and easier to punch for about 2 seconds after the winds fade away, and an enemy that's too busy spinning around is an enemy that she doesn't have to worry about being attacked by. Of course, throwing things as light as bills as hard as she does hurts. While it only wears her out marginally, it does put a strain on her arm, and overuse will lead to her throwing out her arm/wrenching her shoulder eventually. Technically, she could do this without literally throwing money away, but where's the fun in that? She has more than enough cash to spare anyway so why not?[*/spoiler]

Cash Explosion (Area Attack) (300):
[*spoiler]Jo’on burns away all her wealth, quite literally. Or rather, not really all of it, or even close to all of it. Just enough to make poorer people weep. With about 2 seconds of stationary charge time, she conjures up a pair of cash-filled briefcases, one in each hand, and shakes them open, throwing hundreds of bills into the air around her. Then, after casting these briefcases aside, she simply... snaps her fingers and ignites all of the money in the air, causing it to explode. Violently. This creates a fireball surrounding Jo’on about 4 meters in diameter that's strong enough to hurl everyone caught within it out, but doesn't harm Jo'on herself. Since she has a lot of money, using this frivolously isn’t really an issue for her (the same can't be said for people who could actually use the money though), but conjuring up these briefcases wears her out enough that she needs to be careful anyway, lest she tire herself out too quickly.[*/spoiler]

Fountain of Riches (Ranged, Area Attack) (300):
[*spoiler]Jo’on throws away even more wealth! After charging and concentrating for 3 seconds (during which she can move around as normal), the pestilence god throws some of her godly aura to at the ground in front of her, up to 1 meter away. Upon hitting the ground, these brilliant golden flames explode into a shimmering conflagration, blasting upwards up to and 10 meters high and 1 meter wide in an instant, and fizzling out a second later. Unlike when she punches, these flames take on an ethereal form and actually burn. But that’s not all! Untold amounts of riches also explode up from her aura - massive, glittering gemstones and brilliant gold bars all bludgeoning and cutting whatever poor, unfortunate soul happened to get caught in the blast, also flying up to the apex of the fountain before raining back down to earth. Jo’on herself doesn’t seem to particularly care that she’s wasting all this wealth, and has so, so much to spare that the only limiting factor is how tiring it is to use. With its moderate drain, it leaves her a bit winded after each use, but isn’t disabling, allowing her to use it a solid few times in a fight.[*/spoiler]

Repossession (Physical Strength, Debuff) (300):
[*spoiler]A much nicer word than ‘stealing.’ Sometimes something other than bling or cash catches Jo’on’s eye. Perhaps it’s a fancy weapon or an expensive device. Whatever it is, Jo’on wants it. So she takes it. After charging all of her godly aura for 8 seconds (a charge that requires all of her concentration, but can move around during), she unleashes a devastating, golden-wrapped punch right towards her enemy, with the intention of knocking them out of their senses for just a few seconds. If she successfully hits, her enemy is stunned for just long enough that she can take that shiny thing that caught her eye without having to fight over it. She can only take one thing, and it can’t be an artefact or consumable. Only item/weapon moves - things that she could feasibly take off their person - can be repossessed. Once she has it, she simply... stashes it away, somewhere. She can’t use it herself so that’s all she can really do. If it’s small enough that she can shove it into her purse, that’s where it goes. Or maybe she squirrels it away in her godly aura for retrieval later. Either way, it’s gone. Very gone. Her ability to make people lose their assets makes it so that things that would allow someone to wrest control of it back from Jo’on (such as dissolving the weapon, resummoning it, grabbing it with telekinesis, etc.) just... don’t work. For all intents and purposes, she owns it now. However, they can still make a new one much, much faster than if they had to form a completely new one out of Omnilium. 15 seconds of concentration is all it takes to get a replacement, but Jo’on still keeps the one she “repossessed.” Of course, they could also just hit her really hard and knock it out of her aura, if that's where she stored it (following the rules of her Pestilence God's Aura, all it takes is a hit strong enough to knock her off her feet). Or just beat her and force her to give it back. The combined wear of both charging up that powerful, stunning punch and repossessing the item so that it’s irretrievable means that she can’t use this move more than once in a fight. It’s just too draining.
Of course, should she win a fight, she could just take the things anyway (and could even take things that she couldn't feasibly mug them for), but that's not nearly as fun. She enjoys being hated by people, so taking something of theirs mid-battle is right up her alley.[*/spoiler]

Shakedown (Fodder): 
[*spoiler]If there’s one thing Jo’on has a knack for, it’s finding money. Not on the ground or hidden in corners or anything. Oh no, that’s too low for her. She much prefers ‘finding’ money hidden on someone’s person. She knows exactly how to shake someone down to get them to drop all their riches. Not just in a literal sense, she’s also fully capable of punching the money right out of someone. Just gotta hit them in the right spots, jostle them in a certain manner, and they can say goodbye to all their hard-earned cash.[*/spoiler]

T1 Super Attack: Poor Sign “Super Poverty Bomb” (Ranged, Area Attack) (600): 
[*spoiler]The concept of financial assets just withering away, now in physical form! Jo’on raises her hands above her head and pours her pestilence god power into the air, forming a massive, sickly-dark purple ball of aura, measuring about 2 meters in diameter. She then proceeds to just hurl this ball at her enemy, sending it racing at about the speed of an arrow. It flies for about 100 meters before disappearing, and passes through anyone and anything it hits. Other than hurting like hell, this ball also burns away some of the money possessed by anyone hit by hit. Not just the money held on their person, but also those in bank accounts and such, for some reason, making it capable of plunging people into poverty. Though it’s strong, Jo’on doesn’t particularly like using it because then there’s less money for her to steal earn.[*/spoiler]

T2 Super Attack: 80's Extortioner (Physical Strength, Area Attack) (800):
[*spoiler]Sometimes Jo’on needs to do more than shake someone down. Sometimes she needs to prove a point, make someone fear her, take them for everything they own, and then some. Jo’on grabs hold of whatever poor sap drew her ire by the collar of their shirt (or their neck or something), wraps her golden aura around her fist, and just proceeds to absolutely wail on them, punching them a dozen or so times, with such amazing force that it knocks most of their money loose. Whilst they're stunned from the sheer strength of her assault, she hoists them up and shakes them down, in a completely literal fashion this time, taking absolutely everything they own. Of course, this doesn’t satisfy her either. Once she’s confident she’s stripped them of all the wealth they have on their person, she sets them back down (usually they’ll be a bit shaky on their feet), and attaches a debtor’s note to them, basically just informing them that they still owe her a lot more money, which she fully intends to collect eventually. Jo’on then charges up for one last punch, and just completely decks them with the full force of her godly aura, a punch so strong that it sends out golden shockwaves up to 5 meters surrounding her fist.[*/spoiler]

T1 Super Utility: Possession Stripping “Slave Robber” (Physical, Burst Movement, Debuff) (600):
[*spoiler]Having decided that she’s had enough of people getting along, Jo’on simply hurls herself at a fused enemy and, using some of the tricks she’s learned from Perfect Possession, just... rips one of the participants right out of it. Once she has this person in her grip, she unleashes a blast of her power directly into them, completely sealing off their ability for fuse for 1 round. This can be blocked by Super Defenses.[*/spoiler]

T1 Super Defense: Pestilence God's Shield (Pestilence God's Aura, Area Defense) (600):
[*spoiler]Seeing a powerful attack is headed her way, Jo'on quickly shapes and solidifies her malleable golden flames into a shield of some sort in front of/surrounding her. The size this shield takes varies, but it's always just large enough to protect her from whatever the attack was. In the case of smaller attacks like bullets, it'll be just large enough to stop the bullet, while against big AOEs like explosions, she'll find herself enveloped in a brilliant golden ball. This shield lasts until either the attack has past or more than a T1 worth of damage has been sustained, in which case it breaks.[*/spoiler]

Why does this character have to be a prime? I need someone to run the nebulous mafia that's been "helping" Clownpiece out and a canon prime is just the thing.

What role do they play in your story? As mentioned above

Are they an A, B, or C-Lister? B-List




And her secondary sister because RIP Shion lol
NPC Name: Shion Yorigami
NPC Source: Touhou 15.5, AoCF
A-, B-, or C-Lister? B-List
[*spoiler][Image: yorigami_shion_antinomy_of_common_flower...aef8c8.png][*/spoiler]
[/spoiler]

(06-01-2018, 08:31 PM)Jack Darby Wrote: NPC Name:  Starscream Clone - Dubbed by me Sunshout. 
NPC Source: Transformers Prime 
A-, B-, or C-Lister? C Lister.

NPC Name:  Arcee
NPC Source: Transformers Prime 
A-, B-, or C-Lister? C Lister.

[Image: 1020f5d44ad213505bdedd3e679dfd01.gif]


(06-02-2018, 01:51 PM)Gildarts Wrote: [spoiler]
CHARACTER NAME: Kratos (Ghost of Sparta)

CHARACTER SOURCE: God of War Series

CHARACTER HISTORY: His story begins in the time of Athens and Sparta, when the empire of Greece is booming. Bringing the Grecian gods (and norse now too!) to life, Kratos had lost his family due to a vow of allegiance to Ares, the original God of War. Sorry, did I say lost? I meant Kratos slaughtered his own family in pursuit of power, and then deeply regretted it having found he had been tricked by Ares. Eventually throughout the series he solves puzzles, riddles, and discovers the deep tragedies that the greek gods bear and continues his story throughout the game’s series. He kills a lot of Gods and finds himself sitting on the God of War’s throne at Olympus, before giving it up. He flees the pain he has caused and the past he feels. Now, he has a chance for redemption, in the new game, he has a son and raises the son as we encounter some awesome Norse mythology themes.


