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Quick and Easy Questions (please read the OP)
by chance, did I get my om for voting last month?
[Image: oNAS6Nu.png]


[Image: Darkdata.png]Jak/Mar- Dynamite Kid/ DA 2018" (Translated text)[Image: hVDTXBF.gif](Thanks Ezzy!)

(05-05-2018, 06:34 PM)Jak Mar Wrote: by chance, did I get my om for voting last month?

For April? You should have gotten it on Jak.
(05-04-2018, 08:09 AM)Amaterasu Wrote: I believe this has been asked before but I can't find the relevant thread...

Will NPC Primes be able to be turned into Force Primes?

Force Prime questions are not be answered until release.
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
(05-05-2018, 07:00 PM)Trixie Wrote: Force Prime questions are not be answered until release.

That might be true, but I'm pretty sure Omni or Alex already stated that you can make an NPC prime into a forces prime once they go live (assuming you can afford it and they're not too high level, when you'll need to make adjustments), so 13's answer was correct.

But yeah, anything else is just speculation and thus not fit for quick questions.
Quote:Imperial Disarray

Location: Tiers 5 and 7
Requirement: Must not be affiliated with The Empire or Imperial Navy
Difficulty: Moderate (5,000 to 10,000 words, dependent on quality) + Risk of Imperial Bounty
Reward: 300 OM, Entrance into an anti-Empire revolutionary cell, Rebel Comm. Key (Flavor Item – allows encrypted DV connection with your group)

The bottom ‘half’ of Coruscant is rife with unrest. If it isn’t your run-of-the-mill thugs and sociopaths making life hard for regular people, it’s the Empire’s crackdowns on any sort of ‘off the books’ trade exchanges that go on between citizens in the lower tiers.

Whether you’re a lover of liberty, a foe of ‘the establishment,’ or just someone looking to make some money out of a shady situation, there are various ‘organizations’ in the lower tiers that seek to profit from a weakening of the central bureaucracy. Through whatever means, you stumble across a representative from one such agency. In pursuit of ‘liberty and freedom,’ they require some means to fight back against the Empire.

Your group may have plenty of plans for you to pick from. Perhaps there is a factory down on Tier 7 needs to… be repossessed, even if it just long enough to steal it all and burn it down. Perhaps they want you to be the ‘front man’ and strike some sort of Imperial target before their ‘clean up’ crew arrives. Maybe there's a politico on the lower tiers who's a little too flush with Imperial blood money. Maybe a business owner has been preaching the word of the Empire just a little too much. Either way, meet your revolutionaries, do their dirty work. You'll be congratulated with some OM and the respect of these revolutionaries once you finish.

Quest Stipulations – Make contact with anti-Empire group down on Tier 5. Receive assignment. Complete assignment. Return to Tier 5.

Just wanted to ask a quick question about this quest.

Is there a specific agency we have to run into or can we create one for the quest? I am working on Gizmo Labs right now, which fits the bill for one of these organizations (anti-Empire, has a mission to disrupt the Empire, has an NPC Prime as leader). The only difference is they're located in an "underground" lab on Tier 4, not 5 or 7. The mission they want Dexter to go on will be on Tier 5.

Is all that okay?

Thanks!
I have a question. Suppose you swap to a character someone played in the past, and the character got themselves an Empire Bounty / Black Listed from the Empire, or Camelot, would you have to do quests to have such removed, or how would that work exactly?
(05-07-2018, 11:31 AM)Dexter Mills Wrote:
Quote:Imperial Disarray

Location: Tiers 5 and 7
Requirement: Must not be affiliated with The Empire or Imperial Navy
Difficulty: Moderate (5,000 to 10,000 words, dependent on quality) + Risk of Imperial Bounty
Reward: 300 OM, Entrance into an anti-Empire revolutionary cell, Rebel Comm. Key (Flavor Item – allows encrypted DV connection with your group)

The bottom ‘half’ of Coruscant is rife with unrest. If it isn’t your run-of-the-mill thugs and sociopaths making life hard for regular people, it’s the Empire’s crackdowns on any sort of ‘off the books’ trade exchanges that go on between citizens in the lower tiers.

Whether you’re a lover of liberty, a foe of ‘the establishment,’ or just someone looking to make some money out of a shady situation, there are various ‘organizations’ in the lower tiers that seek to profit from a weakening of the central bureaucracy. Through whatever means, you stumble across a representative from one such agency. In pursuit of ‘liberty and freedom,’ they require some means to fight back against the Empire.

Your group may have plenty of plans for you to pick from. Perhaps there is a factory down on Tier 7 needs to… be repossessed, even if it just long enough to steal it all and burn it down. Perhaps they want you to be the ‘front man’ and strike some sort of Imperial target before their ‘clean up’ crew arrives. Maybe there's a politico on the lower tiers who's a little too flush with Imperial blood money. Maybe a business owner has been preaching the word of the Empire just a little too much. Either way, meet your revolutionaries, do their dirty work. You'll be congratulated with some OM and the respect of these revolutionaries once you finish.

