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Move Creation Workshop
[spoiler]The red axe: 300 OM, requires melee prof


A red, oversized omnissian axe which is about 1 and a half meters high with a cog shaped blade. It is used as a heavy chopping device to get through armour but it can't be used quickly or with as much skill. Because it's unwieldy, its main use is keeping enemies away so 13 can have more room to use his guns. It is attached to 13's back by a magnet in his spine, it takes 3 seconds to take out and put back. The head of the axe is a semi-circle 30 cm long and 10 cm wide.

Mechendrite harness: 300 OM, requires hive mind

13's body is covered in mechendrites, small metal arms that can be used to hold and fire up to two of his ranged weapons at once. If 13 is firing with the mechandrite guns and has one in his hand he will have to fire much slower and every weapon will be more inaccurate because of how much concentration he needs to use multiple weapons at once. The mechendrites can be disabled but they'll have to be focused on.


Torison cannon: 300 OM, requires debuff, physical and ranged


13 takes 5 seconds to morph his arm, or arm like appendage, into a large circular cannon the colour of bronze. It can only be shot accurately while 13 is standing still. It sends out a bolt, which travels as fast as a bullet, that will trap an opponent, surrounding with blue, glowing rings , that are only there to show that they have been trapped, rotating around the enemy 5 cm or more away from their body. It will deal above average damage and while an opponent is trapped it will deal low amounts of damage as the torison cannon contorts their body parts. In extreme cases, it can snap an enemy's neck or tear off their limbs, such as against a weak secondary or as a finishing move. It only has 1 shot in the barrel and reloading takes 10 seconds. Because the barrel is heavy and accurately aiming is difficult, an enemy could attack 13's arm and disrupt the shot. It only takes 5 seconds to charge (which counts as it reloading) but if 13 wants it to hit he'll have to spend an extra 10 seconds aiming which will give enemies time to attack him. 13 can also use it as a makeshift club but only if he has no other option. If he fires at an enemy that is already trapped then it will deal the impact damage but will not deal additional trapping damage or make it last longer. No matter how badly the cannon twists an enemy's limbs, they will always be able to shoot as well as they would be able to while under pain. Someone could phase or teleport out but it will take them more effort than normal. 13 will trap them for 5 seconds for every point of TEC and ATK he has and the enemy will reduce the amount of time they're trapped for by 5 seconds for every point of DEF and SPD.



Master psyker (X00) requires ranged prof, ranged materialize prof, telepathy, homing, area defense, buff, debuff

The Emperor can use up to 3 powers per round and each power once except for smite, each on is taxing on his body and all of his concentration must be on the move to use it.

Terrifying visions, The emperor fills the mind of an enemy with visions of torment and what scares them most, making them more likely to keep their distance and attack less for 30 seconds depending on their TEC vs The Emperor's TEC. This takes 10 seconds to charge and will not be as effective against foes with suppression or enhanced senses. This can hit an enemy within 50 metres.

Gaze of the Emperor, The emperor's eyes blaze in vengeful fury and as his rage is made manifest and he shoots twin red beams through his eyes at the nearest target. It will almost always pierce the target but will only deal the amount of damage that would've happened if it dissipated on the enemy's skin. He can not move his head while using this move and the beam only extends 20 metres. It takes 10 seconds to charge up and can be detected by fire appearing in The Emperor's empty eye socket. The lasers travel as fast as a bullet.

Smite, Lightning shoots from The emperor's skull, hitting and shocking an enemy. This can be used multiple times but it becomes more and more difficult to use each time. This takes 5 seconds to charge with each consecutive use adding another 2 seconds to the charge time. The difficulty will reset as the round ends. This power will automatically hit and travels as fast as a bullet.

Psychic barrier, The emperor forms a psychic barrier surrounding an ally which will give them a shield that can absorb one hit from an enemy before shattering. This takes 5 seconds to charge and will cover the ally with a clear blue substance that is intangible. If not shattered, it will disappear after a minute.

Nightshroud, The Emperor summons a shadow out of the warp, covering an area within 10 feet in a 12 feet high and wide bubble. From outside, it will look like a section of the world is now in twilight but people inside will see the rest of the battlefield in sunset levels of light. This takes 10 seconds to charge and will fade after a minute, enemies with enhanced senses will be able to completely ignore the bubble.

