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08-25-2017, 12:40 PM
(This post was last modified: 08-25-2017, 10:43 PM by Dio Brando.
Edit Reason: Replacing Regeneration with Time Manipulation
)
Character Name
Dio Brando
Character Source
JoJo's Bizarre Adventure
Character History
A boy of low birth but unmatched ambition, Dio Brando's origins trace back to late 19th century Britain, during the events of Part 1: Phantom Blood. Dio was born the son of Dario Brando, an alcoholic and abusive father who he secretly despised—in part for having caused pain to his mother. It influenced Dio to covertly murder his father with a poison he secured from Wang Chan, learning from his dying father of George Joestar's debt while told take advantage and seize the Joestar fortune. Dio is adopted by George Joestar, and becomes the adoptive brother to a young Jonathan Joestar. Dio wasted no time passing himself as a model gentleman while tormenting Jonathan in various ways to break his spirit and ensure his claim of the Joestar fortune is uncontested. As the two grew up together, Jonathan learned to resist Dio's manipulation and threatened to do whatever it took to protect his family. Dio is caught red-handed attempting to poison George Joestar, and in the moments before his arrest, he reveals the Stone Mask. Dio murders George Joestar in cold blood, putting the mask on himself and transforming into an immortal Vampire.
The Joestar mansion is burned down after a fight between JoJo and Dio, and the chains of destiny bind the two to battle further after Dio is revealed to be alive after the mansion fire. Jonathan trains and learns the art of the Ripple, as Dio solidifies his vampiric powers and reveals his true desire; to stand at the apex of the world and force humanity under his heel. They clash and fight again and again, and though it seemed as if Dio was defeated, he would triumph over Jonathan Joestar during his own honeymoon in the middle of the Atlantic ocean. Jonathan is finally killed, and Dio -- having lost his body at this point -- resolves to take Jonathan Joestar's body and slumber for the next 100 years at the bottom of the ocean.
And so he did. . .
100 years later, DIO's coffin is fished up from the bottom of the ocean and opened. With a glorious new body and a newfound outlook on life and humanity, DIO escapes to Egypt and hatches a plan to attain [ heaven ] -- to live in a world where he can be without fear. A world where he stands at the top, unrivaled by the Joestar family. DIO awakens his Stand, The World, and triggers a chain reaction throughout all living descendants of Jonathan Joestar, causing them to acquire Stands themselves. He scours the world for promising Stand users to become his subordinates, and learns of the existence of Jotaro Kujo and Joseph Joestar -- descendants of Jonathan. The events of Part 3: Stardust Crusaders ensue, as Jotaro, Joseph, and their allies Muhammad Avdol, Jean Pierre Polnareff, Noriaki Kakyoin and Iggy adventure to Egypt to kill DIO and end the Joestar curse, all the while being targeted by DIO's stand-using assassins, minions and followers.
There was a chance of DIO winning in the end, but he was defeated by the hands of Jotaro Kujo in Cairo, Egypt. He was born with the devil's own luck, however. A [ second chance ] was given to DIO-- to attain his world of domination in a world far larger than he could have ever imagined.
( The DIO that will appear here is his Stardust Crusaders incarnation, though technically being 'plucked' from the timeline after his death at the end of Stardust Crusaders. )
Physical Description:
Stats:
ATK: 4
DEF: 1
SPD: 2
TEC: 3
Starting Proficiency (3200)
Physical Strength - 1000
Ranged Proficiency - 1000
Remote Control Proficiency - 600
Ranged Materialize Proficiency - 600
Starting Powers (1200)
Telekinesis (Basic) - 400
Time Manipulation - 800
Starting Moves (600)
The World (requires Ranged Proficiency, Ranged Materialize Proficiency and Remote-Control Proficiency) - 600
In the world of JoJo's Bizarre Adventure, most characters from Part 3 onwards possess what is known as a 'Stand' -- a physical manifestation of a being's fighting spirit, usually appearing as a 'ghostly guardian' that manifests and hovers near the user. Stands aren't like partners or companions, but rather, they are literal extensions of the user's will, possessing all of the users strengths and weaknesses, and being completely guided and controlled by the user's willpower. DIO is one of these Stand users, possessing a Stand known as "The World". The World appears as a tall and has a very muscular being that acts as DIO's "weapon". The World is directly tied to DIO, being his willpower made concrete. Any damage it receives will be translated to DIO at the appropriate spot (ex: Punching The World through the gut will cause DIO's gut to explode), and any damage DIO receives will appear on The World. Though it hovers slightly off the ground, The World is bound by physics and cannot phase through walls or do anything a regular ghost would do.
