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Move Creation Workshop
Only until someone notices and makes you change it...

Or, worse, until you try and use those variable effects in a fight/group-event and get told by the judge that you can't because you haven't paid for them properly.  :omg:

I understand wanting to save OM, but if the only reason you got the saving was because someone didn't notice something when approving it, that could lead to problems further down the line. You'd be better off just buying it at the full cost.
[Image: Remote_Sensor_Tower_and_the_Fire_Warriors_2.png]
The Vorpal Saber (Physical Strength, 300 OM.) 

  A sword that appears to be made out of reddish-black energies, and takes Unicron 3 seconds to manifest in the hands of Rafael. This is a recreation of a sword Unicron made in the past. The actual blade's length is about 3 feet long. 
From Move Approval:
(03-01-2018, 08:36 AM)Daniel Wrote: Gaze - If you want this to do more damage based on how long you charge it, then please write that into the move. Otherwise it stays at 300 and is not chargeable.

Like I said:
(03-01-2018, 01:49 AM)Reece Wrote: Also, if you submit it for approval again, you should add "The damage dealt is based on the amount of time charged." to the end of the description for Gaze... just because it might not be clear enough that that is the case, as is.


So, yeah, I thought that would be the case...

Though to be fair, this confusion is kinda entirely my fault, since I'm the one who rewrote the move for you... I'm not quite sure how I managed to miss out such an obvious detail like that. Sorry mate.
[Image: Remote_Sensor_Tower_and_the_Fire_Warriors_2.png]
NFL-R MK II - Low Yield Edition (600, Ranged Proficiency, Debuff Prof.)

The NFL-R is a watch like device that shoots a 7-14 inch beam of energy out of it at an opponent when worn. This travels at about the speed of an arrow, and takes him about 5 seconds to charge up properly. However, the NFL-R is required to have a variety of apps and techniques that he can do while wearing it. It also, if functional would create his armor over his body. Sadly that function has been lost when it was brought to the Omniverse. The NFL-R is a move that also acts as his communicator and Mobile Dataverse Device (When he acquires one that is) so all of his stuff is integrated for his own use. Due to modifications he made to reduce the charge time of the blasts, the blasts fired by the Low Yield NFL-R are pitifully weak, barely capable of even scratching a Prime. As a result of this, however, they are more likely to blind an opponent for about 3 seconds. This takes him about 5 seconds to charge up. This is moderately draining on his stamina to use, but not as much as the normal setting of the NFL-R. Warren can move while charging the blast, and can use other moves while attacking as well.
(03-01-2018, 02:04 PM)Rafael Esquivel Wrote:
The Vorpal Saber (Physical Strength, 300 OM.) 

  A sword that appears to be made out of reddish-black energies, and takes Unicron 3 seconds to manifest in the hands of Rafael - this requires his full focus, but he can still move and dodge to avoid attacks. The actual blade's length is about 3 feet long. 

Added a bit to it for you and removed the fodder line. This should work fine.
Where am I?  (Telepathy,  Ranged,  Physical Strength, Debuff, ???)

Charging it for seven seconds, Unicron will release a shockwave of mental power. This will do no damage to an opponent at first, but that is where the next part of the move comes in. Thirty identical copies of Unicron/Raf will have appeared around the opponent in a circle. The thing is, if they hit the right copy they don't take any damage. Hit a wrong one, and they receive the maximum amount of damage from an attack by Rafael or Unicron that is possible to receive.
First: maximum damage is too strong for a 29 in 30 chance of injuring yourself. Especially if they use an Area Attack and take it 29 times. This needs to deal fairly minimal damage, considering you're also concealing your presence. Unless you plan to make it a Super Move.

Second: you'll only need Telepathy, Debuff, and Ranged. You're not physically hitting them. Some kid of mental energy backlash is injuring them

Third: add that Telepathy and Enhanced Senses are able to get around this Move entirely. Again, unless it's a Super Move. And also that hitting the correct Raficron will cause the remaining copies to vanish.

Fourth: needs a stamina drain on Unicorn and a time limit for how long it can be maintained or how long the copies stick around.
PvP Flag: GREEN
I won't mind if you attack my character or base with little to no warning!
Where am I? (Telepathy, Ranged, Debuff, ???)