Added in a bit to nightshroud that justifies ranged materialize, I'll need it for future powers anyway.

>A dude with a sword
Dane, please
[/spoiler]
The soul of the Machine God surrounds thee. The power of the Machine God invests thee. The hate of the Machine God drives thee. The machine god endows thee with life. Live!

01001111 01110101 01110010 00100000 01110100 01110010 01110101 01110100 01101000 00100000 01101000 01100001 01110011 00100000 01100011 01101111 01101101 01100101 00100000 01101111 01101110 01101100 01101001 01101110 01100101
Try and write changes in bold next time.

Axe:
>Technically not a semi-circle with those dimensions, I get what you mean though. This is fine.

Harness:
>You don't need hivemind, just ranged.
>Read over your move and my comments again, it's unclear what you mean when you say "The mechendrites can be disabled but they'll have to be focused on."
>I'm going to say this should be tiring to use often, because of the recoil.

Cannon:
"5 seconds for every point of DEF and SPD."
>I disagree. It should probably be your ATK + TEC against their ATK + TEC. DEF will just make it hurt less, and their SPD won't help if they're stuck there. Meanwhile, their ATK could help them force their way out, and TEC to manoeuvre their way out.
>"13 can also use it as a makeshift club but only if he has no other option." You don't need this comment. Anyone can hit someone else with their gun and use it as a club - as long as you're fine with it basically being useless. Also, physical attack wouldn't be a requirement.
>Reread my comments from before.

Master:
>"The Emperor can use up to 3 powers per round and each power once except for smite" Again, I don't consider this to be a drawback. I doubt you'd want to use them more than once in a round. Once per fight, maybe. But even then, you've got lots of powers so it hardly matters that you can only use each one once - it's just a waste of OM. You'd basically be throttling your versitality for no real gain.
>Barrier: What shape is the shield? It's unclear if it's a bubble, or something a centimetre from their skin, etc. Also, can the ally attack as usual through the shield/with the shield around them?
>Shroud: This is just an area attack supporting effect in my opinion, so I can't see it needing ranged materialise. The shield does though, since you're creating the physical thing around an ally.
>Some of these powers would reasonably be more tiring than others - shroud is weak, smite is strong for example.
Mechendrite harness: 300 OM, requires ranged prof

13's body is covered in mechendrites, small metal arms that can be used to hold and fire up to two of his ranged weapons at once. If 13 is firing with the mechandrite guns and has one in his hand he will have to fire much slower, every weapon will be more inaccurate and take more effort because of how much concentration he needs to use multiple weapons at once. The mechendrites can be disabled but they'll have to be focused on [/b]because of their durability.[/b]


Torison cannon: 300 OM, requires debuff, physical and ranged


13 takes 5 seconds to morph his arm, or arm-like appendage, into a large circular cannon the colour of bronze. It can only be shot accurately while 13 is standing still. It sends out a bolt, which travels as fast as a bullet, that will trap an opponent, surrounding with blue, glowing rings , that are only there to show that they have been trapped, rotating around the enemy 5 cm or more away from their body. It will deal above average damage and while an opponent is trapped it will deal low amounts of damage as the torison cannon contorts their body parts. In extreme cases, it can snap an enemy's neck or tear off their limbs, such as against a weak secondary or as a finishing move. It only has 1 shot in the barrel and reloading takes 10 seconds. Because the barrel is heavy and accurately aiming is difficult, an enemy could attack 13's arm and disrupt the shot. It only takes 5 seconds to charge (which counts as it reloading) but if 13 wants it to hit he'll have to spend an extra 10 seconds aiming which will give enemies time to attack him. If he fires at an enemy that is already trapped then it will deal the impact damage but will not deal additional trapping damage or make it last longer. No matter how badly the cannon twists an enemy's limbs, they will always be able to shoot as well as they would be able to while under pain. Someone could phase or teleport out but it will take them more effort than normal. 13 will trap them for 5 seconds for every point of TEC and ATK he has and the enemy will reduce the amount of time they're trapped for by 5 seconds for every point of ATK and TEC.



