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06-12-2018, 03:06 AM
(This post was last modified: 06-12-2018, 03:07 AM by Eternity Larva.
Edit Reason: grammar fix
)
Not really. You just have to avoid comparisons if the move's effectiveness is going to be defined by stats. That means nobody can go "The shockwave is powerful enough to break concrete" (that depends on their ATK), or "The forcefield provides similar resistance to an inch-thick plate of steel" (that depends on their DEF). For things like projectile size or speed, they're not really tied to anything so they're A-OK for real-life analogues (ex. "Each rock is hurled with the velocity of a bullet" is acceptable).
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06-12-2018, 03:13 AM
(This post was last modified: 06-12-2018, 03:13 AM by Dane Regan.)
^Essential this, yeah. Avoid real life examples when something is linked to stats. Good answer Eternity.
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06-12-2018, 08:59 AM
(This post was last modified: 06-12-2018, 09:12 AM by Jack Darby.)
Any changes I could make to my moves, before I submit them for approval?
Quote:Green Lantern Power Ring Prototype (???, ???,???):
The Green Lantern Prototype was forged by Jack with the Forge of Solus Pirme. The ring is a prototype, and has many of the capabilities of a Green Lantern Ring. This acts as a Mobile Dataverse Device, and a Communicator. This ring is still capable of shooting green energy beams out of it. The beams appear to be fists made out of a green crystalline energy. They travel at the speed of an arrow. This can be used while moving, or with other moves. This is moderately draining, equivalent to a light work out when he uses it. Each blast has 5 seconds to cool down. It has a range of 75 feet. The ring was discovered somewhere in Camelot by Jack.
While not an ideal power ring, the ring has been picked up by him because he needs one. This is the typical attack mode of the ring. Jack Darby can summon objects with his ring to interact with and manipulate objects at range. These manipulations are analogous to the things that a person with two large hands could feasibly complete (moving, pushing, pulling, pressing, turning, etc). These objects have superficial images associated with them, always in the form of an object that is completing the task. If the object is grabbing and moving another thing, it will have a "grasping" mechanic, be it a hand, a mouth, a clamp, a claw, etc. These images are purely illusory, and the strength of the object is always the same. That means that a Construct shaped like a hand and a Construct shaped like a crowbar are equally good at prying something open and etc.
These grabbing constructs appear as a tendril of rope-like light that extends from Jack's power ring, ending in the chosen 'grabber'. They can extend as far as Jack's concentration allows, but the longer the grabber, the more easily it is broken. His constructs are colored emerald. While these objects are illusory and can fulfill only one purpose, they can be attacked, damaged and destroyed. The more damage they take, the more strain it puts on Jack's mind. The more energy he puts into these objects, the harder they are to break but the more physically and mentally exhausted he becomes. These objects will immediately dissipate upon his breaking his concentration for any reason. Maximum range of ~30 meters (~100 feet) This is the 2nd ability of the ring.
The ring can also shoot a beam of energy that can lift objects around an opponent, and use them as projectiles traveling at the speed of an arrow. Alternately these objects can also be used to bludgeon his opponent, smashing the objects into their head with the beam from the ring.
Another way the ring could be used is that it could be used to create a Green Energy Shield around him capable of nullifying non - super moves provided his DEF / Tec be high enough to do so. This takes about 7 seconds to activate.
This ring also acts as a Mobile Dataverse Device, and a Communicator for him. It has plenty of room for upgrades.
Burning Rubber (???, ???):
Using Arcee, Jack will drive her at his maximum speed up to an opponent before revving the engine, and slamming the front wheel of the motorcycle into the face of the opponent. The sensation of hot rubber will do damage to an opponent's face, and also lessen the accuracy of any of their attacks considerably for the next 15 seconds. When he uses this move, Jack cannot use other moves unless they are hand free, and moving around is much more difficult, unless done using Arcee.
Failed Star Saber Replica (???,???):
A plain sword with a blade out of blue energy. This takes him about 5 seconds to materialize. The blade can clash with most blades including lightsabers, and similar. The sword is one handed. Can be used with other moves, so long as he has a hand free to hold the sword. This was forged with the Forge of Solus Prime.
