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Quick and Easy Questions (please read the OP)
It could be an acceptable limitation but in this case you just making a move that does the same thing a power does, but better, without any drawbacks. This would probably be approved if you would inhibit the teleportation in some way by saying you can only teleport so far
Cooldowns (including stuff like limited use per round/post), are not considered to be a strong drawback. You would, with that suggestion there, essentially be getting a free power boost. Even if it's only once per round.

Also, rounds are not really an acceptable measurement of time for normal moves since the duration of rounds fluctuate a lot - it's only for super moves where rounds are really used as a measurement.

Lastly, this topic is more suitable for the move creation workshop.
I was looking through the rules to see which Powers even mention an energy drain and they are as follows:

Flight, Burst Movement, Disassemble, Phasing, Teleportation, and Time Manipulation.

Generally speaking, you should be using the information, including energy drain or other weaknesses, as a guide when making Moves which build on your Powers. Ignoring the drawbacks of a Power when building a Move that uses it is tantamount to trying to circumvent the balancing of that Power. If you, say, made a Burst Movement Move that allowed you to rapid fire quick jukes and dashes for no energy drain, it'd be unbalanced.

However, in Viola's case, I haven't seen an instance yet of her really doing so. The Power specifically mentions that speeding or slowing time is what requires a great deal of effort, and the only Move that I've seen so far that does this is her "Haste" Move which (I think) is still in Approval. And was nerfed to require an energy drain on the level of that the Power requires. The rest of her TM Moves do other things in regards to the Power that weren't specified in the description for the Power, so the energy drain requirement is a little looser.
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(05-17-2018, 10:23 AM)Handsome Jack Wrote: Generally speaking, you should be using the information, including energy drain or other weaknesses, as a guide when making Moves which build on your Powers.

Yup. That's really good advice, and something I look for when approving moves that build off powers.

(05-17-2018, 10:23 AM)Handsome Jack Wrote: Ignoring the drawbacks of a Power when building a Move that uses it is tantamount to trying to circumvent the balancing of that Power. If you, say, made a Burst Movement Move that allowed you to rapid fire quick jukes and dashes for no energy drain, it'd be unbalanced.

Which is why stuff like that won't get approved.

That said, if you charged up, then did some burst movements, you could get away with a lower fatigue cost as you'd be trading out the fatigue drawback for something else.

As your comments on Viola, yeah. Those are correct. I have nothing for her that physically speeds up to slows stuff down, at the moment anyway. That said, if I made something with a charge time, then had it slow down stuff, it wouldn't necessarily have to be tiring (depends on the strength of the move). But I obviously couldn't write down something the power could already do, but with lesser drawbacks.
Yeah. As long as the drawback you replace fatigue with is equally debilitating, then you can make it work.

And example of altering a drawback of a Power is Croc's Suna Suna no Mi Move. It enhances his Disassemble Power by allowing him to Disassemble small portions of his body for a reduced time cost, but with the same energy cost.
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So I am confusion again. Basically my question is do members of a faction that has received recognition get the 500 OM and bonus rest points?

In the rules section it says "Recognition grants you 500 bonus OM and a permanent upgrade to Rest Point maximum (see Bonus Rewards). This is only granted for the first verse in which you achieve recognition, and may be done as a faction, but is only granted to sufficiently active players of that faction. "

Then it goes on to say "Faction recognition is both similar to and different from Player Recognition. While Player Recognition grants in-character and out-of-character bonuses, Faction Recognition is just an in-character bonus, in the sense of being a recognized (whether due to being beloved or loathed) organization in the grand scheme of the Omniverse. "
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They do not, no. Those are OOC bonuses. As per your quote, Faction Recognition does not grant OOC bonuses.
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Faction Recognition was re-jiggered to be a solely IC thing a while back, so I'll remove that line creating your confusion.
As an addendum, since I now see where you're getting confused, what it means is that you and your Faction buddies can work together to achieve Individual Recognition for everyone who participates. Doing so can also give you Faction Recognition, but they're are different kinds of Recognition.
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That's what I thought but the first section made me rethink it because "This is only granted for the first verse in which you achieve recognition, and may be done as a faction, but is only granted to sufficiently active players of that faction."

The IC bonuses for faction recognition are for the whole faction not individuals so I'm not sure what wouldn't be granted to inactive members if that makes sense
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Well, you could look at it like this: inactive or new members of a renowned Blades probably wouldn't get as much reaction from name dropping it as Kuzuru would.
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so like is there any rules on imprisoning someone after defeating them in combat? and if so what kinds of limitations could be imposed?
From a mechanics standpoint, unless you're Banishing someone, you can't imprison them. Between Phasing, Disassemble, lockpicking (which would be considered fluff like hacking), or even just the prisoner killing themselves to respawn outside of your prison, it's just not viable to put someone behind bars.

From an IC perspective, sure you can imprison folks. But unless they agree to stay OOC, there's just too many ways for a Prime to escape.
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Yeah. It boils down to "imprisonment is lame". OOC permission only, basically. It's similar to why complete mind control/possession moves aren't allowed for durations longer than a post. Without OOC permission, it's lame.

Like, you can try and set up some elaborate scheme to trap a player character without OOC permission after beating them in a fight, but if they don't want to be stuck, they can escape in like a post - and even if they somehow bypass your millions of contingencies for stopping them doing that, no judge or mod is going to rule in your favour if you try to get one involved. Best case for you is they make a sloppy escape attempt and you kill them. But, being stuck and not able to do stuff you wanna do is just lame.

Of course, if they're game for being stuck in your makeshift jail, go for it dude. And, if they're an NPC of yours, it's fine.
(05-18-2018, 06:16 AM)Handsome Jack Wrote: Between Phasing, Disassemble, lockpicking (which would be considered fluff like hacking), or even just the prisoner killing themselves to respawn outside of your prison, it's just not viable to put someone behind bars.

Also, Primes can just extract the Omnilium from objects to un-summon them.
So your prisoner could not only escape but could also demolish their entire prison if you ever left the building long enough for them to do so.
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Is a Vita Compass multi-use or do you have to buy a new one for each person you have to find?
It's multi use
The soul of the Machine God surrounds thee. The power of the Machine God invests thee. The hate of the Machine God drives thee. The machine god endows thee with life. Live!

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Can an NPC Prime be summoned by a PC Prime? In addition, can an NPC Prime work for a PC Prime, or no?
Primes can only be summoned by Omni but an NPC prime can work for a PC prime as long as it is used for a storytelling perspective rather than an in game advantage
Would a fake name work through the Coruscant Scanners?


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