Master psyker (X00) requires ranged prof, ranged materialize prof, telepathy, homing, area defence, buff, debuff

The Emperor can use up to 5 powers per round and each power once except for smite, each on is taxing on his body and all of his concentration must be on the move to use it.

Terrifying visions, The emperor fills the mind of an enemy with visions of torment and what scares them most, making them more likely to keep their distance and attack less for 30 seconds depending on their TEC vs The Emperor's TEC. This takes 5 seconds to charge and will not be as effective against foes with suppression or enhanced senses. This can hit an enemy within 50 metres.

Gaze of the Emperor, The emperor's eyes blaze in vengeful fury and as his rage is made manifest and he shoots twin red beams through his eyes at the nearest target. It will almost always pierce the target but will only deal the amount of damage that would've happened if it dissipated on the enemy's skin. He can not move his head while using this move and the beam only extends 20 metres. It takes 10 seconds to charge up and can be detected by fire appearing in The Emperor's empty eye socket. The lasers travel as fast as a bullet.

Smite, Lightning shoots from The emperor's skull, hitting and shocking an enemy. This can be used multiple times but it becomes more and more difficult to use each time. This takes 10 seconds to charge with each consecutive use adding another 2 seconds to the charge time. The difficulty will reset as the round ends. This power will automatically hit and travels as fast as a bullet.

Psychic barrier, The emperor forms a psychic barrier that covers an ally's 'skin', which will give them a shield that can absorb one hit from an enemy before shattering. This takes 5 seconds to charge and will cover the ally with a clear blue substance that is intangible. If not shattered, it will disappear after a minute.

Nightshroud, The Emperor summons a shadow out of the warp, covering an area within 10 feet in a 12 feet high and wide bubble. From outside, it will look like a section of the world is now in twilight but people inside will see the rest of the battlefield in sunset levels of light. This takes 5 seconds to charge and will fade after a minute, enemies with enhanced senses will be able to completely ignore the bubble.

Changed master back to 5 because reasons, limited use of a move is a downside. It's also how I want to do it, if it bothers me I can change it.

Positive aspects of a move might be: how much power is behind an attack, or how much damage a shield can withstand, or the length of time an effect lasts, or its speed, or its gigantic range, or its ability to almost always hit a target. Drawbacks of a move might be: its low power, its difficulty to hit with, the long time it takes to charge, the limited number of times it can be used, the fatigue or harm it inflicts on the user, or otherwise. 'Cooldowns' (not being able to use a move for a period of time) are considered a very mild downside and quite 'videogamey' so consider using other types of downsides that are more realistic and have more impact, allowing you to create stronger moves. (Second paragraph of balancing moves in the moves section of the rules)

Changes in bold except for some of the psychic power changes, I'm having every offensive power be 10 charge and every buffing or debuffing power be 5 seconds to charge
@13:
Harness:
"The mechendrites can be disabled but they'll have to be focused on because of their durability."
>Still don't get what you mean.
>Again, see past comments.

Cannon:
>Looks alright, but it's a big block o' text with a bunch of repetition. You can probably tidy it up.

Master:
>Yeah, it is a drawback, it's just not much of one. Compared to a charge time, it'll have very little effect. Putting both into comparison, it's very unlikely you'll be able to find time to consider capping out the numbers. Just something to consider.
>Shroud: Is the darkness around emps, or can he create it at range? If so, how far (ish)?
Mechendrite harness: 300 OM, requires ranged prof

13's body is covered in mechendrites, small metal arms that can be used to hold and fire up to two of his ranged weapons at once. The weapons in the mechendrites are much less accurate than 13. The mechendrites can be disabled but the enemy will need to put a large amount of firepower into them because of how durable they are.


