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Move Approval V
(05-28-2018, 10:33 PM)Ricter Wrote: Lanor: (1500 OM) [Requires Physical Strength, Healing, Buff]
[spoiler]Is a 4’7”ft long, 5 inch width, double edged broad sword that has a stainless steel look to it with a brown handle and cross-guard, being balanced in speed and weight. After a five second channel time the blade can be toggled too close small wounds of any living things it slices, leaving non painful glowing gashes that mend small cuts on the body and vanish after contact with the blade has ended. For large wounds he would need to deliver one strong slash or stab after a three second wind-up, which makes the wound stop bleeding, closing it and ensuring it doesn't again unless another wound is made along the same location. This doesn't heal the wounds sustained but more so mitigates bleeding out from them and minor pain as well. After another five second channel it may return to a normal blade, the blade cannot damage or harm any organic targets while charged and it behaves normally to metal contact.

Touching the face of his sword while staying still he can hold it there for over five seconds before pulling it away and touching someone, leaving a glowing paw print on them after two seconds of contact, which can be done while in motion. The mark effectively turns pain into rapture as any damage they are suffering is still present, but the feeling of discomfort is reduced to being very minor to just being numb to it for the duration. The mark lasts for around a minute and can be applied and maintained so long as it’s himself, or an ally that stays with in thirty meters of him. He can hold the power for up to ten seconds before it needs to be administered or else he loses it entirely and suffers some energy loss. After applying it once he needs to wait more than a minute to apply it again on someone once the duration is over.

If he chooses he may also aim to stab someone with his blade and or keep it inside of them for up to five seconds, for which he can move but if he dose the sword must stay in contact with the target and in his hands. The weapon would soon pull out any foreign agents inside of the body, that includes poisons, viruses, and parasites then either destroy or cure the illness as a mark is left in its place. The mark lessons the effect of the same poison for up to thirty seconds, but is dependant on the users TEC Vs his DEF as higher TEC just negates the mark, while more DEF means the poison doesn’t cause much harm or effect the afflicted if reapplied by the same move. This requires some energy on his own part to do, minor but repeated uses can lead to being fatigued and has a thirty second cool down before it can be reapplied after the mark vanishes.[/spoiler]

"If he chooses he may also aim to stab someone with his blade and or keep it inside of them for up to five seconds"
>Remove 'or'. Also, clarify that this doesn't harm them.
"dependant on the users TEC Vs his DEF as higher TEC just negates the mark, while more DEF means the poison doesn’t cause much harm or effect"
>Can you elaborate here? I assume "the user" is the person who used the poison move, but roughly how much does it vary based on TEC Vs DEF? I'd suggest if your DEF is twice their TEC, then they get immunity to that debuff for the 30 seconds. If your DEF is equal to their TEC, the debuff is only half as strong, and if your DEF is half their TEC or lower, the debuff works as normal. That'd probably work, balance-wise.

Otherwise, I think this is fairly solid, but you need to add something about it having no effect on super debuffs.
Lanor: (1500 OM) [Requires Physical Strength, Healing, Buff]

[spoiler]Is a 4’7”ft long, 5 inch width, double edged broad sword that has a stainless steel look to it with a brown handle and cross-guard, being balanced in speed and weight. After a five second channel time the blade can be toggled too close small wounds of any living things it slices, leaving non painful glowing gashes that mend small cuts on the body and vanish after contact with the blade has ended. For large wounds he would need to deliver one strong slash or stab after a three second wind-up, which makes the wound stop bleeding, closing it and ensuring it doesn't again unless another wound is made along the same location. This doesn't heal the wounds sustained but more so mitigates bleeding out from them and minor pain as well. After another five second channel it may return to a normal blade, the blade cannot damage or harm any organic targets while charged and it behaves normally to metal contact.

