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Joining: Hijiri
#1
Character Name: Takanomiya Hijiri

Character Source: Battle Rabbits

Character History: [spoiler]Hijiri is a member of a race of aliens called 'Battle Rabbits'. His species are denizens of the moon, but many of them also live on Earth, protecting its clueless inhabitants from extraterrestrial invaders... and occasionally taking advantage of their superior technology by hypnotising random humans in order to get what they want.

Hijiri is the Commander-In-Chief of the Battle Rabbits' Earth Defence Force, and also serves as the President of the Takanomiya Rail Corporation – and several other companies, all of which exist mainly to act as front businesses to conceal their activities on Earth. The primary threats which he and his allies face are a race called 'Ogres', who feed on negative emotions and can possess anyone who succumbs to those feelings.

After discovering that a boy named Kokuryuu Kaguya was in fact a long-lost descendant of their equivalent of a royal family, he began training the child to serve as his ultimate weapon against the Ogres... the events that followed included; making a deal with the Grim Reaper, using a magic tree to travel through time, and Kaguya becoming the leader/father of all Ogres...

Ultimately, though, at the end of all that, it finally seemed that everything had worked out well, and Hijiri and all his friends walked happily off into the sunset together–
Only for him to then be suddenly snatched by Omni and tossed into His private reality.[/spoiler]
Physical Description:
[spoiler][Image: Hijiri_Human.png]
[Image: Hijiri_Face.png]
[Image: latest?cb=20160628010756] [Image: Hijiri_Crouch.png]
[Image: Hijiri_Name.png]

Hijiri is a tall man with purple eyes and hair which can appear dark blue (in the shade) or purple (in more brightly lit areas). He always wears a black business suit whilst in his human form, with a silver ring on his right middle finger. Though fairly muscular, his build is lean, rather than bulky.[/spoiler]Stats:
ATK: 2
DEF: 2
SPD: 3
TEC: 3

Starting Proficiencies:
Physical Strength (1000)

Starting Powers:
Master Acrobat (400)
Flight (1800)

Starting Moves:
Gravity Manipulation – Stepping Stones (600)
(Flight, Master Acrobat)
Hijiri is able to change how gravity influences his whole body and reduce the effect so much that he is able to walk on water or leap through the air using small objects such as leaves or twigs as stepping stones. Hijiri must spend a small amount of energy to keep this ability active and, if he is not careful, risks tiring himself out. If this happens, gravity will begin to affect him normally and he will either fall through the surface of the water, or drop from the sky.

Gravity Manipulation – Variable Weighted Strikes (600)
(Physical Strength)
Hijiri is able to change how gravity influences only specific parts of his body. Using this ability, Hijiri is able to, with a few seconds of concentration, speed up his attacks. Making his arms (including weapons) lighter, he is able to attack faster but this also makes his attacks less powerful due to the reduced weight behind them. Hijiri can also, after a few seconds of concentration, increase the weight of his attacks. This usually happens in the split instant just before the strike lands, to get the most out of the effect. This also makes him a lot slower due to the increased weight of his body. This move requires a moderate amount of energy and will tire him out if overused.

Hijiri's Katana (300)
(Physical Strength)
[spoiler][Image: Hijiri_Sword.png][/spoiler]It's just an ordinary katana. Fairly light compared to other types of swords, with a slightly curved blade, only one side of which has an edge. The pommel & guard are gold-coloured and the grip is dark purple & red. The hilt is long enough that it can be gripped with both hands if necessary. Also, it comes with a dark purple scabbard. The katana's total length is 96cm; the blade is 72cm & the hilt 24cm.

I confirm that I have read and agreed to the Rules of Conduct.

Where did you find us?
Googling PBP roleplaying sites


TOTAL COST: 4700

---------------

EDIT 1: Made some changes to the moves. Physical Description still to update.
EDIT 2: Updated Physical Description. Added Burst Movement. Recalculated Total Cost.
EDIT 3: Updated moves. Replaced Burst Movement with Flight. Recalculated Total Cost.
[Image: Hijiri_Name_Sig.png]
#2
Physical Description - Could you list some of the superficial details (like height and eye colour etc.)? You don't really get that info from a black and white manga panel of the character sitting down Tongue

Stepping Stones - Honestly, this just seems like a fodder explanation of how he uses super jumping/ flying. I'm not gonna make it cost you anything, but it's basically just an explanation of how he utilises super jumping. So it'll be limited to what super jumping can do. Just to be clear though, you won't be able to jump to super jumping's max height off of something small like a leaf or a pebble or something. You'll need to land on a tree or a boulder or something of the sort (not just going to let you infinite jump without Flying).

Variable Weighted Strikes - If it's near instant, it's not going to do too much in terms of how it effects your attacks even if it has a substantial energy cost, which seems to be on an "if used continuously" clause. That being said, you can keep the move how it is if you want.
P.S - I would suggest giving, at least, a 1 second change time, it'll make it a little bit more effective.

Now, obviously, if you make yourself lighter, you'd be attacking faster but hitting lighter? but if that's something you can do, it's good to mention in the move.