Torison cannon: 300 OM, requires debuff, physical and ranged


13 takes 5 seconds to morph his arm, or arm-like appendage, into a large circular cannon the colour of bronze. It can only be shot accurately while 13 is standing still. It sends out a bolt, which travels as fast as a bullet, that will trap an opponent, surrounding with blue, glowing rings , that are only there to show that they have been trapped, rotating around the enemy 5 cm or more away from their body. It will deal above average damage and while an opponent is trapped it will deal low amounts of damage as the torison cannon contorts their body parts. In extreme cases, it can snap an enemy's neck or tear off their limbs, such as against a weak secondary or as a finishing move. Because the barrel is heavy and accurately aiming is difficult, an enemy could attack 13's arm and disrupt the shot. It only takes 5 seconds to charge (which counts as it reloading) but if 13 wants it to hit he'll have to spend an extra 10 seconds aiming which will give enemies time to attack him. If he fires at an enemy that is already trapped then it will deal the impact damage but will not deal additional trapping damage or make it last longer. No matter how badly the cannon twists an enemy's limbs, they will always be able to shoot as well as they would be able to while under pain. Someone could phase or teleport out but it will take them more effort than normal. 13 will trap them for 5 seconds for every point of TEC and ATK he has and the enemy will reduce the amount of time they're trapped for by 5 seconds for every point of ATK and TEC.



Master psyker (X00) requires ranged prof, ranged materialize prof, telepathy, homing, area defence, buff, debuff

The Emperor can use up to 5 powers per round and can only use each once per eround except for smite, this is taxing on his body and all of his concentration must be on the move to use it.

Terrifying visions, The emperor fills the mind of an enemy with visions of torment and what scares them most, making them more likely to keep their distance and attack less for 30 seconds depending on their TEC vs The Emperor's TEC. This takes 5 seconds to charge and will not be as effective against foes with suppression or enhanced senses. This can hit an enemy within 50 metres.

Gaze of the Emperor, The emperor's eyes blaze in vengeful fury and as his rage is made manifest and he shoots twin red beams through his eyes at the nearest target. It will almost always pierce the target but will only deal the amount of damage that would've happened if it dissipated on the enemy's skin. He can not move his head while using this move and the beam only extends 20 metres. It takes 10 seconds to charge up and can be detected by fire appearing in The Emperor's empty eye socket. The lasers travel as fast as a bullet.

Smite, Lightning shoots from The emperor's skull, hitting and shocking an enemy. This can be used multiple times but it becomes more and more difficult to use each time. This takes 10 seconds to charge with each consecutive use adding another 2 seconds to the charge time. The difficulty will reset as the round ends. This power will automatically hit and travels as fast as a bullet.

Psychic barrier, The emperor forms a psychic barrier that covers an ally's 'skin', which will give them a shield that can absorb one hit from an enemy before shattering. This takes 5 seconds to charge and will cover the ally with a clear blue substance that is intangible. If not shattered, it will disappear after a minute.

Nightshroud, The Emperor summons a shadow out of the warp, covering an area within 10 feet of The Emperor in a 12 feet high and wide bubble. From outside, it will look like a section of the world is now in twilight but people inside will see the rest of the battlefield in sunset levels of light. This takes 5 seconds to charge and will fade after a minute, enemies with enhanced senses will be able to completely ignore the bubble.

Changes in bold, the powers cap is mainly there for a slight buff in power, how it works on the tabletop since that's what I'm basing these off of and it's how I want to use the move.
@13:
Harness:
>Needs a drawback again. While the new guns are inaccurate, they're just a straight boost to your firepower. Make it tiring for 13 because of the recoil or something. And make him have to move slower when they're shooting.
>Which 'ranged weapons' do they hold? Make things simpler for yourself and just have them use the same gun as your pistol. Heck, I'd say it'd actually be 300 OM per gun you can use, because as it is, it's basically it's own separate move that's like a mini turret on your back. If you want extra arms, just get an 'extra arms' move instead.
>Where are the arms? 'All over' is too vague. How small is 'small'? Also, you never said whether there were two arms or not, just that they hold two guns.
"The mechendrites can be disabled"
>How do they get re-enabled?

Cannon:
>If you're happy with it, send it off.

Master:
"covering an area within 10 feet of The Emperor in a 12 feet high and wide bubble"
>10ft radius or 12ft diameter, pick one.
(01-16-2018, 01:32 PM)Dane Regan Wrote: If you want extra arms, just get an 'extra arms' move instead.

Uh... yeah... buy a move for extra arms... suuuure...

...