Touching the face of his sword while staying still he can hold it there for over five seconds before pulling it away and touching someone, leaving a glowing paw print on them after two seconds of contact, which can be done while in motion. The mark effectively turns pain into rapture as any damage they are suffering is still present, but the feeling of discomfort is reduced to being very minor to just being numb to it for the duration. The mark lasts for around a minute and can be applied and maintained so long as it’s himself, or an ally that stays with in thirty meters of him. He can hold the power for up to ten seconds before it needs to be administered or else he loses it entirely and suffers some energy loss. After applying it once he needs to wait more than a minute to apply it again on someone once the duration is over.

If he chooses he may also aim to stab someone with his blade and keep it inside of them for up to five seconds, for which he can move but if he dose the sword must stay in contact with the target and in his hands. The weapon would soon pull out any foreign agents inside of the body, that includes poisons, viruses, and parasites then either destroy or cure the illness as a mark is left in its place. The mark lessons the effect of the same poison for up to thirty seconds, but is dependant on the attackers TEC Vs his own DEF. If the attackers TEC is less than half Ricters DEF then target is immune to the same poison, if its even to his DEF and its half as effective, and if its more than double his own DEF just negates the mark entirely. This requires some energy on his own part to do, minor but repeated uses can lead to being fatigued and has a thirty second cool down before it can be reapplied after the mark vanishes. This can't heal those afflicted by super debuff moves.[/spoiler]
Ricter CasengerPurchases LogATK: 1 • DEF: 7 • SPD: 3 • TEC: 3
(05-28-2018, 10:57 PM)Ricter Wrote: Lanor: (1500 OM) [Requires Physical Strength, Healing, Buff]

[spoiler]Is a 4’7”ft long, 5 inch width, double edged broad sword that has a stainless steel look to it with a brown handle and cross-guard, being balanced in speed and weight. After a five second channel time the blade can be toggled too close small wounds of any living things it slices, leaving non painful glowing gashes that mend small cuts on the body and vanish after contact with the blade has ended. For large wounds he would need to deliver one strong slash or stab after a three second wind-up, which makes the wound stop bleeding, closing it and ensuring it doesn't again unless another wound is made along the same location. This doesn't heal the wounds sustained but more so mitigates bleeding out from them and minor pain as well. After another five second channel it may return to a normal blade, the blade cannot damage or harm any organic targets while charged and it behaves normally to metal contact.

Touching the face of his sword while staying still he can hold it there for over five seconds before pulling it away and touching someone, leaving a glowing paw print on them after two seconds of contact, which can be done while in motion. The mark effectively turns pain into rapture as any damage they are suffering is still present, but the feeling of discomfort is reduced to being very minor to just being numb to it for the duration. The mark lasts for around a minute and can be applied and maintained so long as it’s himself, or an ally that stays with in thirty meters of him. He can hold the power for up to ten seconds before it needs to be administered or else he loses it entirely and suffers some energy loss. After applying it once he needs to wait more than a minute to apply it again on someone once the duration is over.

If he chooses he may also aim to stab someone with his blade and keep it inside of them for up to five seconds, for which he can move but if he dose the sword must stay in contact with the target and in his hands. The weapon would soon pull out any foreign agents inside of the body, that includes poisons, viruses, and parasites then either destroy or cure the illness as a mark is left in its place. The mark lessons the effect of the same poison for up to thirty seconds, but is dependant on the attackers TEC Vs his own DEF. If the attackers TEC is less than half Ricters DEF then target is immune to the same poison, if its even to his DEF and its half as effective, and if its more than double his own DEF just negates the mark entirely. This requires some energy on his own part to do, minor but repeated uses can lead to being fatigued and has a thirty second cool down before it can be reapplied after the mark vanishes. This can't heal those afflicted by super debuff moves.[/spoiler]

Approved.
Heart 
(05-28-2018, 07:49 PM)Harley Quinn Wrote: Chemical Insanity Teir 1 Power Up 1000 OM
When the fight gets sticky and it begins to look like the battle is not going in Harley's favor, she begins to feel the effects of her mental disease. Harley's increase of power is a result of abuse and the chemical bath she experienced from the Joker.  It begins when Quinzell starts hearing the Joker laughing, then snickering, and taunting. Eventually, Harley will begin to uncontrollably laugh or scream which signifies that she is having a mental breakdown and is now much stronger and faster than before. 