----- I’m taking Kratos from the new GOW, however I have not completed it yet at the time of this post.

PHYSICAL DESCRIPTION: PLEASE NOTE THE WHITE ON HIS SKIN IS THE ASHES OF HIS FAM HOW EFFED UP AND BADDASS IS THAT?! ALSO NOTE THAT THE CHAINS ARE BOUND TO HIS FLESH.


https://upload.wikimedia.org/wikipedia/e...ar_III.png

I am pulling Kratos from GOW4 and he has a beard, as well as (spoiler) acquires the chains and his duel godslaying blades later and at the end of the game which means the chains are not canonically attached, however I will state that he has the chains back on him.


STATS:
ATK: 4
DEF: 2
SPD:2
TEC: 2

STARTING PROFICIENCIES: physical strength (1000), ranged prof (1000), area attack (600), area shield (400) homing (600) debuff prof, (1000) remote control (600), homing (600)

POWERS: Fusion (1000), Symbiosis (1000), master jump (800)- double jump lollll- burst movement (800), basic regen (1800)


Why does this character have to be a prime?
Because he’s cursed for eternity and isn’t allowed to die not even canonically!


What role do they play in your story? Separate branch from Gil yo’ (i’m quite drawn to that anyway) but he’s cursed by the Gods and swore eternal vengeance, probable he will go to Omni eventually.

+1 Omniverse grumpy brute who does awesome death scenes.



A lister! He’s the star of GOW (cost 5 points NPC)



-Didn’t add any moves and will be doing separately (during/after approval here), - have the phys prof so I should be good.

- He has the ability to breathe underwater because of Poseidon

Total OM spent in this post before moves: 11,200 OM

Total overall: 20,000 (leaves plenty of room for moves!)
[/spoiler]

[Image: 7CYktU3.gif]
If you see me around and you got questions, just give a shout. I'm happy to assist.

Mark Wrote:[9:32:26 PM] Mark I.: Nuggets are serious McBusiness, Jade

Quote:[9:08:31 AM] Zack Fair: We have an OM addict on our hands, clearly.
[9:08:45 AM] Alexander Seifert (Proto Man/Shang Tsung): OM does sparkle like cocaine
[9:10:00 AM] Zack Fair: Yea totally. We have a horse snorting sparkling white orbs.
[9:10:22 AM] Zack Fair: Our world of limitless possibilities
So, Demetri has now attempted to steal the Blue Star piece from Dalaran, the scientists are dead with Demetri to blame, as per quest requirements. Gonna need storyteller to help kick my ass.
All warfare is based on deception.
[Image: YhlX1uk.gif]  [Image: biuvYus.gif]  [Image: 291ztlc.png]  [Image: NGVMDdY.gif] [Image: VKKZgMO.gif]
NPC Name: Commander Torn
NPC Source: Jak 3
A-, B-, or C-Lister? B Lister
[Image: oNAS6Nu.png]


[Image: Darkdata.png]Jak/Mar- Dynamite Kid/ DA 2018" (Translated text)[Image: hVDTXBF.gif](Thanks Ezzy!)

(06-04-2018, 03:11 PM)Demetri Malius Wrote: So, Demetri has now attempted to steal the Blue Star piece from Dalaran, the scientists are dead with Demetri to blame, as per quest requirements. Gonna need storyteller to help kick my ass.

Can you throw the thread link and the quest description in the help forum? Just easier for us to track and it gives you better visibility to ensure it gets done. Sage or I will definitely help you out, though.
[Image: blink2k15.png]
(06-02-2018, 08:21 PM)ElFailzalot Wrote:
(05-27-2018, 08:53 PM)Clownpiece Wrote: [spoiler]
NPC Name: Jo'on Yorigami

NPC Source: Touhou Project (15.5, Antinomy of Common Flowers)

Character history: 
[*spoiler]No one really knows where Jo’on Yorigami came from. As one of the many gods of pestilence, she just sort of... is. She exists because humans are materialistic beings, and love to flaunt their wealth. And that’s what she embodies; the moral decay caused overindulgence in material wealth, the need to show off your success through things. Thus, it comes as no surprise that she shows those traits as well. Alongside her sister Shion, the god of poverty, she travels from town to town and city to city, flaunting the money she gathers along the way.

Money she doesn’t exactly gather through legitimate means. You see, because Jo’on embodies the frivolous spending of money, she must also take full advantage of it in other people. She’s a con-artist, through and through, and loves nothing more than tricking people into spending their hard-earned cash on dumb things. And she also gets a great deal of enjoyment from... convincing people to part with that money. Not for material things, but simply for safety. From her. Not just a con-artist, but also an extortioner.

And if she ever needed it, her sister, who was always surrounded by an aura of financial misfortune, who would almost immediately lose any cash that she even managed to scrounge up off the ground, was there to lend a helping hand. Even if she was slow, or unmotivated, her mere presence could cause people to lose money. They were a terrifying, nigh unstoppable duo that could drive anyone to financial ruin. And that perhaps caught Omni’s interest. What’s a world without a few con-artists to scam the idiots out of a few quick bucks?

Of course, only Jo’on got lucky. That’s how it always was, after all. All the fortune falls to the god of wealth, and all the misfortune to the god of poverty. In the midst of the Perfect Possession incident, before it had been "resolved," and before she was beaten, Jo’on found herself grabbed, placed in a whole new world, with a whole new set of schmucks to scam.[*/spoiler]

Physical Description:
[*spoiler][Image: yorigami_jo_on_antinomy_of_common_flower...5f0843.png][*/spoiler]

Stats (Stat Increase I, II, III, IV 14000):
ATK: 7
DEF: 2
SPD: 3
TEC: 2

Starting Proficiencies (4000): Physical Strength (1000), Ranged Proficiency (1000), Area Attack Proficiency (600), Area Defense Proficiency (400), Debuff Proficiency (1000)

Starting Powers (7500/8000): Flight (1800), Burst Movement (800), Master Acrobat (400), Teleportation - Master (2500), Survival (2000)

Starting Moves (5600): All moves have been pre-approved.

Gem-Studded Rings (Physical Strength) (300):
[*spoiler]As a devoted lover of material wealth, it’s no surprise that Jo’on owns a lot of bling all over her person. Some of it which can even be weaponized! All ten of Jo’on’s fingers are decorated with large, sparkling gemstone rings in varying colors. The gems set within each gold ring measure about half an inch in diameter and have some surprisingly sharp edges to them, essentially meaning that she has a very expensive and exceedingly fabulous set of makeshift brass knuckles on each hand. As if Jo’on’s punches didn’t hurt enough. Of course, since she absolutely loves to show off how wealthy she is, she has tons of replacements should they break or something, and can quickly replace them with extras found in her purse/aura.[*/spoiler]

Gucci Purse (Physical, Ranged, Teleport) (900):
[*spoiler]A very expensive, gold-leather purse that Jo’on carries around with her just about everywhere. Since it’s the thing she uses to carry all her riches, it has a fair bit of heft, meaning that being smacked upside the head with it hurts a surprising amount. Not too much though, as it’s still light enough that she can swing it around fairly quickly. Other than just swinging it around, she can also just... hurl it at someone she finds particularly annoying. Since she has a good arm and the purse isn’t too light, she can launch it a good 50 meters or so before it loses too much momentum to be anything more than a nuisance. Of course, even if it didn't have such a short drop-off, it isn’t a really effective attack by any means, and at most will simply leave one hell of a bruise. 
Rather, Jo’on tends to use the purse to close the distance between her and an enemy. She can, at any point, choose to immediately teleport to her purse. This takes the usual amount of energy associated with teleportation, meaning that it, of course, can't be done if her purse is out of teleportation range, and using it in rapid succession quickly wears her out. Alternatively, she can immediately make her purse reappear back on her person, which can be done even if it’s out of teleportation range. In both cases, her purse automatically ends up slung over her arm.[*/spoiler]

Pestilence God’s Aura (Physical Strength, Area Attack) (600):
[*spoiler]As a pestilence god, Jo’on is wreathed in a godly aura. This takes the form of brilliant golden flames that erupt from her being. While for the most part, these don’t do anything but look very pretty and add to her general, expensive and gaudy look, she can use them to augment her physical strikes. To do this, she naturally wraps these golden flames around a striking limb of hers (usually her fists, but she’s been known to kick or even headbutt some poor sap), allowing her to not only hit harder, but also hit even if she misses someone, since this gaudy aura surrounds her skin by about 25cm away. While they do take on the appearance of flames, this aura actually takes on a physical form while she’s using it to strike, and being hit by it feels as though you’re being hit by her fist itself. Of course, while she’s capable of doing this naturally with no wind-up, it also takes energy to do, so it wears her out slightly faster than punching normally.

Alternatively, at the expense of even more energy (but not time, it’s just as quick and easy to do), she can expand this godly aura even more. This can get up to half a meter around the striking limb, and reach up to a meter past, hitting slightly harder than she can normally. This gets more draining the larger she makes it, of course. At max size, it’s something that leaves her winded and a bit tired, but still something she can use rather frequently.