This seems more like a 'I can make my physical attacks heavier or lighter' kind of deal, so I would say it'll cost you 600 for the variableness. Unless there's a third that I missed?

Hiriji's Katana - Using this in conjunction with another move doesn't increase the cost, the other move already covers your physical attacks. it's fine as a basic, 300 OM, Move.
#3
Thanks for your suggestions. I'll write something up for his physical description. It's good that I can get the katana so cheap and I'll think about if (and how) I want to change VWS.

I think I might not have been clear enough in my description of Stepping Stones, though, because it's not just just about running; he can also stand still whilst balanced on a very small object, on the surface of water. It does actually do something more than what Super Jumping (or Master Acrobat) would normally allow. Here's an example of what I'm talking about:
[spoiler][Image: i013.jpg?token=b4375089bd506703d6afc66f9...1505278800]
[Image: i014.jpg?token=59032a9b19643245d9c00235e...1505278800][/spoiler]
[Image: Hijiri_Name_Sig.png]
#4
Stepping Stones - Well, alrighty then, the water walking stuff will cost you 300, and it'll require some kind of constant energy use (even if it's only small, obviously over a length of time it would cause you to become quite fatigued). and you might wanna rewrite the description to include these details. As for the jumping through the air thing, I'm still sticking by what I said earlier.
#5
All the details you asked for have been updated.

As well as including a brief description in the 'Physical Description' section (I couldn't go into much detail, though, since a lot of info - like his exact height - was never actually specified in the manga), I was also able to find a few coloured pictures.

Stepping Stones and the Katana have been adjusted properly. I decided to keep VWS as it was, though, since I just don't think a charged attack really fits with Hijiri's fighting style. Thanks for the suggestion, anyway. I also reworded the text to include an example of how it could be used.

And since those things cost less OM than I had originally expected, I've also purchased Burst Movement.

Hopefully that'll all be okay now.
#6
Bump
#7
Variable weighted strikes - Well then, don't expect the difference to be too much then. Like you won't be going from a 25kg strike to a 100kg strike. expect it to be more like 25kg strike to 35kg strike. those numbers are not accurate, but are just for reference. the actual strength of your strikes would be dictated by your stats.

Stepping Stones - I've decided that, since the way you worded it made it clear that it wasn't just super jumping, this move will actually cost 600. On top of that, it'll be fine to use small objects like sticks in the air as a platform. But it'll be a normal jump (no super jumps). Since it has an energy consumption it'll be fine. Absolutely do not use this to try and fly without flying.

Quote:"Also, due to their low surface areas, smaller objects will be less effective as platforms for jumping, and so the maximum distance he can cover when making a jump from one of those will be reduced. In the case of very small objects such as leaves, this penalty will reduce his maximum jump distance by approximately 90%

just change that to say that he'd only be able to jump normally from things that are too small.

Edit: also remember that a higher up may not agree with this move and may deny it at a later date.

The Katana - just list it's size and it'll be good to go.
#8
VWS - So if I did want it to quadruple his weight like you suggested (e.g. from 25kg to 100kg) how long of a charge up would that require?
Also, would he be able to cancel the effect instantly, or would he have to 'charge down' to return to his normal weight?

SS - I feel like you might be massively over-rating this move. Even if he could super jump properly with it, it'd rarely even be useable, nevermind powerful... But okay, I guess you're just worried that I'm trying to con you into giving him Flight without paying for it, right?

So how about I just buy Flight, and then make the move description something like this: "Hijiri can stand on very small and/or fragile objects without disturbing them. This costs less energy than flying, but will still tire him if kept up for a long time."?

I don't ever actually plan on using the Flight power at all, so it feels kinda wasteful to buy it, but not being able to super jump properly basically just renders the move worthless, which would be an even bigger waste.
[Image: Hijiri_Name_Sig.png]
#9
VWS - At least 4 - 5 seconds. You could have it so that you get heavier over time, so it'd be like, after 2 seconds you'd be at 50kg, 3sec would be 75 and 4 - 5 would be 100. Again, those numbers aren't accurate, but yeah, that's how you could make it.

As for dismissing the effect instantly, I mean sure, if you want. But that would only speed up your attacks, and increasing the weight will slow you down the heavier you get, even if it's only a little.

SS - Look, I am trying to keep it balanced, your initial version let you super jump off of anything and pretty much infinitely with no mention of any kind of stamina drain. Not to mention a falling object like a leaf or a stick wouldn't have enough surface area to let you jump effectively (especially if in motion). You don't need flight, but there does need to be some kind of appropriate downside to a move like this, otherwise it's just a no go. (The water walking is fine though).
#10
Oh! So it's the energy cost that's the problem with SS, not that I don't have Flight?
Hmm... okay, how about this: what if I just combine the two moves into one? It's effect could be something like:

"Hijiri can increase or decrease the effects gravity of gravity on himself and anything he is touching (e.g. his clothes & weapons), this move can affect any part(s) of his body individually, or the entire thing. The strength of the effect depends on the length of time he charges up the move before activating it. One second of charging is worth 50% of the affected area's weight, so after 2 seconds he could either weigh double his starting weight or could be almost weightless.
His minimum weight is restricted to 1g, however, so he cannot actually fly. Any charging which would take him beyond this limit is just wasted energy.
His maximum weight has no limit, technically, but making himself too heavy could result in incapacitation, broken bones or even instant death.
The advantage of being very light is that he can stand on fragile objects and move around with little effort. The disadvantage is that he can be knocked around easily; even just a simple gust of wind could send him flying into a wall without his opponent even having to lift a finger.
The advantage of being very heavy is that his attacks are significantly more powerful. The disadvantage is that he requires much more energy in order to move around and will also be slower and have a harder aiming properly.
This move quickly drains his stamina whilst charging, and also continues to tire him (albeit more slowly) whilst active. He can move as normal whilst charging, and can begin an attack (e.g. swinging his katana), however if he actually hits his opponent (or is hit by his opponent) the charge is interrupted. The effect does not apply until after the charge is actually activated, so if he is interrupted whilst charging then he gains/loses no weight; any energy spent on that charge is wasted.
The effect can be cancelled at any time, however the cancellation has a delay of 1 second, so he can't always rely on that to get him out of harm's way."

Hopefully that's more balanced than what I originally had. I tried to make it clear what the disadvantages were of being too light/heavy.
The cancellation delay was added because I felt that otherwise it might be too easy to avoid the negatives of the move. For example, if he was knocked towards a cliff edge by a punch, he could have just cancelled it and not fallen over if the delay wasn't there. I only made it 1 second, though, because I don't want the move to be a complete liability.
Also, I don't mind if I do have to buy Flight for this. The thing about not actually being able to fly is there because I don't want him to actually fly, but I understand if I need that Power for the move to work this way (getting blown around by wind is kind of like flying, after all).

I think this move would probably cost 900 OM? Since it has two variables 'heavier-or-lighter' and 'charging time'.
[Image: Hijiri_Name_Sig.png]
#11
Bump
[Image: Hijiri_Name_Sig.png]
#12
You don't need to keep bumping this, I haven't forget, I just have University stuff I gotta keep up with. I'm sorry this is taking so long, but it's really important to get your character balanced and fit in with the Omniverse's rules. That being said. I'm going to help you out a bit here.

Stepping Stones (Requires Super Jumping, Master Acrobat) (600) - Hijiri is able to change how gravity influences his whole body and reduce the effect so much that he is able to walk on water or leap through the air using small objects such as leaves or twigs as a stepping stone. Since small objects and leaves are not a large enough platform for him to get a proper footing on, he is not able to jump properly from them and, after his initial jump, Hijiri will only be able to jump normally from them. Hijiri must also spend a small amount of energy to keep this ability active and, if he is not careful, risks tiring himself out. If this happens, gravity will begin to affect him normally and he will either fall through the surface of the water, or drop from the sky.

Variable Weighted Strikes (Requires Physical Strength) (600) - Hijiri is able to change how gravity influences only specific parts of his body. Using this ability, Hijiri is able to, with a few seconds of concentration, speed up his attacks. Making his arms (including weapons) lighter, he is able to attack faster but this also makes his attacks less powerful due to the reduced weight behind them. Hijiri can also, after a few seconds of concentration, increase the weight of his attacks. This usually happens in the split instant just before the strike lands, to get the most out of the effect. This also makes him a lot slower due to the increased weight of his body. This move requires a moderate amount of energy and will tire him out if overused.
#13
Okay, I won't bump it again. And thanks for writing up those moves as they should be.
VWS looks fine to me now.
As for SS, if I made it require Flight instead of Super Jumping, could I remove the sentence: "Since small objects and leaves are not a large enough platform for him to get a proper footing on, he is not able to jump properly from them and, after his initial jump, Hijiri will only be able to jump normally from them." from it?
#14
if/ when you buy flight, sure. But you'll need to get it re-approved for record keeping purposes.
#15
Don't forget to update the OP with the new move descriptions and any other changes you want to make.
#16
That's great, thanks man, I'll get that all edited in now. ^_^
[Image: Hijiri_Name_Sig.png]
#17
You are approved.

Name: Takanomiya Hijiri
Spent OM: 4700
Proficiencies (1000); Physical Strength (1000)
Powers (2200/8000); Master Acrobat (400), Flight (1800)
Moves (1500); Gravity Manipulation – Stepping Stones (600), Gravity Manipulation – Variable Weighted Strikes (600), Hijiri’s Katana (300)
Super Moves (0);
Transformations (0);
Assists (0);
Items (0);
Artefacts(0): None
Consumed OM (0); (for consumed items or OM permanently lost from respecs, etc)
Bases (0);
Unlocks (0);
Base stats:
ATK: 2
DEF: 2
SPD: 3
TEC: 3

Please make a new thread in the Roster forum with the name of your character as the title and copy and paste the above into the first post. It is also highly recommended that you make more posts within your own roster that detail any extra information about your character that you wish to include for the benefit of others. Any future purchases can be made in your log, here.

Don't forget to link your roster (once you make it) and your log in your user profile


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