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Fight Area Reveals
#1
As we get closer to the event (pre-registration is under a week away), I'll periodically release information on the various 'Fight Areas', along with any bonus 'Stipulations' they might include.  Likely one, maybe two per day, but we'll see.  I'm not sure how many Fight Areas I'll ultimately make (I imagine some will be used more than once in the event, so that I don't have to try and think up like... 60 of them).

#hypetrain, naturally

Here's the first two.

[spoiler]
“Dante’s Abyss: Budokai” – Both teams are transported into an empty, Eastern-style tournament ground.  There is an elevated stone platform surrounded by a short brick barrier that would normally keep the crowd away from the central platform.  North of the platform is an ornate brick wall with some eastern-style monsters and an archway. The backdrop is also filled with mountains and pretty trees, but the limits of the fight zone terminate just beyond this archway and just beyond the brick audience barriers.  The fight itself takes place on this platform, for a lovely dose of 'up close and personal' (apologies to you range fanatics).
 
Stipulation:  Fighters will battle until both members of one team have been thrown to the ground outside the platform (writers may obviously not roleplay eliminating their foes as that will be saved for the end post)
 
 [Image: latest?cb=20100221234550]
[/spoiler]


[spoiler]
The Clinic – The fight zone is roughly 2 by 2 acres.  From the edges of the Fight Area, the terrain gradually slopes upward, with a couple of trees here and there.  You’ll notice that it looks like a war has been fought here, because the ground is blown to hell and there are still splotches of dried blood here and there.  At the top of this hill is the remains of a humble clinic building.  For all intents and purposes, it looks like a stone clinic that a developed country would go build in a third-world nation, but the places has seen better days.  Its windows are blown apart, and the inside is something out of a horror movie.  Dried blood decorates most surfaces that haven’t been partially melted or scarred by explosives, although there are no bodies present.  It’s all very unnerving.
 
Stipulation:  No special stipulations
[/spoiler]
[Image: KarlSig.jpg]
#2
Eh. Assuming 16 teams, youd only need 33(ish) unique stages. You can do it!
[Image: Jacksig.png]
#3
Yea, I'm assumin' 16 teams is likely. But that math, if I recall, assumes I just recycle everything for the Losers bracket.
[Image: KarlSig.jpg]
#4
Every fight results in a loser, so if you just count how many teams (or people for the finale) lose fights, the math is easy.

Of the 16 teams:
14 lose 2 fights and get eliminated (28).
2 (the final teams) lose 2 fights between them (2).
The two finalists fight, and one loses (1).
Two people fight for 3rd, and one loses (1).

Which adds up to 32 fights.
#5
Nope. 8 stages in the first round. 8 in the second (4 matches in each bracket). 6 in the third (2 winner. 4 loser). 4 in the fourth (1 winner. 3 loser.). 1 in the next round (one loser team gets a by week) 1 in the next (loser only). And 1 in the last. Actually, it's only 29 stages. Unless my math is garbage. And it might be.
[Image: Jacksig.png]
#6
Actually, with that fight for 1st, 2nd, and 3rd place, make that 31.
[Image: Jacksig.png]
#7
CHAINS WILL BE COOL FOR THE FIRST ONE #DBZ

@jeff GET DA HYPE W ME
Mark Wrote:"Every story I have told is part of me." -(How I Go) Yellowcard

#8
*stares intently at ceiling* *mumbles numbers under his breath*

OH!
[Image: KarlSig.jpg]
#9
If you wanted to count like that:

Round 1: 8 fights (8 top bracket, 0 below)
Round 2: 8 fights (4 top bracket, 4 below)
Round 3: 6 fights (2 top bracket, 4 below)
Round 4: 4 fights (1 top bracket, 3 below)
Round 5: 2 fights (0 top bracket, 2 below)
Round 6: 1 fight (0 top bracket, 1 below)
Round 7: 1 fight (final teams battle)
Round 8: 2 fights (battle for 1st/3rd)

Adds up to 32.

But it's much easier to just count how often a team has to lose, then add on a couple for the final fights.