Fodder: Another thing that Jo’on uses her aura for - other than just for hitting things really hard - is stashing away her larger riches. It acts as an incredibly glamorous hammerspace that she can store anything too large for her to carry on her person. It would also be useful for hiding things too valuable to risk, but Jo’on likes flaunting her wealth too much for that. Storage is quite simple; all she does is drop the item she wants to hide away into the glorious golden flames surrounding her, which takes about as much time as if she was storing it in her purse. Though it’s as straightforward as that, other people still can’t reach in and grab things; Jo’on needs to do it herself. However, a hit solid enough to knock her off her feet will cause some random item to eject itself from her aura. If, for whatever reason, Jo’on’s carrying something they own, then that item will pop out, guaranteed. It should be noted that she can’t store items other people own without either their OOC permission or without first stealing that item via a move of her own. Of course, it also can't be used to hide away artefacts. Something about them just interferes with the hammerspace.[*/spoiler]

Whirlwind of Bills (Ranged, Area Attack, Debuff) (300):
[*spoiler]Jo’on throws money at her enemy! No, really. After standing still and digging through her godly aura for 3 seconds, she wrenches thousands of dollars worth of paper bills free from the confines of her golden flames and throws them forward with so much strength that they're whipped up into a powerful twister, measuring up to 3 meters tall and 1 meter wide, which flies forward about 10 meters. This whirlwind rages for 2 seconds, holding enough force within it to throw any poor sap caught within it off their feet and spin them around. While it doesn't do any damage outright, it leaves enemies dizzy and easier to punch for about 2 seconds after the winds fade away, and an enemy that's too busy spinning around is an enemy that she doesn't have to worry about being attacked by. Of course, throwing things as light as bills as hard as she does hurts. While it only wears her out marginally, it does put a strain on her arm, and overuse will lead to her throwing out her arm/wrenching her shoulder eventually. Technically, she could do this without literally throwing money away, but where's the fun in that? She has more than enough cash to spare anyway so why not?[*/spoiler]

Cash Explosion (Area Attack) (300):
[*spoiler]Jo’on burns away all her wealth, quite literally. Or rather, not really all of it, or even close to all of it. Just enough to make poorer people weep. With about 2 seconds of stationary charge time, she conjures up a pair of cash-filled briefcases, one in each hand, and shakes them open, throwing hundreds of bills into the air around her. Then, after casting these briefcases aside, she simply... snaps her fingers and ignites all of the money in the air, causing it to explode. Violently. This creates a fireball surrounding Jo’on about 4 meters in diameter that's strong enough to hurl everyone caught within it out, but doesn't harm Jo'on herself. Since she has a lot of money, using this frivolously isn’t really an issue for her (the same can't be said for people who could actually use the money though), but conjuring up these briefcases wears her out enough that she needs to be careful anyway, lest she tire herself out too quickly.[*/spoiler]

Fountain of Riches (Ranged, Area Attack) (300):
[*spoiler]Jo’on throws away even more wealth! After charging and concentrating for 3 seconds (during which she can move around as normal), the pestilence god throws some of her godly aura to at the ground in front of her, up to 1 meter away. Upon hitting the ground, these brilliant golden flames explode into a shimmering conflagration, blasting upwards up to and 10 meters high and 1 meter wide in an instant, and fizzling out a second later. Unlike when she punches, these flames take on an ethereal form and actually burn. But that’s not all! Untold amounts of riches also explode up from her aura - massive, glittering gemstones and brilliant gold bars all bludgeoning and cutting whatever poor, unfortunate soul happened to get caught in the blast, also flying up to the apex of the fountain before raining back down to earth. Jo’on herself doesn’t seem to particularly care that she’s wasting all this wealth, and has so, so much to spare that the only limiting factor is how tiring it is to use. With its moderate drain, it leaves her a bit winded after each use, but isn’t disabling, allowing her to use it a solid few times in a fight.[*/spoiler]

Repossession (Physical Strength, Debuff) (300):
[*spoiler]A much nicer word than ‘stealing.’ Sometimes something other than bling or cash catches Jo’on’s eye. Perhaps it’s a fancy weapon or an expensive device. Whatever it is, Jo’on wants it. So she takes it. After charging all of her godly aura for 8 seconds (a charge that requires all of her concentration, but can move around during), she unleashes a devastating, golden-wrapped punch right towards her enemy, with the intention of knocking them out of their senses for just a few seconds. If she successfully hits, her enemy is stunned for just long enough that she can take that shiny thing that caught her eye without having to fight over it. She can only take one thing, and it can’t be an artefact or consumable. Only item/weapon moves - things that she could feasibly take off their person - can be repossessed. Once she has it, she simply... stashes it away, somewhere. She can’t use it herself so that’s all she can really do. If it’s small enough that she can shove it into her purse, that’s where it goes. Or maybe she squirrels it away in her godly aura for retrieval later. Either way, it’s gone. Very gone. Her ability to make people lose their assets makes it so that things that would allow someone to wrest control of it back from Jo’on (such as dissolving the weapon, resummoning it, grabbing it with telekinesis, etc.) just... don’t work. For all intents and purposes, she owns it now. However, they can still make a new one much, much faster than if they had to form a completely new one out of Omnilium. 15 seconds of concentration is all it takes to get a replacement, but Jo’on still keeps the one she “repossessed.” Of course, they could also just hit her really hard and knock it out of her aura, if that's where she stored it (following the rules of her Pestilence God's Aura, all it takes is a hit strong enough to knock her off her feet). Or just beat her and force her to give it back. The combined wear of both charging up that powerful, stunning punch and repossessing the item so that it’s irretrievable means that she can’t use this move more than once in a fight. It’s just too draining.
Of course, should she win a fight, she could just take the things anyway (and could even take things that she couldn't feasibly mug them for), but that's not nearly as fun. She enjoys being hated by people, so taking something of theirs mid-battle is right up her alley.[*/spoiler]

Shakedown (Fodder): 
[*spoiler]If there’s one thing Jo’on has a knack for, it’s finding money. Not on the ground or hidden in corners or anything. Oh no, that’s too low for her. She much prefers ‘finding’ money hidden on someone’s person. She knows exactly how to shake someone down to get them to drop all their riches. Not just in a literal sense, she’s also fully capable of punching the money right out of someone. Just gotta hit them in the right spots, jostle them in a certain manner, and they can say goodbye to all their hard-earned cash.[*/spoiler]

T1 Super Attack: Poor Sign “Super Poverty Bomb” (Ranged, Area Attack) (600): 
[*spoiler]The concept of financial assets just withering away, now in physical form! Jo’on raises her hands above her head and pours her pestilence god power into the air, forming a massive, sickly-dark purple ball of aura, measuring about 2 meters in diameter. She then proceeds to just hurl this ball at her enemy, sending it racing at about the speed of an arrow. It flies for about 100 meters before disappearing, and passes through anyone and anything it hits. Other than hurting like hell, this ball also burns away some of the money possessed by anyone hit by hit. Not just the money held on their person, but also those in bank accounts and such, for some reason, making it capable of plunging people into poverty. Though it’s strong, Jo’on doesn’t particularly like using it because then there’s less money for her to steal earn.[*/spoiler]

T2 Super Attack: 80's Extortioner (Physical Strength, Area Attack) (800):
[*spoiler]Sometimes Jo’on needs to do more than shake someone down. Sometimes she needs to prove a point, make someone fear her, take them for everything they own, and then some. Jo’on grabs hold of whatever poor sap drew her ire by the collar of their shirt (or their neck or something), wraps her golden aura around her fist, and just proceeds to absolutely wail on them, punching them a dozen or so times, with such amazing force that it knocks most of their money loose. Whilst they're stunned from the sheer strength of her assault, she hoists them up and shakes them down, in a completely literal fashion this time, taking absolutely everything they own. Of course, this doesn’t satisfy her either. Once she’s confident she’s stripped them of all the wealth they have on their person, she sets them back down (usually they’ll be a bit shaky on their feet), and attaches a debtor’s note to them, basically just informing them that they still owe her a lot more money, which she fully intends to collect eventually. Jo’on then charges up for one last punch, and just completely decks them with the full force of her godly aura, a punch so strong that it sends out golden shockwaves up to 5 meters surrounding her fist.[*/spoiler]

T1 Super Utility: Possession Stripping “Slave Robber” (Physical, Burst Movement, Debuff) (600):
[*spoiler]Having decided that she’s had enough of people getting along, Jo’on simply hurls herself at a fused enemy and, using some of the tricks she’s learned from Perfect Possession, just... rips one of the participants right out of it. Once she has this person in her grip, she unleashes a blast of her power directly into them, completely sealing off their ability for fuse for 1 round. This can be blocked by Super Defenses.[*/spoiler]

T1 Super Defense: Pestilence God's Shield (Pestilence God's Aura, Area Defense) (600):
[*spoiler]Seeing a powerful attack is headed her way, Jo'on quickly shapes and solidifies her malleable golden flames into a shield of some sort in front of/surrounding her. The size this shield takes varies, but it's always just large enough to protect her from whatever the attack was. In the case of smaller attacks like bullets, it'll be just large enough to stop the bullet, while against big AOEs like explosions, she'll find herself enveloped in a brilliant golden ball. This shield lasts until either the attack has past or more than a T1 worth of damage has been sustained, in which case it breaks.[*/spoiler]

Why does this character have to be a prime? I need someone to run the nebulous mafia that's been "helping" Clownpiece out and a canon prime is just the thing.