The Will Blade (???,???):
![[Image: 72XCtMe.png]](http://i.imgur.com/72XCtMe.png)
The Will Blade was made by Jack Darby during his travels of the Tangled Green. A heavier sword that requires both hands. This sword has a spot for his Oan Power Ring in the sword. It can clash with most blades, and is a heavy sword. It's about 3 feet long and heavy. The sword can ignite with green flames, and clash with most blades when the Oan Power ring is inserted. However without the Oan Power Ring inserted, Jack cannot use the blade. When he is using it he cannot use the Oan Power Ring. It was forged by Jack with the Forge of Solus Prime.
Green Lantern Construct - Sword (???, ???):
One of the first constructs with the Green Lantern Ring Jack has learned how to make. A hand and a half sword, this sword takes about 3 seconds for him to manifest. The sword can clash with lightsabers, and any other blades. It is made out of will power.
![[Image: emerald_sword_v_2_by_krovanthedragon-d4vluc2.jpg]](https://pre00.deviantart.net/2618/th/pre/f/2012/099/b/e/emerald_sword_v_2_by_krovanthedragon-d4vluc2.jpg)
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So I'm working on a new character, and her starting move is a big stonking bow with a few additional bells and whistles.
What does the move lack so far?[spoiler]
Nargacuga Greatbow
A masterfully crafted greatbow, firing fletched spears like arrows designed to take down monstrous foes.
Cost: 1,200 OM
Requirements: Physical Strength, Ranged Proficiency, Area Attack Proficiency, Homing Proficiency
Crafted from the bones and sinews of the Great Nargacuga Wyvern, this 7'6" feet tall bow fires greatarrows, literal fletched spears to strike down large beasts and dragons similar to what it was made from. The amount of force required to even draw the bow prevents full powered rapid fire from any but the strongest of wielders. Properly harnessing the bow's draw weight requires an extended overdraw, which takes Robyn 3 seconds to complete, but its arrows can be fired much more quickly at a shot a second though this is done at severely reduced power. The quiver, situated at its wielder's back contain up to 15 standard greatarrows, almost fletched spears, which continuously refill at a rate of one greatarrow every 10 seconds. The inlaid runes can be used to completely fill the quiver in bursts, but this drains stamina equivalent to a light 100 meter jog. A combination of different arrow types and runic activations allow for several firing modes:
"Standard" Greatarrow
There is little to nothing standard about these massive projectiles, looking very much like someone has glued fletching to a bunch of spears. They hit with the equivalent force and have a long effective range, a fully charged shot hits with the relative power of an anti-tank rifle, each second less of charge reduces damage by about 33%.
Greatarrow, High Explosive
The head of this massive projectile is oversized, even for the Nargacuga Greatbow's massive ammunition, and inscribed with runes harkening to volcanoes and foul-tempered beasts. The spear energizes in flight and detonates with the relative force of a grenade upon impact, or after 5 seconds should it not have struck something by then, with an effective radious of 3 meters. High Ex Greatarrows takes the space of 4 normal greatarrows and requires an additional second of charge to activate the runes, even while quick-firing. High Ex Greatarrows do less damage than the standard variety due to being worse penetrators and some of the impact energy being used to activate the explosive runes.
Wolf-Hawk Targeting Rune
Named after a species of agile raptors at home in the twisting branches, canopies, and undergrowth of the Tangled Green, these runes significantly reduce the speed of fired greatarrows in return for giving them homing properties. As long as the bow's runic sight is kept on target for the locking period of a second, the projectile will eventually strike true. Any arrows fired with these runes active will give off a visible light-blue glow, same as the geometric rune-sight, and swerve to avoid obstacles in their path.