ATK: 3 + 2 = 5
DEF: 1 + 0 = 1
SPD: 3 + 2 = 5
TECH: 3 + 1 = 4

I fixed the STATS! Thank you! <3
[Image: harley-quinn-arkham-city-gif-7.gif]
Barrier App (300 OM, Reqs:  NFL - R,  Area Defense.): 

A barrier app that can be activated. This takes Warren roughly 5 seconds to activate. This can block a single attack that is not a super move that is headed in his direction. However, there are caveats. Attacks like bullets, arrows, and blades would pass through the barrier. Attacks such as Fireballs, Lightning, or ones that lack true substance would be blocked by the barrier. This requires both hands, and he cannot attack when activating the barrier. However, once he has made the barrier he is free to attack as much as he would see fit. The barrier lasts 15 seconds, or one attack, whichever is longer.
Quote:Barrier App (300 OM, Reqs: NFL - R, Area Defense.):

A barrier app that can be activated. This takes Warren roughly 5 seconds to activate. This can block a single attack that is not a super move that is headed in his direction. However, there are caveats. Attacks like bullets, arrows, and blades would pass through the barrier. Attacks such as Fireballs, Lightning, or ones that lack true substance would be blocked by the barrier. This requires both hands, and he cannot attack when activating the barrier. However, once he has made the barrier he is free to attack as much as he would see fit. The barrier lasts 15 seconds, or one attack, whichever is longer.

Moves can't be more or less effective against certain types of attacks/ characters. So this would actually be able to block projectiles like bullets and arrows.

How big is the barrier and what does it look like?
Reworking my Super Utility - Time Dust

Old Rendition
[spoiler]Time Dust(Requires Ranged proficiency, Area Attack, Time Manipulation) Tier Two Super Move - 800OM

Amber forms an odd crystal in her hand colour of silver taking two seconds prepare. When smashed into dust the sandy substance explodes into a field of sonic energy that slows down time for everything within the energy, except Amber. The field expands quickly, but doesn't last very long, about 5 seconds. The change in pace is equal to slowing a character down by half their speed, rounded up. This field of effect is a sphere with a 3-meter radius so it’s fairly small, but can be difficult to escape when being attacked by Amber.[/spoiler]

New Rendition
[spoiler]Time Dust(Requires Ranged proficiency, Time Manipulation) Tier Two Super Move - 800OM

Amber forms an odd crystal in her hand colour of silver taking two seconds prepare. When smashed into dust the sandy substance explodes into a field of sonic energy that slows down time for everything within the energy, except Amber. The field expands quickly and lasts over the course of a minute or so. When released, the energy forms and centers on Amber and can be seen as a grayscaled sphere. This field of effect is a sphere with a 10-meter radius so it’s fairly small, but is still escapable. While affected by the time crawl, people will not neccessarily feel 'slower', but see Amber as if she was moving faster.[/spoiler]
"I've been neglected, harassed, beaten, and diminished all my life. What motivates me to continue? The glory of proving people wrong. Being worth more than the numbing existence offered me. To be a hero." - Amber
(05-28-2018, 11:41 PM)Harley Quinn Wrote:
(05-28-2018, 07:49 PM)Harley Quinn Wrote: Chemical Insanity Teir 1 Power Up 1000 OM
When the fight gets sticky and it begins to look like the battle is not going in Harley's favor, she begins to feel the effects of her mental disease. Harley's increase of power is a result of abuse and the chemical bath she experienced from the Joker.  It begins when Quinzell starts hearing the Joker laughing, then snickering, and taunting. Eventually, Harley will begin to uncontrollably laugh or scream which signifies that she is having a mental breakdown and is now much stronger and faster than before. 