What role do they play in your story? As mentioned above

Are they an A, B, or C-Lister? B-List




And her secondary sister because RIP Shion lol
NPC Name: Shion Yorigami
NPC Source: Touhou 15.5, AoCF
A-, B-, or C-Lister? B-List
[*spoiler][Image: yorigami_shion_antinomy_of_common_flower...aef8c8.png][*/spoiler]
[/spoiler]

(06-01-2018, 08:31 PM)Jack Darby Wrote: NPC Name:  Starscream Clone - Dubbed by me Sunshout. 
NPC Source: Transformers Prime 
A-, B-, or C-Lister? C Lister.

NPC Name:  Arcee
NPC Source: Transformers Prime 
A-, B-, or C-Lister? C Lister.

[Image: 1020f5d44ad213505bdedd3e679dfd01.gif]


(06-02-2018, 01:51 PM)Gildarts Wrote: [spoiler]
CHARACTER NAME: Kratos (Ghost of Sparta)

CHARACTER SOURCE: God of War Series

CHARACTER HISTORY: His story begins in the time of Athens and Sparta, when the empire of Greece is booming. Bringing the Grecian gods (and norse now too!) to life, Kratos had lost his family due to a vow of allegiance to Ares, the original God of War. Sorry, did I say lost? I meant Kratos slaughtered his own family in pursuit of power, and then deeply regretted it having found he had been tricked by Ares. Eventually throughout the series he solves puzzles, riddles, and discovers the deep tragedies that the greek gods bear and continues his story throughout the game’s series. He kills a lot of Gods and finds himself sitting on the God of War’s throne at Olympus, before giving it up. He flees the pain he has caused and the past he feels. Now, he has a chance for redemption, in the new game, he has a son and raises the son as we encounter some awesome Norse mythology themes.


----- I’m taking Kratos from the new GOW, however I have not completed it yet at the time of this post.

PHYSICAL DESCRIPTION: PLEASE NOTE THE WHITE ON HIS SKIN IS THE ASHES OF HIS FAM HOW EFFED UP AND BADDASS IS THAT?! ALSO NOTE THAT THE CHAINS ARE BOUND TO HIS FLESH.


https://upload.wikimedia.org/wikipedia/e...ar_III.png

I am pulling Kratos from GOW4 and he has a beard, as well as (spoiler) acquires the chains and his duel godslaying blades later and at the end of the game which means the chains are not canonically attached, however I will state that he has the chains back on him.


STATS:
ATK: 4
DEF: 2
SPD:2
TEC: 2

STARTING PROFICIENCIES: physical strength (1000), ranged prof (1000), area attack (600), area shield (400) homing (600) debuff prof, (1000) remote control (600), homing (600)

POWERS: Fusion (1000), Symbiosis (1000), master jump (800)- double jump lollll- burst movement (800), basic regen (1800)


Why does this character have to be a prime?
Because he’s cursed for eternity and isn’t allowed to die not even canonically!


What role do they play in your story? Separate branch from Gil yo’ (i’m quite drawn to that anyway) but he’s cursed by the Gods and swore eternal vengeance, probable he will go to Omni eventually.

+1 Omniverse grumpy brute who does awesome death scenes.



A lister! He’s the star of GOW (cost 5 points NPC)



-Didn’t add any moves and will be doing separately (during/after approval here), - have the phys prof so I should be good.

- He has the ability to breathe underwater because of Poseidon

Total OM spent in this post before moves: 11,200 OM

Total overall: 20,000 (leaves plenty of room for moves!)
[/spoiler]

[Image: 7CYktU3.gif]

Is there any way I can "rent him" for the summer and if someone expresses interest in joining as him (even during the summer) I'll gladly let them take over? I have all the points and am hopeful <3
Mark Wrote:"Every story I have told is part of me." -(How I Go) Yellowcard

You're good to go. See you soon.

edit - just be aware that, with a 0 tec, you're going to have a unique experience writing with/against tec whores
[Image: KarlSig.jpg]
I made edits to fit DA, adding Fight Style and Personality
Posting in here to sort of consolidate my NPC usage, as I was gone for a while and missed the NPC rule updates and only just now got on the up and up. I've had some private discussions with Alex about my NPCs and am placing the information we discussed below, just so my points can be tracked for transparency. 

I have one Prime NPC, Minnie Mouse, who I would judge is an A-Lister (3 points), character sheet quoted below. 

Quote:
  • Minnie MouseLevel 6 Prime NPC[spoiler] [float=right][/float] StatsATK: 1DEF: 4SPD: 1TEC: 4Spent OM:10,900ProficienciesTonguehysical Strength (1000), Buff Proficiency (400)Powers:Healing (2500), Telepathy (1500), Insight (1600), Foresight (1500)Items:Spiritual Attunement, Communicator, Mobile Dataverse DeviceMoves:Queen's Scepter(requires Physical Strength)Minnie, being the regal, queenly being that she is, carries around a short, golden scepter with her, which she can use for combat purposes if she feels the need. The scepter is made of pure gold, and has a ruby-colored jewel at the end of it in the shape of her and her husband's head. It is approximately a foot and a half in length, making it about half the size of Minnie's body. She wields it with poise and grace, her movements very fluid, but this means that she is not always prepared to use it in sudden circumstances. Battle MeditationMinnie can see into the minds of her enemies and determine at least a hazy outline of their plan -- she has not perfected the skill yet. However, this skill allows her to not only be a master strategist behind the scenes (sort of Princess Leia-style) but also allows her to impart a higher sense of morale to her subjects. Sometimes, when Minnie's soldiers are marching into battle, she will use her prowess at getting to know the minds of her people and somehow (magically, perhaps) make her presence known to her soldiers, imparting her confidence to them in the form of warm feelings. However, Minnie must remain perfectly still and have her eyes closed while doing this on an even slightly large scale, and is left incredibly tired afterwards.True Love's Kiss (Tier 1 Utility Super Move)Minnie's popularity with her subjects and her husband alike is well known. She is perhaps one of the sweetest rulers ever in existence, and has developed a certain connection with her subjects where they will be inspired simply by the smallest show of affection from her. As such, the Queen can plant a magical kiss on the forehead of a near-death soldier and heal them up to but no more than half their health, and also give them a burst of energy that will allow them to finish the battle vigorously, whether they end up triumphantly winning or going out in a blaze of glory. If used on Mickey, she kisses him on the lips instead, but the effect remains the same.HistoryMinnie's life began very affluently. Born into royalty as the Princess of the Country of the Musketeers, she had always been groomed for rule. However, Minnie found herself the subject of a dastardly scheme when a would-be usurper, Pete, had her kidnapped to try and win her crown. After being rescued by Mickey Mouse, she quickly fell in love with them, and the two would later marry. Over time, Mickey and Minnie gradually came into their own as rulers of the Country of the Musketeers and, later, the majority of the Disney realms; thanks to Minnie's penchant for treating her systems with equality and Mickey's reputation for being a kind ruler, worlds were flocking to join Mickey and Minnie's kingdom. Soon, however, the Queen would have to deal with a long absence of her husband as he traveled to the tower of a mysterious man named Yen Sid, to train in magic and the art of wielding an ancient weapon he called a "keyblade." Minnie did not fully understand why her husband needed to go and leave her behind for a time, but she supported him doing it, as he felt it was his responsibility. However, in his absence, Minnie worked hard to train herself in combat, so if the day ever came when she would need to protect herself and Mickey wasn't there, she would know how. Minnie and Mickey were reunited for a time following his stint in the Mysterious Tower, but eventually, he once again left to investigate what he called "rumors of a dangerous threat" at the edge of their realm. Following Mickey's instructions, she sent Donald and Goofy -- his two closest friends -- to help a new keyblade wielder, Sora, fight the impending Heartless threat. When Mickey did not return, however, Minnie became very worried, and -- against the wishes of her adviser, Daisy -- left to go search for her husband. Along the way, she, just like Mickey, was pulled into the Omniverse. Once arriving, Minnie's trail followed Mickey's, but she was always a few steps behind him. She ended up in the pristine city of Minas Tirith, and used her skills as a Princess to work her way up the social ladder until she became a very trusted member of the upper class. While working her way to the top, she discovered the whereabouts of her husband when she accidentally stumbled upon the premiere episode of a new reality television sensation, Dante's Abyss.Minnie was taken captive by the members of the evil, Empire-affiliated Organization XIII during Dante's Abyss, and remained their captive until rescued by Mickey Mouse and taken to the Tangled Green, where she will mostly remain as the caretaker of the Clubhouse, Mickey's base in the region.Relevant Threads: Little Mouse in the Big City; Honeymooning; Welcome to Ambrosia![/spoiler]

The other main NPC that I've created that wasn't an OC was a secondary version of Jack Sparrow, who appears in my source material (Kingdom Hearts) and that Alex and I judged was an A-Lister. However, because others have expressed interest in using him and I plan on leaving him to his own devices for the most part, Alex and I discussed transferring him to more of a Site-wide Secondary position, so I haven't counted his points here.

Lastly, Mickey uses Assists which take the form of some Secondary NPCs from the Disney/Kingdom Hearts universe, all of which Alex and I noted as C-Listers (1 point each). Right now, there's three: Simba, Bambi, and Genie.I also have a thread going right now as a secondary version of Christopher Robin (C-Lister).

Character sheets for Simba, Bambi, and Genie quoted below.