[you missed out one in round 5, Jeff: from round 4, 3 teams remain at the bottom and 1 team gets sent there from the top, 4 people = 2 fights]
#10
[spoiler]
The Dock – It is night time.  This Fight Area encompasses a large dock, roughly a few city blocks long.  Beyond the Fight Area, you can see the shadows of buildings that loom on the night sky.  Something about them makes you very unsettled, but you can’t explain why.  The dock itself is like one from an industrial area—it is filled with intermodal freight containers (those big steel containers at docks).  There appears to have been a fight in one area, because many of the freight containers are knocked over, and a few are stained with blood and bear the signs of claw marks.  The end of the dock is free of any shipping vessels, and the ocean beyond seems ominous.  The water goes down about twenty feet before the soft barrier of the Fight Area.  

Stipulation: One person on Team A will be transformed into a ‘Zamber’ (details to come).  Obviously to keep things balanced, one person on Team B must be transformed into a ‘Remiliapire’ (details to come)
[/spoiler]
[Image: KarlSig.jpg]
#11
I hate Mondays so please enjoy two Reveals.

[spoiler]MegaCity One – It is daytime in Mega City One.  This Fight Area is a large one that encompasses 4 square blocks of Mega City One, one of the subzones utilized in a previous Dante’s Abyss.  This area was one relatively un-molested by the primes during the event, so the buildings you can spot here are in working condition.  The Fight Area extends to the maintenance/sewer tunnels underneath (10 feet under) and up above the rooftop of this neighborhood’s tallest building (about 8 stories up).

Image: [Image: 500px-Chicago_skyline%2C_viewed_from_Joh...Center.jpg]

Stipulations:  The Flight and Super Jumping Powers are disabled.[/spoiler]

***

[spoiler]The Colosseum – A very large floating Colosseum utilized for previous Syntech events.  The place hasn’t been repaired since its previous use, so there are still crumbling sections and debris throughout the pit and the structure itself.  The Fight Area is the entire structure, with the barrier preventing anyone from being thrown off or thrown, like, down through the structure. Bloodstains mar the already crumbling skeleton of the structure.

Image: [Image: f3f95b3b90f7bf9f48bcf582ed0a839d.jpg]

Stipulations: Consumables of all kinds do not work.[/spoiler]
[Image: KarlSig.jpg]
#12
Does MegaCity One still have Drumpf Tower? And that building I tried to drop on Erika?
[Image: Jacksig.png]
#13
Like the other #throwbacks, it's the same exact island from that event (left as it was because Syntech reasons), but the Fight Area will be an unmolested part of the city.

Those landmarks would still be present and visible on the skyline though.
[Image: KarlSig.jpg]
#14
Dunno how many people call this #throwback but it was a favorite of mine

[spoiler]

Colosseum: Battle of Coruscant – ‘Hijacked right from the minds behind the Camelot Colosseum. You are fighting in a duplicate of that classical stone arena that has been modified to replicate the historical ‘Battle of Coruscant’. The floor of the Colosseum has been replaced with a fifteen-foot layer of toxic, polluting chemicals, not unlike those that blanket all of Coruscant. Exposure to these magic toxins will immediately cause the prime to develop a fever that quickly leads to boils, nausea, and lightheadedness. Even after leaving the chemicals, these effects linger. Being in the Dante Verse means you will be affected, and there is no work-around, regardless of whatever reason or loophole you try to create (#DantePhysics). The area at the bottom of the battle zone is littered with the floating remains of broken ships, so there are weapons to be salvaged if you wind up down there.

The action takes place on a series of elevated steel platforms that float twenty to thirty feet over the foul toxins below. These platforms vary in size, shape, and elevation. A few have little shacks or steel barricades on them. There are hooks beneath most of the platforms and a few of them have little springs on them to launch primes around.

There are also four turrets dispersed amongst the elevated platforms. These can be manned by primes and cannot be destroyed by them. Two of these are Coruscant-origin (so they look like turrets from a Star Wars capital ship). The other two are demonic and fire streams of hellfire.

On one side of the battle zone stands the standard of Diablo’s army. Beneath the standard lies a hellish armory of daemonic blades, guns, and other assorted bits and baubles stands. On the other end of the zone is the foul colors of the Empire and an armory filled with their various weapons, both long-, short-, and melee-range.