[/spoiler]
Nezha speaks/thinks/writes in #4183a4
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Quote:Forge of Solus Prime (600, Mimic, Buff, Physical Strength):
The Forge of Solus Prime was a weapon of the Primes that could be used by Solus Prime and was, in fact, her signature relic. This allowed her to Smith fine blades like the Star Saber, armor such as the Apex Armor, and many other weapons. The Forge of Solus Prime has retained that power in the Omniverse, allowing Jack to craft weapons for others, and even transfer a copy of his moves to his allies. To do this, he takes five seconds to quickly summon the hammer and an anvil, taking a singular weapon and setting it on the anvil before charging up with an overhead smash. This adjusts the weapon to be able to be used by a specified ally. However, this comes at a cost. When he has transferred a move, he cannot use the move for the rest of a battle, even if the move in question is not being used. This also transfers any moves that are connected to the the move he is transferring. The hammer can also be used to physically assault his opponents by smashing it into them, or swinging it at them much like a regular hammer.
Green Lantern Power Ring Prototype (???, ???,???):
The Green Lantern Prototype was forged by Jack with the Forge of Solus Pirme. The ring is a prototype, and has many of the capabilities of a Green Lantern Ring. This acts as a Mobile Dataverse Device, and a Communicator. This ring is still capable of shooting green energy beams out of it. The beams appear to be fists made out of a green crystalline energy. They travel at the speed of an arrow. This can be used while moving, or with other moves. This is moderately draining, equivalent to a light work out when he uses it. Each blast has 5 seconds to cool down. It has a range of 75 feet. The ring was discovered somewhere in Camelot by Jack.
While not an ideal power ring, the ring has been picked up by him because he needs one. This is the typical attack mode of the ring. Jack Darby can summon objects with his ring to interact with and manipulate objects at range. These manipulations are analogous to the things that a person with two large hands could feasibly complete (moving, pushing, pulling, pressing, turning, etc). These objects have superficial images associated with them, always in the form of an object that is completing the task. If the object is grabbing and moving another thing, it will have a "grasping" mechanic, be it a hand, a mouth, a clamp, a claw, etc. These images are purely illusory, and the strength of the object is always the same. That means that a Construct shaped like a hand and a Construct shaped like a crowbar are equally good at prying something open and etc.
These grabbing constructs appear as a tendril of rope-like light that extends from Jack's power ring, ending in the chosen 'grabber'. They can extend as far as Jack's concentration allows, but the longer the grabber, the more easily it is broken. His constructs are colored emerald. While these objects are illusory and can fulfill only one purpose, they can be attacked, damaged and destroyed. The more damage they take, the more strain it puts on Jack's mind. The more energy he puts into these objects, the harder they are to break but the more physically and mentally exhausted he becomes. These objects will immediately dissipate upon his breaking his concentration for any reason. Maximum range of ~30 meters (~100 feet) This is the 2nd ability of the ring.
The ring can also shoot a beam of energy that can lift objects around an opponent, and use them as projectiles traveling at the speed of an arrow. Alternately these objects can also be used to bludgeon his opponent, smashing the objects into their head with the beam from the ring.
Another way the ring could be used is that it could be used to create a Green Energy Shield around him capable of nullifying non - super moves provided his DEF / Tec be high enough to do so. This takes about 7 seconds to activate.
This ring also acts as a Mobile Dataverse Device, and a Communicator for him. It has plenty of room for upgrades.
![[Image: latest?cb=20120821204503]](https://vignette.wikia.nocookie.net/greenlantern/images/3/32/Green_Lantern_Power_Ring_Green_Lantern_The_Animated_Series.png/revision/latest?cb=20120821204503)
Burning Rubber (???, ???):
Using Arcee, Jack will drive her at his maximum speed up to an opponent before revving the engine, and slamming the front wheel of the motorcycle into the face of the opponent. The sensation of hot rubber will do damage to an opponent's face, and also lessen the accuracy of any of their attacks considerably for the next 15 seconds. When he uses this move, Jack cannot use other moves unless they are hand free, and moving around is much more difficult, unless done using Arcee.