Normally, The World possesses phenomenal strength, senses, and incredible speed, being able to easily punch a human right through their abdomen. Due the nature of Omni's will, The World's physical capabilities match DIO's-- thus, it cannot do anything DIO can't do. It is an extension of DIO, a second pair of fists and legs that he manipulates. Though, it does possess a secret ability that can only reveal itself with time . . .
(Note: I understand that this may seem like it would be more fitting as an Assist than a move/weapon, but Stands in JJBA aren't really like the traditional kind of summon/minion that exist in other fiction. They are the user's willpower made concrete, and thus they may as well be the user themselves. The moves page described Remote Control Proficiency being used for stuff like elemental appendages being controlled by the character -- this is pretty much the same thing, a ghost body being controlled by the character.)
I confirm that I have read and agreed to the Rules of Conduct.
Yep.
Where did you find us?
A few people in a Discord chat I go on were talking about this. I don't know who they'd be on this website, sorry.
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You only have 5000 OM to start with.
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The World - The way you've written it basically just the description of the move. You haven't actually written a move at all. I'd suggest taking a look at the moves rule page to see how moves are structured. Checking out the move approval thread will also help, as it'll give you an idea of what an approved move looks like.
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(08-26-2017, 10:40 AM)Daniel Wrote: The World - The way you've written it basically just the description of the move. You haven't actually written a move at all. I'd suggest taking a look at the moves rule page to see how moves are structured. Checking out the move approval thread will also help, as it'll give you an idea of what an approved move looks like.
Ah, I see, my bad. Here's a more concrete explanation of the move;
The World (requires Ranged Proficiency, Ranged Materialize Proficiency, Remote-Control Proficiency, and Telekinesis) - 600
After a half-second of channeling, DIO can summon his Stand, The World, to deliver his attacks. The World manifests itself as a muscular, humanoid figure that stands at about 7 feet tall and possesses a physical frame similar to DIO. The maximum range at which The World can be materialized scales with DIO's Telekinesis power. Much like Telekinesis, The World's physical capabilities with diminish the further away it is used from DIO. The World cannot be put on "auto-pilot" or act on it's own will-- every action it takes must be directed by DIO himself, and The World will only persist on the battlefield as long as DIO is conscious and of proper mental stability. Physical damage will be mirrored between the two, meaning sustained damage and Injuries The World takes will appear on DIO. If The World is 'destroyed', DIO himself will be knocked out or even killed. Certain 'status effects' will not be mirrored, however (ex: If The World is set on fire by an attack, DIO will still be burned but will not actually catch on fire himself. If DIO is frozen in place by ice or some other effect, as long as he is conscious, he is capable of materializing and directing The World).
Despite this, The World isn't biological. It is a spiritual being made of psychic essence-- as such, certain effects like poisons and toxins will have no effect.
As of right now, The World has no special abilities that DIO doesn't have. DIO will direct it to perform powerful physical strikes that fall under the capabilities of the Physical Strength proficiency-- punching, kicking, throwing, certain fighting techniques, etc. The main purpose of The World is extending DIO's terrifying melee strikes, but DIO is still capable of acting on his own whilst The World is on the field. Although it requires great mental focus and skill on DIO's part, he is capable of performing combination attacks between himself and his Stand-- striking opponents from two angles, or using The World to bring an opponent within close range to allow DIO to land more reliable physical strikes without relying completely on his Stand.
Although Stands are invisible to non Stand users in JoJo's Bizarre Adventure, the will of Omni dictates that all beings can see and touch The World. The great weakness lies in the opponent's capability to exploit The World's mechanics and deal damage to DIO without having to touch DIO himself.