ATK: 3 + 2 = 5
DEF: 1 + 0 = 1
SPD: 3 + 2 = 5
TECH: 3 + 1 = 4

I fixed the STATS! Thank you! <3

Approved. All looks cool here.
(05-29-2018, 03:00 AM)Amber Veritz Wrote: Reworking my Super Utility - Time Dust

Old Rendition
[spoiler]Time Dust(Requires Ranged proficiency, Area Attack, Time Manipulation) Tier Two Super Move - 800OM

Amber forms an odd crystal in her hand colour of silver taking two seconds prepare. When smashed into dust the sandy substance explodes into a field of sonic energy that slows down time for everything within the energy, except Amber. The field expands quickly, but doesn't last very long, about 5 seconds. The change in pace is equal to slowing a character down by half their speed, rounded up. This field of effect is a sphere with a 3-meter radius so it’s fairly small, but can be difficult to escape when being attacked by Amber.[/spoiler]

New Rendition
[spoiler]Time Dust(Requires Ranged proficiency, Time Manipulation) Tier Two Super Move - 800OM

Amber forms an odd crystal in her hand colour of silver taking two seconds prepare. When smashed into dust the sandy substance explodes into a field of sonic energy that slows down time for everything within the energy, except Amber. The field expands quickly and lasts over the course of a minute or so. When released, the energy forms and centers on Amber and can be seen as a grayscaled sphere. This field of effect is a sphere with a 10-meter radius so it’s fairly small, but is still escapable. While affected by the time crawl, people will not neccessarily feel 'slower', but see Amber as if she was moving faster.[/spoiler]

I have a couple of comments here:
>Time Dust super should have originally required debuff proficiency, as it slows people. So, you'll need to include that in this version.
>It was pretty weak before, since it slowed down a few people at most for 5 seconds and cost 2sp, which is like... nothing. So I have no problem with it being buffed up. (It was a utility, not a super attack, which is why the strength really confused me - a super attack where you slow people for 5 seconds and wail on them with attacks would be cool, but a general slow like this can last longer)
>The super move should have originally had a line saying it was blockable by super defences of the appropriate tier (T2 or higher). All utilities need to include that since they're kinda weird at times. (For super attacks it's implied, but some super utilities aren't blockable)
Quote: Wrote:Barrier App (300 OM, Reqs: NFL - R, Area Defense.): 

A barrier app that can be activated. This takes Warren roughly 5 seconds to activate. This can block a single attack that is not a super move that is headed in his direction. However, there are caveats. Attacks like bullets, arrows, and blades would pass through the barrier. Attacks such as Fireballs, Lightning, or ones that lack true substance would be blocked by the barrier. This requires both hands, and he cannot attack when activating the barrier. However, once he has made the barrier he is free to attack as much as he would see fit. The barrier lasts 15 seconds, or one attack, whichever is longer.

I'm taking it back to the drawing board.
Earthen Tomb: T1 SD (600 om)

Shantotto summons the combined might of the elements creating a physical barrier between her and an incoming attack. This spell activates and disrupts the ground below shantotto creating a crater that lowers her by two feet, The crater is 5 feet wide, around the rim of the crater raises up over the surrounding area making a 6 inch thick solid stone wall around the crater that is 4 feet high It can stop incoming T1 attacks and weaken t2 or higher attacks. The crater is persistent but the wall crumbles after receiving a super attack, the wall can be damaged by normal moves but is resistant to weak attacks and will crumble if struck by strong moves three times or if thirty seconds pass.
(05-29-2018, 01:31 PM)Shantotto Wrote: Earthen Tomb: T1 SD (600 om)

Shantotto summons the combined might of the elements creating a physical barrier between her and an incoming attack. This spell activates and disrupts the ground below shantotto creating a crater that lowers her by two feet, The crater is 5 feet wide, around the rim of the crater raises up over the surrounding area making a 6 inch thick solid stone wall around the crater that is 4 feet high It can stop incoming T1 attacks and weaken t2 or higher attacks. The crater is persistent but the wall crumbles after receiving a super attack, the wall can be damaged by normal moves but is resistant to weak attacks and will crumble if struck by strong moves three times or if thirty seconds pass.