Charging it for seven seconds, Unicron will release a shockwave of mental power. This will do no damage to an opponent at first, but that is where the next part of the move comes in. Thirty identical copies of Unicron/Raf will have appeared around the opponent in a circle. The thing is, if they hit the right copy they don't take any damage. Hit a wrong one, and they receive a tiny amount of damage that would barely even be noticeable by them. However, the damage stacks up, and the copies regenerate if the original is not hit. Each copy takes about 5 seconds for them to regenerate. Telepathy and Enhanced Senses can get around this move entirely. Each copy can be maintained by Unicron/Raf for about 5 seconds, so he has the combined time of the number of copies to keep them all around. If he were forced to keep this going for a long time it would probably be taxing enough to make him pass out.
I forgot to mention: if these copies can do more than just maintain a position and be silent, you'll need Remote Control and to include it in the description.
PvP Flag: GREEN
I won't mind if you attack my character or base with little to no warning!
If he's just creating copies of himself, even if the power is considered to be "mental" it doesn't need telepathy. Telepathy would only be needed to influence how someone thinks it acts, or what they specifically see. It's about the effect rather than the flavour text.

I guess Telepathy might be needed, but only if they're all hallucinations or something like that. But Raf made them all out to be physical doubles.
From what I read from: "release a shockwave of mental energy", it seems like hallucinations to me.
PvP Flag: GREEN
I won't mind if you attack my character or base with little to no warning!
Where am I? (Telepathy, Ranged, Debuff, 300 OM)

Charging it for seven seconds, Unicron will release a shockwave of mental power. This will do no damage to an opponent at first, but that is where the next part of the move comes in. Thirty identical copies of Unicron/Raf will have appeared around the opponent in a circle. The thing is, if they hit the right copy they don't take any damage. Hit a wrong one, and they receive a tiny amount of damage that would barely even be noticeable by them. However, the damage stacks up, and the copies regenerate if the original is not hit. Each copy takes about 5 seconds for them to regenerate. Telepathy and Enhanced Senses can get around this move entirely. Each copy can be maintained by Unicron/Raf for about 5 seconds, so he has the combined time of the number of copies to keep them all around. If he were forced to keep this going for a long time it would probably be taxing enough to make him pass out. These are Hallucinations, but contain a unstable orb of crystal that is what causes the damage when it is struck.
Some moves/forms that Schwi may obtain.

Draht (300) (Requires Acrobatics, Ranged Matieralize)
Schwi focuses on calculations for several seconds, expending a minor amount of energy to materialize a thin blue energy wire from one location to another within sight or sensor range. The two ends must be no farther than 200 feet apart. The wire is immaterial to others but Schwi can grab hold of the wire for acrobatic stunts sharply changing her direction and speed. While the wire appears stiff going from point to point it is flexible allowing for a fair amount of slack moving up to 20 feet from the position it was created in, resisting being pulled farther or breaking. Used or not, the wire lasts for 45 seconds and only one may be present at a time.


Kein-Eintrag (600) (Requires Area Defnese)
A transparent blue 2d circle appears in the time span of 3 seconds in the space of Schwi's choosing within 6 inches of her body. This temporary defense maintains its location relative to Schwi as she moves and lasts for as long as she maintains it with a small amount of magical power and focus. The circle may be of any size from 1 inch in diameter to 10 feet in diameter. This is a strong defense absorbing minor attacks and cutting the power of moderate attacks in half. The other half is redistributed as a kinetic energy burst at Schwi over the same area as the barrier. Taking hits drains Schwi's magic proportional to the damage blocked and the barrier will disappear if Schwi completely loses her focus. She cannot make more than one barrier at a time and to re-size or re-orient the barrier would require turning it off, fading over 3 seconds, and creating a new one.


Einweig (800) (Super Move Tier 2) (Requires Teleportation)
An extreme distance teleportation, Schwi instantaneously opens a portal next to her into a temporary virtual space opening other side somewhere she has been to before within 1000 feet. The virtual space is blue filled with dazzling ever-changing geometric designs and has 100 feet on the inside to the opening on the other side with several hundred feet horizontally. After Schwi enters one side, that side immediately starts to close taking 10 seconds as the door shrinks at a steady rate. For as long as someone is still inside the space, the other door will remain open for a period of up to 3 minutes at which time occupants are dropped at a random location between the two endpoints. Any may enter or exit from either side so long as a portal is open. Only Schwi entering one side will cause a portal to close.