Quest Stipulations – Make contact with anti-Empire group down on Tier 5. Receive assignment. Complete assignment. Return to Tier 5.

Just wanted to ask a quick question about this quest.

Is there a specific agency we have to run into or can we create one for the quest? I am working on Gizmo Labs right now, which fits the bill for one of these organizations (anti-Empire, has a mission to disrupt the Empire, has an NPC Prime as leader). The only difference is they're located in an "underground" lab on Tier 4, not 5 or 7. The mission they want Dexter to go on will be on Tier 5.

Is all that okay?

Thanks!

That's fine.

(05-08-2018, 01:21 PM)Warren Zimmer Wrote: I have a question. Suppose you swap to a character someone played in the past, and the character got themselves an Empire Bounty / Black Listed from the Empire, or Camelot, would you have to do quests to have such removed, or how would that work exactly?

I think Thor had a bounty, so I'll use him as an example to try and answer what I think your question is.

If you change characters, you'd be a new version of Thor, so you wouldn't have a bounty. Obviously, you didn't play Thor in the past, and you don't have permission to carry on the character from the previous writer to continue his iteration.
[Image: KarlSig.jpg]
Also what are the rules relating to crafting an Artefact?
(05-08-2018, 02:07 PM)Warren Zimmer Wrote: Also what are the rules relating to crafting an Artefact?

You can't.

There are events that allow you to obtain one, and you can fight someone else for theirs. But outside of that you cannot get one.
(05-08-2018, 02:07 PM)Warren Zimmer Wrote: Also what are the rules relating to crafting an Artefact?

You cannot create one unless it has been done by a Site Quest or usually a site event
Assists: do we still not have a way to boost their stats? I know we got Power-Upp boosts, so these apply to Assists? If Assists have access to your Moves, Profs, and Powers, do they also have access to your Super Moves and/or Power-Ups?
[Image: Jacksig.png]
(05-08-2018, 06:29 PM)Handsome Jack Wrote: Assists: do we still not have a way to boost their stats? I know we got Power-Upp boosts, so these apply to Assists?

Quote:It's possible to boost the number of stats you gain from your Power-Ups and Powered-Up Forms, and the number of stats assigned to Assists. These are called Power-Up Boosts, and they work exactly the same way as regular ol' Stat Upgrades, except that they increase the number of points you have to allocate on your Power-Ups, Powered-Up Forms and Assists.

As for your other question about assists using supermoves or powerups, I'd assume no.
(05-06-2018, 12:44 PM)Viola Wrote:
(05-06-2018, 12:29 PM)Sasuke Uchiha Wrote: Why would a buff move ever be able to do more than a power up? Nothing on the site lets you double up the things you are trying to double up, and things even remotely similar to it are far less effective AND cost sp. This isn't just a no, its a "Nope, lol, not even".  I am confused as to how you would think this is even possible. Are you not using the same criteria to judge your own moves as you do others? I hardly think you would approve someone else's move like this.

Because powerups/super utilities last longer? Because this is a very short-term boost? Because the drawbacks accommodate it? Because this doesn't actually change stats (although it achieves a similar effect). For the person under the effects of this move, they don't feel twice as fast. Everything else is slower. And a bullet travelling at half speed isn't going to be that much easier to dodge, depending (but yeah, they can see someone aiming in slo-mo, etc.). I mean, I'll just bump the charge time or something, or add some other drawback to try and make it work. 

Also... you sorta can "double things". Like charging an attack for twice as long. Time manipulation already lets you increase/decrease charge times and the speed of yourself, allies and enemies proportionally - it's just highly limited (the rules don't specify by how much, but I always tend to picture it as being just enough to let you or your bros do something a little bit faster at the cost of fatigue - maybe like by 10 or 20% or so, idk). Haste is taking that to an extreme and I'm attempting to add appropriate drawbacks. If you think there's something I need to add to make this work, go ahead and say so. Right now, it's letting one ally do twice as much while Viola literally can't do anything, and it has a charge time and high fatigue cost.

Generally, I tend to leave the final ruling on higher power moves to other staffers. If this move came along to me, I'd probably think, "I dunno, but I think you've got the right sorta drawbacks there. I'll leave it to another staffer."

(05-08-2018, 06:31 PM)Viola Wrote:
(05-08-2018, 06:29 PM)Handsome Jack Wrote: Assists: do we still not have a way to boost their stats? I know we got Power-Upp boosts, so these apply to Assists?

Quote:It's possible to boost the number of stats you gain from your Power-Ups and Powered-Up Forms, and the number of stats assigned to Assists. These are called Power-Up Boosts, and they work exactly the same way as regular ol' Stat Upgrades, except that they increase the number of points you have to allocate on your Power-Ups, Powered-Up Forms and Assists.