Approved with area defense proficiency.
T2 super defense: Innocence coating ( 800OM).
[spoiler] The innocence senses danger and creates a shield around Kanda, It is like an extra layer of skin. a faint blue glow can be seen. Moving and attacking depends on the severity of the offensive moves. The shield has a fixed amount of energy in order to defend Kanda’s body. If its a full frontal attack the shield is so powerful Kanda cannot even move and will disperse when the attack is finished. When it is an attack of a debuff nature the innocence fights it from within Kanda’s body, nullifying it's effect. Kanda is able to move and attack freely when countering a debuff move. This defense does not work on a T3 move (or higher).
[/spoiler]
Illusion: Afterimage.300 OM (Burst movement, melee, debuff.) 
[spoiler]Kanda’s speed goes into overdrive. Rushing at his opponents before moving around him, he moves at a speed so high opponents start to see more then one Kanda. For every difference in speed the opponent sees two images. so for example Kanda’s five speed vs player X’s three speed would create the illusion of 5 Kanda’s flashing around ( 2 for each stat + the original prime). During this move it’s difficult to hit the right target, but not impossible.Getting up to speed takes Kanda 2 seconds. It will set Kanda up for an swift open attacks, allowing him to expose a weak spot in their defense. Maintaining this high speed is incredibly draining on his stamina pool and is not able to maintain it for longer than 15 seconds. After which he can not use it again until he caught a decent breather. If Kanda were to be hit during his rush the afterimages disappear. People with higher TEC might be able to tell the difference between images if they have 1spd stat lower than Kanda’s current form, otherwise it will be to fast for them to follow with their eyes and properly tell which is which.

Basically this: [Image: 36d8546f920369beb485fb94cfb4a4e517894428_hq.gif]

Note: Reason why i went with SPD stat is for the simple reason "If your body/reflexes/eyes arent fast enough to see the movement, how can you know what is fake and what isn't." 
[/spoiler]
Illusion:Soul slash (600 OM, Ranged)
[spoiler]
At the instant of the slash, the blade absorbs and condenses the innocence energy within Kanda,before releasing it at the tip of the blade, magnifying the slash attack, which flies forward.This slash takes the shape of a crescent moon or wave.  The slice is enoughly 1.5 meters tall but only 22mm thick ( same as the sword thickness) the crescent moon shaped energy slash does cutting damage. Can be dodged or blocked like any other ranged attack. The attack is low to medium damage. The maximum range of this move is 50 meters. continues use of this attack is moderately fatigue draining. Kanda is able to send a projectile flying every 2 seconds if he wishes to do so, they travel equal to Kanda’s speed+his superspeed power. (slightly slower than a bullet.) Kanda is able to charge this attack for higher damage, the maximum charge time for this attack is four seconds, after which Kanda is unable to do the same attack for a minute. The charge-up attack does high damage.
[/spoiler]
[Image: giphy.gif]
You're naive. We're destroyers, not saviors. - Yu Kanda
(05-29-2018, 02:03 PM)Yu Kanda Wrote: T2 super defense: Innocence coating ( 800OM).
[spoiler] The innocence senses danger and creates a shield around Kanda, It is like an extra layer of skin. a faint blue glow can be seen. Moving and attacking depends on the severity of the offensive moves. The shield has a fixed amount of energy in order to defend Kanda’s body. If its a full frontal attack the shield is so powerful Kanda cannot even move and will disperse when the attack is finished. When it is an attack of a debuff nature the innocence fights it from within Kanda’s body, nullifying it's effect. Kanda is able to move and attack freely when countering a debuff move. This defense does not work on a T3 move (or higher).
[/spoiler]
Illusion: Afterimage.300 OM (Burst movement, melee, debuff.) 
[spoiler]Kanda’s speed goes into overdrive. Rushing at his opponents before moving around him, he moves at a speed so high opponents start to see more then one Kanda. For every difference in speed the opponent sees two images. so for example Kanda’s five speed vs player X’s three speed would create the illusion of 5 Kanda’s flashing around ( 2 for each stat + the original prime). During this move it’s difficult to hit the right target, but not impossible.Getting up to speed takes Kanda 2 seconds. It will set Kanda up for an swift open attacks, allowing him to expose a weak spot in their defense. Maintaining this high speed is incredibly draining on his stamina pool and is not able to maintain it for longer than 15 seconds. After which he can not use it again until he caught a decent breather. If Kanda were to be hit during his rush the afterimages disappear. People with higher TEC might be able to tell the difference between images if they have 1spd stat lower than Kanda’s current form, otherwise it will be to fast for them to follow with their eyes and properly tell which is which.