Stipulations: Special environmental hazards. Bonus weapons and machinery to use.
[/spoiler]
[Image: KarlSig.jpg]
#15
now we get weird

[spoiler]
“Squared Circle” – The Fight Area is a 20-by-20 wrestling ring and the ‘ringside’ area surrounding, including the empty announce tables but not the ramp down to the ring (image below).  Unlike most stadium-themed Fight Areas, there’s a crowd for this one.  They have cardboard signs and will cheer, chant, and jeer throughout the contest.  Inside the ring is an NPC.  He is a plain, middle-aged white man wearing black pants and white-black stripped shirt.  He is a referee.  Intentionally doing him harm will get your team disqualified (gasp).  

This is a special contest that pits two teams against each other, but only one member of each time can be ‘legal’ at a given time.  The teams will tag in and out as the match progresses, until one team can score a ‘pinfall’ by pinning an opponent’s shoulders to the mat for a three count.  The other way to win is by putting your opponent in a submission hold and making them ‘tap out’ (give up) or by knocking them out for a referee’s ten count (either in the ring or outside of it).  The referee must be there in all those instances, so make sure he doesn’t get knocked out (they’re brittle).  Primes who are ‘legal’ may leave the ring, but you have only until a ten count to re-enter before you are counted out and lose.

Underneath the ring are various weapons your prime may use, which include:  steel folding chairs, folding ladders, folding tables, metal trash cans, fire extinguishers, a 2x4s.

The two primes who are not ‘tagged in’ must remain standing on the outside on their corner of the ring, although if you are feeling heelish (bad guy), you can slip in to help your partner or go ambush the other prime outside of the ring.  The referee won’t let those shenanigans go on for more than a few seconds, so don’t get disqualified.  

Stipulations: At the end of each post (or the beginning of the next one, in the event of a Super being used), the prime who just posted must ‘tag out’ of the match.  Contest also includes extra weapons for Primes.

Image: [Image: raw.jpg]
[/spoiler]
[Image: KarlSig.jpg]
#16
I love that last one...brilliant!
[Image: giphy.gif]
You're naive. We're destroyers, not saviors. - Yu Kanda
#17
[spoiler]
“Battle of Death Mountain” – The Fight Area here is a broad, sloping region (half a square mile-ish) on a replica of Death Mountain just moments after the mountain was structurally compromised during the Institute’s assault on Volvagia.  As a result, the air is thick and sulfurous, causing poor visibility.  Chunks of stone from the collapsing mountain will rain and roll through the Fight Area, as well as rivulets and founts of lava.  Be careful where you step, the lava will harm any prime it touches, regardless of what protections they think they may have (#DantePhysics).  Defeat your adversaries before the whole place collapses.  Good luck.  

Stipulations: Special environmental hazards.[/spoiler]
[Image: KarlSig.jpg]
#18
[spoiler]
“Snowdown” – This Fight Area is the (oddly) flat summit of a snow- and ice-covered mountain, likely inspired by a location or two in the Frozen Fields. The diameter of the Fight Area expands beyond the summit (which has a diameter of roughly 30 feet) by about 50 additional feet. Just be aware that the drop off from the summit is about three stories. So try and stop your fall, because that might hurt, pending your capabilities. Maybe your partner will save you, since you and your partner are connected to one another by an elastic tether cable. Have fun.

Stipulations: Tag team partners are clad in fuzzy parkas to protect them from the elements. These are optional and can be removed. The four-foot spandex tether cable that hooks partners together at the waist? Indestructible. The belt around your waist anchoring said tether? Locked in place. Indestructible. Well gosh. Hope you can communicate well.
[/spoiler]
[Image: KarlSig.jpg]
#19
Thank you.
[Image: 2agonyw.png]
#20
[spoiler]
“Bilgewater: A Memoriam” – A recreation of Bilgwater’s town square. Roughly 6 square city blocks filled with the classical, Pirate-esque architecture as it was before the whole place was overrun by monsters. Enjoy the cobblestone streets: The lovely, wooden facades, and the stench of rum and unwashed pirates!

Stipulation: No special stipulations
[/spoiler]
[Image: KarlSig.jpg]


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