05-24-2018, 09:12 AM
CHARACTER NAME: Xehanort (anagram of No Heart X or Another X)
CHARACTER SOURCE: Kingdom Hearts Series
CHARACTER HISTORY: To be taken from the end of Dream Drop Distance, after revealing that he has returned to his true form. For further reading, here is the wiki link to his page. (Buckle up, cause this is one WILD ride)
PHYSICAL DESCRIPTION:Roughly 5'9" at full height, though usually hunched over.
![[Image: Master_Xehanort_KHBBS.png]](https://www.khwiki.com/images/8/85/Master_Xehanort_KHBBS.png)
STATS:
ATK: 2 - With age comes diminished strength. With the Omni-physics nerf bat comes even more diminished strength. Still hits plenty hard for an old man.
DEF: 3 - While he may be becoming frail, all that bathing in endless powers of darkness has made him quite hardy.
SPD: 0 - I'm old, cut me some slack, young man!
TEC: 5 - Decades of practice shines with being able to exert an expertise in combat that few can counter
STARTING ITEMS
Communicator - 200 OM
Mobile Dataverse Device – 100 OM
STARTING PROFICIENCIES:
Ranged Proficiency (1000)
Homing Proficiency (600)
Debuff Proficiency (1000)
STARTING POWERS:
STARTING MOVES:
Shadows (Requires Ranged and Homing Proficiency) - 300 OM
Xehanort summons a pack of 12 Shadow heartless, who attack his designated target like a swarm of angry little bees. Once a target is designated, they will continue to attack and cannot be given any further orders. While the attack itself is cast instantly, it takes approximately 5 seconds for the shadows to take form around the target, and another second or so before they begin attacking. Being the most basic of Heartless, they aren't too strong or durable, akin to being attacked by a pack of wild cats. They tend to extinguish in one blow from another Prime, though may pose a threat to weakened (or weaker) opponents. While darkness is always present, it can be fairly exhausting to summon in a short period of time.
Blizzard (Requires Ranged and Debuff) - 600 OM
Fires a single ball of ice, roughly the size of a football (soccer for the Americans), at his intended target. When used in this manner, it's the equivalent of someone flinging a block of ice at you. However, this can be charged for 3 seconds, in which case, the impact will chill the target (if hit), slowing them down. Although this is his primary method of attacking, Xehanort tends to avoid it, as the cold bothers his old joints. While charging, he's capable of moving (for what it's worth), and not much else.
Absolute Zero Tier 1 Super Utility Move (Requires Ranged and Debuff) - 600 OM
After 2 seconds, Xehanort releases a single, golf ball sized orb of true ice towards his intended target. Upon hit, the target is frozen solid for 1 minute. While frozen, the target takes minimal, if any, damage, even if dropped from absurd heights. The primary purpose of this is to stall for time or remove an extra combatant from combat.
I confirm that I have read and agreed to the Rules of Conduct.
Confirmed
Where did you find us?
Recommended by ElFailzalot
CHARACTER SOURCE: Kingdom Hearts Series
CHARACTER HISTORY: To be taken from the end of Dream Drop Distance, after revealing that he has returned to his true form. For further reading, here is the wiki link to his page. (Buckle up, cause this is one WILD ride)
PHYSICAL DESCRIPTION:Roughly 5'9" at full height, though usually hunched over.
![[Image: Master_Xehanort_KHBBS.png]](https://www.khwiki.com/images/8/85/Master_Xehanort_KHBBS.png)
STATS:
ATK: 2 - With age comes diminished strength. With the Omni-physics nerf bat comes even more diminished strength. Still hits plenty hard for an old man.
DEF: 3 - While he may be becoming frail, all that bathing in endless powers of darkness has made him quite hardy.
SPD: 0 - I'm old, cut me some slack, young man!
TEC: 5 - Decades of practice shines with being able to exert an expertise in combat that few can counter
STARTING ITEMS
Communicator - 200 OM
Mobile Dataverse Device – 100 OM
STARTING PROFICIENCIES:
Ranged Proficiency (1000)
Homing Proficiency (600)
Debuff Proficiency (1000)
STARTING POWERS:
STARTING MOVES:
Shadows (Requires Ranged and Homing Proficiency) - 300 OM
Xehanort summons a pack of 12 Shadow heartless, who attack his designated target like a swarm of angry little bees. Once a target is designated, they will continue to attack and cannot be given any further orders. While the attack itself is cast instantly, it takes approximately 5 seconds for the shadows to take form around the target, and another second or so before they begin attacking. Being the most basic of Heartless, they aren't too strong or durable, akin to being attacked by a pack of wild cats. They tend to extinguish in one blow from another Prime, though may pose a threat to weakened (or weaker) opponents. While darkness is always present, it can be fairly exhausting to summon in a short period of time.
Blizzard (Requires Ranged and Debuff) - 600 OM
Fires a single ball of ice, roughly the size of a football (soccer for the Americans), at his intended target. When used in this manner, it's the equivalent of someone flinging a block of ice at you. However, this can be charged for 3 seconds, in which case, the impact will chill the target (if hit), slowing them down. Although this is his primary method of attacking, Xehanort tends to avoid it, as the cold bothers his old joints. While charging, he's capable of moving (for what it's worth), and not much else.
Absolute Zero Tier 1 Super Utility Move (Requires Ranged and Debuff) - 600 OM
After 2 seconds, Xehanort releases a single, golf ball sized orb of true ice towards his intended target. Upon hit, the target is frozen solid for 1 minute. While frozen, the target takes minimal, if any, damage, even if dropped from absurd heights. The primary purpose of this is to stall for time or remove an extra combatant from combat.
I confirm that I have read and agreed to the Rules of Conduct.
Confirmed
Where did you find us?
Recommended by ElFailzalot