Quote:
  • Earthshine
    Mickey Mouse received the Earthshine gem, a small, orange-colored crystal, from Thrall upon his visit to Minas Tirith. Using the gem, Mickey Mouse has gained the ability to summon a secondary version of Simba, a lion king from one of the worlds he rules over in the Disney Realms, the Pride Lands. Simba serves as the muscle Mickey lacks, and can also be used as a mount to get from one place to the next, provided Mickey doesn't mind people looking at him strangely since he's riding a lion.

    [spoiler][Image: 300px-Simba_KHII.png]

    Simba (Tier 1 Assist)
    ATK: 2
    DEF: 2
    SPD: 1
    TEC: 0

    Moves:

    Roar: Simba lets out a loud, vicious roar, which scares enemies of equal or lower level than Mickey and lowers their awareness of the battle for a moment, allowing Mickey or Simba to jump in with another attack. As an RP flavor bonus, for non-PC enemies that are particularly low-level, this may intimidate the enemy enough that they run for the hills.

    Claws: Given that he's a lion, Simba has claws on his front paws that he uses as his main means of attack. He is very clumsy and uncoordinated with his attacks, however they do pack quite a punch when he actually manages to get a hit in. A quick enemy can dodge these rather easily, however.

    Teeth: When Simba manages to get an enemy in close quarters, he attempts to bite them, as lions often do with his prey. These teeth are sharp and can be very painful if you happen to get stuck in the wrong spot when he closes up his jaw.[/spoiler]

    Naturespark
    In the depths of the Tangled Green, Mickey is presented with the Naturespark gem. This is a tiny green crystal that holds a secondary version of the baby deer, Bambi, which Mickey can summon. Bambi's cuteness allows him to serve as sort of a distraction for Mickey's enemies. Bambi cannot be used as a mount for Mickey; his small frame will not allow him to carry a load even as heavy as the anthropomorphic mouse.

    [spoiler][Image: 223px-Bambi_KH.png]

    Bambi (Tier 1 Assist)
    ATK: 0
    DEF: 2
    SPD: 2
    TEC: 1

    Moves

    Headbutt: Though Bambi lacks much offensive power at all, being a tiny baby fawn, he can headbutt Mickey's enemies. It doesn't do much damage, but it might be a little bit annoying, at least.

    Cuteness Shield: One of Bambi's primary features is his use as a defense mechanism for Mickey. When someone tries to attack Mickey, whether it be a physical attack or a ranged attack, Bambi simply steps in between the mouse and his adversary and for whatever reason their attack is blocked. It seems that the little fawn is just too adorable for anyone to actually hit. However, Bambi's frame is small, so this only works on direct attacks, and if the deer jumps in the middle too late, then it may be too late for the opponent's attack to be deflected, and not only will Bambi feel the attack, but it will most likely pass through him and hit Mickey, as well.

    Bambi's Mom: Occasionally, Bambi gets very sad when he thinks about what happened to his mother -- often, he will call upon this sadness to give him strength in battle, but it has an unexpected effect: whenever Bambi brings forth this memory, it causes everyone within a five meter radius of him to also feel incredibly sad for reasons they cannot explain, distracting them from the battle at hand. If they are especially weak-willed (have a lower TEC than Mickey) then they might even begin to cry.[/spoiler]

    Magic Lamp
    While traveling in the Endless Dunes, Mickey Mouse stumbled upon a Magic Lamp originally belonging to one of his subjects, Aladdin. Inside the lamp, the King discovered another one of his subjects taking up residence: a magic Genie. The Genie is an optimistic, cheerful, jovial fellow, whose larger-than-life personality and exceptional magical abilities can be used to assist Mickey in battle if the need arises.

    [spoiler][Image: t5j6vo.png]

    Genie (Tier 2 Assist)
    ATK: 3
    DEF: 0
    SPD: 2
    TEC: 5

    Moves

    Showtime: Genie's most ferocious attack, the apparition yells "SHOWTIME!" and shocks any enemies within a five-foot radius of himself and uses the electrical surges to make them do a little dance. This damages them but has no lasting effects on them afterward, except to make them wonder if they should perhaps abandon villainy for a life at the ballet.

    Friend Like Me: Genie utilizes his skills as a shapeshifter to transform into a 'Genie-fied' version of Mickey or one of his allies and distract enemies by fighting them as him. If transforming into Mickey, the Genie can also mimic the mouse's moves. Generally, Genie focuses his efforts on one opponent at a time. The distraction, mechanically, can be treated as a debuff.

    Three Wishes (Tier 2 Utility Super Move): Using his magic powers, Genie can freeze three opponents of equal or lower TEC to him in place for approximately thirty seconds. They are still aware of everything happening around them, and the stop magic will be broken if they are attacked at any point. This is mostly utilized to let Mickey and his opponents escape an oncoming attack, try and flee, or in general have a breather to rest or charge their own attacks. This does no damage and cannot stop an attack in motion. If an opponent is in the midst of attacking, they will finish the attack and then freeze immediately after.
[/spoiler]

So all-in-all, tracking the NPCs I am actively using right now, I would have utilized 7 points. As a level 7, I have 14. So 7 left.

Posting all this to be super transparent about my copious NPC usage and what Alex and I worked out to adjust that to the new(ish) rules that came in place since I made them all. If Alex needs to confirm we discussed this, he can feel free to do so. Thanks everyone!!
[Image: 2agonyw.png]
I'd like to check out Mewtwo for a few posts. Matrix will be returning home to Cinnabar where there's still Darklings (discussed with Nebula) and Mewtwo would be involved in that action.
NPC Name:Jack Frost

NPC Source:Rise of Guardians/OV

Character history:OV History

Physical Description: Jack Frost

Stats:
ATK: 1
DEF: 1
SPD: 3 
TEC: 5

Starting Proficiencies:

Starting Powers:Master Acrobat (400), Advanced Super Jumping(500), Stealth[Labeled as "Do you Believe?"](1200)


Starting Moves (*require pre-Approval unless basic*):Savior (300), Wall of Frost (600), Ice the unseen (300), Slip N' Slide (300), The Snowball of Fun (600), Old Man Winter (600) Ice is nice(600)


Why does this character have to be a prime? He WAS/IS a Prime.. He was Retane's best friend in OV... I only need him for a few months and Im hoping he might come back.  other than that.. I'm sending him off.

What role do they play in your story? He is a member of The Horsemen(once one always one). I'd like to use him to fix a few story arcs and  then 'send him off'.

Are they an A, B, or C-Lister? ' B-Lister

http://omniverse-rpg.com/showthread.php?...Jack+frost
[Image: hchh.png]

I refuse to lose this battle,
Let whatever come my way.
I am stronger then my rival,
No, I will not fall today...
Permission to use Princess Luna for a single post.

Scratch that, I'll need Tsunade for a post.
[Image: MUsY55C.jpg][float=right][Image: sN7AejK.jpg][/float]
NPC Name: Akasha Renegade
NPC Source: Minamoto no Raikou from Fate Night [OC]
A-, B-, or C-Lister? B Lister

I would like to try out....I would love to have some NPCs to start better storylines please......I won't go overboard with them. If given the opportunity....
(06-16-2018, 09:24 PM)Guu Wrote: Permission to use Princess Luna for a single post.

Scratch that, I'll need Tsunade for a post.

Tsunade is approved for use!
If history is to become legend, it first must be recorded.
(06-11-2018, 05:19 PM)Enzo Matrix Wrote: I'd like to check out Mewtwo for a few posts. Matrix will be returning home to Cinnabar where there's still Darklings (discussed with Nebula) and Mewtwo would be involved in that action.

Mewtwo is approved for use!
If history is to become legend, it first must be recorded.
NPC Name: Kyle Reese
NPC Source: Terminator
A-, B-, or C-Lister? B lister
[Image: marcus%20wright%20sig.png]

[Image: ytLTikp.png?1]
Got a quick bump on my end for a couple things here:
http://omniverse-rpg.com/showthread.php?...pid=133194
http://omniverse-rpg.com/showthread.php?...pid=133441


On another note, everyone else here so far with NPCs waiting for approval (Jak, Retane, Tyson, Retane), you're good to go on that front.
If you see me around and you got questions, just give a shout. I'm happy to assist.

Mark Wrote:[9:32:26 PM] Mark I.: Nuggets are serious McBusiness, Jade

Quote:[9:08:31 AM] Zack Fair: We have an OM addict on our hands, clearly.
[9:08:45 AM] Alexander Seifert (Proto Man/Shang Tsung): OM does sparkle like cocaine
[9:10:00 AM] Zack Fair: Yea totally. We have a horse snorting sparkling white orbs.
[9:10:22 AM] Zack Fair: Our world of limitless possibilities
(05-26-2018, 01:12 AM)Roger Smith Wrote:
(05-22-2018, 01:58 PM)Roger Smith Wrote: NPC Name: Dan Dastun
NPC Source: The Big O
A-, B-, or C-Lister? C-Lister
[spoiler][Image: l0I0SlW.jpg][/spoiler]

NPC Name: Norman Burg
NPC Source: The Big O
A-, B-, or C-Lister? C-Lister
[spoiler][Image: WQIZ31u.jpg][/spoiler]

NPC Name: R. Dorothy Waynewright
NPC Source: The Big O
A-, B-, or C-Lister? C-Lister
[spoiler][Image: 0Cwn7gn.jpg][/spoiler]

Bumparoni and cheese.