Basically this: [Image: 36d8546f920369beb485fb94cfb4a4e517894428_hq.gif]

Note: Reason why i went with SPD stat is for the simple reason "If your body/reflexes/eyes arent fast enough to see the movement, how can you know what is fake and what isn't." 
[/spoiler]
Illusion:Soul slash (600 OM, Ranged)
[spoiler]
At the instant of the slash, the blade absorbs and condenses the innocence energy within Kanda,before releasing it at the tip of the blade, magnifying the slash attack, which flies forward.This slash takes the shape of a crescent moon or wave.  The slice is enoughly 1.5 meters tall but only 22mm thick ( same as the sword thickness) the crescent moon shaped energy slash does cutting damage. Can be dodged or blocked like any other ranged attack. The attack is low to medium damage. The maximum range of this move is 50 meters. continues use of this attack is moderately fatigue draining. Kanda is able to send a projectile flying every 2 seconds if he wishes to do so, they travel equal to Kanda’s speed+his superspeed power. (slightly slower than a bullet.) Kanda is able to charge this attack for higher damage, the maximum charge time for this attack is four seconds, after which Kanda is unable to do the same attack for a minute. The charge-up attack does high damage.
[/spoiler]

Innocence coating: Approved, but with area defence (it can cover your whole body and you're more than 3ft tall).

Illusion: Afterimage:
>This doesn't need debuff. It doesn't debilitate opponents, it just enhances Yu's movements.
>This stacks heavily against lower speed opponents, and scales way too well as you get a higher SPD. I'm fine with you moving fast enough to appear to have 4 after images every time, possibly with the caveat that more preceptive opponents may find it easier to spot the real him, namely if their SPD is higher than his.
>Can you better clarify what exactly Yu can do while this is active. Is it just basic attacks? Or could he charge up some other move while this is in use?