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08-28-2017, 09:06 AM
(This post was last modified: 08-28-2017, 09:11 AM by Daniel.)
I'm just not really getting why you want this to be a move, it honestly just seems rather pointless to me.
All this seems like is something Dio can summon... That is essentially just summoning himself?
What are you trying to go for with this move exactly?
Edit - http://omniverse-rpg.com/showthread.php?tid=1370 This is the previous Dio's roster, if you'd like to see.
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(08-28-2017, 09:06 AM)Daniel Wrote: I'm just not really getting why you want this to be a move, it honestly just seems rather pointless to me.
All this seems like is something Dio can summon... That is essentially just summoning himself?
What are you trying to go for with this move exactly?
Edit - http://omniverse-rpg.com/showthread.php?tid=1370 This is the previous Dio's roster, if you'd like to see.
Well, that moveset is pretty, but in contrast to that moveset, what I was trying to go for is make The World a more active part of DIO's fighting style. Because I'm so limited in terms of OM as a new member, I can't really make The World seem anything more than just DIO summoning himself, but obviously there's going to be more to it.
The point behind this move is that The World is supposed to be a "shadow" of DIO that extends his range and allows for him to basically fight with an extra pair of fists and legs. The World would be used by DIO to lash out at a target that is beyond the range of his other moves, or it would be used by DIO to land extra hits on a single target after he's already smacked them around a few times personally. I guess that write-up made it seem like DIO would have to stop moving and dedicate all his focus to using The World, but that's not what I was going for. I placed a lot of those limitations on there because I assumed you'd immediately shoot down the move as it belonging as an Assist, but if that isn't the case, then great.
Obviously, with more OM, I'd expand on The World's abilities such as the Muda-Muda rush or Time Stop, but I can't do that right now. If it looks pointless now, that's only because I'm trying to replicate a bizarre ability within the limitations you're giving me.
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Dio would need to concentrate on controlling The World
The consequence of mirroring damage and dying/coming close to death if it is destroyed is too severe. like, there will be instances where people would be able to justify taking this thing out within a relatively quick time span, and times when others will need more time to do so (referring to other player characters).
I mean, you can have it mirror some damage (it is a part of Dio after all).
If you don't want Dio to have to control it, then it'd need to be something like a zombie, where you summon it and it just goes after one person or does one thing, having it mirror a bit of damage would make it a little stronger and bit more durable than a regular zombie, but destroying it would still be a relatively simple task, if given time.
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(08-28-2017, 07:19 PM)Daniel Wrote: Dio would need to concentrate on controlling The World
The consequence of mirroring damage and dying/coming close to death if it is destroyed is too severe. like, there will be instances where people would be able to justify taking this thing out within a relatively quick time span, and times when others will need more time to do so (referring to other player characters).
I mean, you can have it mirror some damage (it is a part of Dio after all).
If you don't want Dio to have to control it, then it'd need to be something like a zombie, where you summon it and it just goes after one person or does one thing, having it mirror a bit of damage would make it a little stronger and bit more durable than a regular zombie, but destroying it would still be a relatively simple task, if given time.
I believe I understand. At the very least I appreciate you looking out for DIO's interest of not dying, lol.
Here's another write-up of the move, with some key differences. The main gist now is now about revealing The World sparingly, but using it as an assistance to DIO's own strikes. I don't know if you've ever played the JoJo's Bizarre Adventure arcade fighting game, but this should reflect DIO's playstyle in that game.
The World (requires Ranged Proficiency, Ranged Materialize Proficiency, Remote-Control Proficiency, and Telekinesis) - 600
DIO can summon his Stand, The World, to assist him in battle. The World manifests instantly, and it will always manifest within a 5-foot radius around DIO. The World manifests itself as a muscular, humanoid figure that stands at about 7 feet tall and possesses a physical frame similar to DIO. When manifested, The World can be given simple actions to do, such as strike at a nearby target, retrieve an item for DIO, or other physical actions. The Stand persists on the field for as long as it needs to in order to complete it's action. Once it's 'command' is complete, it will vanish. If need be, DIO can dismiss The World at will before it's order is complete. It's maximum movement range is dictated by DIO's Telekinesis power. It will not move beyond this range.