Failed Star Saber Replica (???,???):
![[Image: energy_saber_by_doomskuller-d95ipxw.jpg]](https://t00.deviantart.net/Mqs16sC7j6U3tV7Uv5pJSpEAb9c=/300x200/filters:fixed_height(100,100):origin()/pre00/b2ad/th/pre/i/2015/225/2/f/energy_saber_by_doomskuller-d95ipxw.jpg)
A plain sword with a blade out of blue energy. This takes him about 5 seconds to materialize. The blade can clash with most blades including lightsabers, and similar. The sword is one handed. Can be used with other moves, so long as he has a hand free to hold the sword. This was forged with the Forge of Solus Prime.
The Will Blade (???,???):
![[Image: 72XCtMe.png]](http://i.imgur.com/72XCtMe.png)
The Will Blade was made by Jack Darby during his travels of the Tangled Green. A heavier sword that requires both hands. This sword has a spot for his Oan Power Ring in the sword. It can clash with most blades, and is a heavy sword. It's about 3 feet long and heavy. The sword can ignite with green flames, and clash with most blades when the Oan Power ring is inserted. However without the Oan Power Ring inserted, Jack cannot use the blade. When he is using it he cannot use the Oan Power Ring. It was forged by Jack with the Forge of Solus Prime.
Green Lantern Construct - Sword (???, ???):
One of the first constructs with the Green Lantern Ring Jack has learned how to make. A hand and a half sword, this sword takes about 3 seconds for him to manifest. The sword can clash with lightsabers, and any other blades. It is made out of will power.
![[Image: emerald_sword_v_2_by_krovanthedragon-d4vluc2.jpg]](https://pre00.deviantart.net/2618/th/pre/f/2012/099/b/e/emerald_sword_v_2_by_krovanthedragon-d4vluc2.jpg)
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Hola.
So, Eleanor already has a Syringe, approved in her joining form, description below:
[spoiler]Syringe: One of Eleanor's hands is outfitted with a giant syringe. It begins at her wrist, is approximately a foot long and is about the girth of an Elizabethan rapier. It is attached to a wrist-band that also has a small tank on the underside of it, originally used to store the ADAM the syringe extracts. In the Omniverse, with the absence of ADAM, it no longer is used for that purpose. Eleanor can use it as a melee weapon, stabbing with it; she is capable of quick jabs that can penetrate skin, but don't particularly cause any lasting damage; rather this mostly just bothers her enemies. The syringe also cannot penetrate any sort of strong armor (stronger than, say, leather).[/spoiler]
Right now, all it does it be a stabby stabby tool, and obviously that's not generally what syringes are used for. In the game, the Syringe is used to sort of extract the fluid that gives the monsters/main characters the ability to use their power, so I'm trying to think of some legal Omniverse analogues to that. Some sort of debuff to the opponent or buff to Eleanor or both that I can get approved and add on to this little thing's functionality so it's a bit more than just a big sharp needle.
I don't pretend to be well-versed in what sort of mechanics stuff is OP, though. The first thing that came to mind is that it's like an SP sucker, but I assume that's probably illegal, so... does anyone have any suggestions at to what could be a suitable usage for it?
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You could use it in conjunction with Mimic and Debuff Prof to make Super Attack which would remove the ability for an opponent to use a Move while also allowing Eleanor the ability to use it. It'd have to be of a limited duration, but I think it's doable.
I mostly call for it to be a Super because of how debilitating it could be for certain characters (someone like Thaal who only has a few Moves).
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(02-11-2018, 08:30 AM)Strazio Rockwell Wrote: God-Mind: Begone Thought! (300) (Requires Physical Strength, Debuff Proficiency, Telepathy, Active God-Mind Transformation)
[spoiler]In his God-mind state Strazio’s tactical awareness is heightened to a point where he is able to identify which of the opponent’s abilities and moves are the greatest threat to him. Using a sudden surge of both physical and mental stimuli he is able to temporarily disable his opponent’s access to a single move. To begin this attack Strazio must spend three seconds charging, during which one of his hands is unable to do anything, but he is free to move, take hits, and attack otherwise. As he charges white energy begins to wreath his chosen hand and after three seconds his hand becomes a blazing white endoskeleton. Once fully charged he can hold onto the move for thirty seconds before it dissipates. To activate this attack Strazio must have witnessed the move he wishes to disable in person. He then reaches out and grabs his opponent's forehead. Once contact is made the stored energy blasts through the target’s brain scrambling their thoughts. Physically the attack leaves behind superficial burns, but mentally the target is unable to recall how to effectively use the chosen move. This effect lasts for thirty seconds. This can only be used once per fight and should the target’s TEC be higher than Strazio’s the move fails. Should :Begone Thought!” target a move that is a physical object, such as a sword or gun, the target merely loses the ability to use it effectively I.E. they forget their fighting style and can merely swing their sword or fire their gun as if they were untrained. Moves such as claws, fangs, or other inherent parts of someone’s body cannot be disabled. Super Moves are also unaffected. After application Strazio is heavily winded for a few seconds.[/spoiler] An example of what you mentioned, Jeff.