Illusion:Soul slash: 
"slightly slower than a bullet"
>Bullets travel at least 750 mph, often more. That's equivalent to 75 SPD or 32.5 SPD with burst movement/super speed, which I'm fairly sure you'll probably never reach by yourself. Just write bullet speed if you want it to travel that fast. 
>Also, does he have to stand still and concentrate while charging? Or can he move around and do other things?
>What happens if the sword swing hits someone or is blocked, can this still fire? (If yes, you'll need a drawback since you'd essentially be stacking extra damage onto another attack)
300 OM- (Ranged Proficiency)The LSR44 Spoor provides a unique hybrid of carbon and sniper rifle. Its firing mechanism uses an electronic rail-based technology. The design features open rails to vent built-up plasma to prevent damage to the firing system due to heat. The defalt firing mode of the LSR44 (Sniper Rifle) takes about a few seconds to aim and reload. It contains 24 bullets per magazine and can cause high damage. The alternate fire mode (Rail gun) takes about a few seconds to aim and reload. Each magazine of the alternative mode contains 24 blasts of built-up plasma/rail and can only get 2 shots per magazine. It does high damage.
What would I need to change to negate area def
(05-29-2018, 02:21 PM)Dane Regan Wrote:
(05-29-2018, 02:03 PM)Yu Kanda Wrote: T2 super defense: Innocence coating ( 800OM).
[spoiler] The innocence senses danger and creates a shield around Kanda, It is like an extra layer of skin. a faint blue glow can be seen. Moving and attacking depends on the severity of the offensive moves. The shield has a fixed amount of energy in order to defend Kanda’s body. If its a full frontal attack the shield is so powerful Kanda cannot even move and will disperse when the attack is finished. When it is an attack of a debuff nature the innocence fights it from within Kanda’s body, nullifying it's effect. Kanda is able to move and attack freely when countering a debuff move. This defense does not work on a T3 move (or higher).
[/spoiler]
Illusion: Afterimage.300 OM (Burst movement, melee, debuff.) 
[spoiler]Kanda’s speed goes into overdrive. Rushing at his opponents before moving around him, he moves at a speed so high opponents start to see more then one Kanda. For every difference in speed the opponent sees two images. so for example Kanda’s five speed vs player X’s three speed would create the illusion of 5 Kanda’s flashing around ( 2 for each stat + the original prime). During this move it’s difficult to hit the right target, but not impossible.Getting up to speed takes Kanda 2 seconds. It will set Kanda up for an swift open attacks, allowing him to expose a weak spot in their defense. Maintaining this high speed is incredibly draining on his stamina pool and is not able to maintain it for longer than 15 seconds. After which he can not use it again until he caught a decent breather. If Kanda were to be hit during his rush the afterimages disappear. People with higher TEC might be able to tell the difference between images if they have 1spd stat lower than Kanda’s current form, otherwise it will be to fast for them to follow with their eyes and properly tell which is which.

Basically this: [Image: 36d8546f920369beb485fb94cfb4a4e517894428_hq.gif]

Note: Reason why i went with SPD stat is for the simple reason "If your body/reflexes/eyes arent fast enough to see the movement, how can you know what is fake and what isn't." 
[/spoiler]
Illusion:Soul slash (600 OM, Ranged)
[spoiler]
At the instant of the slash, the blade absorbs and condenses the innocence energy within Kanda,before releasing it at the tip of the blade, magnifying the slash attack, which flies forward.This slash takes the shape of a crescent moon or wave.  The slice is enoughly 1.5 meters tall but only 22mm thick ( same as the sword thickness) the crescent moon shaped energy slash does cutting damage. Can be dodged or blocked like any other ranged attack. The attack is low to medium damage. The maximum range of this move is 50 meters. continues use of this attack is moderately fatigue draining. Kanda is able to send a projectile flying every 2 seconds if he wishes to do so, they travel equal to Kanda’s speed+his superspeed power. (slightly slower than a bullet.) Kanda is able to charge this attack for higher damage, the maximum charge time for this attack is four seconds, after which Kanda is unable to do the same attack for a minute. The charge-up attack does high damage.
[/spoiler]

Innocence coating: Approved, but with area defence (it can cover your whole body and you're more than 3ft tall).

Illusion: Afterimage:
>This doesn't need debuff. It doesn't debilitate opponents, it just enhances Yu's movements.
>This stacks heavily against lower speed opponents, and scales way too well as you get a higher SPD. I'm fine with you moving fast enough to appear to have 4 after images every time, possibly with the caveat that more preceptive opponents may find it easier to spot the real him, namely if their SPD is higher than his.
>Can you better clarify what exactly Yu can do while this is active. Is it just basic attacks? Or could he charge up some other move while this is in use?

Illusion:Soul slash: 
"slightly slower than a bullet"
Bullets travel at least 750 mph, often more. That's equivalent to 75 SPD or 32.5 SPD with burst movement/super speed, which I'm fairly sure you'll probably never reach by yourself. Just write bullet speed if you want it to travel that fast. 
Also, does he have to stand still and concentrate while charging? Or can he move around and do other things?

Innocence coating: Deal.

Illusion:Afterimage:  >Removing debuff ( thought the confusion of seeing multiple kanda's might require debuff )
> I can see this work, would you help me word this correctly?
> Only basic attacks, keeping speed up is way to draining to do anything else.