EDIT: And one more

NPC Name: Big Ear
NPC Source: The Big O
A-, B-, or C-Lister? C-Lister
[spoiler][Image: du5g0rt.jpg][/spoiler]

(05-27-2018, 07:46 PM)The Future Warrior Wrote: NPC Name: Vivian

NPC Source: Original

Character history: [spoiler]There is little to say about Vivian's history. He grew up in a world much like many fantasy worlds. He was always a little unhinged and fond of dangerous games and tricks, but never really did much beyond simple mischief. It wasn't really until a series of unfortunate events lead to an accident which took his life that things took a turn for the worse. Obviously, Vivian died.

But it wasn't exactly...permanent. He got better. And a whole lot stronger.

And his former pranks and mischief slowly escalated and got worse and more chaotic. More dangerous, more deadly and demented. He wasn't exactly 'evil', but the amount of damage and chaos he ended up causing made him as feared as any tyrant.

At least once people realized who he was.

It was during the midst of one of his sprees of tricks and mischief that he was snatched up from home and plopped down in the Omniverse. And once here, he went right back to work, playing his games and sharing his fun with anyone and everyone. Whether they wanted it or not![/spoiler]

Physical Description: [spoiler]
[float=right][Image: 9srB4mB.jpg][/float]Vivian stands in at just shy of five foot six inches in height, though a combination of heeled boots and the large, silly hat he wears often make him seem a good few inches taller. His skin is a light, pale shade of purple, and his hair is a bright pink color, sporting a greatly fluffy and curly texture, and being long enough to easily reach his knees. His eyes are a pale green color, and even seem faintly luminous at times, almost like a cat's, with his eyelids colored a much darker purple than his normal skintone.

Despite his slim appearance, he is actually in very good shape. It's clear that he's been through his fair share of altercations and fights, and that his freakishly unnatural strength doesn't just come solely from his magic. Only a few scars and old wounds mar his skin, though its clear his main method of surviving a beating is equal parts willpower and not taking said beating in the first place, really.

His clothing is rather on the tight and form-fitting side, designed quite intentionally to show off his form and physique and leave...relatively little to the imagination. It features rather a lot of pink and purple in it, and with a fair amount of frill, fluff and lace to it. It's very pretty, really, or so he says. Strangely enough, none of his clothing ever seems to take any damage or so much as come out singed from the ridiculous fire and heat he so often slings around.[/spoiler]

Personality: [spoiler]Vivian is...little short of a monster hidind under the veneer of a playful, often flirtatious trickster. He loves playing games and teasing people, taunting them and playing tricks and pranks -- which can run the gamut all the way from harmless to life-threatening -- and deriving immense joy from their reactions and horror. When they stop giving him the reactions he wants, he tends to quickly lose his playful demeanor and get vicious, swiftly upping the stakes until they return to their horrified state and keep playing along, or simply ending them and moving on to his next playmate.

Vivian has always been more or less immortal, and death has been only a minor stumbling block. Much like Primes do here, he always came back after a while, so his view of death is somewhat distant and detached, and it's only really another cog in the puzzle for how he can best mess with people and get his laughs.

Sometimes he inadvertantly ends up helping people, or doing good for a community by targeting an actual villain or evil individual as the object of his games and pranks. His vicious playtime has just as often seen entire villages reduced to cinders and ash.

Who or what other people are don't really matter. Hero or villain, good guy or the scum of the earth, peasant or noble, none of it really makes any difference. All that matters is how willing they are to take part in his amusement, and how much they can stand his constantly escalating playtime. Pleasing him is good, and if you do 'well' enough he may eventually even let you 'win' and go free.

But only if you play along and let the devil have his fun and get his pleasure from your torment.[/spoiler]


Stats: Stat Increase I, II, III and IV purchased (14,000)
ATK: 7
DEF: 1
SPD: 1
TEC: 5

Starting Proficiencies: 4,600
-- Physical Strength (1000)
-- Ranged (1000)
-- Area Attack (600)
-- Area Defense (400)
-- Ranged Materialize (600)
-- Debuff (1000)


Starting Powers: 5,600/8,000
-- Phasing (1200)
-- Hive Mind (400)
-- Disassemble (800)
-- Super Jumping (Basic) (300)
-- Master Acrobat (400)
-- Malleability
-- Telepathy (1500)

Starting Moves: 5,400

Too hot to handle! -- 600 OM (Requires: Physical Strength, Area Attack)
[spoiler]Vivian's body always seems to hover just a little in the abnormally high range, but never enough to do much more than be rather warm to the touch. With a little effort and focus, though, he can consciously raise the amount of heat generated.
-- With just a second to focus, he can raise his body temperature to an extent where physical contact becomes extremely unpleasant and painful, adding extra punch to melee attacks as well as making touching him in turn inadvisable, as well as making the air within about six feet of him much warmer and more stifling, akin to a desert or arid volcanic region -- highly uncomfortable and a mild deterrent, but not truly damaging. His merest touch or melee strike is sufficient to cause most forms of wooden or cloth objects to begin to smoke or even combust with a few seconds of contact. The ground underfoot will typically begin to steam and smoke if he stays in one place with this variant, as well. This variant does features a constant minor drain on stamina while active, akin to always being on the move even when standing still, but nothing too severe.
-- The second variant involves Vivian amping up his body heat to an even greater degree, to the point where thee air around him starts to spark and shimmer. This takes three seconds of focus to prepare and activate, during which Vivian is required to remain still and focus on it. It makes even the lightest touch from Vivian scald and burn horrible, capable of making most regular metal objects glow red hot, rapidly begin to heat up and grow uncomfortable and then painful to hold. This aura of intense heat radiates out to several feet around Vivian, a little over double the range of the weaker variant (roughly a dozen feet); within this range the air is extremely hot, seeming almost on the verge of combusting, and inflicts damage akin to the extra heat of the weaker variant, and makes breathing and even moving difficult tasks for anyone else within the effected range. The ground underfoot will tend to smoke, burn and melt, leaving charred and glowing footprints in his wake. While active, it has a greater stamina drain than the weaker variant, equivalent to not only always being on the move but virtually sprinting while doing so, draining energy several times more quickly and limiting usage to around a minute before it sputters out on its own. It also requires focus on it to maintain -- Vivian is limited solely to basic melee combat and cannot use Moves which require a charge time while this is active.[/spoiler]

Shade Fist -- 600 OM (Requires: Physical Strength, Phasing, Debuff)
[spoiler]A simple maneuver, but a devilishly effective one. After two seconds of windup and preparation, Vivian just delivers a simple punch (or any melee strike, really), which releases a burst of fire and heat around the impact point for a little extra damage, but also causing the impact site to be horribly scalded and burned with a debilitatingly painful wound, as it bursts into flames. They only persist for about eight seconds, but they stubbornly resist all efforts to put them out in that time.

The alternative option, involves another two seconds of windup and preparation and the resulting strike phases right through his target, seemingly harmlessly...until a burst of fire explodes inside them, doing immense damage and inflicting the same burning effect, only now inside them and much more agonizingly painful as a result.

Either variant has a minor stamina drain, with the second one being noticeably higher. The pre-attack focusing period does require uninterrupted focus, and even a relatively minor attack can disrupt it. Once prepped, the charge can only be held for up to five seconds before being lost.[/spoiler]

Heat Cloud -- 600 OM (Requires: Ranged, Ranged Materialize, Area Attack, Debuff)
[spoiler]Vivian holds up one hand, index finger raised and a small spark of fire gathering at his fingertip. Over the next five seconds, during which he can move about to dodge attacks or otherwise act as normal, he gathers and prepares energy.

When prepared, he must come to a halt and take aim for a full second, selecting a target zone anywhere within fifty meters of himself. When he has picked his target, he points and snaps his fingers, resulting in the selected point glowing bright red for half a second, spitting out sparks and heat, before the air in a five-meter radius around his target location to erupt in a blazing cloud of fire and suffocating heat. The output of energy is sufficient to burn most wooden objects to ash and leave even rock glowing red hot and melted. The force of the explosion is also extremely potent, throwing targets within it away from the center a significant distance of up to a dozen meters from the center.

The alternative method is virtually identical to the first, right down to its charge time, manner of execution and size of effect. The only difference is that the explosion is much less forceful and features much more flame, setting everything in range ablaze and covering them with searingly painful flames. This burning effect lasts for about ten seconds, and the extreme pain not only makes concentrating on much of anything difficult, the swirling flames make it difficult to see clearly as well.

Either option has a significant stamina drain, reflecting the power and area of effect, though the simple point-and-click nature of the attack does somewhat mitigate the fatigue. Additionally, while he can move and act as normally while charging, taking even a moderate hit will disrupt his concentration and lose the spell.[/spoiler]

Heat Haze -- 300 OM (Requires: Physical Strength, Debuff)
[spoiler]Vivian prepares and gathers energy for about two seconds, during which he has to remain still, which manifests as a shimmering haze of heat around him. When ready, he can hold the resulting charge for up to five seconds before it expires. In that time, he delivers a simple bit of physical contact -- it could be anything, from a punch, kick, headbutt, tackling someone, or just a light slap or touch -- to deliver the effects. When done, the target is surrounded in a shimmering 'dome' of heat-distorted air, which greatly obscures and obstructs sight, in addition to a sweltering heat which makes breathing more difficult, but imposes no great penalty. Anything beyond a few feet becomes hazy and indistinct, little more than blurred masses of color and vague shapes. These effects last for around ten seconds before fading.[/spoiler]

Molten Kiss -- 300 OM (Requires: Physical Strength)
[spoiler]Vivian focuses for about six seconds, during which time he can move about and otherwise act as normal, and greatly increases and amps up the level of heat in his body, focusing it to a single limb -- typically his fists. When ready, the affected area will begin to glow a bright orange-red color, releasing hissing trails of vapor and steam as the moisture in the air vaporizes, and the air around it visibly shimmers and distorts from the heat.