Code 1673B743E1F255 (Tier 2 Powered Form)
Optimized for combat performance, flight, and mobility this form materializes additional armor over her arms and legs and creates adjustable wings on her shoulders, back, thighs, and knees each with magical jets to propel her through the air with precision control. Also materialized as a part of her back attachments are magical focuses with additional sub-processors enhancing her magical output.

ATK: 9
DEF: 3
SPD: 6
TEC: 2
@Schwi:

Draht:
>You mean "Master Acrobat" when you say "Acrobatics", right?
>How long is "several seconds"?

Kein-Eintrag:
>Is there any drawback to making a larger shield?
"The other half is redistributed as a kinetic energy burst at Schwi over the same area as the barrier."
>By this, you mean it pushes Schwi away from the attack, right? Like, getting her out of harms way? If so, how strong is it? But, really, for anything big you'd probably need burst movement.

Einweig:
>Seems a bit weak. As far as I can tell, this is just a long range teleportation utility. I'd bump it down to a T1. Then see what the higherups say at Move Approval

Code 1673B743E1F255:
>Assuming you have flight and don't have any stat upgrades, this is cool. As a general rule of thumb, I wouldn't bother putting powerups and alt forms in the workshop unless they're really fancy - since all you need are the stats. And a appearance and height if those change.
The range limit on teleporting is a hard limit. You can only teleport up to 80 meters, super move or not.
(03-06-2018, 04:04 PM)Daniel Wrote: The range limit on teleporting is a hard limit. You can only teleport up to 80 meters, super move or not.

Can I ask why? In this case, Schwi leaves herself open and able to be followed, so it's not an "I can easily escape all fights" thing. And it's not even a true teleportation - since it just shortens the distance she has to travel by a factor of 10.

I was under the impression that most things could be achieved in the OV with the right drawbacks, tweaks, and limitations, besides guaranteed damage and SP drain and a couple of other things. So I'd like to know the reasoning behind the ruling here (whether it's yours or something Omni said some time back).
Where am I? (Telepathy, Ranged, Debuff, 300 OM)

Charging it for seven seconds, Unicron will release a shockwave of mental power. This will do no damage to an opponent at first, but that is where the next part of the move comes in. Thirty identical copies of Unicron/Raf will have appeared around the opponent in a circle. The thing is, if they hit the right copy they don't take any damage. Hit a wrong one, and they receive a tiny amount of damage that would barely even be noticeable by them. However, the damage stacks up, and the copies regenerate if the original is not hit. Each copy takes about 5 seconds for them to regenerate. Telepathy and Enhanced Senses can get around this move entirely. Each copy can be maintained by Unicron/Raf for about 5 seconds, so he has the combined time of the number of copies to keep them all around. If he were forced to keep this going for a long time it would probably be taxing enough to make him pass out. These are Hallucinations, but contain a unstable orb of crystal that is what causes the damage when it is struck.

Clarent - Sword of the Traitor (300, Physical Strength, Debuff, Buff): 

[Image: latest?cb=20170820223353]
The sword of Mordred that was found in the ruins where Unicron and Rafael have been staying. Enhanced with Omnilium this is able to clash with other blades. The sword of Mordred is a powerful blade that can clash with most weapons. In addition, due to being infected with Dark Energon, the blade is naturally glowing purple although that is more for cosmetic effects. The Buff of the Sword allows him to "Knight" people that he touches on the shoulder with this sword, temporarily resetting all the cool downs of their moves, so that they can use them once more. The Debuff is that he could alternately once every 45 seconds slash them, and make it as if they had used all their moves, and so would need to cool them down. 
(03-06-2018, 05:56 PM)Rafael Esquivel Wrote: [spoiler]Where am I? (Telepathy, Ranged, Debuff, 300 OM)