As for your other question about assists using supermoves or powerups, I'd assume no.

You assume? Can we get a definite answer? I'd like to know if assists can use power ups/Supers/SP in general, please.
Dante's Abyss 2015
   GRAND CHAMPION   
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Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."
(05-08-2018, 06:54 PM)Sasuke Uchiha Wrote:
(05-06-2018, 12:44 PM)Viola Wrote:
(05-06-2018, 12:29 PM)Sasuke Uchiha Wrote: Why would a buff move ever be able to do more than a power up? Nothing on the site lets you double up the things you are trying to double up, and things even remotely similar to it are far less effective AND cost sp. This isn't just a no, its a "Nope, lol, not even".  I am confused as to how you would think this is even possible. Are you not using the same criteria to judge your own moves as you do others? I hardly think you would approve someone else's move like this.

Because powerups/super utilities last longer? Because this is a very short-term boost? Because the drawbacks accommodate it? Because this doesn't actually change stats (although it achieves a similar effect). For the person under the effects of this move, they don't feel twice as fast. Everything else is slower. And a bullet travelling at half speed isn't going to be that much easier to dodge, depending (but yeah, they can see someone aiming in slo-mo, etc.). I mean, I'll just bump the charge time or something, or add some other drawback to try and make it work. 

Also... you sorta can "double things". Like charging an attack for twice as long. Time manipulation already lets you increase/decrease charge times and the speed of yourself, allies and enemies proportionally - it's just highly limited (the rules don't specify by how much, but I always tend to picture it as being just enough to let you or your bros do something a little bit faster at the cost of fatigue - maybe like by 10 or 20% or so, idk). Haste is taking that to an extreme and I'm attempting to add appropriate drawbacks. If you think there's something I need to add to make this work, go ahead and say so. Right now, it's letting one ally do twice as much while Viola literally can't do anything, and it has a charge time and high fatigue cost.

Generally, I tend to leave the final ruling on higher power moves to other staffers. If this move came along to me, I'd probably think, "I dunno, but I think you've got the right sorta drawbacks there. I'll leave it to another staffer."

(05-08-2018, 06:31 PM)Viola Wrote:
(05-08-2018, 06:29 PM)Handsome Jack Wrote: Assists: do we still not have a way to boost their stats? I know we got Power-Upp boosts, so these apply to Assists?

Quote:It's possible to boost the number of stats you gain from your Power-Ups and Powered-Up Forms, and the number of stats assigned to Assists. These are called Power-Up Boosts, and they work exactly the same way as regular ol' Stat Upgrades, except that they increase the number of points you have to allocate on your Power-Ups, Powered-Up Forms and Assists.

As for your other question about assists using supermoves or powerups, I'd assume no.

You assume? Can we get a definite answer? I'd like to know if assists can use power ups/Supers/SP in general, please.

Per the wording on the rules page: 

Quote:Assist characters have access to all of your Proficiencies, Powers and Moves.

Yes. The wording in the rules classifies Transformations and Power Ups as powers. Albeit the wording used is "special power." 

However, the SP cost is compounded. You're paying for both summoning the assist and activating the power up/transformation/super move.
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
Neat. Thanks, pal.
[Image: Jacksig.png]
In the case of creating an NPC, does the NPC have as much OM to spend on abilities as you yourself do, or only as much as is required to reach the same level as you? (I have 21977. Does my NPC get that, or 18000 (the minimum required to reach level 5)?)
Uh oh. Those boys got me all tingly...
[Image: ezgif-1-a370e630e1.gif]
I must calm it.

In regards to DA. It has YOUR OM amount. In regards to general NPC creation, it can have enough OM to remain in the level bracket 5 above yours.
[Image: Jacksig.png]
I'm planning to do the Gorons quest in the Ashen Steppes soon (since the 3 month cooldown on it runs out within then next 2 weeks - Wesker finished it on the 22nd of Feb).

Part of the IC insentive for Eb is that they might know something about the Ashen void gate (quest). I assume I'm fine to fudge this in, but does it seem like a fair assumption that they might know stuff about it? Not like a solid location, but maybe rumours or be able to give Eb a pointer in the right direction. Potentially warnings about the big monster at the end - but I doubt that. Anyway, am I good to fodder in that these guys would know some general (but vague) stuff about it? Is there anything specific they might know? After all, they've been travelling around the Steppes for some time, so it seems reasonable they'd know something.

(The actual void quest would naturally be in a separate follow-up thread)
They'd know of the Void gate, some dangers associated with it, and could point you in the general direction.

Feel free to fluff it as you please, as long as they're not giving you like, hyper specific information like "oh say hey to Kraid for us."
[Image: KarlSig.jpg]
Is it possible to do a Void gate quest with two of our characters going together? Eg. Illidan and Jim
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