While active, it serves onle one purpose: to disarm a foe. By latching onto and taking hold of a weapon in a foe's hand, the sheer heat output will make it rapidly heat up, growing uncomfortable, then painful, and then nigh-impossible to hold onto over several seconds if they cannot wrest it out of his grasp. If she can manage to make them let go, his continued grasp will cause it to completely melt to a pile of useless molten material and slag over the next several seconds. This is more effective on weapons which can be quickly resummoned, as the destructive effects are permanent. For those which are of a more permanent nature, the effects begin to wear off shortly after this ability runs its course; the item(s) will begin to cool and revert to their usual state over the course of the next 30 seconds, restored to full functionality -- though still incredibly hot to the touch -- by that point, and return to normal over the next several seconds. In regards to items which are required for the use of Super Moves, the huge expenditure of energy required allows an opponent to re-create the effected weapon nigh-instantly for the purposes of the move.

This requires a noticeable stamina drain to activate, though once it is can be maintained for up to a minute with only minimal extra energy expenditure. While this is useful for disarming a foe, it does nothing to stop them from using other weapons or re-summoning the destroyed one. It is a highly taxing manuever, however, and though technically there is no limit to the amount of weapons or items which could be destroyed, once its length of effect runs out it cannot be used again in the same battle.[/spoiler]

Tease -- 300 OM (Requires: Ranged, Debuff, Telepathy)
[spoiler]Vivian teases and taunts a given target for a few seconds, typically with playful, suggestive comments and jabs, and always ending with a wink and blowing a kiss. It requires eye contact for the duration, and is mostly intended to draw attention and focus and serve as a distraction, as the real punch of the attack comes in a telepathic assault designed to make the gesture far, far more appealing and distracting than it would ordinarily be, leaving the target flustered and embarrassed, lowering their effective fighting abilities. The effects normally last for around fifteen seconds, though targets with a sterner mind can resist it better, lowering the duration by one second for every point of TEC the target has. It is mildly draining to use, but as it is mostly a distraction tactic and relatively easy to avoid, it is mitigated somewhat.[/spoiler]

Shadow on Fire -- 300 OM (Requires: Ranged, Ranged Materialize, Debuff)
[spoiler]A technique which requires some delicate aiming to be successful, but a highly effective one. Similar to preparing for Heat Cloud, Vivian spends eight seconds to gather and prepare energy, focusing it into a fingertip which sparks with a small flame. During this time he can freely move about to dodge and avoid attacks, but that's about it, and even a relatively minor attack will make him lose the gathering spell. When it is prepped, he takes aim and points at his target -- the shadow of one of his opponents. It requires him to focus and zero in, keeping his aim steady and finger leveled and pointed precisely at their shadow for two full seconds. If he can manage it...the target's shadow erupts in flames. Only in shadow form, and their actual body will bear no physical signs of the fire, but it will do damage all the same, ravaging them with terrible injuries and pain. The effects last for about five seconds, with the benefit of being absolutely impossible to extinguish until they burn out naturally.[/spoiler]

Suffocate -- 300 OM (Requires: Area Defense)
[spoiler]Vivian focuses and builds up energy over five seconds, during which period he can move to try and dodge attacks as normal but not much else, before letting it loose in an aura around him. It takes the form of concentrated heat, which shimmers and gusts around him in sharp, focused gusts swirling masses, reaching out to about six feet away. The affected area becomes a virtual desert, the moisture and air near completely choked out and strangled with the intense heat. It forms an effective shield, forcing foes to keep their distance lest they begin to suffocate or dehydrate from the heat and lack of air -- this does no actual harm, as primes are a hardy lot in that sense, but does make it more than a little uncomfortable. Its primary function is to distort and destroy proejctile attacks, with weaker ones being crushed, burned or fizzled out by the drastic, oppressive environment, and stronger ones being partially melted, blunted or blown off course of a direct impact to lessen their impact and damage. It's intended to mitigate damage rather than stop it outright. The effects last for about fifteen seconds, and carry a moderate stamina drain along with them.[/spoiler]

Eruption -- 300 OM (Requires: Ranged, Ranged Materialize, Area Attack)
[spoiler]Vivian crouches down, resting his hand against the ground. Over the next three seconds, he focuses and gathers energy, before releasing it in the form of a huge pillar of intense flames, ten feet in diameter, centered on any point within thirty meters. It packs a significant punch, capable of throwing anything caught within it dozens of feet into the air. Aside from its damage it doesn't do much else. The stamina drain is fairly minor for the nature of the attack, given how much absolute focus and concentration goes into it; Vivian is completely open and vulnerable while preparing it, and even a fairly minor hit will ruin his concentration.[/spoiler]

Fire Gun -- 300 OM (Requires: Ranged)
[spoiler]Vivian holds up the index and middle fingers of either or both of his hands, similar to a child making a finger gun, and over a second a small ball of fire about two inches in diameter forms at his fingertips. Once formed, he can use it much like an actual gun, firing small bolts of fire -- about an inch in diameter and three inches long, vaguely resembling a small comet. They can be fired quite rapidly, one 'bullet' of fire from each hand every half a second. Their effective range is up to 30 meters before they fizzle out, within that range they hit with a small burst and searing impact, and they pack a similar speed to bullets from the handguns they imitate. Individually they inflict only minor damage, relying more on volume of fire to deal any serious harm. There is an almost negligible stamina drain for each shot, though given the rate at which they can be fired and the sheer amount often fired to pin down, harass, or actually damage foes, even that minor drain can add up. When done firing, Vivian blows out the flames at his fingertips like a candle, taking only half a second per hand.[/spoiler]

Firefly -- 300 OM (Requires: Ranged, Area Attack)
[spoiler]Vivian holds out his hands, fingers spread, and slowly forms a small ball of fire at the tip of each one. It takes about two seconds per finger to form them, and while he can move about freely while preparing this attack, taking even a minor hit will disrupt the delicate focus needed. Once he had reading all ten fingers, he can begin the actual attack: letting the gathered fire break apart and fly off to hover around him, forming a three-meter radius cloud of glimmering motes of shining green flame, similar in appearance to fireflies. Once they have been formed, these sparks will follow him and maintain their relative position, lasting for up to a minute. Anyone aside from Vivian who comes into contact with them will trigger an explosion roughly two feet in diameter, and while each individual one deals only moderate damage, the likelihood of triggering just one is almost nonexistant. Vivian himself is uneffected by these explosions, though he also cannot set the fireflies off himself. This attack actually has a surprisingly high stamina drain, and requires intense focus to properly prepare and execute it.[/spoiler]

Burn with me! -- 300 OM (Requires: Physical Strength, Area Attack)
[spoiler]A simple technique which involves Vivian either grabbing hold of his target, such as with a grapple or simply a crushing hug -- or similarly being grabbed by his opponent, or otherwise in similarly close proximity. When in such a position, he simply flares a massive amount of heat and seemingly immolates himself, his entire body being covered in flames. While this does no damage to him, whoever he's sharing a special moment with won't be so lucky, as the flames blaze and flare up around him in a two meter radius, four meter tall conflagration which tends to melt and burn through the ground while active. It takes three seconds to activate, and the massive blaze lasts for another three seconds. All it requires is time to gather the energy, and minimal focus, so he can't really be interrupted even with damage, but the stamina drain is appropriately high for the power of the attack.[/spoiler]

Wildflowers -- 300 OM (Requires: Ranged, Area Attack, Telepathy)
[spoiler]Vivian sweeps his hand out in front of him, releasing a shower of sparks which hit the ground in a five meter wide and three meter deep arc in front of him. Over the next ten seconds, the sparks will take root and blossom into blazing, glowing patches of flowers formed of flame, flickering and dancing in all shades of color.

Once fully formed, they begin to exhibit a hypnotic sway and seem unnaturally alluring, drawing and tempting foes in to liteally stop and smell the flowers. Aside from being a solid distraction, anyone who does actually get within about a meter of the patch of flowers will find them suddenly lashing out with whips and tendrils of fire, burning and grabbing them to yank them right into the middle of the flower patch -- whereupon it detonates after five seconds, whether it managed to pull them in or not. The resulting blast is extremely potent, spreading out to a twelve meter radius in total and turning the effected area into a blasted, firey wasteland.