@Dane - Some variation of these are what I believe 13 is trying to get as a move: http://warhammer40k.wikia.com/wiki/Mechadendrite
And he shouldn't need to pay extra to use each additional weapon with them, it's literally just an extra arm or two.
The only drawback it needs is that it costs him just as much energy to lift things with as a normal arm would.

@13 - Are you just spelling 'Mechadendrites' wrong, or are these 'Mechendrites' actually a separate thing that I can't find on Google for some reason?

I'm not very knowledgeable about W40k, but based on the artwork I've seen, Tech Priests (who are way cooler than Skitarii btw) seem to only ever have one Mechadendrite each... that's not to say that you can't have two or even more if you want, but I imagine it'd be pretty awkward moving around with a whole bunch of massive metal limbs attached to your back...

EDIT: Ignore the striked out text... I didn't actually read the page I linked until after posting.
Two Mechadendrites (or two 'sets' of Mechadendrites, depending on how you want to phrase it) seems like it'd totally be in line with 40k cannon.
So... yeah. You make it that lifting stuff costs the same amount of energy as lifting it would with a biological arm and you're probably good to go... well, and mention how large the Mechadendrites he's using are... including a picture might be a good idea if you can find one you like.
[Image: chinasig3.png]
@China:
If he has extra arms, and is able to fire proficiently with all of them at once, then he'd either need a genuine drawback to doing so, or his guns would individually be weaker. Since I know nothing about warhammer, it's unclear what his move really even is - but I was under the impression it was like a fancy harness with two extra arms or something that shoot guns. I also assumed that he wanted it balanced without it affecting his other moves.

Also, he would need a move to have extra arms. Unless he wants to lose hit points when they get smashed off. China doesn't need one since if his arm is attacked it takes damage. 13 needs one since if his extra arm is attacked it just breaks, and who cares? He doesn't take damage from it and he's just down a weapon.
Extra arms should actually always require a Move. For the same reason that a tail does. I'd link an example, but mobile makes that difficult. Cell's and Freeza's joining threads are good examples though.

Edit: for clarification, I mean they need to be a Move if they're going to be used effectively in combat. Extra arms which just hold stuff don't need a Move. In the mechadendrites case: if all they do is hold guns and shoot, outside of holding mundane stuff out of combat, you just need a Move for the guns they hold.
[Image: Jacksig.png]
Battle Card Reader: (???) 

The Battle Card Reader is something that Warren developed as an experimental prototype for himself that would allow him to access and use a wide range of weapons, without the need to carry them on his person. What this essentially does is turn the "card" into the actual item, when it is read, allowing him to materialize the data of the card, and use it to attack an opponent. So far here are some of the Battle Cards that he has been able to created based off of data obtained from watching Dataverse Videos of certain Primes. 


Mjonir - Rank 1 (Physical Strength, 300 OM, Debuff.) 
After swiping the card through the reader for 1.5 seconds, Warren forms a digital replica of Thor's hammer in his right hand. As shown in the picture, the handle is just long enough to barely fit two hands and a hammerhead with the dimensions of 133x133x219 mm. He may use it for three swings before it dissipates into code, regardless of whether any of them land. A swing is defined as it is in baseball - a full swinging motion, hit or miss, and disregarding any slight preparatory twitches. While using his fists is much more efficient, Warren's Mjolnir is several times stronger than his punches. Plus, it has the added effect of slightly electrocuting the target. As powerful as the hammer is, it is still incredibly heavy (due to the advanced circuitry) and takes a lot of effort to swing. Furthermore, it is quite draining to summon (the math is really complicated). This move has a Battle Card cool down of 1 second, and a general cool down of 4 seconds. 

Cannon - Rank 1:  (Ranged Proficiency, Area Attack.) 
After swiping the card through the reader for 1.5 seconds, Warren forms a cannon made out of materialized data replacing his right hand. This has the same power as an assault rifle would in the Omniverse. Recharging the cannon after each shot takes him about 15 seconds. Due to this, the power of each shot is relatively high compared to that of lower leveled cannons. This takes him 8 seconds to charge up before he can use it. The cannon is also a single shot weapon, and while it can be used while moving around, it cannot be used with other moves. One hand is required to stabilize and aim the cannon when it is in use. This has a range of one hundred feet. 
Reader is just an explanation of why the following Moves are used by Warren. Cost would be 0 OM, as it's fluff.