Sealing moves is fine if you've got a charge time and fatigue cost - but only for limited durations. I'd expect SP to be required for anything longer than a minute or so.
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Cool, cool, cool. So Eleanor steals their life fluid and in exchange gets to use one of their moves, and they're cut off from it till the blood flow's back. Something like that. I'll write something up.
Anything weird or extra required if I were to just also make a function where she could literally drain life from them? As in, she stabs them, sucks some life from them (which is mostly just a fodder way of saying "normal damage") and then that heals her? Provided I had Regeneration or whatever that power is?
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Any healing would require you expend SP as normal, but if you wanted to combine it with some damage, you might could use a T2 Super Attack that would deal T1 Damage while also healing Eleanor for 1SP worth of damage.
Or you could just use your normal Syringe Move and just Fodder it up that using the Syringe on someone let's Eleanor use her SP to heal herself.
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That second option sounds less like a rando extra SP burn. I'll format it that way.
Thanks, guys!
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06-12-2018, 06:56 PM
(This post was last modified: 06-12-2018, 06:58 PM by Dane Regan.)
(06-12-2018, 06:53 PM)Handsome Jack Wrote: Any healing would require you expend SP as normal, but if you wanted to combine it with some damage, you might could use a T2 Super Attack that would deal T1 Damage while also healing Eleanor for 1SP worth of damage.
Actually. You can't do that. Super attacks can only do one main thing. So, you can't have a T2 super move that does T1 damage and delivers a T1 debuff, for example.
You could, however (for the healing thing), make a T1 super attack and then choose to spend an extra 1sp to heal yourself afterwards every time you use it and roleplay it as the attack draining people's health.
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I coulda sworn we had allowed one like that somewhat recently, but ok. No can do.
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(06-12-2018, 07:08 PM)Handsome Jack Wrote: I coulda sworn we had allowed one like that somewhat recently, but ok. No can do.
If you can find one, lemme know. But most should just be made as two separate super moves instead rather than a single super that does both. Your "health drain" one could achieve the same thing as a T1 though so definitely wouldn't need to be put together as a T2.
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Trying to figure out how the Forge of Solus Prime, and other moves look.
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Just out curiosity jack why so many swords for me Darby seems like alot of om for a similar type tool
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The first one is an attempt to recreate a legendary blade from his universe, the second he'll make so that he doesn't use the Oan Ring anymore, and the third is a construct of the Green Lantern Ring.
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That's 900 on for the same kind of weapon. three swords you could use 300 OM to make one move that creates two swords
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Because this is the omniverse and immunities are not allowed I have to go do the next best thing a move that cures poisons and stuff.
Poison 'immunity' (300) (requires I don't know what I would require)
Marisa back home had a powerful immunity able to deal with most if not all poisons from Hemlock to Miasma, here it has weakened in strength to a natural antibody system. To use this system to cure her ailments she has to stand in place for 5 seconds without moving or defending and concentrates fully and is fairly exhausting to use. the effects of the poison/poison's will be quickly dealt with. This will cure any poison like debuff that isn't a actual super (Ex. Okor's Blight Grenade) This will not fix any mental debuffs she may be attacked with. NOTE this does not give her an immunity to any such poisons only getting rid of them for the time being. This will only work on the user and can not be used to help a ally.
