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Ziyadah to Alex Mercer
#1
CHARACTER NAME: Alex Mercer

CHARACTER SOURCE: Prototype (Videogame)

CHARACTER HISTORY:
After the events of Prototype one, including Epilogue. NOT INCLUDING the prologue for Prototype 2...
PHYSICAL DESCRIPTION:
[Image: latest?cb=20120304015459]
STATS:
ATK: 4
DEF: 3
SPD: 2
TEC: 1

Total Spent OM: 3700

STARTING PROFICIENCIES: 1000
Physical - 1000

STARTING POWERS: 2100
Basic Regen - 1800
Basic Jump - 300

STARTING MOVES: 600
Claws: 300
Alex shifts the biomass in one of his hands into a four-digit blade like structure. The change effects his entire arm, taking on a wicked, sickly black form. The transformation takes three seconds, but is not fatiguing in itself. The claws are fast and agile, requiring minor fatigue to use, making them his go-to weapon. They don't fair well against higher defense, and are more meant for minor slashing damage, perfect against unarmored targets.

Hammerfist: 300
This huge mother of trucks has no license plate. It takes three seconds to transform an arm into this dense, massive glob of biomass. The fist is a bit larger than a basketball at the base with a thickness that extends up to the elbow. The mutation transforms up to the shoulder into a thick, macabre looking black biomass. Wielding the Hammerfist is unruly and slow, but it packs a mighty punch. Victims caught in this clobbering hammer are dealt moderate bludgeoning damage and knocked back up to ten feet from the force.

Consume: 0
No crime if there isn't a body right? After landing the final blow, Alex will reach out with twisted, brackish tentacles of biomass and pull his victim into himself, converting their biomass to his own. For now, this has no major benefits... old habits die hard, right?

I confirm that I have read and agreed to the Rules of Conduct.

Where did you find us?
Stein's Alt
#2
Psst:

Quote:• Can the user move around or do other things while using/charging the move, or must they be stationary? Required for all moves except weapons that exist in real-life.

I know he can, but it should be in there.

Quote:PHYSICAL DESCRIPTION:
For pre-existing characters, please include a picture and a rough height.
[Image: pvaJnJl.png]
#3
Claws: 300
Alex shifts the biomass in one of his hands into a four-digit blade like structure. The change effects his entire arm, taking on a wicked, sickly black form. The transformation takes three seconds, but is not fatiguing in itself and he can move about normally during this time. The claws are fast and agile, requiring minor fatigue to use, making them his go-to weapon. They don't fair well against higher defense, and are more meant for minor slashing damage, perfect against unarmored targets.

Hammerfist: 300
This huge mother of trucks has no license plate. It takes three seconds to transform an arm into this dense, massive glob of biomass. During the change, and while he lugs this weight around he is slightly slowed due to its sheer weight. The fist is a bit larger than a basketball at the base with a thickness that extends up to the elbow. The mutation transforms up to the shoulder into a thick, macabre looking black biomass. Wielding the Hammerfist is unruly and slow, but it packs a mighty punch. Victims caught in this clobbering hammer are dealt moderate bludgeoning damage and knocked back up to ten feet from the force.
[img=0x0]http://omniverse-rpg.com/attachment.php?aid=39[/img]
#4
Like a dunce, I missed the second part... 5'10" by canon.
#5
Good to go.

Name: Alex Mercer
Spent OM: 3700
Consumed OM: 0
Proficiencies (1000): Physical Strength (1000)
Powers (2100/8000): Basic Regeneration (1800), Basic Super Jumping (300)
Moves (600): Claws (300), Hammerfist (300)
Super Moves (0):
Transformations (0):
Assists (0):
Items:
Artefacts:
Bases:
Unlocks (0):
Base stats:
ATK: 4
DEF: 3
SPD: 2
TEC: 1
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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