Charging it for seven seconds, Unicron will release a shockwave of mental power. This will do no damage to an opponent at first, but that is where the next part of the move comes in. Thirty identical copies of Unicron/Raf will have appeared around the opponent in a circle. The thing is, if they hit the right copy they don't take any damage. Hit a wrong one, and they receive a tiny amount of damage that would barely even be noticeable by them. However, the damage stacks up, and the copies regenerate if the original is not hit. Each copy takes about 5 seconds for them to regenerate. Telepathy and Enhanced Senses can get around this move entirely. Each copy can be maintained by Unicron/Raf for about 5 seconds, so he has the combined time of the number of copies to keep them all around. If he were forced to keep this going for a long time it would probably be taxing enough to make him pass out. These are Hallucinations, but contain a unstable orb of crystal that is what causes the damage when it is struck.

Clarent - Sword of the Traitor (300, Physical Strength, Debuff, Buff): 

[Image: latest?cb=20170820223353]
The sword of Mordred that was found in the ruins where Unicron and Rafael have been staying. Enhanced with Omnilium this is able to clash with other blades. The sword of Mordred is a powerful blade that can clash with most weapons. In addition, due to being infected with Dark Energon, the blade is naturally glowing purple although that is more for cosmetic effects. The Buff of the Sword allows him to "Knight" people that he touches on the shoulder with this sword, temporarily resetting all the cool downs of their moves, so that they can use them once more. The Debuff is that he could alternately once every 45 seconds slash them, and make it as if they had used all their moves, and so would need to cool them down. [/spoiler]

I have a suggested rewrite for "Where am I?" since it's a bit unspecific right now. Change anything I might have gotten wrong. Also, it would need homing unless he's actually aiming something at them to hit. But even then, for them to automatically take damage after killing a fake, that needs homing.

Quote:Where am I? (Telepathy, Ranged, Debuff, Homing, 300 OM)

After concentrating on an opponent for seven seconds, during which Unicron/Raf can move but not attack and their opponent has to stay within range of their telepathy, Unicron releases an invisible shockwave of mental power towards his target. This does no damage initially, but after that hits them, they will see 30 copies of Unicron/Raf standing around them in a circle (with a radius of roughly 5m). One of them will be the real Unicron/Raf, the others are all illusions that only they can see. Furthermore, for the duration of this move, they forget where the real Unicron/Raf was before it was used, so will be clueless about his location among the duplicates. Both the real and fake Unicron/Raf's stand still, and if one talks all the others do as well. Only the person hit by the shockwave can see the illusions.

While inside the circle, they are compelled to stay there, and instinctively know the best way to leave is to hit Unicron/Raf. However, when they hit a fake, they take a small amount of damage, akin to a shock - this damage will add up. If they hit Unicron/Raf, the fakes all disappear and this move ends. If a clone is destroyed, it reappears 5 seconds later and they forget that they already destroyed it before. This move takes a moderate amount of energy to maintain, and requires all of Unicron/Raf's concentration to keep it active. This move lasts for 30 seconds. Enhanced senses can be used to instantly figure out the real Unicron/Raf, and Telepathy and a high TEC can be used to make an educated guess.

As for your sword, are you sure you want another sword? You could add these effects to your old one by upgrading it instead. Besides that:
>This will cost 900 OM (300 - Sword, 300 - Buff, 300 - Debuff)
>How long is the sword?
>This needs drawbacks.
>I'd advise splitting it into three paragraphs to make it clear (one per effect). Even if those paragraphs turn out small.
@Dane: 

Draht. good point easy fix.

Kein-Eintrag - I suppose there could be a tradeoff for the larger size, but cost is focused on what it blocked. I'll think of something.

The damage is redistribution, it could knock her back but burst movement would not be applicable. I've seen moves with self knockback before as a drawback.

It distributes damage to her entire body for what isn't
 blocked. So a bullet that is half blocked still doesn't hit her but instead she is smacked on her entire body, if the shield is large, reducing the piercing aspect. Helps stop you from severing my limbs. It would also convert heat based damage to physical damage etc.. which mechanics wise is not an effect, it's flavor.
@Schwi: Despite your teleportation move not providing an easy escape in combat, it would be a hard reject. Teleportation was designed to be a useful power in and out of combat, but not for bypassing travel times.

As for your comments and clarifications for your other moves: those work. Just make sure it's clear when you send them off to approval.


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