Mjolnir: that's a lot of drawbacks for what's essentially just a melee weapon. Limited ammo. Cool down. Heavy stamina drain. Doesn't need Debuff though, since it doesn't Debuff (electrocuting people doesn't imply a detrimental effect other than damage).

Cannon: needs a better visual description. Is it an 8 second cooldown or 15 seconds? Fix those and it'll be fine.
[Image: Jacksig.png]
(01-16-2018, 03:17 PM)Jeff Wrote: Extra arms should actually always require a Move.

I kinda got the impression that was the case when Dane told 13 about it.

So... I'll write up a move for China's arms shortly, and let's all just pretend I had that ever since I made him.
>_>
<_<
[Image: Hijiri_Name_Sig.png]
The weaknesses of Mjonir were supposed to be severe, as it is a Rank 1 Battle Card. The Rank 1s are supposed to not do much, and have heavy draw backs. 

Battle Card Reader: (Fodder, 0 OM) 

The Battle Card Reader is something that Warren developed as an experimental prototype for himself that would allow him to access and use a wide range of weapons, without the need to carry them on his person. What this essentially does is turn the "card" into the actual item, when it is read, allowing him to materialize the data of the card, and use it to attack an opponent. So far here are some of the Battle Cards that he has been able to created based off of data obtained from watching Dataverse Videos of certain Primes. 


Mjonir - Rank 1 (Physical Strength, 300 OM, Debuff.) 
After swiping the card through the reader for 1.5 seconds, Warren forms a digital replica of Thor's hammer in his right hand. As shown in the picture, the handle is just long enough to barely fit two hands and a hammerhead with the dimensions of 133x133x219 mm. He may use it for three swings before it dissipates into code, regardless of whether any of them land. A swing is defined as it is in baseball - a full swinging motion, hit or miss, and disregarding any slight preparatory twitches. While using his fists is much more efficient, Warren's Mjolnir is several times stronger than his punches. Plus, it has the added effect of slightly electrocuting the target. As powerful as the hammer is, it is still incredibly heavy (due to the advanced circuitry) and takes a lot of effort to swing. Furthermore, it is quite draining to summon (the math is really complicated). This move has a Battle Card cool down of 1 second, and a general cool down of 4 seconds. The electrical nature of the hammer could short circuit a limb when it impacts a target for about 2 seconds upon use. 

Shadow Cannon - Rank 1:  (Ranged Proficiency, Area Attack.) 
After swiping the card through the reader for 1.5 seconds, Warren forms a cannon made out of materialized data replacing his right hand. This has the same power as an assault rifle would in the Omniverse. Recharging the cannon after each shot takes him a fair amount of time (detailed below.)Due to this, the power of each shot is relatively high compared to that of lower leveled cannons. This takes him 8 seconds to charge up before he can use it. The cannon is also a single shot weapon, and while it can be used while moving around, it cannot be used with other moves. One hand is required to stabilize and aim the cannon when it is in use. This has a range of one hundred feet. The cannon's initial charge up takes Warren 8 seconds in order to perform properly. From there, the cannon must cool off for 15 seconds after each shot. The cannon looks like the image shown below, but in gray, and purple/black. 

The explosion has a 3 foot radius when it hits an opponent. There is less damage on an indirect hit than a direct one. This shoots a beam of dark energy out of the cannon. It's a failed attempt by Warren to recreate the Dark Chips that Nebula used based off of data on the Dataverse about them. 

[Image: 47-ItBeginsAgain074.png]
The Looks of the Cannon's Projectile only purple: 

[Image: energy_blast_by_draia436-d4qs4e7.jpg]
 
Reader is still fodder.

Hammer: what happens when it "shortcircuits a limb"? That's very vague. Does it stop working altogether? Is it like pins and needles? Does it just slow down?