Quote:Since some one might ask what Okor's Blight Grenade is I am going to post it under a quote.
Blight Grenade (Requires ranged proficiency, area attack proficiency, debuff proficiency, 300 OM)
A specially treated shrunken head hangs by Okor's hip, it's various openings sealed by a strange, unidentifiable yellow resin. Inside the leathery skin, and brittle bone, the cranium is filled with noxious gasses and virulent diseases. Upon using this move, Okor grabs his grenade, and making use of his impressive strength, hurls it at a foe up to 36 meters away. Upon impact with a solid surface (Such as a wall, the floor, or the target itself), the macabre casing is destroyed, sending fragments of infected bone scything through the air in a 5m radius. Once this initial detonation is complete, its cargo seeps through, flooding an area with a 5m radius with deadly toxins. In the event someone other than Okor enters the area, the diseases begin to strike, tightening the skin, restricting the breath, attempting to suffocate the foe. During this process, the veins on the infected turn black, as their hide sprouts disgusting boils.
This cloud of noxious gasses, and the horrific symptoms, dissipate after 10 seconds.
"While shooting concentrate your mind, gently muttering the spell to the Mini-Hakkero. Aiming at someone you don't like, a magicannon of love will be unleashed!"
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(06-12-2018, 10:50 PM)Marisa Kirisame Wrote: Because this is the omniverse and immunities are not allowed I have to go do the next best thing a move that cures poisons and stuff.
Poison 'immunity' (300) (requires I don't know what I would require)
Marisa back home had a powerful immunity able to deal with most if not all poisons from Hemlock to Miasma, here it has weakened in strength to a natural antibody system. To use this system to cure her ailments she has to stand in place for 5 seconds without moving or defending and concentrates fully and is fairly exhausting to use. the effects of the poison/poison's will be quickly dealt with. This will cure any poison like debuff that isn't a actual super (Ex. Okor's Blight Grenade) This will not fix any mental debuffs she may be attacked with. NOTE this does not give her an immunity to any such poisons only getting rid of them for the time being. This will only work on the user and can not be used to help a ally.
Quote:Since some one might ask what Okor's Blight Grenade is I am going to post it under a quote.
Blight Grenade (Requires ranged proficiency, area attack proficiency, debuff proficiency, 300 OM)
A specially treated shrunken head hangs by Okor's hip, it's various openings sealed by a strange, unidentifiable yellow resin. Inside the leathery skin, and brittle bone, the cranium is filled with noxious gasses and virulent diseases. Upon using this move, Okor grabs his grenade, and making use of his impressive strength, hurls it at a foe up to 36 meters away. Upon impact with a solid surface (Such as a wall, the floor, or the target itself), the macabre casing is destroyed, sending fragments of infected bone scything through the air in a 5m radius. Once this initial detonation is complete, its cargo seeps through, flooding an area with a 5m radius with deadly toxins. In the event someone other than Okor enters the area, the diseases begin to strike, tightening the skin, restricting the breath, attempting to suffocate the foe. During this process, the veins on the infected turn black, as their hide sprouts disgusting boils.
This cloud of noxious gasses, and the horrific symptoms, dissipate after 10 seconds. Realized I messed up some wording so let me fix it.
Poison 'immunity' (300) (requires I don't know what I would require)
Marisa back home had a powerful immunity able to deal with most if not all poisons from Hemlock to Miasma, here it has weakened in strength to a natural antibody system. To use this system to cure her ailments she has to stand in place for 5 seconds without moving or defending and concentrates fully and is fairly exhausting to use. the effects of the poison/poison's will be quickly dealt with. This will cure any poison like debuff (ex. of a normal poison debuff is Okor's Blight Grenade) that isn't a actual super. This will not fix any mental debuffs she may be attacked with. NOTE this does not give her an immunity to any such poisons only getting rid of them for the time being. This will only work on the user and can not be used to help a ally.
Changes in Bold
"While shooting concentrate your mind, gently muttering the spell to the Mini-Hakkero. Aiming at someone you don't like, a magicannon of love will be unleashed!"
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