The World's physical strikes hit as hard as DIO's would. In close range, this makes DIO a terrifying fighter, as he can utilize his Stand to perform additional attacks or lash out at a target that is beyond melee range. (Example: DIO punches the target twice, and attempts to land a third punch from the right. The target manages to strafe to the left and avoid his strike, but The World emerges from DIO and smashes the target across the face with a left hook, sending them stumbling back into DIO's range. The World vanishes before the target realized what had happened.)
(Another Example: An enemy DIO has become aware of manages to catch DIO whilst he's turned around. The enemy charges and attempts to stab DIO before he can turn around and block the attack. DIO smirks, summoning The World behind his back. The World appears facing the target. It disarms the enemy as they're in the apex of their charge, surprising them and leaving them weaponless. The World vanishes as DIO turns around, now able to exploit an unarmed, shocked opponent.)
Although Stands are invisible to non-Stand users in JoJo's Bizarre Adventure, the will of Omni dictates that all beings can see and touch The World. If The World is hit or attacked whilst it is on the field, damage and Injuries will be mirrored on DIO. If The World is 'destroyed' (aka, it is hit by an attack that would be enough to kill or destroy DIO himself), it will result in a Stand Crash; DIO will be stunned for five seconds, and will not be able to use The World again for an additional five seconds.
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09-01-2017, 03:10 PM
(This post was last modified: 09-01-2017, 03:11 PM by Omni.)
Dan said this whole move was confusing him, so I'ma step in and help.
It all looks fine to me to be honest. Physical extension that can grab and strike at range, yadda yadda - given its downsides, I think it should be fairly free, but I think it should have some energy drain and focus required, at least, especially if rapidly summoning and desummoning. Some quick note on how quick it can be done is fine, whether that's nearly-instantaneous or about a second.
I think the first was best, this version's actually more unbalanced since it's just as strong as it was before, but now without the huge downsides, lol.
The only caveats to mention would be that, yeah it needs a range and to say that it weakens with distance, just like telekinesis - that was mentioned in the second version briefly - and that it shouldn't be immune to certain damage types, though obviously since it's a summoned construct you could, if you wanted, desummon and resummon it to remove any debuffs it gets (I'm guessing he can do that to get it out of grabs or anything).
But yeah, controlling the world should be a bit more fatiguing than Dio just moving himself, since it can do fancy stuff that he can't - and if he's moving and fighting at the same time as the stand, it should be hella difficult and really fatiguing (like you can imagine, trying to fight with two bodies at once - in a fight, this should have severe repercussions on Dio if he spends the first half of the fight doing this, like he's left too tired to summon the stand for the second half).
I'd price it at 600, same as you did. For general functionality (grabbing, moving around, etc) and striking.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
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(09-01-2017, 03:10 PM)Omni Wrote: Dan said this whole move was confusing him, so I'ma step in and help.
It all looks fine to me to be honest. Physical extension that can grab and strike at range, yadda yadda - given its downsides, I think it should be fairly free, but I think it should have some energy drain and focus required, at least, especially if rapidly summoning and desummoning. Some quick note on how quick it can be done is fine, whether that's nearly-instantaneous or about a second.
I think the first was best, this version's actually more unbalanced since it's just as strong as it was before, but now without the huge downsides, lol.
The only caveats to mention would be that, yeah it needs a range and to say that it weakens with distance, just like telekinesis - that was mentioned in the second version briefly - and that it shouldn't be immune to certain damage types, though obviously since it's a summoned construct you could, if you wanted, desummon and resummon it to remove any debuffs it gets (I'm guessing he can do that to get it out of grabs or anything).
But yeah, controlling the world should be a bit more fatiguing than Dio just moving himself, since it can do fancy stuff that he can't - and if he's moving and fighting at the same time as the stand, it should be hella difficult and really fatiguing (like you can imagine, trying to fight with two bodies at once - in a fight, this should have severe repercussions on Dio if he spends the first half of the fight doing this, like he's left too tired to summon the stand for the second half).