Cannon: since this has "Area Attack Proficiency", what is the size of the explosion when it hits? Does it feel less damage on an indirect hit? Does it shoot a cannonball, as one would assume, or some other projectile?
[Image: Jacksig.png]
Revised the cannon some. Hopefully it looks better now, as does Mjonir Rank 1.
[spoiler]Mechendrite harness: 300 OM, requires physical prof

13 has two Mechendrites coming out of his shoulder blades. They are long metal tubes with an area on the end where different tools will come out depending on the situation. Other than that, they function like normal arms and will take as much damage as 13's normal arms would.


Master psyker (X00) requires ranged prof, ranged materialize prof, telepathy, homing, area defence, buff, debuff

The Emperor can use up to 5 powers per round and can only use each once per round except for smite, this is taxing on his body and all of his concentration must be on the move to use it.

Terrifying visions, The emperor fills the mind of an enemy with visions of torment and what scares them most, making them more likely to keep their distance and attack less for 30 seconds depending on their TEC vs The Emperor's TEC. This takes 5 seconds to charge and will not be as effective against foes with suppression or enhanced senses. This can hit an enemy within 50 metres.

Gaze of the Emperor, The emperor's eyes blaze in vengeful fury and as his rage is made manifest and he shoots twin red beams through his eyes at the nearest target. It will almost always pierce the target but will only deal the amount of damage that would've happened if it dissipated on the enemy's skin. He can not move his head while using this move and the beam only extends 20 metres. It takes 10 seconds to charge up and can be detected by fire appearing in The Emperor's empty eye socket. The lasers travel as fast as a bullet.

Smite, Lightning shoots from The emperor's skull, hitting and shocking an enemy. This can be used multiple times but it becomes more and more difficult to use each time. This takes 10 seconds to charge with each consecutive use adding another 2 seconds to the charge time. The difficulty will reset as the round ends. This power will automatically hit and travels as fast as a bullet.

Psychic barrier, The emperor forms a psychic barrier that covers an ally's 'skin', which will give them a shield that can absorb one hit from an enemy before shattering. This takes 5 seconds to charge and will cover the ally with a clear blue substance that is intangible. If not shattered, it will disappear after a minute.

Nightshroud, The Emperor summons a shadow out of the warp, covering an area within 10 feet of The Emperor in a 12 feet high and wide bubble. From outside, it will look like a section of the world is now in twilight but people inside will see the rest of the battlefield in sunset levels of light. This takes 5 seconds to charge and will fade after a minute, enemies with enhanced senses will be able to completely ignore the bubble.

"Covering an area WITHIN 10 feet of the emperor in a 12 feet high and wide bubble." It's ranged

Rewrote harness[/spoiler]
The soul of the Machine God surrounds thee. The power of the Machine God invests thee. The hate of the Machine God drives thee. The machine god endows thee with life. Live!

01001111 01110101 01110010 00100000 01110100 01110010 01110101 01110100 01101000 00100000 01101000 01100001 01110011 00100000 01100011 01101111 01101101 01100101 00100000 01101111 01101110 01101100 01101001 01101110 01100101
@13:
Harness:
>How long are the tubes?

Master:
>Think you're good.
Mechendrite harness: 300 OM, requires physical prof

13 has two Mechendrites coming out of his shoulder blades. They are 60 cm long metal tubes with an area on the end where different tools will come out depending on the situation. Other than that, they function like normal arms and will take as much damage as 13's normal arms would.
The soul of the Machine God surrounds thee. The power of the Machine God invests thee. The hate of the Machine God drives thee. The machine god endows thee with life. Live!

01001111 01110101 01110010 00100000 01110100 01110010 01110101 01110100 01101000 00100000 01101000 01100001 01110011 00100000 01100011 01101111 01101101 01100101 00100000 01101111 01101110 01101100 01101001 01101110 01100101
@13:
>So they're basically like noodle arms coming out of his back, right?
>You're good, but remember you'll need moves for the actual tools you can make pop out.
>So they're basically like noodle arms coming out of his back, right?
yep
>You're good, but remember you'll need moves for the actual tools you can make pop out.
If I ever make one that doesn't do something a hand could I will
The soul of the Machine God surrounds thee. The power of the Machine God invests thee. The hate of the Machine God drives thee. The machine god endows thee with life. Live!

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