Illusion: Soul slash:
> Bullet speed will be the term for it's speed.
> Yes he stands still during charging, cannot move. If he has to dodge or block, the charge is lost.
[Image: giphy.gif]
You're naive. We're destroyers, not saviors. - Yu Kanda
(05-29-2018, 02:25 PM)Hecate Rothchild Wrote: What would I need to change to negate area def

Make the shield smaller than 3ft in its largest dimension.

(05-29-2018, 02:26 PM)Yu Kanda Wrote: Innocence coating: Deal.

Illusion:Afterimage:  >Removing debuff ( thought the confusion of seeing multiple kanda's might require debuff )
> I can see this work, would you help me word this correctly?
> Only basic attacks, keeping speed up is way to draining to do anything else.

Illusion: Soul slash:
> Bullet speed will be the term for it's speed.
> Yes he stands still during charging, cannot move. If he has to dodge or block, the charge is lost.

Innocence coating: Cool, cool. Once you get area def you can go ahead and purchase this.

Illusion:Afterimage:
>Unless you want to use telepathy to forcibly confuse people, it won't need debuff.
>Cool, that should work fine.

So (I basically just described the gif, steal it and consider it approved if you want):
Quote:Illusion: Afterimage (300 OM, Burst movement, Physical Strength)  

Kanda’s speed goes into overdrive. Rushing at his opponents before moving around him, he moves at a speed so high opponents start to see more than one Kanda. They'll see about 5 images, one will be the real Kanda, and the others afterimages. Each image quickly dashes about once a second, leaving a blur in their wake and often making it hard to keep track of a single image - yet alone the Kanda. Opponents with quicker reactions may find it easier to spot the real Kanda (typically their SPD vs his). During this move it’s difficult to hit the right target, but not impossible. Getting up to speed takes Kanda 2 seconds. It will set Kanda up for swift open attacks, allowing him to expose a weak spot in their defence. Maintaining this high speed is incredibly draining on his stamina pool and is not able to maintain it for longer than 15 seconds, during which he can do nothing more than move and execute basic melee attacks. After which he can not use it again until he caught a decent breather. If Kanda were to be hit during his rush the afterimages disappear. 

[Insert the gif I'm too lazy to copy here]

Illusion: Soul slash:
>Cool, just add that into the move and repost it.
(05-29-2018, 02:25 PM)Lucas Kellan Wrote: 300 OM- (Ranged Proficiency)The LSR44 Spoor provides a unique hybrid of carbon and sniper rifle. Its firing mechanism uses an electronic rail-based technology. The design features open rails to vent built-up plasma to prevent damage to the firing system due to heat. The defalt firing mode of the LSR44 (Sniper Rifle) takes about a few seconds to aim and reload. It contains 24 bullets per magazine and can cause high damage. The alternate fire mode (Rail gun) takes about a few seconds to aim and reload. Each magazine of the alternative mode contains 24 blasts of built-up plasma/rail and can only get 2 shots per magazine. It does high damage.

I'm really struggling to figure out what this does and what you intended, so it might be best to ask for help from a friend or the workshop. You mention alternative fire modes, but the cost is only 300 OM (you need 300 OM per variant, so this should be 600 OM total).

Did you mean something like this?
Quote:LSR44 Spoor -600 OM (Ranged Proficiency)

The LSR44 Spoor provides a unique hybrid of carbon and sniper rifle. Its firing mechanism uses an electronic rail-based technology that fires bullets at high speed (as fast as a sniper rifle). The design features open rails to vent built-up plasma to prevent damage to the firing system due to heat. It contains 24 bullets per magazine and can fire 10 bullets per second, taking a couple of seconds to reload. Alternatively, the LSR44 Spoor can act like a rail gun. By flicking a switch and then holding down the trigger for 3 seconds, the gun can charge up a more powerful shot. This uses up 12 shots together to power the stronger blast and has a fairly high recoil. It can be toggled between firing modes almost instantly.
Perfect, thank you for rewording it, Dane.


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