I'd price it at 600, same as you did. For general functionality (grabbing, moving around, etc) and striking.
Well, Daniel said that the first version's downside of DIO possibly dying from The World being destroyed was too severe, and the split-focus thing wouldn't be allowed, so I wrote the second version to act as more of a lite generic summon. I don't know if I made it clear in the second version that DIO isn't using as much focus to direct The World, but I agree with you that I think the first version is at least more interesting and reflects the actual mechanics of Stands better.
Though, I do blame myself for making it seem like DIO and his Stand are constantly doing combo attacks and such without it having any drain on DIO's focus or energy-- in the actual source material, most of it is just DIO leaning back and letting his Stand do most of the fighting, lol.
Here is yet ANOTHER write-up of the move. Consider it a merging of both versions ideas, as well as putting in some of your suggestions.
The World (requires Ranged Proficiency, Ranged Materialize Proficiency, Remote-Control Proficiency, and Telekinesis) - 600
DIO has the ability to summon his Stand, The World, to assist him in battle. The World manifests itself as a muscular, humanoid figure that stands at about 7 feet tall and possesses a physical frame similar to DIO.
- Range: The maximum range at which The World can be materialized scales with DIO's Telekinesis power. Much like Telekinesis, The World's physical capabilities with diminish the further away it is used from DIO. The time it takes to manifest the world is also affected by range; manifesting The World over at least half of DIO's maximum Telekinesis range requires an additional two seconds. (To a maximum of 3 and a half seconds). Dispelling The World, however, is not affected.
- Use/Focus: The World acts as a physical extension of DIO's own physical capabilities. It's a puppet of DIO's will that maintains basic physical functionalities (grabbing, moving around the battlefield, striking). The World is an extension of DIO, however, and cannot perform actions on it's own thought. Directing The World requires a conscious mental effort by DIO-- or, "mental bandwidth". Provided DIO is standing still and putting all of his focus into directing The World, he can keep the Stand active on the battlefield indefinitely. However, using The World drains DIO's energy. Keeping the Stand on the battlefield for longer than a minute will result in DIO's fatigue affecting The World's physical capabilities.
- Manifesting/De-Manifesting: The World can be near-instantaneously (a little under a half-second) summoned within 5 feet of DIO. At ranges beyond 5 ft, this extends to 1 second of focus. Manifesting The World over at least half of DIO's maximum Telekinesis range requires an additional two seconds. (To a maximum of 3 and a half seconds). De-Manifesting The World takes a full second, regardless of where The World is in reference to DIO. De-Manifesting The World will remove any debuffs the Stand itself has.
- Weaknesses: Physical damage is mirrored between The World and DIO, which includes sustained damage and injuries. The only exception to this rule is certain debuffs. DIO himself will not catch on fire if The World is set on fire, and The World will not be frozen if DIO is frozen-- but physical damage as the result of these debuffs will be mirrored (ex. burns). The World's durability is equal to DIO's, much like it's ATK is (this, again, is diminished based on range). If The World is hit with an attack that would be enough to incapacitate or kill DIO, then a Stand Crash will occur-- DIO will be effectively stunned for 10 seconds, and will not be able to manifest or use The World for another 5 seconds.
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Wowee, it's been 9 whole days, huh?
Bump.
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You are approved. I'm also going to change your name to Dio Brando
Name: Dio Brando
Spent OM: 5000
Proficiencies (3200); Physical Strength (1000), Ranged (1000), Ranged Materialize (600), Remote Control (600)
Powers (1200/8000); Telekinesis – Basic (400), Time Manipulation (800)
Moves (600); The world (600)
Super Moves (0);
Transformations (0);
Assists (0);
Items (0);
Artefacts(0): None
Consumed OM (0); (for consumed items or OM permanently lost from respecs, etc)
Bases (0);
Unlocks (0);
Base stats:
ATK: 4
DEF: 1
SPD: 2
TEC: 3
Please make a new thread in the Roster forum with the name of your character as the title and copy and paste the above into the first post. It is also highly recommended that you make more posts within your own roster that detail any extra information about your character that you wish to include for the benefit of others. Any future purchases can be made in your log, here.
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