The attack is actually very draining to use, and difficult to use effectively, requiring constant focus to maintain and allow the firey flowers to grow properly. Once they have grown, they can be maintained for up to 30 seconds before starting to burn out and die off. Vivian is free to move and act mostly normally during that duration, but can't do much more than use regular attacks. He can take a minor hit or two without breaking his focus, but a strong enough hit will disrupt it and ruin the spell.[/spoiler]

Mirror Flame -- 300 OM (Requires: Area Defense, Ranged, Area Attack)
[spoiler]Typically used as a quick snap-counter against sudden projectiles, Vivian releases a swirling wall of flame in front of him, with a 3-meter diameter, taking only half a second to do so. The wall of fire is only a few inches thick, and completely opaque, blocking sight. The wall of fire only works against attacks coming from the direction Vivian was facing at the time of creating it, but in that direction it will absorb and completely melt down and destroy most normal projectiles, before spitting out globs and bolts of flame back in the direction the attack originally came from at about the speed of a bullet in retaliation, mimicking the overall size and form of the destroyed projectiles. The shield only lasts for about two seconds when formed, making it only suited to a quick defense, and does no damage on its own, only the return fire effect does any such damage. The stamina drain for creating it is minimal, though absorbing and returning fire from blocked attacks carries a significant drain, with more numerous or powerful ones draining energy proportionate to the attack in question. It has virtually no effect on melee attacks or super moves.[/spoiler]


Transformations: 2,500

Burn -- T1 Power Up -- 1000 OM
[spoiler]Vivian ramps up the level of heat he puts off, and focuses it to burn brighter, hotter, faster. It surrounds him with a burning halo of embers and smoke, even making his eyes seem to shimmer faintly gold, and increases his combat potential quite noticeably.
ATK: +2
DEF: +0
SPD: +2
TEC: +1[/spoiler]

Overheat -- T2 Power Up -- 1500 OM
[spoiler]Vivian dramatically increases the heat and power of the flames he commands, ramping the effects up to such an intensity that embers and smoke not only dance constantly around him in a burning halo, but his hair is constantly lifted and blown around like he's standing in the middle of a blazing inferno's chaotic wind patterns, shot through with strands of flame and streaming smoke in his wake.
ATK +5
DEF: +0
SPD: +2
TEC: +3[/spoiler]

Super Moves: 1,400

Veil -- T1 Super Defense, 600 OM (Requires: Phasing)
[spoiler]Vivian simply burns a great deal of energy to temporarily power up his phasing ability, making him completely invulnerable to all damage, up to and including the power of a T1 Super Attack. It takes only half a second to completely transition to this super-phased state, which lasts for up to 30 seconds or until it has absorbed the requisite punishment.[/spoiler]

Outta Sight -- T2 Super Defense, 800 OM (Requires: Phasing)
[spoiler]Vivian again increases the speed and power of his phasing ability, just dropping right into his own shadow and out of sight below the ground. This lets him escape from nearly anything, up to even the devastation of a T2 Super Attack, and he can remain in his hiding place until the attack he chose to dodge has run its course, at which point he simply pops back out of the ground where he was beforehand.[/spoiler]


Items: 300
-- Communicator (200)
-- Mobile Dataverse Device (100)

Spent OM: 33,500
Level: 6


Why does this character have to be a prime?
He will be an eventual antagonist or foil to Graowr, once she finishes her current quest. The prime part comes from needing him to start out stronger than her, relatively speaking, and then continue to grow and keep up with her own increases in strength.

What role do they play in your story?
Antagonist. Very much antagonist. Also just a general source of inspiration for others to try and stop his crazy shenanigans, and anytime someone needs a crazed maniac to cause trouble for them.

Are they an A, B, or C-Lister? - if they are original, just put 'OC' here. Original

*COMMODUS THUMBS UP GIF*
NPC Name: Sir Neville of Longbottom

NPC Source: The Harry Potter franchise and related sources.

Character history:

Neville Longbottom was a wizard in a secret society of magic users in Britain. Neville began school at Hogwarts School of Witchcraft and Wizardry in 1991 and was sorted into Gryffindor House. Neville became an important member of Dumbledore's Army, an organisation taught and led by Harry Potter with the goal of helping other students learn spells to attack and defend themselves. Neville would later fight in the Battle of the Department of Mysteries (1996), the Battle of the Astronomy Tower (1997), and the Battle of Hogwarts (1998). During the Battle of Hogwarts, having refused Voldemort's invitation to join the Death Eaters, he destroyed the seventh and final Horcrux when he beheaded the snake Nagini. He also co-led Dumbledore’s during his final year in opposition to the Death Eater professors.

Omni took Neville to the Omniverse at the exact moment Neville saw Voldemort get destroyed.

Like many Hogwart’s alumni that find themselves in the Omniverse, Neville first went to Camelot to find tutelage under Albus Dumbledore. After an argument of some kind with Dumbledore, Neville left Dumbledore’s tutelage, but did not leave Camelot. He became a Knight of the Kingdom, forming a band of fighting men (and women, and elves, and dwarves, and even a gnome or two) to travel Camelot enforcing the rule of King Aragorn.

Sir Neville of Longbottom has a reputation for honesty, bravery, and strong moral character. He does not go to Minis Tirith often, but instead prowls the outlands with his band of warriors. He is a renowned orc slayer, ogre slayer, troll slayer, and even a giant slayer.

Physical Description:
[Image: harry_potter_project__neville_longbottom...5g4d1l.jpg]

Total OM used: 6500

Stats:
ATK: 4
DEF: 2
SPD: 2
TEC: 2

Starting Proficiencies: Physical Strength (1000) Ranged Attack Proficiency (1000) Remote Control Proficiency (600), Ranged Materialize Proficiency (600)

Starting Powers: Advanced Telekenisis (1500)

Starting Moves (*require pre-Approval unless basic*): Sword of Gryffindor (300) Stunning Hex (300) Shield Charm (300) Incendio (300) Flaming Strike (600) Wand (0)

Why does this character have to be a prime? Because his backstory requires it, as well as to help his role in harry’s story, and because Neville deserves it.

What role do they play in your story? To adventure with Harry Potter, as well as reveal several dark secrets of the Omniverse and push him forward on his plot.

Are they an A, B, or C-Lister? (If you don't know what this means, you didn't read the manual) - if they are original, just put 'OC' here. C-list




Sword of Gryffindor (300) requires Physical Strength


The Sword of Gryffindor was a thousand-year-old, goblin-made sword owned by the famed wizard Godric Gryffindor, one of the four founders of Hogwarts School of Witchcraft and Wizardry.

The sword is wielded one-handed, in Neville’s right and primary hand. It is very thin and short with a blade length of 26 inches, but made of Goblin silver so it is magically sharp.

Fashioned from Goblin silver, it is inset with rubies, the stone that represents Gryffindor in the hour-glasses that count the house points at Hogwarts. Godric Gryffindor's name is engraved just beneath the hilt.

It is said that the sword may present itself to any worthy Grffindor.

Wand (0) -
Neville’s wand is 13 inches, made of Cherry, with a Unicorn Hair core. In combat, Neville wields his wand in his left hand, and needs it for many of his moves. It takes him two seconds to draw his wand.

Stunning Hex (300) Requires Ranged Proficiency

This spell requires that Neville aim his wand, usually held in his left hand, and perform the incantation 'Stupefy', a process which takes three seconds, after which a bullet-sized projectile of red light shoots from the tip of his wand towards where he aims. It moves at about the speed of an arrow. If the projectile hits its intended target, the target is hit with a kind of magical blunt-force-trauma that doesn't leave any recognizable marks but does cause damage. This spell can be cast three times in a ten second period. It has a range of about 100 feet.

Targets of the spell may develop bruises or even broken bones from this spell, much as they would if they were hit by a stone thrown from a sling.

(Sheild Charm) (300) Requirements- Physical proficiency
Neville’s primary means of active defense. Neville knows this spell so well that he uses it non-verbally and instinctually; it takes him less than a second to activate it, though he must be holding his wand. Neville creates an invisible shield of magical force about two feet in diameter directly in front of the wand. This shield is roughly the shape of a half sphere. This invisible shield stops or slows any force from its front side. He can maintain this shield for 1 second at a time, and can use it an unlimited number of times per day. This spell is not very draining, but becomes more draining if Neville casts it many times in a short period, or if protecting against strong attacks. This shield might not be strong enough to deflect all attacks. Neville’s DEF is 2; this spell negates up to 2 points of attack. So, a character with 4 attack who shoots a gun at the shield would do damage to Neville as though they had 2 ATK.

Kind of preapproved from Luna http://omniverse-rpg.com/showthread.php?...8#pid98118

Incendio (300) Requirements- Ranged Proficiency, Ranged Materialize Proficiency

Neville aims his wand, shouts the incantation Incendio, and shoots a gout of flame from  his wand in a cylinder about a foot in diameter directly in front of the wand. Neville can maintain this flame for up to five rounds. He can move while he channels this spell, but only slowly, and keeping his concentration on the spell. This spell is very draining, and while neville is channeling it, he cannot use his Sword of Gryffindor as the spell requires his focus This spells has a range of 40 feet. It moves about as fast a flamethrower and is very damaging. It takes Neville two seconds to perform this spell.

Kind of preapproved from Luna http://omniverse-rpg.com/showthread.php?...8#pid98118

Flaming Strike (600) - Tier-1 Offensive Supermove - requires Physical Strength

Neville uses the incantation ‘Incendio’, and the meelee weapon he is currently holding becomes wreathed in magical flames. This takes two seconds. The next strike Neville makes with his weapon, hit or miss, will trigger the spell. If he hits his target, the target is affected with searing magical fire along with the physical force of the weapon. Because the fire is magical, it goes out very quickly. If Neville misses, the spell is still discharged harmlessly.

This spell is very draining to Neville, and cost 1 SP.
Also requesting that I can write as Albus Dumbledore for a thread, while he has a telepathic/astral/magic conversation with Harry Potter.
I would like to ask to use Bowser for one post. I understand he's in Ebonywood et al.'s Storm the Castle thread but I've given the thread a read and believe that he could also play a brief role in my thread (he's just gonna be talking). Also, will mention some events of "Storm the Castle" in my own thread for consistency.
[Image: signature_wario_by_dusk_likes_hot_dogs.png]


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